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Comments

  • Registered Users, Registered Users 2 Posts: 35,422 ✭✭✭✭o1s1n
    Master of the Universe


    paul79 wrote: »
    New cab to look forward to congrats man , I’ve got Airlink converters for my cabs they are on the expensive side , but they do come highly recommended .

    Parcel motel made them a hell of a lot cheaper to import though which is nice :)


  • Registered Users, Registered Users 2 Posts: 5,790 ✭✭✭Jack burton


    Anyone got a link for one?


  • Registered Users, Registered Users 2 Posts: 35,422 ✭✭✭✭o1s1n
    Master of the Universe




  • Registered Users, Registered Users 2 Posts: 5,790 ✭✭✭Jack burton


    Thanks! What VA do I need?


  • Registered Users, Registered Users 2 Posts: 35,422 ✭✭✭✭o1s1n
    Master of the Universe


    On their site it says to consider VA 1 to 1 with Watts when it comes to their products. I have two cabs running off a 500watt unit (so 500VA). (I have the UK-JA0500 with two outputs)

    It's strange, the one listed on their site has all the same specs as mine but just the one output

    https://airlinktransformers.com/product/japan-uk-voltage-converter-uk-ja0500


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  • Registered Users Posts: 132 ✭✭paul79


    I have the same one as Oisin but I think my one only has only one output I must double check, They are worth spending the extra few quid on in my opinion .


  • Registered Users, Registered Users 2 Posts: 4,316 ✭✭✭KeRbDoG


    ...Had thing go viral online last weekend
    What was that?


  • Moderators, Education Moderators Posts: 2,610 Mod ✭✭✭✭horgan_p


    but for £20 I couldn't say no to it. Jap Super Famicom. Wanted one since I read the previews in C&VG back in the day.
    Soon to get the superCIC and ingame reset mod board.
    Question : my PAL SNES RGB cable when plugged into this gives a yellow tint.
    Is the JAP RGB Cable different ?

    472824.jpg


  • Registered Users, Registered Users 2 Posts: 1,906 ✭✭✭CosmicSmash


    You'll need a different cable for a Super Famicom, it's worth getting a good one too.


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  • Registered Users, Registered Users 2 Posts: 1,787 ✭✭✭beejee


    Just a short follow up from the ghosts n goblins, I tinkered around with it (swapped from boyne valley to manuka), and it lives! Theres a background graphics problem, and the music isn't playing, but im getting there. Fully playable at least :)

    DSC-0968.jpg

    DSC-0969.jpg


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,105 CMod ✭✭✭✭Retr0gamer


    Is there a honey in joke I'm missing?


  • Registered Users, Registered Users 2 Posts: 1,599 ✭✭✭BGOllie


    so honey jokes aside, what did you actually do to the board to get it to boot ?


  • Registered Users, Registered Users 2 Posts: 1,787 ✭✭✭beejee


    Retr0gamer wrote: »
    Is there a honey in joke I'm missing?

    Just random nonsense, but did you know that boyne valley honey is a collaboration of irish bees and mysterious "international" bees?



  • Registered Users, Registered Users 2 Posts: 1,787 ✭✭✭beejee


    BGOllie wrote: »
    so honey jokes aside, what did you actually do to the board to get it to boot ?

    Not much at all to be honest. I decided to avoid arcade cabinets (for obvious reasons) and stick with a supergun. Reseated the chips, inspected the board (nice and clean, however two of the spacers were missing on one side of the board, meaning that the ribbon cables are a bit more squashed than id like), checked all voltages very carefully.

    Replacement ribbon cables would be a good idea regardless.

    Im going to assume its a chip issue (eproms) because other jamma boards work A-ok in cabinets (reduces the possibility of it being power issues, but not 100%).

    I suppose the next step I'll take is narrowing down which chip is supposed to be doing what. As far as I remember, there is a really neat division of labour on these old Capcom boards (a chip for the colour green, a chip for the colour red etc).

    And if its a replaceable chip I'll get one burned, wouldn't trust myself with soldering.

    I know "chips" isn't the right name, its just shorthand. In otherwords, I haven't done anything technical yet.


  • Registered Users, Registered Users 2 Posts: 9,133 ✭✭✭Doge


    472915.jpg

    Few arcade bits came yesterday from ArcadeWorld.co.uk

    2 Sanwa JLW Joysticks with bat tops, lots of Ultimarc "gold leaf" buttons - man these are the lightest feeling concave buttons ever,.going to be awesome for shmups but for other games they're almost too light!

    One regular player button for use with a micro switch.

    A molex to 12v illuminated buttons daisy chain - im only using 3 illuminated buttons but saves hassle.

    And also a common / gnd daisy chain cable for the joysticks.

    I've hit a bit of a snag in that the plates for joysticks are much wider than the original Arcade1UP joysticks, so I may have to mount them a bit to the left of the joystick hole. Hopefully I can get away with it.


  • Posts: 7,499 ✭✭✭ [Deleted User]


    Do you have a grinder ?
    The spinning kind......not the app kind!


  • Registered Users, Registered Users 2 Posts: 1,599 ✭✭✭BGOllie


    beejee wrote: »
    Im going to assume its a chip issue (eproms) because other jamma boards work A-ok in cabinets (reduces the possibility of it being power issues, but not 100%).

    I suppose the next step I'll take is narrowing down which chip is supposed to be doing what. As far as I remember, there is a really neat division of labour on these old Capcom boards (a chip for the colour green, a chip for the colour red etc).
    yes, that's true of most arcade boards, before the edge connector one of the lats ICs are the color proms (or sometimes rams) typically.They're often fed through a buffer before the edge connector. But from you first screenshot I can see you're getting all 3 colors fine so it safe to rule those out.
    As a crude generalisation, typically, an on the video circuit, an eprom issue often result in valid data patterns display in the wrong place, (ie: the addressing bus gets corrupted) or corrupted graphics (ie:the data sent back gets corrupted) . Ram issues can be all of the above and more :)

    Here it looks like your background isn't being rendered in black (all 0s) properly and some lines a stuck high somewhere creating green.

    here's the schematics, https://www.arcade-museum.com/manuals-videogames/G/Ghosts%20N%20Goblins%20Schematics.pdf

    Check page 10. This is the top board and where the color signal gets generated. The color rams are on the right at locations 6d, 7d, 8d, three 2148 I would leave those alone for now.
    I would look at the area where the entire graphics are multiplexed into existence (where the board decided what gets displayed on a specific pixel depending on what's being sent : sprites, background, text) ... the 74ls157 multiplexers at 3f,3e and 4e would be a good place to start probing for a stuck line. If they're ok, then look at the screen/scroll bus 74ls273 at 1E and take it from there down the line & skip to page 19 and the bottom board where the sprites and background are generated .
    prob best to post further discussions on this in a the repair & mod thread


  • Registered Users, Registered Users 2 Posts: 585 ✭✭✭alpahaeagle




  • Registered Users, Registered Users 2 Posts: 1,787 ✭✭✭beejee


    BGOllie wrote: »
    yes, that's true of most arcade boards, before the edge connector one of the lats ICs are the color proms (or sometimes rams) typically.They're often fed through a buffer before the edge connector. But from you first screenshot I can see you're getting all 3 colors fine so it safe to rule those out.
    As a crude generalisation, typically, an on the video circuit, an eprom issue often result in valid data patterns display in the wrong place, (ie: the addressing bus gets corrupted) or corrupted graphics (ie:the data sent back gets corrupted) . Ram issues can be all of the above and more :)

    Here it looks like your background isn't being rendered in black (all 0s) properly and some lines a stuck high somewhere creating green.

    here's the schematics, https://www.arcade-museum.com/manuals-videogames/G/Ghosts%20N%20Goblins%20Schematics.pdf

    Check page 10. This is the top board and where the color signal gets generated. The color rams are on the right at locations 6d, 7d, 8d, three 2148 I would leave those alone for now.
    I would look at the area where the entire graphics are multiplexed into existence (where the board decided what gets displayed on a specific pixel depending on what's being sent : sprites, background, text) ... the 74ls157 multiplexers at 3f,3e and 4e would be a good place to start probing for a stuck line. If they're ok, then look at the screen/scroll bus 74ls273 at 1E and take it from there down the line & skip to page 19 and the bottom board where the sprites and background are generated .
    prob best to post further discussions on this in a the repair & mod thread

    Won't mess the thread up anymore, but just to quickly say you obviously have a superior grasp of these things. I'm in my "collecting" phase, and once I'm done I'll get to the repairs stage. And I may be annoying you down the road :p


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  • Registered Users, Registered Users 2 Posts: 9,133 ✭✭✭Doge


    Do you have a grinder ?
    The spinning kind......not the app kind!

    Just a parkside "dremel".
    I don't think it will be any use since the microswitches stick out almost as far as the plate and the screws will be right next to the buttons also:

    472989.jpg

    472990.jpg


    472991.jpg

    It's a shame the SFII artwork has the round circle around the joysticks, I could get away with it if they weren't there, you wouldn't be able to tell the difference.

    The throw is very short on the Sanwa JLW sticks which I love, I didn't know they made sticks with such a short throw.


  • Registered Users, Registered Users 2 Posts: 9,133 ✭✭✭Doge


    Also the full range 3" speakers came today and the magnets are so big that the volume output is pretty low when used with the LEPY amp. Fortunately theres a UKeBay seller selling the SMSL amps that have twice the output wattage for half price at the moment. The frequency response is surprising awesome for such small speakers.


  • Registered Users, Registered Users 2 Posts: 9,133 ✭✭✭Doge


    Man those gold leaf buttons are the job!

    Took a little getting used at the start because you're missing that click, but I have to say they feel much better than microswitches.

    It feels just like old school arcade games perhaps with a lighter touch required. Since they're not true leaf switches you can't adjust them but they're dirt cheap and silent and great for shmups. Your fingers wont tire with them either.


  • Posts: 7,499 ✭✭✭ [Deleted User]


    Have you tried unscrewing the buttons and letting the joystick plate in under the locking nut?
    It will 100% fit if you are willing to make it fit!
    Id chop that plate if needs be


  • Registered Users, Registered Users 2 Posts: 3,726 ✭✭✭The Last Bandit


    Yep, hack it up until its centered. Remove the lock nut from the button and hotglue it in to free up a few more mm !!


  • Registered Users, Registered Users 2 Posts: 9,133 ✭✭✭Doge


    I'll see if how much it will free up tomorrow. Thanks lads!


  • Registered Users, Registered Users 2 Posts: 5,790 ✭✭✭Jack burton




  • Registered Users, Registered Users 2 Posts: 1,787 ✭✭✭beejee



    Very nice! Unique too! Should have guessed from your name, but John carpenter is great, noticed "they live" amongst your pictures :p


  • Registered Users, Registered Users 2 Posts: 5,019 ✭✭✭Touch Fuzzy Get Dizzy


    I got some new posters (but doesn't seem to load the post, so try this https://pbs.twimg.com/media/DzTBJSPWoAA2_9h.jpg
    DzTBJSPWoAA2_9h.jpg


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  • Registered Users, Registered Users 2 Posts: 9,133 ✭✭✭Doge


    Thanks for the help earlier guys,.I decided to take a junior hacksaw to it and cut the right hand side of the plate back as far as the microswitches and use the diagonal mounting holes for the screws.
    Turns out the diagonal mounting holes line up perfectly with the holes for the stock Arcade1UP joystick!

    473090.jpg

    473091.jpg

    Yay! This saved me from posting it in the MAME of Shame thread. ;)
    Also there was no need to use hot glue on the buttons as theres enough room for the locking nuts to coexist. :)

    The dust covers for the Sanwa JLW stick are much wider yhan the stock ones and cover the text for the directions so decided to drill a bigger hole into the stock dust covers using a cone / step drill bit. ( The same I used to enlarge the hole for the volume pot).
    Unfortunately it was between sizes so there's a bit of gap around the shaft, hard to see in the photo:

    473092.jpg

    I've drilled the other one much slower and managed to get it to fit the shaft perfectly and tightly,.so player 2 can have the one with the slighly bigger hole unless I order another one. :p

    Sorry for spamming this thread btw, I'll keep posting my future progress in the Arcade1UP thread.


  • Registered Users, Registered Users 2 Posts: 5,790 ✭✭✭Jack burton


    beejee wrote: »
    Very nice! Unique too! Should have guessed from your name, but John carpenter is great, noticed "they live" amongst your pictures :p

    Yeah, big John Carpenter fan. He played Vicar Street a couple of years ago. Definitely a bucket list gig to go see him


  • Registered Users, Registered Users 2 Posts: 35,422 ✭✭✭✭o1s1n
    Master of the Universe


    Sexy Candy

    Is it just me or do they kind of look like a disguised Transformer?


  • Closed Accounts Posts: 5,482 ✭✭✭Kidchameleon


    Yeah, big John Carpenter fan. He played Vicar Street a couple of years ago. Definitely a bucket list gig to go see him


    I have always regretted not going to that gig. I love They Live and Darkstar.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,661 CMod ✭✭✭✭CiDeRmAn


    In Belfast today for the Brian Cox show in the Odyssey.
    Googled retro shops and ended up in a cracking shop called "The Game Trader".
    A small store but has tons of stuff.
    I got a N64 rumble Pak for £5, a Super Mario Bros 25th Anniversary DSiXL for £45 and a copy of Wolfenstein 2 for £14, pretty happy with that.
    If anyone is ever up that way I'd recommend calling in.


  • Registered Users, Registered Users 2 Posts: 1,787 ✭✭✭beejee


    These aren't exactly brand new pick ups, theyre from a few weeks ago. But I was messing around with them today, making a list of things I need to get/do to get them up to scratch.

    First off is an electrocoin goliath. Very nice condition on the outside. They have a great mechanism for getting to the innards. It is a rotatable screen, but it also tips forward and is held in place to allow access to controls. Better than going through the back door every time! Sidenote: these cabinets are heavy, live up to the name!

    DSC-0967.jpg

    DSC-0968.jpg

    DSC-0972.jpg

    DSC-0973.jpg

    Things to do: Get coin mechanisms fully working. Have them rigged up temporarily for now, maybe scour the insides for any dangerous rust (unlikely). Joysticks and buttons are perfect. Monitor and chassis are A-ok, don't even need a clean really. All round? Im giving this a solid "A" for condition (based on being rescued from the wild!)


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  • Registered Users, Registered Users 2 Posts: 738 ✭✭✭80s Synth Pop


    nice cab. Very similar to the xenon. In fact a lot of xenons have that same goliath control panels.
    Played on 2x of these recently in Bob's Casino Skerries:
    473264.jpg


  • Registered Users, Registered Users 2 Posts: 1,787 ✭✭✭beejee


    Part 2: Nintendo punch out.

    Unfortunately it isn't an "A" like the goliath above, but a solid "B-", perhaps :)

    Monitors are working fine, nice and crisp. However there is a an alignment problem I need to get at, it might be visible at the top of the top screen. But its a bingo to have the two monitors working at all, so no big deal.

    It has an unusual joystick. You can pull it "up" to guard in the game. The joystick definitely needs some re-working, but its playable at least. Buttons are good, but need to replace the big "knock-out" button.

    Side art is holding on for dear life, not the worst ever, but I'll probably replace it. Control panel art is fine except for the lower right side. Annoying,and the kind of thing I might not replace just to keep it all original.

    Coin mechanisms are fine. Sound is fine. Even the original marquee light is still going strong, amazing! That reminds me, I haven't looked into the goliath marquee at all.

    And still has the original coin collection bucket? :P

    DSC-0974.jpg

    DSC-0979.jpg

    DSC-0976.jpg

    DSC-0977.jpg


  • Registered Users, Registered Users 2 Posts: 1,787 ✭✭✭beejee


    nice cab. Very similar to the xenon. In fact a lot of xenons have that same goliath control panels.
    Played on 2x of these recently in Bob's Casino Skerries:

    Theyre a fairly common cabinet, as far as I know all the control panels for all electrocoins of that class (see pic below) had interchangeable panels.

    You just slide them to the left or the right. Very convenient :)

    electrocoin-selection.jpg


  • Registered Users, Registered Users 2 Posts: 35,422 ✭✭✭✭o1s1n
    Master of the Universe


    Dat Punchout :eek: - amazing!

    Was that knocking around Ireland somewhere?


  • Registered Users, Registered Users 2 Posts: 1,787 ✭✭✭beejee


    o1s1n wrote: »
    Dat Punchout :eek: - amazing!

    Was that knocking around Ireland somewhere?

    It was indeed! There was an old arcade in a seaside town in Donegal (right on border with Sligo), that I remembered going into as a child, im talking waaaay back. Was passing through it before Christmas and decided to have a look about.

    Long gone. Premises were just some storage lot kinda thing. Not giving up, I went into the shop next door to ask about it, long story short, I get the number of the owner, lots of back and forth for months (they always go this way!), eventually popped over, and hey presto :) Still had some nice things, but the punch out was the only machine I was after.

    The usual story though. They had "loads", kept moving them around from storage to storage after they went out of fashion, eventually started destroying them rather than keep clogging up/paying for storage.


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  • Moderators, Computer Games Moderators Posts: 5,393 Mod ✭✭✭✭Optimus Prime


    Love the punchout!! There was defo a few around years ago I remember playing it here. Think maybe Quirkeys had one at one stage and Bray or Skerries.


  • Registered Users, Registered Users 2 Posts: 35,422 ✭✭✭✭o1s1n
    Master of the Universe


    beejee wrote: »
    It was indeed! There was an old arcade in a seaside town in Donegal (right on border with Sligo), that I remembered going into as a child, im talking waaaay back. Was passing through it before Christmas and decided to have a look about.

    Long gone. Premises were just some storage lot kinda thing. Not giving up, I went into the shop next door to ask about it, long story short, I get the number of the owner, lots of back and forth for months (they always go this way!), eventually popped over, and hey presto :) Still had some nice things, but the punch out was the only machine I was after.

    The usual story though. They had "loads", kept moving them around from storage to storage after they went out of fashion, eventually started destroying them rather than keep clogging up/paying for storage.

    Great story - is it just me or does anything arcade related these days always seem to appear up north somewhere?


  • Registered Users, Registered Users 2 Posts: 1,787 ✭✭✭beejee


    Love the punchout!! There was defo a few around years ago I remember playing it here. Think maybe Quirkeys had one at one stage and Bray or Skerries.

    Definitely Bray, 50/50 on quirkeys. Maybe Barneys too? Don't remember seeing them anywhere else, its an 1983 game, so going back a bit.

    I'll always regret missing dawsons slaughter in Bray. Missed the thing by two weeks, over 200 cabinets destroyed...

    Im not surprised the joystick is a bit wonky on the cabinet though, you can picture people putting their whole weight into each move like gorillas :)


  • Moderators, Computer Games Moderators Posts: 5,393 Mod ✭✭✭✭Optimus Prime


    haha i hate when my kids friends come over to the house and are playing my cabs\pins, i can only imagine the beating a punchout took in arcades!


  • Registered Users, Registered Users 2 Posts: 1,787 ✭✭✭beejee


    o1s1n wrote: »
    Great story - is it just me or does anything arcade related these days always seem to appear up north somewhere?

    Well I screwed the pooch on those other cabinets up north. Of all the ones I regret missing, it was that turtles cabinet :/

    That said, I know of quite a few places dotted all around the country by now. The one place I keep hearing promising things about is Kerry. Theres an operator or two down there that are sitting on a ton. I know who they are, but very difficult to get in contact with.

    I'll have to take a trip down there at some point soon :)


  • Registered Users, Registered Users 2 Posts: 1,787 ✭✭✭beejee


    Again, not a brand new thing, but a novelty like the others. I got these quite a while ago in another raid. I thought there was only a few, but I ended up finding all the rest of them in the warehouse :)

    Im almost definite I have every single one, but need to check.

    Back in the day, Capcom released mini magazines for each arcade game they released. Very weird and quirky (or should that be QuirkEy?!)

    Each one is unique, some have pop-out 3d pages, others have "lonely heart" sections like the back of a newspaper and so on. I think each magazine is about 10 pages long?

    There were also a few hardbook versions. Overall, I like them them a lot. I was going to sell them at one point but pulled out after all, one guy who was interested suggested framing them. Not a bad idea!

    capcomsecret1.jpg

    capcomsecret2.jpg

    capcomsecret4.jpg

    DSC-0969.jpg

    DSC-0970.jpg


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,661 CMod ✭✭✭✭CiDeRmAn


    That little town sounds like Bundoran to me!
    Knew it well, back in the day, when I was doing my nurse training in Sligo.
    Plenty of arcades packed with cabs like the Electrocoin.


  • Closed Accounts Posts: 5,482 ✭✭✭Kidchameleon


    beejee wrote: »
    The usual story though. They had "loads", kept moving them around from storage to storage after they went out of fashion, eventually started destroying them rather than keep clogging up/paying for storage.


    Its very sad to think how many cabs have been destroyed like this.


  • Registered Users, Registered Users 2 Posts: 1,787 ✭✭✭beejee


    CiDeRmAn wrote: »
    That little town sounds like Bundoran to me!
    Knew it well, back in the day, when I was doing my nurse training in Sligo.
    Plenty of arcades packed with cabs like the Electrocoin.

    Nah not bundoran, some other tiny place altogether. I scoured Bundoran a long time ago, they have very little of anything left im afraid.

    I distinctly remember playing Robocop there and being floored. In fact, the Robocop videotape had a few ads at the start, and one of them, unusually, was for the arcade game of Robocop. Awesome stuff at the time, looking at my commodore 64 in shame :P

    Stop the presses: I think I actually found the ad for Robocop, but tell me this....that's the arecade game Ocean are trying to pass off as home computer, right?! I think so. These ads are fantastic!



  • Registered Users, Registered Users 2 Posts: 1,852 ✭✭✭geotrig


    nice get on the cyberlead jackburton, :cool:

    @beejee those are Capcom secret files ,nice little collection.
    I'm jealous of 2 of your 3 cabs :awe: 😠would rather a candy any and everyday over most generic cabs though.


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