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Call of Duty : Modern Warfare 2019 | News and discussion

17810121354

Comments

  • Registered Users, Registered Users 2 Posts: 4,325 ✭✭✭iLikeWaffles


    Homelander wrote: »
    Just finished the campaign. It was respectable but not a patch on COD4 or MW2. I actually think Infinite Warfare had a better campaign too, didn't really give a crap about anyone in this one, and the big bad Russian aspect was way overdone, almost comical.

    Have to agree with you there, found it lacking in proper story telling myself. But it was enjoyable. Very disappointed with the mansion / hostage mission, had to shoot every light out and that bastard providing overwatch never shot a thing!


  • Registered Users, Registered Users 2 Posts: 5,882 ✭✭✭tusk


    Booted up today for the first time in a week or so. Game is constantly crashing out to desktop mid match. ****ing joke


  • Registered Users, Registered Users 2 Posts: 1,256 ✭✭✭c0rk3r


    I borrowed a PS4 for a few days, where's the cheapest place to buy this game ? I'm only interested in playing the offline single player mode.


  • Moderators, Technology & Internet Moderators Posts: 17,135 Mod ✭✭✭✭cherryghost


    Vtol on Shoot House = lol. 59-4...


  • Closed Accounts Posts: 421 ✭✭HorrorScope


    Vtol on Shoot House = lol. 59-4...

    Nice :D Love the VTOL, I'll let it clean up one area while I run to another and call it to guard me, non stop kills popping on screen


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  • Registered Users, Registered Users 2 Posts: 4,325 ✭✭✭iLikeWaffles


    Skyhunter wrote: »
    Killchain perk / Cruise missile / VTOL / Choppy gunner is my current setup.

    Anyone try Support Helo yet? Being a higher reward i would imagine it performs better than VTOL which is already insane.

    Robbed a care package and it was the reward, many many kills with it think it is 4 rockets to take it down.


  • Registered Users, Registered Users 2 Posts: 1,878 ✭✭✭heroics


    Vtol on Shoot House = lol. 59-4...

    As soon as I hear vtol or chopper inbound swap to pkm and cold blooded. Takes down a vtol and still leaves about 40 bullets

    Rockets are a waste of time


  • Posts: 0 [Deleted User]


    heroics wrote: »
    As soon as I hear vtol or chopper inbound swap to pkm and cold blooded. Takes down a vtol and still leaves about 40 bullets

    Rockets are a waste of time

    Ditto. For whatever reason, people seem to ignore kill streaks in this cod. A vtol shouldnt get one kill after its initial bombing run if as little as two people focus it down.


  • Closed Accounts Posts: 421 ✭✭HorrorScope


    Ditto. For whatever reason, people seem to ignore kill streaks in this cod. A vtol shouldnt get one kill after its initial bombing run if as little as two people focus it down.

    But it takes a brave man to run outside and try to take it down :D if I hear cruise missile, chopper gunner, or vtol inbound I’m camping the **** of an indoor area until it’s gone!


  • Registered Users Posts: 3,813 ✭✭✭One More Toy


    What I'm fed up of is not getting rewarded for seizing an objective.

    In ghosts domination for example a capture counted a little towards your kill streak

    I always play the objective and usually end up last in the table


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  • Registered Users, Registered Users 2 Posts: 4,325 ✭✭✭iLikeWaffles


    You can easily avoid being hit by a vtol while still shooting at it, if you go close to a high enough building (2 story) and shoot the nose. If you time this correctly it will just shoot you while the bullets hit the roof or cover. A riot is immune also!


  • Closed Accounts Posts: 421 ✭✭HorrorScope


    Just had a very weird experience here - how does someone turn around and kill you when you are mid execution????


  • Registered Users, Registered Users 2 Posts: 1,878 ✭✭✭heroics


    But it takes a brave man to run outside and try to take it down :D if I hear cruise missile, chopper gunner, or vtol inbound I’m camping the **** of an indoor area until it’s gone!

    I just run cold blooded on my lmg class and stay close to buildings

    Shot down 2 vtols and a chopper gunner on shoot house in a single game last night. Only killed by the enemy as the map is so small not the streaks


  • Registered Users, Registered Users 2 Posts: 4,325 ✭✭✭iLikeWaffles


    Just had a very weird experience here - how does someone turn around and kill you when you are mid execution????

    You were probably shot by his teammate, worst mechanic of the game. The only thing that tops it is having one of your teammates steal the takedown by shooting the person. It should be like BF were once you go for their tags you are not killed until the animation finishes and when you execute the move nobody can steal the kill. The animation is way off on some of the moves also, there's one or two of them were you stand there like a prick for about a second.


  • Registered Users, Registered Users 2 Posts: 4,434 ✭✭✭Homelander


    It works that way in a lot of other games that have executions, personally think it's the best system. Remember it very fondly from Halo Reach, where half the time someone would rob your kill mid-execution. If you want a risk-free situation, don't do an execution unless you're sure you're safe, that's the point.


  • Registered Users, Registered Users 2 Posts: 1,878 ✭✭✭heroics


    Does anyone actually like headquarters. The respawn delay when you hold the hq is a pain in the hole.


  • Registered Users Posts: 3,813 ✭✭✭One More Toy


    heroics wrote: »
    Does anyone actually like headquarters. The respawn delay when you hold the hq is a pain in the hole.

    Don't mind it, it's domination with an extra layer of complexity


  • Posts: 0 [Deleted User]


    heroics wrote: »
    Does anyone actually like headquarters. The respawn delay when you hold the hq is a pain in the hole.

    Probably my favourite game mode. I love having one life to try take on waves of oncoming enemies. It's one of the only time camping is fully justified.


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    New Update

    11/19/19 - Patch Notes
    Infinity Ward
    GENERAL FIXES:

    Special Operations: Fix for an issue where a player would see no objective after retrying a mission after spectating (Operation Paladin)

    CDL: Fix for rulesets in Search and Destroy where Field Upgrades were disabled

    Fix for an exploit where players could duplicate their killstreaks (“Fix for various exploits”)

    Fix for the “Blue V” Optic challenge not displaying the proper text description

    Fix misspelling of “trophy”

    Ground War:

    Fixed a bug that could cause the filter on the respawn selection screen to stay on screen when spawning back in

    Fix for an issue where the Select Loadout screen would keep reappearing after already selecting a loadout and attempting to spawn back in

    Missions/Challenges:

    The following challenges have been fixed:

    “Infiltrator”

    “Warrior’s Code”

    “Aggression”

    “Dominator”

    “Munitions”

    Officer progression “Launch Destroys”

    Officer progression “Heartbreaker”

    Officer progression ”Precision Airstrike”

    Officer progression: “Karma”

    Officer progression “Close and Personal”

    Weapons:

    AUG

    Increasing close range damage

    Increasing mid damage range and reduced chest multiplier

    725

    Small reduction to base weapon damage range

    Significantly reduced the damage range added by attachments

    Small hips spread increase

    Reduced effective damage at the hip

    Model 680: Slight reduction of damage range with all range-extending attachme


  • Registered Users, Registered Users 2 Posts: 1,878 ✭✭✭heroics


    Probably my favourite game mode. I love having one life to try take on waves of oncoming enemies. It's one of the only time camping is fully justified.

    Gave it another try and nope not for me. Prob fav game modes are Dom and hardpoint but I just can’t stand respawn delays. Like on a ha killed just as I cap it and have to wait 60 seconds no thanks


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  • Registered Users, Registered Users 2 Posts: 1,878 ✭✭✭heroics


    So I’ve been playing this for a little bit now about 20 hours and I think my biggest problem is the maps. Generally in cod I’d have 1 or 2 that I don’t like playing but in this I don’t think there is one I like and a couple I absolutely can’t stand (the cave one, Piccadilly, and the bridge one)

    I find myself playing shootout non stop.

    That being said my top 2 weapons are aug by a good bit and then the mp5 then m4 so maybe I should change my play style.


  • Posts: 0 [Deleted User]


    https://twitter.com/ashtonisVULCAN/status/1197242593785942016


    'Big update' coming. I hope it is not too big and it goes completely the other way. Some things just need a tweak not an overhaul


  • Posts: 0 Naomi Ashy Temper


    They need to address the technical issues on PC.
    Focusing on game balancing bolox when it has major issues on AMD hardware.


  • Registered Users, Registered Users 2 Posts: 4,325 ✭✭✭iLikeWaffles


    I don't mind that cave map too much but it is a camp fest, no other way to play it. Piccadilly and Euphrates Bridge are just poison, a riot shield on Piccadilly can be fun, they really need to block the bridge from looking into both spawns on Euphrates when both teams are playing the objective this map can be fun but because of the line of sights from the bridge nobody bothers, you can literally spawn on a snipers scope. Shoot House is a decent map, the 24/7 playlist can be tons of fun. More maps are definitely needed but because of the lack of DLC there will probably be a lot less new maps I'd be fine with them releasing past maps. I'd love to see Dome along with Infected, gungame and Jugg to break up the monotony. There is a whole lot of past maps that they could release and there was data mining done to show they are planned to be in the game.


  • Registered Users, Registered Users 2 Posts: 1,878 ✭✭✭heroics


    Wouldn't mind raid,slums and standoff as well.

    Maybe shipment 24/7 next :)


  • Closed Accounts Posts: 421 ✭✭HorrorScope


    https://twitter.com/ashtonisVULCAN/status/1197242593785942016


    'Big update' coming. I hope it is not too big and it goes completely the other way. Some things just need a tweak not an overhaul

    I hope they are not listening to the MW reddit for these changes because that place is absolutely toxic - they want the ADHD COD back with the 3 lane maps because they can't adjust to MW.

    I also found a Youtuber who has made 20 videos in the past 2 weeks with every one of them talking about how much he hates the game and how bad it is - he actually spent one video sucking his own dick about how high his KD has been in all other CODS and he can't reach the same in MW. Left a comment on his latest one telling him it's probably time for him to **** off and play something else :D


  • Posts: 0 [Deleted User]


    I tried BLOPS4 again recently to see what it was like. The gunplay and movement is so, so much worse. Mind you I only tried one battle royale game.


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    Exactly what i said to lads i game with, everything is so inconsistent and heres why.



  • Moderators, Computer Games Moderators Posts: 10,399 Mod ✭✭✭✭F1ngers


    Patch 1.09 is live, 13GB.


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  • Closed Accounts Posts: 421 ✭✭HorrorScope


    New patch is out, 12.9GB on PS4:

    WHAT’S NEW

    Special Operations: “Harbinger” and “Brimstone”

    Classic Special Operations: “Door Kick”, 3 Star Rating System and Rewards

    3-star rating system (based on time completed)

    XP & MP unlocks based on your star rating after finishing a game.

    Multiplayer:

    Realism Moshpit (Domination, Hardpoint, Headquarters, Kill Confirmed)

    Gun Game

    Fix for a bug where a player could spawn without a character model when spawning in on a friendly vehicle

    Fixes for various exploits across all maps and modes

    Fix for an issue where copying an opposing players loadout was also copying their killstreaks

    Fix for the After-Action report not displaying newly acquired awards

    Fix for player rank icons not appearing on the scoreboard

    Shortened the amount of time an execution animation plays

    Accessibility: Added the option to Always Sprint

    Footsteps: Adjusted volume and sound type played for crouch walk and walking while Aiming Down Sights

    Dead Silence: Fix for the Dead Silence Field Upgrade not lasting the correct amount of time when CDL rules are enabled

    Fix for nameplates being visible in a certain location on Piccadilly

    Updates to the obituary (killfeed); removed “Avenged” and “Save Player”, play of the game owner, and player rank increases

    Fix for players being able to join a match even though they’ve been blocked

    Private Match:

    Added the option to disable the spawn camera

    Fix for a bug where the ‘Starting Flags Captured’ private match option was not functioning as intended

    Fix for the bomb screen appearing blank when defusing or planting the bomb in Search and Destroy with Realism enabled. Added bomb carrier indicator.

    Killstreaks:

    Fixed an issue where selected killstreaks would revert to the previous selection mid-match

    Fix where players using the Shield Turret killstreak could see through smoke at certain angles with the side panels of the turret

    Dead Silence: Fix for the Dead Silence Field Upgrade not lasting the correct amount of time when CDL rules are enabled

    Thermal scopes are now able to see through smoke grenades

    Added the option to disable the spawn camera

    Fixed an issue where the mount interaction prompt was disappearing when planting or diffusing the bomb in Search and Destroy

    1 Life Mode Fixes:

    Fix for camera getting stuck on the death location when transitioning to spectate

    Fix for the weapon not animating when sprinting at the beginning of the round

    Progression/Challenges/Missions Fixes:

    Cleaned up and updated descriptions for various challenges

    Officer Challenge: “Heads Up”

    “Destroy Vehicles with Launchers”

    “Doing Work”

    “Aggression”

    “Expert Gunsmith”

    “One Trick Pony”

    Lethals/Tacticals:

    Fix for Decoy Grenade showing a red blinking light for both allies and enemies

    Slightly brightened the player outline when using the Snapshot Grenade

    Single Player:

    Fix for a bug that could cause an error when selecting a mission

    Perks:

    Spotter: perk was not marking equipment, Field Upgrades, or Killstreaks through walls in FFA. Fix for Spotter perk not marking UAVs and slightly brightened outlines

    E.O.D: Fix for players losing HUD elements after hacking an enemy claymore in certain scenarios

    Fix for the “Quick Fix” perk not giving faster regeneration when earning kills with the throwing knife.

    Fix for the “Amped” perk not stowing the Riot Shield as quickly as it should

    Fix for rocket launcher camos not unlocking or tracking properly

    Fix for the Model 860 camos not unlocking or tracking properly

    FN SCAR 17: slight increase in ADS time, reduction to barrel and bipod grip penalties

    Fix for a white placeholder box appearing when leveling up a weapon and unlocking new attachments

    Added descriptions to all optics that have scope glint

    Fixed an issue where the P90 + FFS Ring Sight would create a scope glint

    Thermal scopes are now able to see through smoke grenades

    Fix for charms not appearing where they should on various weapons

    Leaderboards/Combat Records:

    Fixed a bug where selecting “All” would sometimes kick the player back to the main menu

    Added CTF and Hardpoint into Combat Records

    Audio: Voice chat options:

    No Effect – default voice chat. No additional effects or EQ adjustments

    Stealth Comms – Bring the immersion of the Campaign into Multiplayer with added SAS radio effects to voice chat

    Classic Chatter – Feeling nostalgic? Coordinate with your team using classic Modern Warfare radio effects

    Special Operations:

    Added munitions drops! After various objectives, a care package will drop to provide you with much needed munitions!

    Various exploit fixes

    Fix for an issue where players could lose functionality after using the EMP Drone in Operation Crosswind

    Fix for crashes that occur when viewing the scoreboard from the match summary

    Survival:

    Fix for enemies spawning out of bounds on Piccadilly

    New Features:

    Added an option to hide Friend requests and Party Invitations

    Added support for additional keyboard layouts on PS4

    Stability:

    Several fixes to prevent crashes and improve stability

    General Fixes:

    Fixed an issue where the boot up sequence volume would be too loud

    Various keybinding adjustments

    Players are now able to back out of the Gesture and Spray Wheel by clicking anywhere

    More fixes to prevent hitching/stuttering during cutscenes

    Fixed an issue where the Main Menu music would not play when users activated the Skip Introduction Movie option

    Fix for an error that could occur when attempting to manage a party

    Multiple fixes for different Aspect Ratios on various menus/screens in the game

    Fix for a bug where the XP Token shortcut key would also open Nvidia Highlights feature simultaneously (Now on “F” key)

    Fix for a bug where some achievements would appear as completed even though they were


  • Registered Users, Registered Users 2 Posts: 4,325 ✭✭✭iLikeWaffles


    15.3GB on xbox that update. No idea where they are coming from with the size of these patches, A patch should just be redacting code so there would just be a few lines added or logic changes which would be no where near 100mb of update and that's being extremely generous as it is just text. They must be adding maps for later initiation each update. You'd be lucky if a GW map would even be 4GB with the assets.


  • Registered Users, Registered Users 2 Posts: 4,434 ✭✭✭Homelander


    I don't get it at all. I got the retail version of MW on PS4 on launch and installed it 5 days later, there was something like 61GB of patches not including the spec-ops stuff, just literally updates since release.

    No other game has these titanic patches every other few days.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    I play nothing but gun game. I'm surprised there's so many fixes required. I'm glad they've fixed all the exploits. I've no idea what they were but obviously this is why I'm doing bad.


  • Posts: 0 Naomi Ashy Temper


    Homelander wrote: »
    I don't get it at all. I got the retail version of MW on PS4 on launch and installed it 5 days later, there was something like 61GB of patches not including the spec-ops stuff, just literally updates since release.

    No other game has these titanic patches every other few days.

    It's a mess. Essentially beta testers.
    I've faint hope this latest patch will fix the PC version crashing.
    I've been trying to find out how you go about getting a refund.
    Nowhere on the Blizzard or the Activision site it tells you


  • Posts: 0 [Deleted User]


    I went to update and I've ran out of space on that SSD. Do they not replace files? Seems like each update is adding to the last. 128gb now


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  • Registered Users, Registered Users 2 Posts: 4,325 ✭✭✭iLikeWaffles


    gimli2112 wrote: »
    I play nothing but gun game. I'm surprised there's so many fixes required. I'm glad they've fixed all the exploits. I've no idea what they were but obviously this is why I'm doing bad.

    Nightmaps in gun game, fucking shit! Why there is lights on the maps is beyond mine and probably a lot of peoples reasoning. The last weapon is the throwing knife too easy of a kill. They really nerf'd the shotguns they are unusable now moaners all over the place.
    Update is being pushed now apparently. I was going to copy the notes in here but they are so long! I will just link to reddit:

    https://www.reddit.com/r/modernwarfare/comments/dzy5uc/112219_patch_notes

    Literally pasted a few post's ago.


  • Registered Users, Registered Users 2 Posts: 4,325 ✭✭✭iLikeWaffles


    Whatever else they change in this patch hit markers are on point!


  • Registered Users, Registered Users 2 Posts: 6,532 ✭✭✭EagererBeaver


    Am I the only one who loves Ground War?


  • Registered Users, Registered Users 2 Posts: 1,882 ✭✭✭johndoe99


    since last update, if choose to be a sniper on Euphrates Bridge, i am kicked for inactivity. Even though i am active in the game, only happens on Euphrates Bridge. Anyone else experience this?


  • Registered Users, Registered Users 2 Posts: 8,799 ✭✭✭MiskyBoyy


    30 hours game time and haven't even sniffed this infamous Euphrates Bridge yet


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  • Posts: 0 [Deleted User]


    Am I the only one who loves Ground War?

    Couldn't get into it personally. What do you love about it


  • Registered Users, Registered Users 2 Posts: 4,434 ✭✭✭Homelander


    Am I the only one who loves Ground War?

    I think it's excellent. I love the farm map, could play it all day, the quarry map is really good too. It's really like Battlefield Junior. (in a positive way, while still feeling like COD)

    I don't like the city map though, too much of a slog to the action.
    30 hours game time and haven't even sniffed this infamous Euphrates Bridge yet

    Truly the only map in the game I despise.


  • Registered Users, Registered Users 2 Posts: 6,532 ✭✭✭EagererBeaver


    Couldn't get into it personally. What do you love about it

    The fact that you can really do everything in it. ARs, launchers, sniper rifles all have their place.


  • Registered Users, Registered Users 2 Posts: 6,532 ✭✭✭EagererBeaver


    Homelander wrote: »
    I think it's excellent. I love the farm map, could play it all day, the quarry map is really good too. It's really like Battlefield Junior. (in a positive way, while still feeling like COD)

    I don't like the city map though, too much of a slog to the action.

    Ha, I love the city and the quarry but hate the farm!


  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    What I'm fed up of is not getting rewarded for seizing an objective.

    In ghosts domination for example a capture counted a little towards your kill streak

    I always play the objective and usually end up last in the table

    I'm finding the opposite in this. Every other CoD, I would play support and take down killstreaks, but always had a worse K/D and usually at the end of the team. In this, I'm finding making the top 3 easy enough as support, and often see people below me with 2x the kills but I've more points due to taking down killstreaks.
    I don't mind that cave map too much but it is a camp fest, no other way to play it. Piccadilly and Euphrates Bridge are just poison, a riot shield on Piccadilly can be fun, they really need to block the bridge from looking into both spawns on Euphrates when both teams are playing the objective this map can be fun but because of the line of sights from the bridge nobody bothers, you can literally spawn on a snipers scope. Shoot House is a decent map, the 24/7 playlist can be tons of fun. More maps are definitely needed but because of the lack of DLC there will probably be a lot less new maps I'd be fine with them releasing past maps. I'd love to see Dome along with Infected, gungame and Jugg to break up the monotony. There is a whole lot of past maps that they could release and there was data mining done to show they are planned to be in the game.

    I believe someone saw some code with 32 new maps, lots of which are old maps, so I think we'll be well covered map wise. I just hope that there will be a lot more for each mode. I only usually play DOM20, but playing TDM and TDM20 the last few days to complete some missions. And I've come to the following map conclusion (also, looks like there are more Gunfight maps than anything else...):

    Euphrates Bridge - As mentioned, they need to cover up the bridge more to stop bridge sniping and make taking B better. Other than that, it's a great map.

    Picadilly - I actually like this map, but it's very easy to get spawn camped in it. Not sure how they'll fix that, they've already updated the spawn points. But not getting the hate others have of it.

    Arklov Peak - Great map, have had some amazing games/rounds on this map

    Hackney Yard - Another great map, small but not confined

    Azhir Cave - Have had a mixture of great and terrible games on this. Camping is a problem, but if you stay out of the cave it's much better fun, and will force others out of the cave if there's no action

    Grazna Raid - Another great map, taking B can be crazy

    Gun Runner - One of my favorites so far, wouldn't change anything about this one

    Rammaza - Fun map, does have a bit of camping in it

    St. Petrograd - Fun map but very easy to get spawn camped if you're on the hazmat side

    Shoot house - This is like some other maps from previous that nearly everyone else loves but I don't. I don't know what it is about these maps that people love, but they're too small imo. This one not so much, but still not a big fan of it.

    Aniyah Palace - Hate, hate, hate this map. It's only on TDM20 and i spend 75% of the time running around looking for the enemy, or running from the spawn points into the action. Pretty sure a few nights ago I had a game of this, start to finish, and I spent a good 8 minutes running around looking for enemies. It's actually so bad, that I'll leave a lobby with this as the next map. They need to bring back in voting, but not allow a vote for the previous map.


  • Registered Users, Registered Users 2 Posts: 4,325 ✭✭✭iLikeWaffles


    Can't stand GW myself. Too much running, way too many campers, shit connection, terrible hit detection, dopey teammates...


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    I dont think many of the maps are that great at all,some are okay others poorly designed.
    Its as if they knew their recent maps were poor and they tried harder but they over complicated them in doing so they should stick to the tried and trusted 3 lane style maps for non GW maps.
    Not a patch on the old COD4 maps, fingers crossed they bring some of them into this game.
    The GW maps would be fine if they just toned down the killstreak spam and increased TTK, as it is everyone just hides in building and dont dare go out in the open which is just pointless, DICE havent make too many great maps recently either but atleast in BF games most of the gameplay happens out doors.


    @ iLikeWaffles

    The netcode is pretty poor all round but the tick rate is even worse on GW,for a game they touted and advertised as having dedicated servers it also has listen servers which suck.


  • Registered Users, Registered Users 2 Posts: 1,878 ✭✭✭heroics




  • Registered Users, Registered Users 2 Posts: 4,434 ✭✭✭Homelander


    I don't get this netcode or tickrate stuff. It seems to me like people trying to blame 'netcode' for bad stats or performance. I've heard people complain about netcode in cod, apex, overwatch, the rest, but it's never stopped me from being as good a player as I can be, up to the actual ceiling of my skill limit that i am fully aware of. (cod, almost 2.0 kd, apex similar, overwatch platinum, etc).

    I also don't get this thing about TTK being ridiculous. been playing COD since the first game and it seems fine to me in this game, i never feel like there's some mystery bad code dragging me down, just my own inaccuracy/failing to secure a kill/etc.

    yeah i know there's tons of youtube videos about it, but seriously, what actual difference is it making to the average player?


  • Registered Users, Registered Users 2 Posts: 1,062 ✭✭✭AirBiscuit


    heroics wrote: »
    About time they added new maps. For the TDM/KC only player there's very little currently. Picadilly, Rammaza, Cave, Hackney, Gun Runner and Petrograd just weren't enough at launch, and I think shoot house is ****, far too small.


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