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Playstation VR Discussion Thread

24567112

Comments

  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    tok9 wrote: »
    This is fantasy stuff. The ps4 is 350 at retail now, if they were to "double the power" you'd be paying at least another 150-200 euro on that. Never mind that it splits the audience base.
    .

    The PS4 was 400 at launch and Sony were breaking even on that, it's had a hardware revision and its cheaper to make now so the price has changed to reflect that but their profit margin has shot up too.

    In the mean time of the past 2 years parts have dropped in price as new tech becomes main stream. A PS4 at €400 today could wipe the floor with the current PS4s.

    You can double the RAM, HDD, new generation GPU chipset and up the CPU clock speed and keep the same price point. Old tech drops in price as new tech is released.


    It's the reason MS are really considering it for the XB1.

    I'm just saying if you are going to bother to do VR at all why handicap yourself doing it on a platform that is not powerful enough for it. Personally I feel they should hold off on VR until PS5 and do it right instead of having tech demo games. It's like what happened Kinect, that could do head tracking for games but no game developers bothered to use it. It could have performed like Track IR5 does for the PC and took fps, racing and flight sim games to next level on consoles but the console developers stayed at the lowest common denominator.


  • Registered Users, Registered Users 2 Posts: 1,062 ✭✭✭OhHiMark


    The PS4 was 400 at launch and Sony were breaking even on that, it's had a hardware revision and its cheaper to make now so the price has changed to reflect that but their profit margin has shot up too.

    In the mean time of the past 2 years parts have dropped in price as new tech becomes main stream. A PS4 at €400 today could wipe the floor with the current PS4s.

    You can double the RAM, HDD, new generation GPU chipset and up the CPU clock speed and keep the same price point. Old tech drops in price as new tech is released.


    It's the reason MS are really considering it for the XB1.

    I'm just saying if you are going to bother to do VR at all why handicap yourself doing it on a platform that is not powerful enough for it. Personally I feel they should hold off on VR until PS5 and do it right instead of having tech demo games. It's like what happened Kinect, that could do head tracking for games but no game developers bothered to use it. It could have performed like Track IR5 does for the PC and took fps, racing and flight sim games to next level on consoles but the console developers stayed at the lowest common denominator.

    You're essentially talking about making a backwards compatible ps5 a few years after the ps4 release. It would be absolute madness. The reason people didn't develop games for the Kinect was because there was no guarantee the whole Xbox user base would be able to play them, so you want to split the PlayStation user base between two different consoles?


  • Registered Users, Registered Users 2 Posts: 2,155 ✭✭✭Lord Spence


    Pre-ordered this morning with in GS.

    400 quid ain't a bad price. Was thinking about waiting but I figured why bother.

    did gamestop charge you straight away?


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    They're releasing it now to get a foot in the door, what's the point of releasing the tech 5 years after its been commercially launched? Anyone with a big interest in VR will have gotten a PC at that point, for a superior experience anyways.

    I think the PS4 will be able to push it fine, the graphics are going to be poor, very cartoony and colourful to allow the high fps, I can see them being high immersion and a lot of fun, instead of sharp textures.

    If they market it right, and manage to knock the price down some more somehow, they could really pull the fun, casual VR experience and sell buckets. Kinda like Gen 7, 360/PS3 had the hard graphics and more serious players, Wii cleaned up the fun/casual side. Sony may have a chance to nail both markets.

    Or maybe that makes no sense because it's still €800 for the lot, but a possibility


  • Registered Users, Registered Users 2 Posts: 17,964 ✭✭✭✭Thargor


    The PS4 was 400 at launch and Sony were breaking even on that, it's had a hardware revision and its cheaper to make now so the price has changed to reflect that but their profit margin has shot up too.

    In the mean time of the past 2 years parts have dropped in price as new tech becomes main stream. A PS4 at €400 today could wipe the floor with the current PS4s.

    You can double the RAM, HDD, new generation GPU chipset and up the CPU clock speed and keep the same price point. Old tech drops in price as new tech is released.


    It's the reason MS are really considering it for the XB1.

    I'm just saying if you are going to bother to do VR at all why handicap yourself doing it on a platform that is not powerful enough for it. Personally I feel they should hold off on VR until PS5 and do it right instead of having tech demo games. It's like what happened Kinect, that could do head tracking for games but no game developers bothered to use it. It could have performed like Track IR5 does for the PC and took fps, racing and flight sim games to next level on consoles but the console developers stayed at the lowest common denominator.
    Have you ever looked at whats happened historically when companies try to do this with add-ons? Its a disaster 100% of the time.


  • Registered Users, Registered Users 2 Posts: 6,506 ✭✭✭Oafley Jones


    Thargor wrote: »
    Have you ever looked at whats happened historically when companies try to do this with add-ons? Its a disaster 100% of the time.

    Also he's ignoring that the increasing margin over the consoles lifespan is what Sony needs and has accounted for. It's what makes the machine financially viable for them day one. I suspect that if MS goes down the route it's because Nadella doesn't want to commit to Xbox long term.


  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge


    Here's the full list of over 200 Game Developers and Publishers working on PSVR titles:


    http://www.dualshockers.com/2016/03/15/sony-announces-developers-working-on-playstation-vr-square-enix-level-5-fromsoftware-and-many-more/


    PSVR1-896x1024.png


    PSVR2-897x1024.png


    PSVR3-1024x961.png



    Tools and Middleware Developers


    PSVR4-1024x729.png


  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge


    Whoops, the North America region didn't embed, fixed the post now.


  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge


    Here's a cool video of NASA using the PSVR to train Space Robot Operators posted back in Decemeber.

    Article




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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,823 CMod ✭✭✭✭Retr0gamer


    Sony have released lists of developers before for the Vita which didn't turn out quite as you would expect so take that with a pinch of salt.

    Apparently a developer let slip at the conference that their game would also run without VR and look much better. Looks like there will be some cuts to fidelity but that's understandable. I just hope Sony aren't using some of the tech they developed for their PS3 games. To cut down on processing many 3D elements were rendered as flat 2D shapes for the depth meaning character models ended up having this weird cardboard cut out look.


  • Registered Users, Registered Users 2 Posts: 1,774 ✭✭✭cadete


    Retr0gamer wrote: »
    Sony have released lists of developers before for the Vita which didn't turn out quite as you would expect so take that with a pinch of salt.

    That's exactly my worry about dropping 400 on this, we are relying on the devs supporting it and I really don't think they will, and really can't see many AAA titles made especially for psvr and adding the vr capability to multi platform games probably won't be worth the extra time effort and money because of the small base,
    If I go vr it will most likely be vive just think PC is the best platform for vr right now


  • Registered Users Posts: 5,429 ✭✭✭FAILSAFE 00


    Are Sony showing their PSVR from actual PS4 units or are the PSVR units hooked up to PCs in the background.

    When it comes to games we have to realise this is Sony selling a new console. The sales of the PS4 don't matter. PSVR needs to sell millions of units and the thing to remember is the game developers, will they create a game for VR that has sold a few million units when they can develop a game that 34 million PS4 owners can play.


  • Registered Users, Registered Users 2 Posts: 8,460 ✭✭✭RedXIV


    To play devil's advocate though, we are in a different time when it comes to games. Gaming consumers have unprecedented wealth to splash on gaming accessories and peripherals which in turn leads to more traction in the purchasing power of games also. Asking for €400 for a pretty revolutionary accessory when it's not unusual for people to drop over three times that amount on a gaming rig is a good indication that people will pick these up, even if just to see what all the fuss is about.

    We are also in an era where VR is buzzword outside of the playstation. People are talking about virtual reality and augmented reality in plenty of areas outside of gaming as well as on different platforms. The technology is no longer a gaming gimmick, we're following the traditional model of seeing something 20 years ago on star trek and trucking on towards making it actually available to people today :D We all additional research into the technologies across multiple industries, it should be much easier to make leaps and bounds towards amazing experiences and high adoption.

    Also, think about the demographics of gamers. We've a generation of gamers who've grown up, dreaming of this sort of technology with the wealth to back it up. If you could afford the 400 to buy a PS4, you can almost definitely afford the 400 to buy the PS VR. I for one will have no problems dropping that money on an experience that may or may not satisfy my VR cravings but it'll be pretty awesome to jump into the "virtual reality" world for the first time once this is available. Am hoping that it turns into a great success!


  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge


    Bitches complain about the price of a €400 VR headset yet have no problem dropping €870 on the latest iphone. :pac:

    I think the price is spot on for the early adoption of VR, it is in no way overpriced.

    Anyway here's a a new gameplay video of Battlezone:





    Looks to be a good game that will suit VR well, i'm not really into the colours used and art style though.

    Now we all know the real reason why the Dualshock 4 has big bright light on it, its for tracking your position of the controller as seen in the video.


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    I'm not sure anyones complaining about the pricing, it's a lot of money for tech that mightn't (but probably will) take off. Considering it doubles the price of the console it's expensive relative, but still very well priced for what it is.


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,713 CMod ✭✭✭✭johnny_ultimate


    The sales of the PS4 don't matter.

    Nonsense. It actually matters a great deal, because the PS4 install base indicates the long-term size and capacity of the market. It's probably not much of a stretch to suggest if even 10-20% of PS4 owners bought a VR headset (somewhere between 3 and 8 million, which TBH is an optimistic estimate for the short-term), it's probably comparable and maybe even in excess of somewhere around a 75-100% adoption rate on VR-capable PCs (noting that the market, incidentally, at the moment is split into two distinct products). I'd be concerned that it'll take a few years for mainstream PC technology and indeed Rift / Vive revisions to catch up with each other, whereas the much larger PS4 base means that, if the device is a success, there's a much larger 'VR-ready' market for expansion. Even in the IMO very unlikely event that VR is such a phenomenon it encourages many people out to buy computer/console hardware in the first, Sony's €850ish entry point will be much more feasible than the €1800ish entry point on PC at the moment.

    None of this is to say the PSVR won't fail, because it could well, but the risk of a sales plateau or fall is far less for Sony than its competitors who are aiming, at least for now, more directly at an enthusiast audience. Also worth noting that it's very possible Sony VR games will actually be significantly cheaper to produce than your typical retail release, due to the technological limitations of the device (not to mention that epic, long games are for now a very poor match for virtual reality). A small percentage of the PS4 market therefore could theoretically sustain a lively development scene without the need for blockbuster sales to match. Similar to PC, in fact.


  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge


    I'm not sure anyones complaining about the pricing, it's a lot of money for tech that mightn't (but probably will) take off. Considering it doubles the price of the console it's expensive relative, but still very well priced for what it is.

    I didnt mean on boards but all over youtube. Idiots saying if it was $50 they would buy it. :pac:


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Doge wrote: »
    I didnt mean on boards but all over youtube. Idiots saying if it was $50 they would buy it. :pac:

    A dual shock pad is €50 how do they see a VR headset costing the same? :pac:

    Sorry for misunderstanding


  • Registered Users Posts: 5,429 ✭✭✭FAILSAFE 00


    Nonsense. It actually matters a great deal, because the PS4 install base indicates the long-term size and capacity of the market. It's probably not much of a stretch to suggest if even 10-20% of PS4 owners bought a VR headset (somewhere between 3 and 8 million, which TBH is an optimistic estimate for the short-term), it's probably comparable and maybe even in excess of somewhere around a 75-100% adoption rate on VR-capable PCs (noting that the market, incidentally, at the moment is split into two distinct products). I'd be concerned that it'll take a few years for mainstream PC technology and indeed Rift / Vive revisions to catch up with each other, whereas the much larger PS4 base means that, if the device is a success, there's a much larger 'VR-ready' market for expansion. Even in the IMO very unlikely event that VR is such a phenomenon it encourages many people out to buy computer/console hardware in the first, Sony's €850ish entry point will be much more feasible than the €1800ish entry point on PC at the moment.

    None of this is to say the PSVR won't fail, because it could well, but the risk of a sales plateau or fall is far less for Sony than its competitors who are aiming, at least for now, more directly at an enthusiast audience. Also worth noting that it's very possible Sony VR games will actually be significantly cheaper to produce than your typical retail release, due to the technological limitations of the device (not to mention that epic, long games are for now a very poor match for virtual reality). A small percentage of the PS4 market therefore could theoretically sustain a lively development scene without the need for blockbuster sales to match. Similar to PC, in fact.
    I cringe when people say the what if 10% of this group bought something. It's a pointless argument. There are many factors which determine a purchase.

    It's essentially a new console(hardware) so the PS4 sales numbers do not count. It costs more than a PS4 itself. Its success cannot be guaranteed by the fact that that PS4 sales have been huge.

    The question is will game developers want to work on a game that will have a limited install base of a few million or will they prefer to make a game for the wider 34 million PS4 owners.


  • Registered Users, Registered Users 2 Posts: 8,460 ✭✭✭RedXIV


    Just to confirm what a lot of people suspected, there is a "VR Ready bundle" that is available at $500 (VR headset alone was $400 if I remember correctly). The bundle includes the following:
    • PS VR headset
    • PS VR cables
    • Stereo Headphones
    • PlayStation VR Demo Disc
    • PlayStation Camera
    • 2 PlayStation Move motion controllers
    • PlayStation VR Worlds (disc)

    3023837-3907184160-25870.jpg


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,713 CMod ✭✭✭✭johnny_ultimate


    There are many factors which determine a purchase.

    Yes, and ownership of a PS4 is likely to be one of them :pac:
    Its success cannot be guaranteed by the fact that that PS4 sales have been huge.

    And I wouldn't for a second suggest that. The huge PS4 sales won't hurt its prospects in the market, of course, even if it's no guarantee of success (I retain a healthy skepticism about how the mass market will respond to VR).
    The question is will game developers want to work on a game that will have a limited install base of a few million or will they prefer to make a game for the wider 34 million PS4 owners.

    It's not necessarily 'either/or'. There's quite a few games that work either on or off VR - something like ADR1FT, for example - so VR compatibility doesn't necessarily mean writing off the non-VR market. And I'm sure plenty of developers will be able to continue making large-scale projects while having smaller teams working on VR titles - Insomniac and Edge of Nowhere, for example.


  • Registered Users, Registered Users 2 Posts: 12,552 ✭✭✭✭Varik


    RedXIV wrote: »
    Just to confirm what a lot of people suspected, there is a "VR Ready bundle" that is available at $500 (VR headset alone was $400 if I remember correctly). The bundle includes the following:
    • PS VR headset
    • PS VR cables
    • Stereo Headphones
    • PlayStation VR Demo Disc
    • PlayStation Camera
    • 2 PlayStation Move motion controllers
    • PlayStation VR Worlds (disc)




    Not sure it's worth it, an extra 100 for honestly the camera and 2 move. The VR worlds game can't cost that much by itself.

    On Amazon, sales of the PlayStation Camera are up 975 per cent, seeing its sales rank jump from No.215 to No.20. Amazon sells the camera for £39.

    Similarly, the PS VR compatible Move Controller has seen its sales rise by 305 percent, and a PS4 Camera Stand is also up by 243 per cent.

    The Move controller is very cheap used but no stock so maybe it's not that bad of a deal.


  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge



    It's essentially a new console(hardware) so the PS4 sales numbers do not count. It costs more than a PS4 itself. Its success cannot be guaranteed by the fact that that PS4 sales have been huge.

    I can't understand the logic behind people thinking it's a "console" or a hardware addon.

    Its a peripheral that lets you play existing non VR games and videos as well as VR games.

    The processing unit is essentially a break out box, it does not add anything to the logic of the mainboard, although it does free up some resources.

    Here's the gist of what it does:

    http://www.eurogamer.net/articles/digitalfoundry-2016-what-does-playstation-vr-external-processor-unit-actually-do


  • Registered Users, Registered Users 2 Posts: 8,460 ✭✭✭RedXIV


    Varik wrote: »
    Not sure it's worth it, an extra 100 for honestly the camera and 2 move. The VR worlds game can't cost that much by itself.




    The Move controller is very cheap used but no stock so maybe it's not that bad of a deal.

    you probably don't want to completely eliminate the value of the game. If you buy all the hardware separately, you still only have the VR demo disk (I'm assuming this comes with the headset), so having another piece of software is probably worthwhile.


  • Registered Users, Registered Users 2 Posts: 6,721 ✭✭✭Otacon


    One point I haven't heard many people talk about is the fact that all of the cables used by PSVR are standard (HDMI, USB, AUX etc.). This means that if Sony wanted to, they could release software and drivers to make the PSVR headset compatible for the PC. That would immediately explode their potential market.


  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge


    Now this is totally unexpected, the PS VR is capable of doing what the Vive does, allowing you to move around your room, its just upto the developers to implement it.

    http://www.polygon.com/2016/3/17/11254170/playstation-vr-vive-rift-tracking-area

    Imagine playing something like a LA Noire or Heavy Rain sequel in first person, and exploring your room for clues if you have the space.


  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge


    Otacon wrote: »
    One point I haven't heard many people talk about is the fact that all of the cables used by PSVR are standard (HDMI, USB, AUX etc.). This means that if Sony wanted to, they could release software and drivers to make the PSVR headset compatible for the PC. That would immediately explode their potential market.

    I bet theres not much of a margin for profit on the hardware itself, they make their money from Software so it wouldnt be of much value to them creating an SDK for PC.


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Doge wrote: »
    Now this is totally unexpected, the PS VR is capable of doing what the Vive does, allowing you to move around your room, its just upto the developers to implement it.

    http://www.polygon.com/2016/3/17/11254170/playstation-vr-vive-rift-tracking-area

    Imagine playing something like a LA Noire or Heavy Rain sequel in first person, and exploring your room for clues if you have rhe space.

    If I had cash that would be sold for me. Definitely ahead of the Vive and Occulus now imo


  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge


    Kotaku are reporting that Sony are working on a Playstation 4.5 with an upgraded GPU in the console aimed at 4K Gaming and VR, according to "sources".

    http://kotaku.com/sources-sony-is-working-on-a-ps4-5-1765723053

    Not sure how to feel about this if its true. :(

    There's the real Mega CD comparison for you folks.


  • Registered Users, Registered Users 2 Posts: 12,552 ✭✭✭✭Varik


    Doge wrote: »
    Kotaku are reporting that Sony are working on a Playstation 4.5 with an upgraded GPU in the console aimed at 4K Gaming and VR, according to "sources".

    http://kotaku.com/sources-sony-is-working-on-a-ps4-5-1765723053

    Not sure how to feel about this if its true. :(

    There's the real Mega CD comparison for you folks.

    Means Kotaku need clicks.

    But honestly they'd be idiots not to call it the Playstation 4k


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  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Are Sony showing their PSVR from actual PS4 units or are the PSVR units hooked up to PCs in the background

    That's the one thing worrying me too. The footage shown in the vids etc looks a bit too good for the hardware/price point. It's not as if such practice would be unheard of either... Watchdogs anyone?

    2607382-6457061808-iboqq.gif


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    They should try to nail, yano, 1080p first.

    Then wait about 5 more years...

    Kokatu aren't even trying anymore


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    They should try to nail, yano, 1080p first.

    Then wait about 5 more years...

    Kokatu aren't even trying anymore

    I'm not very well up on VR hardware, bit is there not a bit of a difference between having to output 1080p for a tv screen, and what you can do with the same processing power on a much smaller VR screen?


  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge


    Myrddin wrote: »
    I'm not very well up on VR hardware, bit is there not a bit of a difference between having to output 1080p for a tv screen, and what you can do with the same processing power on a much smaller VR screen?

    Since VR is using 2 different screens, one for each eye, there is a lot more processing involved alright.

    The size of the screen is irrelevant I imagine, as the resolution is virtually the same.

    Its not quite twice the amount though since its 960 x 1080 per eye in the case of PS VR.


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Myrddin wrote: »
    I'm not very well up on VR hardware, bit is there not a bit of a difference between having to output 1080p for a tv screen, and what you can do with the same processing power on a much smaller VR screen?

    Size doesn't matter, a 15" 1080p screen will take the same processing power as a 50" 1080p screen.

    Unless my maths is wrong, it's the same as a single 1080p screen

    1920*1080= 2,073,600 pixels
    960*1080= 1,036,800 pixels (each screen)

    1,036,800*2= 2,073,600 pixels

    So yeah, graphics are going to suffer a lot to hit 90fps stable.

    I was talking about 4k anyways Myr :p

    Can someone correct me on the resolution maths if I've misunderstood it :)


  • Registered Users, Registered Users 2 Posts: 5,578 ✭✭✭EoinHef


    Im quite skeptical at the moment when it comes to VR. Ive a feeling it could be successful in the long run but im not very keen to be an early adopter.

    In the case of PS4 PSVR,it has the lowest resolution panels and lowest spec hardware running it(provided you assume people will use the min spec provided by oculus and vive to run those headsets). The two advantages it has are price and the already large install base of PS4. But being able to under cut your competitors will be useless if the experience is really far behind what the competition can offer and from what ive read both Rift and Vive should offer better experiences technically. But,and its a big but,devs will have to get behind each product and the big install base of PS4 must really be attractive to them and present less risk than the other two IMO. So it may not all come down to spec and hardware.

    Personally im gonna just wait for a year or so for it to mature a bit and then see where to go from there and see how each product has fared.


  • Registered Users, Registered Users 2 Posts: 10,224 ✭✭✭✭DARK-KNIGHT


    They should try to nail, yano, 1080p first.

    Then wait about 5 more years...

    Kokatu aren't even trying anymore

    Agreed 100%


  • Registered Users, Registered Users 2 Posts: 8,166 ✭✭✭Beefy78


    Am I right in thinking that the PS3's camera won't work for this but that the PS3's Move controllers will?


  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge


    Beefy78 wrote: »
    Am I right in thinking that the PS3's camera won't work for this but that the PS3's Move controllers will?

    Yes!

    A friend of mine was telling me thst Kotaku is owned by Gawker yesterday.

    That makes their claims of a PS 4.5 seem less valid. :pac:


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  • Registered Users, Registered Users 2 Posts: 29,283 ✭✭✭✭CastorTroy


    They needed the 4.5 news clicks to increase revenue for Hogan?


  • Registered Users, Registered Users 2 Posts: 3,056 ✭✭✭sticker


    RedXIV wrote: »
    Just to confirm what a lot of people suspected, there is a "VR Ready bundle" that is available at $500 (VR headset alone was $400 if I remember correctly). The bundle includes the following:
    • PS VR headset
    • PS VR cables
    • Stereo Headphones
    • PlayStation VR Demo Disc
    • PlayStation Camera
    • 2 PlayStation Move motion controllers
    • PlayStation VR Worlds (disc)

    3023837-3907184160-25870.jpg

    Any sign of this getting a EU pre-order? I'm gonna go for this option, but need a heads up with the pre-orders are available.

    Would far prefer to go with Smyths as a retailer than the likes of Gamestop here...


  • Registered Users, Registered Users 2 Posts: 2,155 ✭✭✭Lord Spence


    went to smyths yesterday to pre order and couldn't said I needed to do it online as they didnt have a product code on their system to do the pre-order in store, I said does the online need 400 euro up front and they said not sure but probably yeah. So in the end against my will i went to gamestop and pre-ordered there. Smyths need to get their act together


  • Registered Users, Registered Users 2 Posts: 29,283 ✭✭✭✭CastorTroy


    I've preordered with Smyths a few times for games and they don't take the money until you collect the game. They do a check or something the day/night before so you need the money in your account then, but they don't actually take the money until you collect it


  • Registered Users, Registered Users 2 Posts: 8,460 ✭✭✭RedXIV


    went to smyths yesterday to pre order and couldn't said I needed to do it online as they didnt have a product code on their system to do the pre-order in store, I said does the online need 400 euro up front and they said not sure but probably yeah. So in the end against my will i went to gamestop and pre-ordered there. Smyths need to get their act together


    To be fair, it looks like gamestop are going by the RRP so I don't have a problem with using them in that case.


  • Registered Users, Registered Users 2 Posts: 3,056 ✭✭✭sticker


    Are none of you guys waiting for the VR Bundle with unit/camera/sticks/game bundle?


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  • Registered Users, Registered Users 2 Posts: 8,460 ✭✭✭RedXIV


    sticker wrote: »
    Are none of you guys waiting for the VR Bundle with unit/camera/sticks/game bundle?

    Oh I will be looking for that bundle. :D just need to confirm gamestop will only look for the €500 for it :D


  • Registered Users, Registered Users 2 Posts: 3,056 ✭✭✭sticker


    RedXIV wrote: »
    Oh I will be looking for that bundle. :D just need to confirm gamestop will only look for the €500 for it :D

    I have such a big problem with Gamestop and their inflated prices. I would prefer not to give them the business.

    I've mailed Smyths to check if they will be adding it to pre-order on their site.

    Do Argos do Pre-Order?


  • Registered Users Posts: 6,431 ✭✭✭MilesMorales1


    sticker wrote: »
    I have such a big problem with Gamestop and their inflated prices. I would prefer not to give them the business.

    I've mailed Smyths to check if they will be adding it to pre-order on their site.

    Do Argos do Pre-Order?

    Not in Ireland they don't.


  • Registered Users, Registered Users 2 Posts: 2,155 ✭✭✭Lord Spence


    sticker wrote: »
    Are none of you guys waiting for the VR Bundle with unit/camera/sticks/game bundle?

    Checked that when i was pre ordering and was told I could get that bundle as my pre order if and when its announced, not sure if i want it yet though as i already have the PS Camera, but with the move controller and game included its still might offer some value, I could sell the camera as it will be in demand by then I expect


  • Registered Users, Registered Users 2 Posts: 12,552 ✭✭✭✭Varik


    Checked that when i was pre ordering and was told I could get that bundle as my pre order if and when its announced, not sure if i want it yet though as i already have the PS Camera, but with the move controller and game included its still might offer some value, I could sell the camera as it will be in demand by then I expect

    That smyths?

    Gamestop will only do so in store, online you'd be stuck with the base one.


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