Retr0gamer wrote: » Sony have released lists of developers before for the Vita which didn't turn out quite as you would expect so take that with a pinch of salt.
FAILSAFE 00 wrote: » The sales of the PS4 don't matter.
Digital Solitude wrote: » I'm not sure anyones complaining about the pricing, it's a lot of money for tech that mightn't (but probably will) take off. Considering it doubles the price of the console it's expensive relative, but still very well priced for what it is.
Doge wrote: » I didnt mean on boards but all over youtube. Idiots saying if it was $50 they would buy it. :pac:
johnny_ultimate wrote: » Nonsense. It actually matters a great deal, because the PS4 install base indicates the long-term size and capacity of the market. It's probably not much of a stretch to suggest if even 10-20% of PS4 owners bought a VR headset (somewhere between 3 and 8 million, which TBH is an optimistic estimate for the short-term), it's probably comparable and maybe even in excess of somewhere around a 75-100% adoption rate on VR-capable PCs (noting that the market, incidentally, at the moment is split into two distinct products). I'd be concerned that it'll take a few years for mainstream PC technology and indeed Rift / Vive revisions to catch up with each other, whereas the much larger PS4 base means that, if the device is a success, there's a much larger 'VR-ready' market for expansion. Even in the IMO very unlikely event that VR is such a phenomenon it encourages many people out to buy computer/console hardware in the first, Sony's €850ish entry point will be much more feasible than the €1800ish entry point on PC at the moment. None of this is to say the PSVR won't fail, because it could well, but the risk of a sales plateau or fall is far less for Sony than its competitors who are aiming, at least for now, more directly at an enthusiast audience. Also worth noting that it's very possible Sony VR games will actually be significantly cheaper to produce than your typical retail release, due to the technological limitations of the device (not to mention that epic, long games are for now a very poor match for virtual reality). A small percentage of the PS4 market therefore could theoretically sustain a lively development scene without the need for blockbuster sales to match. Similar to PC, in fact.
FAILSAFE 00 wrote: » There are many factors which determine a purchase.
Its success cannot be guaranteed by the fact that that PS4 sales have been huge.
The question is will game developers want to work on a game that will have a limited install base of a few million or will they prefer to make a game for the wider 34 million PS4 owners.
RedXIV wrote: » Just to confirm what a lot of people suspected, there is a "VR Ready bundle" that is available at $500 (VR headset alone was $400 if I remember correctly). The bundle includes the following:PS VR headset PS VR cables Stereo Headphones PlayStation VR Demo Disc PlayStation Camera 2 PlayStation Move motion controllers PlayStation VR Worlds (disc)
On Amazon, sales of the PlayStation Camera are up 975 per cent, seeing its sales rank jump from No.215 to No.20. Amazon sells the camera for £39. Similarly, the PS VR compatible Move Controller has seen its sales rise by 305 percent, and a PS4 Camera Stand is also up by 243 per cent.
FAILSAFE 00 wrote: » It's essentially a new console(hardware) so the PS4 sales numbers do not count. It costs more than a PS4 itself. Its success cannot be guaranteed by the fact that that PS4 sales have been huge.
Varik wrote: » Not sure it's worth it, an extra 100 for honestly the camera and 2 move. The VR worlds game can't cost that much by itself. The Move controller is very cheap used but no stock so maybe it's not that bad of a deal.
Otacon wrote: » One point I haven't heard many people talk about is the fact that all of the cables used by PSVR are standard (HDMI, USB, AUX etc.). This means that if Sony wanted to, they could release software and drivers to make the PSVR headset compatible for the PC. That would immediately explode their potential market.
Doge wrote: » Now this is totally unexpected, the PS VR is capable of doing what the Vive does, allowing you to move around your room, its just upto the developers to implement it.http://www.polygon.com/2016/3/17/11254170/playstation-vr-vive-rift-tracking-area Imagine playing something like a LA Noire or Heavy Rain sequel in first person, and exploring your room for clues if you have rhe space.
Doge wrote: » Kotaku are reporting that Sony are working on a Playstation 4.5 with an upgraded GPU in the console aimed at 4K Gaming and VR, according to "sources".http://kotaku.com/sources-sony-is-working-on-a-ps4-5-1765723053 Not sure how to feel about this if its true. There's the real Mega CD comparison for you folks.
FAILSAFE 00 wrote: » Are Sony showing their PSVR from actual PS4 units or are the PSVR units hooked up to PCs in the background
Digital Solitude wrote: » They should try to nail, yano, 1080p first. Then wait about 5 more years... Kokatu aren't even trying anymore
Myrddin wrote: » I'm not very well up on VR hardware, bit is there not a bit of a difference between having to output 1080p for a tv screen, and what you can do with the same processing power on a much smaller VR screen?
Beefy78 wrote: » Am I right in thinking that the PS3's camera won't work for this but that the PS3's Move controllers will?