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Cyberpunk - CD Project Red

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Comments

  • Registered Users, Registered Users 2 Posts: 2,497 ✭✭✭recyclops


    Thargor wrote: »
    It really is laughable how they made it sound like it was 3 games in one Corpo/Nomad/Street Punk, they're literally irrelevant 5 minute openers before it dumps you into the exact same game as everyone else, wtf was the point in that? That was a bigger scam than anything No Man's Sky pulled.

    but how can that be said without three different playthroughs, they could have very different stories played out three different ways.

    how you get to the main story yeah that was short but what happens in the game after that appears to be altered by what i can decide to do on my corpo options


  • Registered Users Posts: 600 ✭✭✭DepecheHead101


    That's the guy who is selling you the game. If the word of the CEO is enough for you to slap money down on a product before reviews then you are very naive.

    Digital Foundry had a PS4 video showing how bad it was on Dec 10th - the release date. People need to stop being babies and take responsibility for how they spend their money.
    Another tough guy elite consumer in the house, everybody!

    I know this is going to be hard to believe, but not everybody watches in depth frame rate analysis videos before buying video games. This game was heavily advertised across every conceivable medium. It's not Deus Ex back in 2000. This is - even in its current state - a massive crossover hit.

    You can technically find inroads into the argument you're making, sure, but the simple fact is a lot of decent people got duped by a demonstrably unfit for purpose product that objectively had quite a lot of deception tactics going on in its review window.

    How you can go out of your way to take the "Man up, buyers!" line on it is beyond me. What's the point? They completely blew it. And I say that as someone enjoying the hell out of it on a Series S right now.

    Mistakes were made.


  • Registered Users, Registered Users 2 Posts: 17,964 ✭✭✭✭Thargor


    recyclops wrote: »
    but how can that be said without three different playthroughs, they could have very different stories played out three different ways.

    how you get to the main story yeah that was short but what happens in the game after that appears to be altered by what i can decide to do on my corpo options
    Well I can't speak definitively I only played Nomad as far as the start of the heist before I restarted and played Corpo up until just after the heist but I'd be very shocked if it wasn't exactly what it appears to be, the odd dialogue option here and there, I'm not going to research different endings because spoilers but I will be shocked if its 3 separate plots based on this lazy bait and switch.


  • Posts: 0 [Deleted User]


    awec wrote: »
    Out of curiosity, how many of those disappointed in this, specifically around the the world itself being a bit shallow, played the Witcher 3?

    It seems similar to TW3 to me. It's an open world but there's not much to do, the strength comes from the interesting side quests compared to the usual crap in RPGs.

    I didn't buy CP because I didn't like TW3. I thought the RPG elements of TW were pretty weak, I just saw it as a story based action adventure game. So I held off on CP because of that. I'm glad I waited!


  • Registered Users Posts: 600 ✭✭✭DepecheHead101


    I didn't buy CP because I didn't like TW3. I thought the RPG elements of TW were pretty weak, I just saw it as a story based action adventure game. So I held off on CP because of that. I'm glad I waited!
    Yeah, Witcher is an odd one. It gets some strange praise.

    I enjoyed it, but it seemed to come at the perfect time where PS4/Xbox One games lost their cross generational stink and everyone decided they'd had enough of Bethesda's open worlds. I think it benefitted massively from that, and people really took it to their hearts. Which is fair - it's a great game - but in and around that you saw a game like Skyrim kicked to the curve, with everyone retroactively deciding it was a kiddie pool deep experience and that the Witcher pointed the way forward.

    But it's six of one, half a dozen of the other. It's not any great advancement, it's just different. It's weightier than an Elder Scrolls game, sure. Most prominently the characterisation, voice acting etc are all top notch. It's very much a story driven, carefully curated experience in an open world setting, though. Everyone plays virtually the same game. For all its dumbed down limitations, Skyrim characters could be very different from one another. It's an action RPG, sure, but I ignored the main quest for about 50 hours when I got it. Some people never use spells. Some people run around in the nip. Some people just put the thing on to walk around and pick flowers.

    Witcher? You're more than likely going to be hacking and slashing, aren't you? Tits and arse. Gerrof me freak! Etc. I don't have a huge amount of 4 AM memories with it, and I'm in no rush to ever play it again.


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    awec wrote: »
    Out of curiosity, how many of those disappointed in this, specifically around the the world itself being a bit shallow, played the Witcher 3?

    It seems similar to TW3 to me. It's an open world but there's not much to do, the strength comes from the interesting side quests compared to the usual crap in RPGs.

    Tbh I played some of the Witcher 3 and did not enjoy it. You're probably right that CDPR's approach here is the same as that game, I commented about that a few pages back I think

    The problem is that Witcher 3's world building, vast and lengthy storyline as well as its myriad optional stories and DLC made it a very high quality experience if that's what you're into. The bits where it goes all action are the blemish you put up with to get to the immersive story telling. As someone who didn't take to the game I can still see what makes it a masterpiece for people.

    This is where Cyberpunk falls short. It just isn't as strong in that area, it's quite anemic. it ain't Bladerunner or the Matrix, it's not even anime or a graphic novel. It is the most surface level version of cyberpunk as a genre I've seen in a while and the game as a whole has very little that stands out as exceptional in the way that Witcher 3 had such strong characters and writing.

    Right now I would compare it to a early 2000s era GTAIII clone, like Driver 3 or True Crime Streets of LA. Just dolled up with ray tracing and SSD streaming tech so you get the next gen experience which is genuinely jaw dropping for the first 7 or 8 hours or so but the paper facade that is Night City falls apart like soggy toilet roll after a while when you notice all the repeated assets, lack of dynamic systemic detail in the city itself and the only 'OK' writing for the different quests you can do

    Tbh I would hardly recommend it except for the fact that the game genuinely looks phenomenal, especially on the psycho ray traced setting. But that setting isn't available in all versions of the game


  • Registered Users, Registered Users 2 Posts: 3,056 ✭✭✭sticker


    I didn't buy CP because I didn't like TW3. I thought the RPG elements of TW were pretty weak, I just saw it as a story based action adventure game. So I held off on CP because of that. I'm glad I waited!

    There is a scary video out there of AI comparisions of CP to current GTA5 - and an argument was raised here that CPPR are unfamilair with open world as an excuse... W3 was a perfect example of open world experience. The open world AI is CP is just shamefull currently.

    Edit - heres that video again



  • Administrators Posts: 54,093 Admin ✭✭✭✭✭awec


    Tbh I played some of the Witcher 3 and did not enjoy it. You're probably right that CDPR's approach here is the same as that game, I commented about that a few pages back I think

    The problem is that Witcher 3's world building, vast and lengthy storyline as well as its myriad optional stories and DLC made it a very high quality experience if that's what you're into. The bits where it goes all action are the blemish you put up with to get to the immersive story telling. As someone who didn't take to the game I can still see what makes it a masterpiece for people.

    This is where Cyberpunk falls short. It just isn't as strong in that area, it's quite anemic. it ain't Bladerunner or the Matrix, it's not even anime or a graphic novel. It is the most surface level version of cyberpunk as a genre I've seen in a while and the game as a whole has very little that stands out as exceptional in the way that Witcher 3 had such strong characters and writing.

    Right now I would compare it to a early 2000s era GTAIII clone, like Driver 3 or True Crime Streets of LA. Just dolled up with ray tracing and SSD streaming tech so you get the next gen experience which is genuinely jaw dropping for the first 7 or 8 hours or so but the paper facade that is Night City falls apart like soggy toilet roll after a while when you notice all the repeated assets, lack of dynamic systemic detail in the city itself and the only 'OK' writing for the different quests you can do

    Tbh I would hardly recommend it except for the fact that the game genuinely looks phenomenal, especially on the psycho ray traced setting. But that setting isn't available in all versions of the game

    People will correct me if I'm wrong, but I am pretty sure TW3 had some major issues at launch and it took an enormous patch after a while to make it into the game that was eventually loved.


  • Registered Users, Registered Users 2 Posts: 6,435 ✭✭✭weemcd


    awec wrote: »
    People will correct me if I'm wrong, but I am pretty sure TW3 had some major issues at launch and it took an enormous patch after a while to make it into the game that was eventually loved.

    It's still a bit buggy to this day to be completely honest. I remember saying to my friend while playing the Witcher that one of the biggest difficulties CDPR would have is making the game smooth and cutting out the clunkieness the game contained. And that is true.


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,100 Mod ✭✭✭✭AlmightyCushion


    sticker wrote: »
    There is a scary video out there of AI comparisions of CP to current GTA5 - and an argument was raised here that CPPR are unfamilair with open world as an excuse... W3 was a perfect example of open world experience. The open world AI is CP is just shamefull currently.

    Edit - heres that video again


    How is it scary? A lot of other open world games would have the same limited NPC AI. In Horizon: Zero Dawn, if you stare at an NPC they will do nothing. If you attack them they won't fight back. Is that shameful too? Is it scary as well? Seriously, who actually cares about this a lot of this stuff. HZD is a great game and the NPC AI doesn't detract from it.

    Also, this is missing the fact that there are a lot of NPCs in Cyberpunk who will react to the player. If you attack them they fight back (a lot better than the random GTA NPCs) and they are a realistic threat too unlike the NPCs in GTA.


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  • Moderators Posts: 5,561 ✭✭✭Azza


    Honestly I didn't notice any bugs in The Witcher 3 at all and I played most of it at release. Then again I didn't notice many bugs in the likes of Skyrim either.


  • Posts: 0 [Deleted User]


    How is it scary? A lot of other open world games would have the same limited NPC AI. In Horizon: Zero Dawn, if you stare at an NPC they will do nothing. If you attack them they won't fight back. Is that shameful too? Is it scary as well? Seriously, who actually cares about this a lot of this stuff. HZD is a great game and the NPC AI doesn't detract from it.

    Also, this is missing the fact that there are a lot of NPCs in Cyberpunk who will react to the player. If you attack them they fight back (a lot better than the random GTA NPCs) and they are a realistic threat too unlike the NPCs in GTA.

    Which GTA are you talking about? I recall getting shot and killed by some NPC's in GTA... NPC's also fight back...


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    awec wrote: »
    People will correct me if I'm wrong, but I am pretty sure TW3 had some major issues at launch and it took an enormous patch after a while to make it into the game that was eventually loved.

    It's not bugs which are the problem though, level design doesn't take advantage of the specialties you can spec for and AI is bad. The quests you do are about on the same level of depth as a PS2 game and the writing doesn't come close to The Witcher

    They might be able to fix the AI but all the other stuff is fundamentally not all that great


  • Posts: 0 [Deleted User]


    OSI wrote: »
    You've a lot to say for a game you don't, nor ever intend to, own or play.

    So I'm not entitled to an opinion on this mess? I didn't buy Fallout 76 but I had plenty to say about how Bethesda handled that. Should I have kept my mouth shut then too?

    No, I think I'll express my opinion freely. Thanks.


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,100 Mod ✭✭✭✭AlmightyCushion


    Which GTA are you talking about? I recall getting shot and killed by some NPC's in GTA... NPC's also fight back...

    The average NPC does fight back in GTA but not as well as the NPCs that fight back in Cyberpunk. The average NPC in GTA either doesn't fight back or just puts up their hands an throws a couple of punches. That is if you let them, most will die after a couple of punches any way so you can kill them before they even get a chance to hit you back. Is this really so much better than a NPC that doesn't fight back at all? You can't kill most NPCs in Horizon: Zero Dawn just like Cyberpunk. It doesn't make it a bad game, it isn't shameful.


  • Administrators Posts: 54,093 Admin ✭✭✭✭✭awec


    I'm not defending the game, cause what I played so far is a bit of a boring mess, but some of the comparisons with GTA are unfair. GTA is a sandbox game, the whole point of it is the world around you. Cyberpunk is an RPG.


  • Posts: 0 [Deleted User]


    The average NPC does fight back in GTA but not as well as the NPCs that fight back in Cyberpunk. The average NPC in GTA either doesn't fight back or just puts up their hands an throws a couple of punches. That is if you let them, most will die after a couple of punches any way so you can kill them before they even get a chance to hit you back. Is this really so much better than a NPC that doesn't fight back at all? You can't kill most NPCs in Horizon: Zero Dawn just like Cyberpunk. It doesn't make it a bad game, it isn't shameful.

    No, it doesn't. But I understand why people are comparing the city/NPC mechanics to GTA V and not Skyrim.


  • Registered Users, Registered Users 2 Posts: 2,584 ✭✭✭ahnowbrowncow


    The Witcher 3's looting, inventory management, leveling system, horse riding, npc interaction and combat were poor to average at best. It is still seen as a great game despite this. Cyberpunk is quite similar in this regard but people's expectations were far higher, which is partly CDPR's own fault.

    I went in expecting an experience similar to the Witcher 3 and and I've enjoyed it despite the flaws.


  • Registered Users, Registered Users 2 Posts: 3,056 ✭✭✭sticker


    How is it scary? A lot of other open world games would have the same limited NPC AI. In Horizon: Zero Dawn, if you stare at an NPC they will do nothing. If you attack them they won't fight back. Is that shameful too? Is it scary as well? Seriously, who actually cares about this a lot of this stuff. HZD is a great game and the NPC AI doesn't detract from it.

    Also, this is missing the fact that there are a lot of NPCs in Cyberpunk who will react to the player. If you attack them they fight back (a lot better than the random GTA NPCs) and they are a realistic threat too unlike the NPCs in GTA.

    Wow - If you honeslty feel the CDPR AI showcased in that video is not 'shameful' then I dont know what to say...

    Edit - I've the collectors edition still in clingfilm and I'm really looking forward to playing this on PS5 when they patch it back to a more playable state, but in its curent state there's simply no defending it's AI


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  • Registered Users, Registered Users 2 Posts: 3,056 ✭✭✭sticker


    OSI wrote: »
    You've a lot to say for a game you don't, nor ever intend to, own or play.

    God, the mods here rushing to defend this... The guy has an opinion based on a lot of content avaialable online. Like my post, its opinion based and we're all entitled to it. No need for that sharp retort - especially for a mod in a talkback forum. He gets to have a say...


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    just to add another comparison to HZD.
    HZD released on PS4 almost four years ago and looks fantastic, this released last week and erm doesn't.
    I'm not too bothered tbh I only got caught up in the hype late on and am enjoying it but in small stints, as the looks and some of the gameplay put me off, I'll give it another go on next gen but don't see me completing it on last gen.
    It certainly hasn't lived up to the hype.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    Played more last night after work. Almost 12h in and I am just doing side stuff after you see "Title screen" thing.

    Really love it and I finally got a proper scope of how big damn place is! Hopefully today after work I will continue hunting Emo cars. :D


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    Actually, I've found PC users have been incredibly sympathetic. The general sentiment amongst them seems to be the game is gorgeous but buggy. I was watching Tim Gettys from Kinda Funny talk about his experience on Cyberpunk on the PC and how it makes him sad that most people aren't seeing what he is seeing. The phrase "it's like a different game" has been thrown around a lot.

    If anything, it's the next gen players, particularly PS5 users who are blaming people for playing the game on 7 year old hardware when anyone can see with their own eyes that it's the same dumpster fire on current gen consoles only with slightly better textures which, just so we're clear, is literally what it is as it's backwards compatibility mode.

    I actually would not point out console or pc gamers, just the people who are "angry in general, and love to moan". I have a decent Laptop that could run Cyberpunk at okay level, but still got the game for Series X and having great crack.

    I would agree a lot with other meme: "this game is ****! Stop having fun!! Why are you having fun!?!? Stop!!!


  • Registered Users, Registered Users 2 Posts: 621 ✭✭✭dohboy


    Actually, I've found PC users have been incredibly sympathetic. The general sentiment amongst them seems to be the game is gorgeous but buggy. I was watching Tim Gettys from Kinda Funny talk about his experience on Cyberpunk on the PC and how it makes him sad that most people aren't seeing what he is seeing. The phrase "it's like a different game" has been thrown around a lot.

    Yes, that's what the joke is pointing out?


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,732 CMod ✭✭✭✭johnny_ultimate


    I played Witcher 3 at launch for around 20 hours, and just this year went back to finish it. There were welcome quality of life adjustments over those years in terms of menu, inventory etc, but the fundamental experience has always been the same. Its strengths always shone through from the very early stages - the storytelling in particular was far stronger than Cyberpunk offers up now.

    I think W3 is ultimately a really good game rather than an all time favourite. I’m very aware of its limitations in terms of combat systems and the like, and an open world that’s often bigger than needed. But honestly it actually has more going for it than Cyberpunk, and it’s not unreasonable to have hoped CDPR would have refined and evolved their open world ideas over the past decade.


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  • Registered Users, Registered Users 2 Posts: 3,056 ✭✭✭sticker


    I played Witcher 3 at launch for around 20 hours, and just this year went back to finish it. There were welcome quality of life adjustments over those years in terms of menu, inventory etc, but the fundamental experience has always been the same. Its strengths always shone through from the very early stages - the storytelling in particular was far stronger than Cyberpunk offers up now.

    I think W3 is ultimately a really good game rather than an all time favourite. I’m very aware of its limitations in terms of combat systems and the like, and an open world that’s often bigger than needed. But honestly it actually has more going for it than Cyberpunk, and it’s not unreasonable to have hoped CDPR would have refined and evolved their open world ideas over the past decade.

    Agreed. I played W3 from launch also and whereas there were big improvements made, the fundamentals of quality were there from the outset.

    The undeniable dumpster fire of a launch for CP is very dissapointing to me as a big fan of the studios work - setting aside the bugs and Ai but more for the core mechanics on display.

    I find it so perplexing and frustrating that even if a given player is enjoying the game, oftentimes there seems to be a lot of toxic defence of any criticism made. I want to enjoy this game, I want others to enjoy this game but lets be objective along the way.

    I for one will be delighted to see improvments made to CP on the road ahead but the current state is a far far lower bar than launch W3 and the studio has had pleny of time to improve for a new world - regardless if it is classed as open world or RPG.


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,100 Mod ✭✭✭✭AlmightyCushion


    sticker wrote: »
    Wow - If you honeslty feel the CDPR AI showcased in that video is not 'shameful' then I dont know what to say...

    Edit - I've the collectors edition still in clingfilm and I'm really looking forward to playing this on PS5 when they patch it back to a more playable state, but in its curent state there's simply no defending it's AI

    Why is it shameful? The generic NPC AI is shít. Why does it matter, it doesn't detract much from the game. Sure, it would be better if the AI was smarter but not being able to rob a shop or start fights with every NPC isn't a big deal to me. I never done that type of thing much in GTA games and I don't miss it in other open world games that don't have it. Do you think Horizon: Zero Dawn is shameful because you can't rob shops and start fights with every NPC?


  • Registered Users, Registered Users 2 Posts: 3,056 ✭✭✭sticker


    Why is it shameful? The generic NPC AI is shít. Why does it matter

    Put simply: yeah, in terms of world immersion it matters :rolleyes:


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,100 Mod ✭✭✭✭AlmightyCushion


    sticker wrote: »
    Put simply: yeah, in terms of world immersion it matters :rolleyes:

    Ok, for the same reasons is Horizon: Zero Dawn shameful? You can't fight random NPCs in that or rob shops.


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,100 Mod ✭✭✭✭AlmightyCushion


    By the way, I'm not defending the AI, I have said it is shít. I just don't think it detracts from the game all that much. Especially some of the things like not being able to rob shops like you can in GTA. It's a good game (dare I say a great game, probably the best game I've played this year despite it's faults and bugs) and very enjoyable but some of the criticism of it is just nitpicky and over the top. A lot of it is justified obviously. This thread isn't that bad for it but the cyberpunkgame subreddit is ridiculous. Over there it is the shítest game ever made, no one can like it and everything it does is awful and no other game does it worse.


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  • Registered Users, Registered Users 2 Posts: 3,056 ✭✭✭sticker


    Ok, for the same reasons is Horizon: Zero Dawn shameful? You can't fight random NPCs in that or rob shops.

    Put this to bed.. why are you bringing HZD into this? A game focused in a barren open wildlands with primarily solo gameplay versus a densly population filled city.

    By your own admission the AI systems I criticised are ****... so why hang on my description of said mechanics as shameful?

    If '****' world Ai does not effect your enjoyment, grand.. it does for me.


  • Registered Users, Registered Users 2 Posts: 23,221 ✭✭✭✭J. Marston


    Ok, for the same reasons is Horizon: Zero Dawn shameful? You can't fight random NPCs in that or rob shops.

    You're being obtuse. HZD wasn't hyped as a living breathing city with "1000 NPCs who have handcrafted daily routines." CP2077 was.

    When those 1000 realistic NPCs don't exist and instead act like placeholders, don't be surprised if people call it bullshít.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    the cyberpunkgame subreddit is ridiculous. Over there it is the shítest game ever made, no one can like it and everything it does is awful and no other game does it worse.

    reddit does tend to go overboard on these things. I think a big issue is a lot of W3 fans (I'm not one) have been waiting for this for years, expectations were high and it hasn't delivered, and while in fairness it would be hard to meet expectations, this didn't come close.

    There's a big difference depending on what machine you're playing on, now that's always the case but it's getting more attention here, I think because it's absolute muck on the base console. It really shouldn't have been released on old gen, probably not even the pro.

    people tend to get very defensive when someone criticises something they like and understandably so. likewise people don't understand why people like something they think is crap, which is kind of human nature. I'm still playing it a lot more than I thought I would even if I'm not quite sure why.

    The internet just makes it all crazy


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,100 Mod ✭✭✭✭AlmightyCushion


    J. Marston wrote: »
    You're being obtuse. HZD wasn't hyped as a living breathing city with "1000 NPCs who have handcrafted daily routines." CP2077 was.

    When those 1000 realistic NPCs don't exist and instead act like placeholders, don't be surprised if people call it bullshít.

    Neither does any of the games it is being compared to or any other game for that matter. I'm pretty sure Skyrim said similar things about their Radiant AI and look at how that turned out.

    Even look at GTA V, the AI in that is pretty shít and normally ridiculed with plenty of memes out there about how bad it is. Cops shooting you dead in the street for doing relatively mundane shít etc. In GTA, if you shoot a cop in the middle of nowhere, you get an instant 2 star wanted level and the cops know exactly where you are.

    Yet we're crucifying Cyberpunk for it and now giving GTA a pass for it. They both have rubbish AI. Cyberpunks is worse, sure but GTA's is pretty shít as well. They are both great games despite this though.


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,100 Mod ✭✭✭✭AlmightyCushion


    gimli2112 wrote: »
    reddit does tend to go overboard on these things. I think a big issue is a lot of W3 fans (I'm not one) have been waiting for this for years, expectations were high and it hasn't delivered, and while in fairness it would be hard to meet expectations, this didn't come close.

    There's a big difference depending on what machine you're playing on, now that's always the case but it's getting more attention here, I think because it's absolute muck on the base console. It really shouldn't have been released on old gen, probably not even the pro.

    people tend to get very defensive when someone criticises something they like and understandably so. likewise people don't understand why people like something they think is crap, which is kind of human nature. I'm still playing it a lot more than I thought I would even if I'm not quite sure why.

    The internet just makes it all crazy

    Yeah, reddit is great but it can be very polarised. It's either OTT the top 'OMGGGG, this is fúckin awesome' or 'This is the worst thing EVARRRRRR!!!!' at times there. You get that a bit on boards but it tends to be way more balanced here. I was pretty hyped for this game but I wasn't thinking it was going to be a complete game changer. I expected it to be a bit like GTA and the Deus Ex games smashed together and that is largely what it is. Wasn't expecting it to be as buggy as it is though but time will sort that out hopefully. CD Projekt Red really did over hype and build it up to be much more than it is though. Probably put that down to lofty ambitions that just weren't realistic.


  • Registered Users, Registered Users 2 Posts: 2,584 ✭✭✭ahnowbrowncow


    J. Marston wrote: »
    You're being obtuse. HZD wasn't hyped as a living breathing city with "1000 NPCs who have handcrafted daily routines." CP2077 was.

    When those 1000 realistic NPCs don't exist and instead act like placeholders, don't be surprised if people call it bullshít.

    That's the problem, people are judging the game based on the hype.

    When you use the same criteria being used to criticise Cyberpunk, very few open world games come out looking well eg. Fallout, Skyrim, Far Cry, Assassin's Creed, Watch Dogs, HZD.


  • Registered Users, Registered Users 2 Posts: 1,230 ✭✭✭Gyan84


    Decided to forgo a couple of hours progress to go back to a previous save to get my favourite gun back since depending on your choice in its sidequest it can get dramatically weaker after a couple of hours.

    Sidequest
    The gun is skippy and when you find it he asks if you want to target heads or limbs. I chose heads and invested my perk points in the headshot damage amplifier skills only for Skippy to pop up after I had killed a certain number of people that he was now going to target limbs and there was no way tp change back. If you choose limbs initially he'll get stuck on heads so I'll do that this time. Pretty annoying design choice from CDPR tbh.


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,100 Mod ✭✭✭✭AlmightyCushion


    Gyan84 wrote: »
    Decided to forgo a couple of hours progress to go back to a previous save to get my favourite gun back since depending on your choice in its sidequest it can get dramatically weaker after a couple of hours.

    Sidequest
    The gun is skippy and when you find it he asks if you want to target heads or limbs. I chose heads and invested my perk points in the headshot damage amplifier skills only for Skippy to pop up after I had killed a certain number of people that he was now going to target limbs and there was no way tp change back. If you choose limbs initially he'll get stuck on heads so I'll do that this time. Pretty annoying design choice from CDPR tbh.

    Wow, that is really annoying. Good to know if I ever come across it what to do.


  • Registered Users, Registered Users 2 Posts: 1,230 ✭✭✭Gyan84


    Wow, that is really annoying. Good to know if I ever come across it what to do.

    Yeah it's definitely worth getting since its sidequest is literally just picking it up off the ground.

    Been playing more of the main campaign and I like how certain characters you meet in the main missions get explored further in side quests. Gives you the chance to follow up on the characters you like without the main campaign getting bogged down by keeping too many characters around.

    Before I reloaded I bought all the cars and drove them for a bit. 90% of them are god awful. The motorbikes and the Caliburn are pretty fun though.


  • Registered Users, Registered Users 2 Posts: 12,734 ✭✭✭✭AdamD


    Yeah, reddit is great but it can be very polarised. It's either OTT the top 'OMGGGG, this is fúckin awesome' or 'This is the worst thing EVARRRRRR!!!!' at times there. You get that a bit on boards but it tends to be way more balanced here. I was pretty hyped for this game but I wasn't thinking it was going to be a complete game changer. I expected it to be a bit like GTA and the Deus Ex games smashed together and that is largely what it is. Wasn't expecting it to be as buggy as it is though but time will sort that out hopefully. CD Projekt Red really did over hype and build it up to be much more than it is though. Probably put that down to lofty ambitions that just weren't realistic.

    GTA's police system is light years ahead of what's in this game to be fair


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  • Registered Users, Registered Users 2 Posts: 2,497 ✭✭✭recyclops


    My biggest annoyance is that the map doesn't get bigger when driving at speed and I have to jam on when missing a corner.

    From looking online my grievance seems to be absolutely nothing compared to others haha


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,100 Mod ✭✭✭✭AlmightyCushion


    recyclops wrote: »
    My biggest annoyance is that the map doesn't get bigger when driving at speed and I have to jam on when missing a corner.

    From looking online my grievance seems to be absolutely nothing compared to others haha

    Nah, I've seen a lot of people complaining about that. It annoy me too. I don't think it's as bad with the motorbike as it seems to turn pretty sharply if you brake into the corner.
    AdamD wrote: »
    GTA's police system is light years ahead of what's in this game to be fair

    Ha ha ha, no comparison really. As bad as the police are in Cyberpunk, I actually think I prefer it's system. Police are usually a pain in the hole in these games and I find mostly just get in the way of the fun. In GTA you can be driving along, listening to the radio, then take a corner badly and kill someone or clip a police car accidentally. Now you're having to deal with losing the cops. Screw that, just let me be. In Cyberpunk, if you accidentally piss them off, you can lose them pretty easily.


  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon




    Ha ha ha, no comparison really. As bad as the police are in Cyberpunk, I actually think I prefer it's system. Police are usually a pain in the hole in these games and I find mostly just get in the way of the fun. In GTA you can be driving along, listening to the radio, then take a corner badly and kill someone or clip a police car accidentally. Now you're having to deal with losing the cops. Screw that, just let me be. In Cyberpunk, if you accidentally piss them off, you can lose them pretty easily.

    I'm currently playing Watch Dogs Legion and the cops drive straight into you and then come after you but they are easy to lose though.

    The first time it happened I was driving along admittedly at speed and seen this car drive into my side of the road and was thinking what the hell(this is happening in seconds) next thing the lights and siren were on coming after me. Happened more than once so wasn't a fluke.


  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    Nah, I've seen a lot of people complaining about that. It annoy me too. I don't think it's as bad with the motorbike as it seems to turn pretty sharply if you brake into the corner


    It's one of my few issues with the game, so hope it's fixed soonish as having to constantly be watching the map in the top corner of the screen feels odd when nearly all other open world games with driving have the route laid out on the road itself.


  • Registered Users, Registered Users 2 Posts: 1,749 ✭✭✭Smiles35


    Gyan84 wrote: »
    Decided to forgo a couple of hours progress to go back to a previous save to get my favourite gun back since depending on your choice in its sidequest it can get dramatically weaker after a couple of hours.

    Sidequest
    The gun is skippy and when you find it he asks if you want to target heads or limbs. I chose heads and invested my perk points in the headshot damage amplifier skills only for Skippy to pop up after I had killed a certain number of people that he was now going to target limbs and there was no way tp change back. If you choose limbs initially he'll get stuck on heads so I'll do that this time. Pretty annoying design choice from CDPR tbh.

    Skippy was there for me when I needed something reliable to finish a boss fight.

    While taking about pistols, wait until you hear this.

    There is a side mission. One of the NCPD Scanner missions, where you have to find the hideout of a girl called Nina. Now instantly I thought of Luc Bessons, The Assassin, and when I got there, sure enough her hideout was on the beachfront. One of the rewards in a crate is a Nue pistol.

    That was the pistol I had allready chosen to be my sneaky silenced one as it has high damage per shot and takes a silencer. :)


  • Registered Users, Registered Users 2 Posts: 1,749 ✭✭✭Smiles35


    How do I get more Cyberpsycho missions? I have 7 done and I'm not getting any more. Do I have to visit that woman Regina?


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Smiles35 wrote: »
    How do I get more Cyberpsycho missions? I have 7 done and I'm not getting any more. Do I have to visit that woman Regina?

    They are on the map as ! they pop up as you are close, think I am on 7 as well.

    Might be a guide out now for you to find the correct !.


  • Registered Users Posts: 3,157 ✭✭✭Markitron


    These Horizon Zero Dawn comparisons are weird AF


  • Moderators, Computer Games Moderators Posts: 3,093 Mod ✭✭✭✭ktulu123


    Really enjoying the game. Have had a few bugs but nothing major. I like the comba & mission variation. 45 odd hours in now and barely touched scratched the surface haha. I like doing random ****


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  • Registered Users Posts: 3,157 ✭✭✭Markitron


    ktulu123 wrote: »
    Really enjoying the game. Have had a few bugs but nothing major. I like the comba & mission variation. 45 odd hours in now and barely touched scratched the surface haha. I like doing random ****

    My copy just arrived from ShopTo, a full week late.


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