Jack burton wrote: » Yeah, big John Carpenter fan. He played Vicar Street a couple of years ago. Definitely a bucket list gig to go see him
Jack burton wrote: » Sexy Candy
beejee wrote: » Very nice! Unique too! Should have guessed from your name, but John carpenter is great, noticed "they live" amongst your pictures
Jack burton wrote: » https://www.instagram.com/p/Bt1vj1dlOCc/
BrownFinger wrote: » Do you have a grinder ? The spinning kind......not the app kind!
BGOllie wrote: » yes, that's true of most arcade boards, before the edge connector one of the lats ICs are the color proms (or sometimes rams) typically.They're often fed through a buffer before the edge connector. But from you first screenshot I can see you're getting all 3 colors fine so it safe to rule those out. As a crude generalisation, typically, an on the video circuit, an eprom issue often result in valid data patterns display in the wrong place, (ie: the addressing bus gets corrupted) or corrupted graphics (ie:the data sent back gets corrupted) . Ram issues can be all of the above and more Here it looks like your background isn't being rendered in black (all 0s) properly and some lines a stuck high somewhere creating green. here's the schematics, https://www.arcade-museum.com/manuals-videogames/G/Ghosts%20N%20Goblins%20Schematics.pdf Check page 10. This is the top board and where the color signal gets generated. The color rams are on the right at locations 6d, 7d, 8d, three 2148 I would leave those alone for now. I would look at the area where the entire graphics are multiplexed into existence (where the board decided what gets displayed on a specific pixel depending on what's being sent : sprites, background, text) ... the 74ls157 multiplexers at 3f,3e and 4e would be a good place to start probing for a stuck line. If they're ok, then look at the screen/scroll bus 74ls273 at 1E and take it from there down the line & skip to page 19 and the bottom board where the sprites and background are generated . prob best to post further discussions on this in a the repair & mod thread
beejee wrote: » Im going to assume its a chip issue (eproms) because other jamma boards work A-ok in cabinets (reduces the possibility of it being power issues, but not 100%). I suppose the next step I'll take is narrowing down which chip is supposed to be doing what. As far as I remember, there is a really neat division of labour on these old Capcom boards (a chip for the colour green, a chip for the colour red etc).
BGOllie wrote: » so honey jokes aside, what did you actually do to the board to get it to boot ?
Retr0gamer wrote: » Is there a honey in joke I'm missing?
Jack burton wrote: » ...Had thing go viral online last weekend