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  • Registered Users Posts: 34,437 ✭✭✭✭o1s1n
    Master of the Universe


    paul79 wrote: »
    New cab to look forward to congrats man , I’ve got Airlink converters for my cabs they are on the expensive side , but they do come highly recommended .

    Parcel motel made them a hell of a lot cheaper to import though which is nice :)


  • Registered Users Posts: 5,772 ✭✭✭Jack burton


    Anyone got a link for one?


  • Registered Users Posts: 34,437 ✭✭✭✭o1s1n
    Master of the Universe




  • Registered Users Posts: 5,772 ✭✭✭Jack burton


    Thanks! What VA do I need?


  • Registered Users Posts: 34,437 ✭✭✭✭o1s1n
    Master of the Universe


    On their site it says to consider VA 1 to 1 with Watts when it comes to their products. I have two cabs running off a 500watt unit (so 500VA). (I have the UK-JA0500 with two outputs)

    It's strange, the one listed on their site has all the same specs as mine but just the one output

    https://airlinktransformers.com/product/japan-uk-voltage-converter-uk-ja0500


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  • Registered Users Posts: 131 ✭✭paul79


    I have the same one as Oisin but I think my one only has only one output I must double check, They are worth spending the extra few quid on in my opinion .


  • Registered Users Posts: 4,216 ✭✭✭KeRbDoG


    ...Had thing go viral online last weekend
    What was that?


  • Moderators, Education Moderators Posts: 2,604 Mod ✭✭✭✭horgan_p


    but for £20 I couldn't say no to it. Jap Super Famicom. Wanted one since I read the previews in C&VG back in the day.
    Soon to get the superCIC and ingame reset mod board.
    Question : my PAL SNES RGB cable when plugged into this gives a yellow tint.
    Is the JAP RGB Cable different ?

    472824.jpg


  • Registered Users Posts: 1,906 ✭✭✭CosmicSmash


    You'll need a different cable for a Super Famicom, it's worth getting a good one too.


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  • Registered Users Posts: 1,787 ✭✭✭beejee


    Just a short follow up from the ghosts n goblins, I tinkered around with it (swapped from boyne valley to manuka), and it lives! Theres a background graphics problem, and the music isn't playing, but im getting there. Fully playable at least :)

    DSC-0968.jpg

    DSC-0969.jpg


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,812 CMod ✭✭✭✭Retr0gamer


    Is there a honey in joke I'm missing?


  • Registered Users Posts: 1,593 ✭✭✭BGOllie


    so honey jokes aside, what did you actually do to the board to get it to boot ?


  • Registered Users Posts: 1,787 ✭✭✭beejee


    Retr0gamer wrote: »
    Is there a honey in joke I'm missing?

    Just random nonsense, but did you know that boyne valley honey is a collaboration of irish bees and mysterious "international" bees?



  • Registered Users Posts: 1,787 ✭✭✭beejee


    BGOllie wrote: »
    so honey jokes aside, what did you actually do to the board to get it to boot ?

    Not much at all to be honest. I decided to avoid arcade cabinets (for obvious reasons) and stick with a supergun. Reseated the chips, inspected the board (nice and clean, however two of the spacers were missing on one side of the board, meaning that the ribbon cables are a bit more squashed than id like), checked all voltages very carefully.

    Replacement ribbon cables would be a good idea regardless.

    Im going to assume its a chip issue (eproms) because other jamma boards work A-ok in cabinets (reduces the possibility of it being power issues, but not 100%).

    I suppose the next step I'll take is narrowing down which chip is supposed to be doing what. As far as I remember, there is a really neat division of labour on these old Capcom boards (a chip for the colour green, a chip for the colour red etc).

    And if its a replaceable chip I'll get one burned, wouldn't trust myself with soldering.

    I know "chips" isn't the right name, its just shorthand. In otherwords, I haven't done anything technical yet.


  • Registered Users Posts: 8,950 ✭✭✭Doge


    472915.jpg

    Few arcade bits came yesterday from ArcadeWorld.co.uk

    2 Sanwa JLW Joysticks with bat tops, lots of Ultimarc "gold leaf" buttons - man these are the lightest feeling concave buttons ever,.going to be awesome for shmups but for other games they're almost too light!

    One regular player button for use with a micro switch.

    A molex to 12v illuminated buttons daisy chain - im only using 3 illuminated buttons but saves hassle.

    And also a common / gnd daisy chain cable for the joysticks.

    I've hit a bit of a snag in that the plates for joysticks are much wider than the original Arcade1UP joysticks, so I may have to mount them a bit to the left of the joystick hole. Hopefully I can get away with it.


  • Posts: 7,499 ✭✭✭ [Deleted User]


    Do you have a grinder ?
    The spinning kind......not the app kind!


  • Registered Users Posts: 1,593 ✭✭✭BGOllie


    beejee wrote: »
    Im going to assume its a chip issue (eproms) because other jamma boards work A-ok in cabinets (reduces the possibility of it being power issues, but not 100%).

    I suppose the next step I'll take is narrowing down which chip is supposed to be doing what. As far as I remember, there is a really neat division of labour on these old Capcom boards (a chip for the colour green, a chip for the colour red etc).
    yes, that's true of most arcade boards, before the edge connector one of the lats ICs are the color proms (or sometimes rams) typically.They're often fed through a buffer before the edge connector. But from you first screenshot I can see you're getting all 3 colors fine so it safe to rule those out.
    As a crude generalisation, typically, an on the video circuit, an eprom issue often result in valid data patterns display in the wrong place, (ie: the addressing bus gets corrupted) or corrupted graphics (ie:the data sent back gets corrupted) . Ram issues can be all of the above and more :)

    Here it looks like your background isn't being rendered in black (all 0s) properly and some lines a stuck high somewhere creating green.

    here's the schematics, https://www.arcade-museum.com/manuals-videogames/G/Ghosts%20N%20Goblins%20Schematics.pdf

    Check page 10. This is the top board and where the color signal gets generated. The color rams are on the right at locations 6d, 7d, 8d, three 2148 I would leave those alone for now.
    I would look at the area where the entire graphics are multiplexed into existence (where the board decided what gets displayed on a specific pixel depending on what's being sent : sprites, background, text) ... the 74ls157 multiplexers at 3f,3e and 4e would be a good place to start probing for a stuck line. If they're ok, then look at the screen/scroll bus 74ls273 at 1E and take it from there down the line & skip to page 19 and the bottom board where the sprites and background are generated .
    prob best to post further discussions on this in a the repair & mod thread


  • Registered Users Posts: 585 ✭✭✭alpahaeagle




  • Registered Users Posts: 1,787 ✭✭✭beejee


    BGOllie wrote: »
    yes, that's true of most arcade boards, before the edge connector one of the lats ICs are the color proms (or sometimes rams) typically.They're often fed through a buffer before the edge connector. But from you first screenshot I can see you're getting all 3 colors fine so it safe to rule those out.
    As a crude generalisation, typically, an on the video circuit, an eprom issue often result in valid data patterns display in the wrong place, (ie: the addressing bus gets corrupted) or corrupted graphics (ie:the data sent back gets corrupted) . Ram issues can be all of the above and more :)

    Here it looks like your background isn't being rendered in black (all 0s) properly and some lines a stuck high somewhere creating green.

    here's the schematics, https://www.arcade-museum.com/manuals-videogames/G/Ghosts%20N%20Goblins%20Schematics.pdf

    Check page 10. This is the top board and where the color signal gets generated. The color rams are on the right at locations 6d, 7d, 8d, three 2148 I would leave those alone for now.
    I would look at the area where the entire graphics are multiplexed into existence (where the board decided what gets displayed on a specific pixel depending on what's being sent : sprites, background, text) ... the 74ls157 multiplexers at 3f,3e and 4e would be a good place to start probing for a stuck line. If they're ok, then look at the screen/scroll bus 74ls273 at 1E and take it from there down the line & skip to page 19 and the bottom board where the sprites and background are generated .
    prob best to post further discussions on this in a the repair & mod thread

    Won't mess the thread up anymore, but just to quickly say you obviously have a superior grasp of these things. I'm in my "collecting" phase, and once I'm done I'll get to the repairs stage. And I may be annoying you down the road :p


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  • Registered Users Posts: 8,950 ✭✭✭Doge


    Do you have a grinder ?
    The spinning kind......not the app kind!

    Just a parkside "dremel".
    I don't think it will be any use since the microswitches stick out almost as far as the plate and the screws will be right next to the buttons also:

    472989.jpg

    472990.jpg


    472991.jpg

    It's a shame the SFII artwork has the round circle around the joysticks, I could get away with it if they weren't there, you wouldn't be able to tell the difference.

    The throw is very short on the Sanwa JLW sticks which I love, I didn't know they made sticks with such a short throw.


  • Registered Users Posts: 8,950 ✭✭✭Doge


    Also the full range 3" speakers came today and the magnets are so big that the volume output is pretty low when used with the LEPY amp. Fortunately theres a UKeBay seller selling the SMSL amps that have twice the output wattage for half price at the moment. The frequency response is surprising awesome for such small speakers.


  • Registered Users Posts: 8,950 ✭✭✭Doge


    Man those gold leaf buttons are the job!

    Took a little getting used at the start because you're missing that click, but I have to say they feel much better than microswitches.

    It feels just like old school arcade games perhaps with a lighter touch required. Since they're not true leaf switches you can't adjust them but they're dirt cheap and silent and great for shmups. Your fingers wont tire with them either.


  • Posts: 7,499 ✭✭✭ [Deleted User]


    Have you tried unscrewing the buttons and letting the joystick plate in under the locking nut?
    It will 100% fit if you are willing to make it fit!
    Id chop that plate if needs be


  • Registered Users Posts: 3,717 ✭✭✭The Last Bandit


    Yep, hack it up until its centered. Remove the lock nut from the button and hotglue it in to free up a few more mm !!


  • Registered Users Posts: 8,950 ✭✭✭Doge


    I'll see if how much it will free up tomorrow. Thanks lads!


  • Registered Users Posts: 5,772 ✭✭✭Jack burton




  • Registered Users Posts: 1,787 ✭✭✭beejee



    Very nice! Unique too! Should have guessed from your name, but John carpenter is great, noticed "they live" amongst your pictures :p


  • Registered Users Posts: 5,019 ✭✭✭Touch Fuzzy Get Dizzy


    I got some new posters (but doesn't seem to load the post, so try this https://pbs.twimg.com/media/DzTBJSPWoAA2_9h.jpg
    DzTBJSPWoAA2_9h.jpg


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  • Registered Users Posts: 8,950 ✭✭✭Doge


    Thanks for the help earlier guys,.I decided to take a junior hacksaw to it and cut the right hand side of the plate back as far as the microswitches and use the diagonal mounting holes for the screws.
    Turns out the diagonal mounting holes line up perfectly with the holes for the stock Arcade1UP joystick!

    473090.jpg

    473091.jpg

    Yay! This saved me from posting it in the MAME of Shame thread. ;)
    Also there was no need to use hot glue on the buttons as theres enough room for the locking nuts to coexist. :)

    The dust covers for the Sanwa JLW stick are much wider yhan the stock ones and cover the text for the directions so decided to drill a bigger hole into the stock dust covers using a cone / step drill bit. ( The same I used to enlarge the hole for the volume pot).
    Unfortunately it was between sizes so there's a bit of gap around the shaft, hard to see in the photo:

    473092.jpg

    I've drilled the other one much slower and managed to get it to fit the shaft perfectly and tightly,.so player 2 can have the one with the slighly bigger hole unless I order another one. :p

    Sorry for spamming this thread btw, I'll keep posting my future progress in the Arcade1UP thread.


This discussion has been closed.
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