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HearthStone Heroes of Warcraft

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Comments

  • Registered Users, Registered Users 2 Posts: 23,137 ✭✭✭✭TheDoc


    All I see is LoL players complaining about it being pay2win on reddit, complaining that it takes them years to get champions and runes.

    And hopefully they are put down as morons.

    LoL makes you go through an account levelling process before you partake in ranked. With the currency you get from those games by max level you should have a comfortable set of runes and champions.

    At the rate you earn "IP" within the game playing ranked, you can quickly sort out all your runes, and then it wont be long before you are quickly filling your champions pool. At any time there is only about 8-10 champions worthy in the meta anyway, so you don't need the full catalogue. And there is enough sales and discounts that if you wanted, you could accelerate the rate at which you expand your champion catalogue relatively easy and cheaply.


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    TheDoc wrote: »
    And hopefully they are put down as morons.

    LoL makes you go through an account levelling process before you partake in ranked. With the currency you get from those games by max level you should have a comfortable set of runes and champions.

    At the rate you earn "IP" within the game playing ranked, you can quickly sort out all your runes, and then it wont be long before you are quickly filling your champions pool. At any time there is only about 8-10 champions worthy in the meta anyway, so you don't need the full catalogue. And there is enough sales and discounts that if you wanted, you could accelerate the rate at which you expand your champion catalogue relatively easy and cheaply.

    The problem is, they're usually unwaged teens or college students dependent on parents for money and they don't like the idea that someone with a wage, e.g. me could come in and just buy the 10 heroes I want plus the needed runes on my first day. That having these heroes and runes won't suddenly turn me into a skilled player doesn't seem to occur them. Sure I'll be slightly more effective than perhaps I would be if I was playing for free but a) a good player will still own me and b) in both the free and pay-for case if I play for several months I'll probably end up with the same stuff excluding skins.

    About the only thing I dislike about Riot's system is that it heavily encourages botting for IP farming which both soaks up Riot resources in combating it and screws players over when they've a bot on their team. I don't have experience of this with LoL but I've seen it in World of Tanks and other games (it's getting to the point that it's becoming hard to tell a bot in WoT from just a very bad human player).


  • Registered Users, Registered Users 2 Posts: 2,579 ✭✭✭DeSelby83


    Im really starting to enjoy this game. I dont know what cards i have or what combats what but im having fun playing and getting some gold together to buy packs. Maybe its that there is more new comers just arrived but im about 50/50 in my games so far. Havnt tried arena yet, bit daunting so far


  • Registered Users, Registered Users 2 Posts: 2,779 ✭✭✭Spunge


    How does this compare to magic the gathering online version ?
    if anyone even played it


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,341 CMod ✭✭✭✭Nody


    Spunge wrote: »
    How does this compare to magic the gathering online version ?
    if anyone even played it
    Fewer cards, less complicated in general and far less complex decks but longer games.


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Spunge wrote: »
    How does this compare to magic the gathering online version ?
    if anyone even played it

    A lot cheaper to play. Far superior interface (really wouldn't be hard), simpler game (but not simple) and far better suited to online play: the big issue with Magic Online is getting the timings for interrupts and instants being played correct whilst still allowing the game to go at a good pace when nothing unusual is happening, this is tricky to do without making things very complicated with loads of different phases in each turn.

    Magic Online is very much not something I'd recommend someone play before they learned how to play Magic offline (or some other similar CCG). I'd have no problem directing a CCG novice towards Hearthstone though.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,105 Mod ✭✭✭✭Tar.Aldarion


    Just opened another 15 packs, still not one legendary. RNGsus does not shine upon me.


  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    This is great craic.

    I'm pretty ****e though.

    I can get along with the Paladin: Put things on board. Put more things on board. Don't die. Win eventually.

    Haven't the foggiest how to play any of the others though.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,341 CMod ✭✭✭✭Nody


    Just opened another 15 packs, still not one legendary. RNGsus does not shine upon me.
    From my experience the ratio is around 1/30 packs.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,105 Mod ✭✭✭✭Tar.Aldarion


    Gbear wrote: »
    This is great craic.

    I'm pretty ****e though.

    I can get along with the Paladin: Put things on board. Put more things on board. Don't die. Win eventually.

    Haven't the foggiest how to play any of the others though.
    You'll get used to them pretty fast, it's all pretty simple but complex to do well. Really cool game.
    Nody wrote: »
    From my experience the ratio is around 1/30 packs.

    I'd say I'm fast approaching 100 without one yet grrr. And then I see people with 2 or 3 in a pack ha. Opening packs is really fun, love the way they do it.


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  • Registered Users, Registered Users 2 Posts: 2,579 ✭✭✭DeSelby83


    how often do that daily quests change or is it individual to the player, will it be 24 hrs since i completed my last one before it appears again?


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,105 Mod ✭✭✭✭Tar.Aldarion


    Just at the same time every day, I think it's late enough in the day for us in europe.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,105 Mod ✭✭✭✭Tar.Aldarion


    Opened another 2 packs, both rares were....angry chicken, lmao.


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Gbear wrote: »
    This is great craic.

    I'm pretty ****e though.

    I can get along with the Paladin: Put things on board. Put more things on board. Don't die. Win eventually.

    Haven't the foggiest how to play any of the others though.

    The simplest ways to divide decks is into:

    1) Fast Aggro
    2) Midrange Aggro
    3) Control

    1) Means, your deck has either won by turn 15 or earlier or you are almost certainly going to die. An example would be the Murloc deck (loads of cheap cards that buff each other, so if you get 5 or 6 on the board with some kind of buff card to play you kill things fast). Another would be that Charge orientated Hunter Deck at the moment (almost every minion has charge, the idea being you start hammering their health early and keep going until they stabilise and crush you or you kill them, the hunter power helps a lot here).

    2) Means, stay alive until you can get big stuff out. You have a good few early creatures but your killing blow is going to come from mana cost 6+ cards. Whereas most of the Fast aggro decks want to play sub 5 mana with almost every card because they need to get creatures out asap and can't afford to draw a bunch of 6/7 mana cost cards for their starting hand (they're almost certainly dead if this happens).

    3) Means a lot of removal/board clear/board control and then late game drop 2 or 3 big creatures and crush your opponent. You need the board clear etc because you won't survive to get those big decks out against more aggressive decks. It's not that you don't run creatures, you do, but you've a lot more cards and effects for board clear than a straight aggro deck would.

    You can get hybrids too obviously, midrange aggro with a lot of cheap removal to survive early on and similar. The core idea is, don't just throw cards you like together. Figure out how you're going to win and start building a deck around that but remember to figure out what beats you most easily too and to include some cards to deal with that (e.g. Paladin going for big late game minions probably wants Consecration to deal with any mass of small minions in the early game etc).

    I hope that helps.


  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    I have a fairly even win rate against most classes with my Paladin but I can't beat Rogues or Priests. Ever.

    With priests I can't kill anything.
    With Rogues they kill everything I have and attack with impunity.

    I have a couple of consecrations in there which help with clearing the board but thats it.

    What sort of minions help with board control?

    And another thing; how are the first few turns supposed to play out?
    Is it ok to skip turns or is it always better to get a card out?
    When should you use the coin? I've generally tended to hold onto it until my 3rd turn and then get something like that troll Shieldmaster taunter.

    Is it possible to get a decent amount of cards just by playing normal amounts or are your options either grind loads or spend money?


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Try this deck, it's made totally from cards you get just by taking a Paladin to level 10 for the free cards: http://www.icy-veins.com/hearthstone-basic-paladin-deck

    It's effective and will help you with the mechanics. There are similar decks for all the other classes too.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,341 CMod ✭✭✭✭Nody


    Gbear wrote: »
    I have a fairly even win rate against most classes with my Paladin but I can't beat Rogues or Priests. Ever.

    With priests I can't kill anything.
    Don't let leave creatures with health left for him to heal up.
    With Rogues they kill everything I have and attack with impunity.
    They WILL remove a few creatures so plan accordingly and have back up solutions (i.e. on death spawn another creature, redemption trap etc. and divine shield creatures, rogues HATE divine shield) and try to slow down the initial damage (remember they need to combo most of their abilities by playing one card after another so they tend to run low on cards quickly).
    What sort of minions help with board control?
    2x Wild Pyromancers + 2x Equality = guaranteed board wipe twice over (Play Pyro, Play Equality which puts everything to 1 health and triger Pyro's 1 health to everything) and can be played with Consecration for 3 damage to enemy board.
    And another thing; how are the first few turns supposed to play out?
    Is it ok to skip turns or is it always better to get a card out?
    99% of the time you should play a card (exceptions being 1 health creatures against classes that can hero skill kill them such as mages or rogues) and buff creatures (and half the time you should consider playing those as well) because you're losing board control which is a fast way to lose the game from damage ramping up (i.e. when you finally play a creature they got more on the board and can keep on taking it out and hitting your face).
    When should you use the coin? I've generally tended to hold onto it until my 3rd turn and then get something like that troll Shieldmaster taunter.
    Turn 1 if they don't play anything (because your 2+ health creature is likely to hit them in the face and turn after you can trade it for one of their cards) or if you got a good 3/4/5 drop saving it up for it can be worth it but rarely is (because by then they are likely to have removal cards in hand and by playing a big creature that removal card gets more value out of it).
    Is it possible to get a decent amount of cards just by playing normal amounts or are your options either grind loads or spend money?
    Yes there is but you're very limited with out opening packages at the start. When you've opened around 40 packs you'll basically have every card except some epics and most legendaries which makes a ton of difference for deck building. By 80 packs you'll have every card except legendaries.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,105 Mod ✭✭✭✭Tar.Aldarion




  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,341 CMod ✭✭✭✭Nody


    How to use Deathwing to win!



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  • Registered Users, Registered Users 2 Posts: 2,265 ✭✭✭Seifer




  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,341 CMod ✭✭✭✭Nody


    Seifer wrote: »
    Now if they could fix the hand bug (two cards occupying the same space making it impossible to select the second card) and the floating card in the middle of screen I'd be a happy camper (those two are by far the most common and annoying bugs currently).


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,105 Mod ✭✭✭✭Tar.Aldarion


    Dunno if they are trying to compensate but my last 5+ dailies are all 60+ gold which I love. Realised I'd never played shaman before yesterday, woops. So finally finished the quest to get all the basic cards.

    Ge=reat that they fixed that annoying bug but they have a ridiculous amount to do with this game yet.


  • Registered Users, Registered Users 2 Posts: 2,265 ✭✭✭Seifer


    Significant blow to the pay to win argument: http://www.reddit.com/r/hearthstone/comments/1wdi7m/reynad_just_reached_legend_without_spending_a/
    Some streamer has gotten to legend rank without spending a penny.


  • Registered Users, Registered Users 2 Posts: 3,376 ✭✭✭Anyone




  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Ah nice, got lucky with a few packs and got a few goldens of the recently changed cards and was able to disenchant them and craft Ragnaros. :D

    Hunter Rush decks seem a bit overpowered even minus some of the fancy cards, I think it's fairly balanced though, a good player with a decent control deck just owns them really hard.


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  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    nesf wrote: »
    Ah nice, got lucky with a few packs and got a few goldens of the recently changed cards and was able to disenchant them and craft Ragnaros. :D

    Hunter Rush decks seem a bit overpowered even minus some of the fancy cards, I think it's fairly balanced though, a good player with a decent control deck just owns them really hard.

    Hunter Rush is fine. Just don't stack your board so they can't UTH combo and play around their secrets. Some healing goes a long way too and they will usually burn out around turn 7 or 8.


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    Seifer wrote: »
    Significant blow to the pay to win argument: http://www.reddit.com/r/hearthstone/comments/1wdi7m/reynad_just_reached_legend_without_spending_a/
    Some streamer has gotten to legend rank without spending a penny.

    Fair play to him for doing it, shuts a lot of people up. The downside is constructed is now flooded with copies of the deck which gets boring. I've already gone back to double Ooze in my control decks.


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Big Knox wrote: »
    Hunter Rush is fine. Just don't stack your board so they can't UTH combo and play around their secrets. Some healing goes a long way too and they will usually burn out around turn 7 or 8.

    Stacking the board isn't really the issue, it's them countering Unleash the Hounds by keeping their minion count low and trading even when it's not great for them. If someone can stretch the game long without losing too much health it's a bit tougher to make the deck work without finishers like Leroy + UtH etc. Still a nice deck, that it's counterable is not something I consider a negative (life is boring in any CCG if there's one deck that's basically unstoppable outside of RNG in the current meta).


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    nesf wrote: »
    Stacking the board isn't really the issue, it's them countering Unleash the Hounds by keeping their minion count low and trading even when it's not great for them. If someone can stretch the game long without losing too much health it's a bit tougher to make the deck work without finishers like Leroy + UtH etc. Still a nice deck, that it's counterable is not something I consider a negative (life is boring in any CCG if there's one deck that's basically unstoppable outside of RNG in the current meta).

    Taunts and heals are becoming a must have in the current meta. Especially now since Reynads deck and similar are popping up also. The flip side is a lot of rush decks are running Black Knight and silence.

    It's why I enjoy the game so much in fairness, to stay competitive you need to change your decks on a near daily basis to keep up.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,105 Mod ✭✭✭✭Tar.Aldarion


    Getting to legendary was already done for free by mages, it's just the flavour of the time which changes. I don't think there is any problem getting to legendary without legendaries if you are good like reynad and can build a deck well. But that's like being a pubstar in any game, if you look at the stream you can see a lot of bad players vs him. It's not like this deck would beat competitive decks however, which you also generally need 4+ of per match and they need to change a lot. Still, great achievement, now lets follow in his footsteps.

    You're way ahead of me with your 1 legendary nesf :D Guy in work saw that I play and he does too, however he will run me over with rag, tinkmaster, sylvanas, tinkmaster, nat pagle etc
    i need to catch up!


    I set up hearthstone on my phone streaming from my pc for the laugh, 1080p phone hearthstone is fun.


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  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,341 CMod ✭✭✭✭Nody


    Big Knox wrote: »
    It's why I enjoy the game so much in fairness, to stay competitive you need to change your decks on a near daily basis to keep up.
    This; my Shaman deck worked excellently a week ago with consitent 60%+ win ratio; now I'm winning 30% because the rush style decks are to quick (lack of draw) or I'm out monstered (giant decks).

    Then again my Warlock Murloc deck is still doing fine; I had a shaman quit on the third turn at 20 health realizing he was unlikely to win. I'm inclined to build a rush hunter deck due to the below video; it simply looks very fun (and hunters were suppose to suck! :p ).



  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    #
    You're way ahead of me with your 1 legendary nesf :D

    4 actually. Pity the others are Hogger, Illiiadin and Velen. What a waste of such "good pack rng." :P


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    The standard has definitely dropped a bit in Arena since OB started. Done 3 runs last night and went 9, 8 and 11 when I used to average 7ish so if you haven't started yet now is a good time to learn.

    You will still get good players after 5ish wins due to the match making but the first few games can be very easy going now. Shamans coining out totems etc. :p


  • Registered Users, Registered Users 2 Posts: 27,349 ✭✭✭✭super_furry


    Getting pretty bored with the game now. I know it's still only a beta but they need to offer more variety to keep people interested, leagues and pick-up tournaments would be nice.


  • Registered Users Posts: 2,994 ✭✭✭Taylor365


    Getting pretty bored with the game now. I know it's still only a beta but they need to offer more variety to keep people interested, leagues and pick-up tournaments would be nice.
    Aye, i just wait for 3 quests to build up, play some arena and repeat.

    That's find with me though :D


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Getting pretty bored with the game now. I know it's still only a beta but they need to offer more variety to keep people interested, leagues and pick-up tournaments would be nice.

    We could organise our own informal tournaments and keep mixing it up, e.g. Open, Certain Heroes only, Basic Cards only, One Legendary only, Pauper (only commons), only odd mana costs or whatever silly/interesting/whatever restriction you can come up with.

    The main thing with keeping these kinds of games interesting is to give people a reason to play something other than their "tournament decks." Otherwise grinding out the same decks in Ranked gets boring and Arena is ok but lacks the strategy of draft proper with fixed teams and boosters being shared because none of your card picks affects your opponents and you can't see "missing cards" which give you hints about what you'll be facing (mainly I think this is because it makes Arena more casual friendly, otherwise people new to CCGs would be getting slaughtered even more obviously by experienced people).

    Some ideas anyway.


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Ok, there's some interest so I've set a tourney bracket up. I've used this site before for casual tournaments in other games, it seems to work fine, it's just an online bracket generator, you can sign up as usual or with Facebook or Twitter.

    People can sign up here: http://challonge.com/tournaments/signup/2RZyzsP1XU

    Now we just need to agree a format. I'd propose Swiss Pauper (Basic + Commons only) with maybe a ban on Hunters due to encourage people to play something else! :P

    Any other ideas? I've capped it at 12 people just for a first run. Anyone who signs up will want to identify who they are on here (I'm Boidhre) and we'll have to work out some way of sharing battletags since some people might want to keep them private?

    There's no start date set or anything until we agree on a format. I'm thinking we could alternate more serious formats like Pauper with silly stuff (only 1 of each card, no Legendaries, and similar) if people wanted.


  • Registered Users, Registered Users 2 Posts: 2,265 ✭✭✭Seifer


    Good idea! Signed up as Fastpaws.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,341 CMod ✭✭✭✭Nody


    Btw if you want to see how "op" the legendaries are I strongly recommend TBs "Lord of Legendaries" series (episode 1 below) which is crafted deck with EVERY legendary possible (28 of 'em!) :P



  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,105 Mod ✭✭✭✭Tar.Aldarion


    Sounds good to me nesf will sign up soon. Had a good laugh at those vids before, he got trump to try it with him.

    Some numbers for full sets, can convert 1:1 for euro really:

    "For a full collection you need to open 497 packs ($621), 2442 packs ($3052) for all golden cards, on average. If you are only doing dailies it would take 2,4 years (12,1 years for golden).
    If you would always draw 4 neutrals and 1 rare you would need 2243 packs (10718 for golden)."


    Not going to want a lot of the **** cards and can DE a bit. So far, unlucky on the aul RNG. So about a year and a half, without taking into account arenas, also when there will be new cards.


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  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    nesf wrote: »
    Ok, there's some interest so I've set a tourney bracket up. I've used this site before for casual tournaments in other games, it seems to work fine, it's just an online bracket generator, you can sign up as usual or with Facebook or Twitter.

    People can sign up here: http://challonge.com/tournaments/signup/2RZyzsP1XU

    Now we just need to agree a format. I'd propose Swiss Pauper (Basic + Commons only) with maybe a ban on Hunters due to encourage people to play something else! :P

    Any other ideas? I've capped it at 12 people just for a first run. Anyone who signs up will want to identify who they are on here (I'm Boidhre) and we'll have to work out some way of sharing battletags since some people might want to keep them private?

    There's no start date set or anything until we agree on a format. I'm thinking we could alternate more serious formats like Pauper with silly stuff (only 1 of each card, no Legendaries, and similar) if people wanted.

    Whatever about banning legendaries, using just Basic + common is way over the top. Every deck will be the same which is boring.


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    Sounds good to me nesf will sign up soon. Had a good laugh at those vids before, he got trump to try it with him.

    Some numbers for full sets, can convert 1:1 for euro really:

    "For a full collection you need to open 497 packs ($621), 2442 packs ($3052) for all golden cards, on average. If you are only doing dailies it would take 2,4 years (12,1 years for golden).
    If you would always draw 4 neutrals and 1 rare you would need 2243 packs (10718 for golden)."


    Not going to want a lot of the **** cards and can DE a bit. So far, unlucky on the aul RNG. So about a year and a half, without taking into account arenas, also when there will be new cards.

    Arena is by far the best way to make gold and get cards. Spending gold directly on packs is a bad idea even if you aren't very good at Arena. Once you get good enough to consistently hit 4 or 5 wins on average (which isn't hard just takes some practice) the gold return is much better than buying packs directly with gold. If you can manage to hit 7 or 8 wins average then building your collection can be done in a few weeks.


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Big Knox wrote: »
    Whatever about banning legendaries, using just Basic + common is way over the top. Every deck will be the same which is boring.

    I'm totally open to ideas here, nothing is set in stone. I'd agree that Pauper is more interesting in Magic due to a much larger card pool and hybrid deck options.


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    nesf wrote: »
    I'm totally open to ideas here, nothing is set in stone. I'd agree that Pauper is more interesting in Magic due to a much larger card pool and hybrid deck options.

    From the posts it does seem most people on here have little more than basics and maybe a few rares so leaving it totally open might be too much of an advantage. Maybe something like everything up to rares are fair game and limit epics to 2 per deck?

    I'll happily go with whatever the majority want but everything up to rares should be fair game at the least imo.


  • Registered Users Posts: 2,994 ✭✭✭Taylor365


    Soul-bound only :P


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Big Knox wrote: »
    From the posts it does seem most people on here have little more than basics and maybe a few rares so leaving it totally open might be too much of an advantage. Maybe something like everything up to rares are fair game and limit epics to 2 per deck?

    I'll happily go with whatever the majority want but everything up to rares should be fair game at the least imo.

    My thinking was that we'd try and make tournaments fast and switch formats a lot. Varying from Open to quite Restricted. Or just simply running perhaps three simultaneous tournaments with generous amounts of time to get your game for the round done offering a range of formats.

    Personally I'm fine with Open, I don't really care if someone has better cards than me since it's only bragging rights on offer but I would like something more restricted for the new people trying to go free to play and especially for people new to CCGs (I still have bad memories of what I was trying to make work in L5R a decade ago!).

    A poll might be an idea? I don't know.


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    nesf wrote: »
    My thinking was that we'd try and make tournaments fast and switch formats a lot. Varying from Open to quite Restricted. Or just simply running perhaps three simultaneous tournaments with generous amounts of time to get your game for the round done offering a range of formats.

    Personally I'm fine with Open, I don't really care if someone has better cards than me since it's only bragging rights on offer but I would like something more restricted for the new people trying to go free to play and especially for people new to CCGs (I still have bad memories of what I was trying to make work in L5R a decade ago!).

    A poll might be an idea? I don't know.

    Yeah maybe try a poll and see what people want to do!


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Big Knox wrote: »
    Yeah maybe try a poll and see what people want to do!

    Poll up: http://www.boards.ie/vbulletin/showthread.php?t=2057138294#

    If people feel there are missing options I'm sure one of the mods can alter the poll for us. :)


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    The ladder just reset. Everyone back to 25. :)


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  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Big Knox wrote: »
    The ladder just reset. Everyone back to 25. :)

    I had a nice 10 game winning streak and then started meeting actual decks. I got quite sick of the Hunter Rush Deck at that point, I don't enjoy aggro much I just use aggro decks for grinding because of games/hour reasons. Back to control for a while anyway, I'm having a nice run with a priest build at the moment and enjoying a shaman one as well.


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