Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

PSVita megathread

Options
1114115117119120334

Comments

  • Closed Accounts Posts: 11,835 ✭✭✭✭cloud493


    Up at noon had a pretty cool interview the bloke of the developer making burning skies :D and some footage and a boss battle.


  • Registered Users Posts: 14,830 ✭✭✭✭ShaneU


    No price drop but they're doing bundles instead http://www.engadget.com/2012/05/21/ps-vita-bundles/

    "You'll be able to snag a WiFi only console with a 4GB memory stick and Uncharted: Golden Abyss for €249 or a 3G-enabled unit with the 4GB storage and a download code for Motorstorm: RC for €299."


  • Registered Users Posts: 804 ✭✭✭EJ22


    LBP vita beta codes have started to be sent


  • Registered Users Posts: 3,994 ✭✭✭Nerdkiller1991


    EJ22 wrote: »
    LBP vita beta codes have started to be sent
    Is it all at once or is it gonna be through phases?


  • Registered Users Posts: 804 ✭✭✭EJ22


    Is it all at once or is it gonna be through phases?

    They said on their twitter they'll be releasing more over the weeks


  • Advertisement
  • Registered Users Posts: 3,994 ✭✭✭Nerdkiller1991


    EJ22 wrote: »
    They said on their twitter they'll be releasing more over the weeks
    Ahhh. Good to know that I'm still in the woods.


  • Closed Accounts Posts: 212 ✭✭gflood


    hmm my Vita is gathering a lot of dust at the moment...those bundles are pretty awful too. I mean why dont they release most PSP games including likes of Outrun and Castlevania for a fiver?


  • Registered Users Posts: 804 ✭✭✭EJ22


    gflood wrote: »
    hmm my Vita is gathering a lot of dust at the moment...those bundles are pretty awful too. I mean why dont they release most PSP games including likes of Outrun and Castlevania for a fiver?

    Most likely licensing issues. But have no fear, there are two particularly good titles coming out in Gravity Rush and Resistance: Burning Skies. Both of those are well worth a look.


  • Posts: 0 [Deleted User]


    i havent touched my vita since launch played and cleared rayman thats it it need titles just for vita i know sly 4 is coming but thats on ps3 id rather hhave that running at 60fps than 30fps


  • Registered Users Posts: 6,721 ✭✭✭Otacon


    i havent touched my vita since launch played and cleared rayman thats it it need titles just for vita i know sly 4 is coming but thats on ps3 id rather hhave that running at 60fps than 30fps

    Have you played Uncharted, Wipeout, Unit 13, Disgaea, Motorstorm RC, Super Stardust Delta, Mortal Kombat...?


  • Advertisement
  • Registered Users Posts: 1,235 ✭✭✭caspa307


    Otacon wrote: »
    Have you played Uncharted, Wipeout, Unit 13, Disgaea, Motorstorm RC, Super Stardust Delta, Mortal Kombat...?


    all amazing games:D


  • Closed Accounts Posts: 11,835 ✭✭✭✭cloud493


    When are those bundles being released does anyone know?


  • Registered Users Posts: 14,830 ✭✭✭✭ShaneU




  • Closed Accounts Posts: 11,835 ✭✭✭✭cloud493


    ^ Well that looks pretty damn good. For anyone interested



    Interview with the fella from the studio making burning skies. Just over a week to go people :D


  • Registered Users Posts: 18,093 ✭✭✭✭RobbingBandit


    burning skies is €50 in Gamestop and €45 in Smyths(hopefully €40.50 with a loyalty card). Anyone get the price for Xtravision or HMV yet?


  • Closed Accounts Posts: 11,835 ✭✭✭✭cloud493


    You'll be looking at 45 in HMV so I hear.


  • Registered Users Posts: 18,093 ✭✭✭✭RobbingBandit


    Mod Nation, Everybody's Golf and Reality Fighters are €14.99 each on PSN.


  • Closed Accounts Posts: 11,835 ✭✭✭✭cloud493


    £12, if I had a bigger memory card :mad:


  • Registered Users Posts: 18,093 ✭✭✭✭RobbingBandit


    Mod Nation is very poor,not even worth the €15.


  • Registered Users Posts: 5,532 ✭✭✭WarZoneBrother


    Mod Nation, Everybody's Golf and Reality Fighters are €14.99 each on PSN.

    Holy cow, I must get Everybodys Golf.. What size file is it?


  • Advertisement
  • Closed Accounts Posts: 11,835 ✭✭✭✭cloud493


    1.3GB for EG apparently.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,050 Mod ✭✭✭✭Sephiroth_dude




  • Registered Users Posts: 804 ✭✭✭EJ22



    Says online play won't be effected! btw lemme know when you're going on for a few games (assuming its the vita) and i'll have a few against yah


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,050 Mod ✭✭✭✭Sephiroth_dude


    EJ22 wrote: »
    Says online play won't be effected! btw lemme know when you're going on for a few games (assuming its the vita) and i'll have a few against yah

    I'll be online for most the day so whenever you want,ya ITS the vita : )


  • Registered Users Posts: 397 ✭✭Evilbart


    Everybodys golf is well worth €15 great game and the online is brilliant, tournaments for up to 30 players


  • Registered Users Posts: 14,830 ✭✭✭✭ShaneU


    Everybody's golf for €15? sold

    New game announced, Kickbeat

    http://blog.eu.playstation.com/2012/05/23/introducing-kickbeat-a-music-combat-game-for-ps-vita/
    PS Blog wrote:
    7256055156_7f114af611.jpg


    Hello, PlayStation fans! I’m Neil Sorens, the Creative Director at Zen Studios, and I’m very excited to tell you about our new game: KickBeat.

    KickBeat is a music game; it just doesn’t look like one. Check it out, and then after the jump I’ll tell you about how it works and some of the development history.

    Music games have a long tradition of innovation. From the peripheral-based games like Guitar Hero and Dance Dance Revolution to controller-based ones like Frequency and Patapon, these games allow us to experience music in new and often unexpected ways.

    KickBeat follows in the tradition of this type of music game. Although its beat-matching mechanic is not complex and will be familiar to fans of the music game genre, KickBeat does a couple things that make it different from anything else you’ve played…and with publishers afraid to do anything except sequels to dance games, what better time than now to give the genre a kick in the pants?


    The first thing about KickBeat that is immediately visible is its fighting theme. If you watch the old Hong Kong kung fu movies, you’ve probably noticed that the fight choreography is heavily rhythmic. We noticed that too, and figured it would be a good theme for a beat-matching game. Combine the martial arts theme with heavy, aggressive music that goes well with punching and kicking, and you’ve got a game with a little more edge than the ones where you get jiggy to the latest autotuned pop hit (not that there’s anything wrong with that, especially with friends and/or limited sobriety).

    7256040204_44c1371860.jpg

    Second, we got rid of the bars, arrows, and button icons that other music games rely on for action cues and replaced them with fully 3D animated characters. Instead of just seeing characters in the background moving to a preset script as eye candy while the actual gameplay takes place in an abstract 2D interface, you actually control and react to those 3D characters. That means you actually get to focus your attention on what those characters are doing! As you play the game, you’re creating your own fight sequence with your button presses (or screen touches). We even let you get rid of all the other interface parts (such as score) if you like, so that there are no distractions from the action.

    7256039916_c090572aa9.jpg

    As you may have gathered from the trailer, enemies circle around you before attacking from one or more of the four cardinal directions. Their attacks are synched to the song’s beat and to other high-energy moments in the music: guitars, vocals, and so on. To defeat one, you just press the button corresponding to their direction at the correct time (right as they move in to attack you). For example, when an enemy attacks from the right, you press the right direction button or the Circle button to send them sprawling. You can also just use the touch screen – tap the portion of the screen where the enemy is attacking from, and you’ll get the same result. Two or three enemies at once? No problem! Just press all the appropriate buttons/regions at once. You can use both the directional and face buttons simultaneously, an essential skill to learn once you get to the expert difficulty levels and you’re beset by a constant stream of enemies.

    7256039706_08246fd4e4.jpg

    Now that you’ve got the basics, let me tell you a little bit more about the game’s history. It’s been around in idea form since 2006, and we started development on it in 2009 – an exciting time for me, as it’s my first original game idea to be put into production. Yep, KickBeat is my baby!

    Although the game concept is a very simple one, it turned out that it’s a really, really hard game to make. Because animations take a certain amount of time to play, it’s very difficult to give them the instantaneous response time that you need in a beat-matching game, while still keeping the motion believable. We started out by motion-capturing a martial arts champion, only to realize later that none of it would be usable for the game. Essentially, we had to start over on the animation system – but this time, we knew the problems we’d come across and designed the system to overcome them. As a result, almost 100% of the animations in the game are hand-animated, no small task for a game that needs as many animations as ours. And I think the animators did a fantastic job of creating a martial arts style that is acrobatic, fluid, responsive, and just plain fun to watch.

    7256040440_50df4d7092.jpg

    Selecting the music for KickBeat’s hard-hitting soundtrack was an equally daunting task, but very rewarding when you manage to find that perfect track or hidden gem and get a deal signed. We didn’t get every song we wanted – I really wanted the Beastie Boys’ “Sabotage,” for example, but it didn’t work out. However, those setbacks just made us look harder to find great music in unlikely places. We ended up with 18 tracks across multiple genres (mostly drum & bass, rock, and hip-hop), from big names like Pendulum and Rob Zombie to some stuff you probably haven’t heard before. The most unusual? A track from Shen Yi, a Taiwanese rapper – yes, it’s in Mandarin, and yes, it is awesome.

    We also thought it would be fun to be able to put your own music into the game – that was my favourite feature in Audiosurf. We’ve got a feature that will allow you to do just that, with no scripting on your part required – just put in a couple pieces of info, customize a couple settings to your taste, and the game creates a new level for you to play.

    One other part of the game I want to mention is the story. Because we’ve put all this effort into making characters a central focus of the game, we needed to give these characters a human touch. Otherwise, they’re just animated props. Our story revolves around a lovestruck and unlikely hero drawn into a battle for control of the world’s music. Its light-hearted fare, but we’ve done a bunch of hand drawn and fully voiced sequences that really bring the characters to life.

    7256039286_ace8336f3c.jpg

    Well, there you have it. KickBeat will release this year, exclusively on PS Vita. It’s a real thrill to finally be able to talk about the game after working on it so long, and I can’t wait to see what you all think of it! We will be showing the game at E3, so there will be more news surfacing soon.
    Thanks for reading!


  • Closed Accounts Posts: 11,835 ✭✭✭✭cloud493


    Does xtravision sell new vita games? I've only ever seen two new games in xtravision, thats the one in swords.


  • Registered Users Posts: 14,830 ✭✭✭✭ShaneU


    I think they just have some of the launch games.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,050 Mod ✭✭✭✭Sephiroth_dude


    won 5-4 in fifa,a hard fought victory and yet again I get disconnected and don't get the win :mad:


  • Advertisement
  • Registered Users Posts: 5,532 ✭✭✭WarZoneBrother


    won 5-4 in fifa,a hard fought victory and yet again I get disconnected and don't get the win :mad:

    They really are idiots, Fifa a few years ago on PS3 was exactly like that you wouldn't get win if they left... Vita version is slacking, and seems to be a more "out of date" version of the game.. I got rid of it for these reasons.. Fifa 12 and Fifa 11 on PS3 count as wins if opponent leaves.. Surely they could have added this to Vita version...


This discussion has been closed.
Advertisement