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Bf4 clans

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Comments

  • Posts: 0 ✭✭✭✭ [Deleted User]


    I don't normally advocate the use of all caps but.................THE NETCODE PATCH IS LIVE NOW :D

    Installed already,

    That flew down....

    Anyone know what Network Smoothing Factor should be set to?


  • Registered Users, Registered Users 2 Posts: 1,282 ✭✭✭paul_booth_fan


    Fieldog wrote: »
    Installed already,

    That flew down....

    Very very quick alright.

    Just a reminder lads, after you install the patch, go to Settings and then into Gameplay. Scroll down to the option 'Hi - Frequency Network Updates' and set it to high. As far as I know, that should work fine on even the most basic of Internet connection speeds and should give noticeable improvements


  • Registered Users, Registered Users 2 Posts: 1,282 ✭✭✭paul_booth_fan


    Fieldog wrote: »
    Anyone know what Network Smoothing Factor should be set to?

    I have mine at 30%. It's basically a trade off between lag and the in game animations. The lower the Smoothing Factor the less lag you should get in exchange for slightly choppier character animations, like knifing and vaulting etc.


  • Posts: 0 ✭✭✭✭ [Deleted User]


    I have mine at 30%. It's basically a trade off between lag and the in game animations. The lower the Smoothing Factor the less lag you should get in exchange for slightly choppier character animations, like knifing and vaulting etc.

    Never changed it off the default 50%, might mess around with it, will it stop me getting stuck in tree stumps all the time? Ha ha


  • Registered Users, Registered Users 2 Posts: 1,754 ✭✭✭allybhoy


    Just downloading it now...says it's going to take half an hour �� Are you guys noticing any difference / improvement? I played a few rounds of domination last night and rage quited. Kept getting shot around corners and hit detection was all over the shop


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  • Registered Users, Registered Users 2 Posts: 1,282 ✭✭✭paul_booth_fan


    allybhoy wrote: »
    Just downloading it now...says it's going to take half an hour �� Are you guys noticing any difference / improvement? I played a few rounds of domination last night and rage quited. Kept getting shot around corners and hit detection was all over the shop

    Half an hour? Myself, Fieldog and dprimesinisterr were all back online within 10 minutes earlier.
    Played for a couple of hours after the patch and, maybe it's just a placebo or something, but it does seem a fair bit more responsive. The gunfights definitely seem quicker and kill trades are very very rare now. The 'Time To Kill' for all guns will be reduced due to the higher tickrate, and it does feel like it. Again, it could just be a placebo and maybe it's just because I'm expecting to see a difference, but **** me the AEK just feels dirty now :D


  • Registered Users, Registered Users 2 Posts: 1,282 ✭✭✭paul_booth_fan


    I say this with a heavy heart, but Rush is really dying a slow and painful death. Worst part is, it's the community that seems to be doing the most damage. Don't get me wrong, some of the map designs are poor and the vehicle balance is questionable, but the majority of players on Rush these days are just tactically retarded, self centered, K/D focused burdens on their team who couldn't even spell PTFO.
    How the **** does camping 200m from the Mcom with a bolt action rifle help your team??? Rarely ever see a Recon use a Soflam or his PLD, at least then he could pretend to be of some use. Rarely see anyone swap kits to deal with armour and when you do, there's never any ammo cos everyone else is running Assault.
    There's no other game mode that's as infuriating when trying to play solo. When your in a squad that's working together it's fantastic, it's just a shame teamwork seems lost on the newer generation on Battlefield players :(


  • Posts: 0 ✭✭✭✭ [Deleted User]


    I say this with a heavy heart, but Rush is really dying a slow and painful death. Worst part is, it's the community that seems to be doing the most damage. Don't get me wrong, some of the map designs are poor and the vehicle balance is questionable, but the majority of players on Rush these days are just tactically retarded, self centered, K/D focused burdens on their team who couldn't even spell PTFO.
    How the **** does camping 200m from the Mcom with a bolt action rifle help your team??? Rarely ever see a Recon use a Soflam or his PLD, at least then he could pretend to be of some use. Rarely see anyone swap kits to deal with armour and when you do, there's never any ammo cos everyone else is running Assault.
    There's no other game mode that's as infuriating when trying to play solo. When your in a squad that's working together it's fantastic, it's just a shame teamwork seems lost on the newer generation on Battlefield players :(

    I think Rush is one thing they are taking a look at in the CTE at the moment, I think Gameplay is what they are messing with now....

    I think they are going to change spawn and where the areas are, god knows when it will be implemented though!


  • Registered Users, Registered Users 2 Posts: 1,282 ✭✭✭paul_booth_fan


    Fieldog wrote: »
    I think Rush is one thing they are taking a look at in the CTE at the moment, I think Gameplay is what they are messing with now....

    I think they are going to change spawn and where the areas are, god knows when it will be implemented though!

    We'll still have the same idiotic players though. I'm all for pushing the attackers back and putting pressure on them at their deployment, but not to the point where I'm so far away from the Mcom I can't really get back for a disarm. The amount of players that charge forward right up to the border of the attackers spawn is insane in some rounds. All it takes is for 1 guy flank to around(or just flies over their heads in a chopper) and then his 4 squadmates can spawn bomb behind the defenders line with a free run at the Mcom. Genuinely rage inducing when you're the only one trying to defend and disarm and constantly being killed while your teammates camp an obscure hill defending his 2-0 kill streak.....


  • Closed Accounts Posts: 489 ✭✭BordorFox


    We'll still have the same idiotic players though. I'm all for pushing the attackers back and putting pressure on them at their deployment, but not to the point where I'm so far away from the Mcom I can't really get back for a disarm. The amount of players that charge forward right up to the border of the attackers spawn is insane in some rounds. All it takes is for 1 guy flank to around(or just flies over their heads in a chopper) and then his 4 squadmates can spawn bomb behind the defenders line with a free run at the Mcom. Genuinely rage inducing when you're the only one trying to defend and disarm and constantly being killed while your teammates camp an obscure hill defending his 2-0 kill streak.....

    I was on last night to see how this new update worked out and i joined ally and ian, and to my surprize it was like 20 v 9 when i got into the game, I'm not sure balancing even works in this game, that's just crazy and we were bet nearly 700 - 0, then everybody left the server and i don't blame them, there's no fun in that.

    As for team play, I've gone blue in the face asking for it many times to no avail Darren, getting frustrated and having to change my own kit instead. This is why most other teams will destroy us and work better running around in groups. Rush was a great game in BF3 as the maps were built around both game modes then, whilst the maps in bf4 seem to be just built around CQC and CQ only.


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  • Registered Users, Registered Users 2 Posts: 1,908 ✭✭✭mozattack


    There's no other game mode that's as infuriating when trying to play solo. When your in a squad that's working together it's fantastic, it's just a shame teamwork seems lost on the newer generation on Battlefield players :(

    Sums up there in one sentence... probably the best mode with a squad because you can have some real impact and can be the worse mode when alone...

    Frustrating but I still plug away at it because with Rush there is an outcome which can be changed if having an emmense game whereas with Conquest the disadvantage is you are only 1 of 32 players


  • Registered Users, Registered Users 2 Posts: 1,908 ✭✭✭mozattack


    Off topic but in real life would there be any kill trades?

    Surely it does happen if shooting from maybe 100 metres away?


  • Registered Users, Registered Users 2 Posts: 460 ✭✭keithc83


    I say this with a heavy heart, but Rush is really dying a slow and painful death. Worst part is, it's the community that seems to be doing the most damage. Don't get me wrong, some of the map designs are poor and the vehicle balance is questionable, but the majority of players on Rush these days are just tactically retarded, self centered, K/D focused burdens on their team who couldn't even spell PTFO................... When your in a squad that's working together it's fantastic, it's just a shame teamwork seems lost on the newer generation on Battlefield players :(


    I have played Rush only twice, really did not like it and have not played it since. I do agree about the players though. I think quite a few jumped ship from another FPS game and came over to BF4. I don't know if they think its the same game or what but they have no idea how to PTFO. I always try to do that, i may die a lot and not succeed but thats what happens.
    I was on last weekend, for two games of Conquest and the lag was worse than ever. I just had to turn it off. Couple that with the issues of trying to play with players that have no clue how to PTFO, and for me this game has become seriously frustrating.


  • Registered Users, Registered Users 2 Posts: 1,282 ✭✭✭paul_booth_fan


    BordorFox wrote: »
    I was on last night to see how this new update worked out and i joined ally and ian, and to my surprize it was like 20 v 9 when i got into the game, I'm not sure balancing even works in this game, that's just crazy and we were bet nearly 700 - 0, then everybody left the server and i don't blame them, there's no fun in that.

    Yeah that round was absolutely depressing, our team left in droves and it was never balanced. Literally spent 90% of the round trying to defend 1 flag.
    BordorFox wrote: »
    As for team play, I've gone blue in the face asking for it many times to no avail Darren, getting frustrated and having to change my own kit instead. This is why most other teams will destroy us and work better running around in groups. Rush was a great game in BF3 as the maps were built around both game modes then, whilst the maps in bf4 seem to be just built around CQC and CQ only.

    Last night when the 5 of us were on it wasn't too bad. I think we all tend to get a little distracted and slowly break off into mini squads within the squads. I've a habit of running to running to defend a flag without waiting for support. A few times a squadmate would get killed defending the original flag we were on and I'd be a little too far away to revive and vice versa. Might just a case of whoever is squad leader sets us basic orders to try keep us together.
    mozattack wrote: »
    Frustrating but I still plug away at it because with Rush there is an outcome which can be changed if having an emmense game whereas with Conquest the disadvantage is you are only 1 of 32 players

    Yeah I usually stay to the end of round, but last night was just bad round after bad round. I also find it a lot harder to have an immense round while defending than attacking. Had a good few 20+ flawless rounds while patiently pushing the flanks with a tank on attack but it seems like trying to hold off infantry and armour can be relentless exercise in futility.


  • Posts: 0 ✭✭✭✭ [Deleted User]


    Hey lads,

    A mate of mine wants to join the clan but he ain't a boardsie, can he join anyway?

    He has a mic etc....


  • Registered Users, Registered Users 2 Posts: 984 ✭✭✭XtraFalcon


    Fieldog wrote: »
    Hey lads,

    A mate of mine wants to join the clan but he ain't a boardsie, can he join anyway?

    He has a mic etc....

    He can should be able to join up via Battlelog but he should be able to grab a few names if he's directed to this topic.


  • Registered Users, Registered Users 2 Posts: 1,282 ✭✭✭paul_booth_fan


    keithc83 wrote: »
    I have played Rush only twice, really did not like it and have not played it since. I do agree about the players though. I think quite a few jumped ship from another FPS game and came over to BF4. I don't know if they think its the same game or what but they have no idea how to PTFO. I always try to do that, i may die a lot and not succeed but thats what happens.
    I was on last weekend, for two games of Conquest and the lag was worse than ever. I just had to turn it off. Couple that with the issues of trying to play with players that have no clue how to PTFO, and for me this game has become seriously frustrating.

    Rush is very hit or miss with a lot players, 1 or 2 bad rounds can really damage your opinion of it. Try it with a few players in chat though and it can be amazing. Whether it's last second disarms after clearing out 3 guys on the way or finally getting the arm against all the odds with only 2 tickets left, Rush can be fantastic. The auto balancing needs work though, I've been in a few servers were both teams got repeatedly steam rolled and nothing changed until half the players drop out.
    The new netcode patch should be active on all Conquest servers by the weekend and with the Hi - Frequency Network Update option the game should runa lot smoother for you now.
    mozattack wrote: »
    Off topic but in real life would there be any kill trades?

    Surely it does happen if shooting from maybe 100 metres away?

    Less likely than in Battlefield alright but they're definitely possible. Could depend on which gun + ammo was fired first, both shooters could fire almost simultaneously, could simply depend on where you get shot. Unless the brain stem is destroyed, the body could still involuntarily reflex and discharge the weapon.
    I'm sure there's a sweet spot regarding distance in relation to the bullets travel time etc, but since the average rifle shoots at around 800m/s I'd imagine the greater the distance the more likely it is for both parties to get shot.


  • Registered Users, Registered Users 2 Posts: 984 ✭✭✭XtraFalcon


    The terms of Rush killed off a lot of it's players originally with it's 75 ticket count with 16 players aside.

    When I was playing BF4 at release the rounds of rush were only last 7 minutes with the longest round I ever played last 22 minutes (I remember because I was amazed)

    The ticket count almost gave the defenders an automatic win as all they had to do was drop a few C4 charges then hide a million miles away from civilization.

    I think these are the people that stayed with Rush so the game-mode has devolved to some degree.

    That's just my opinion but I played Rush Non-stop in BF3 and were disappointed when I loaded in up in BF4.


  • Registered Users, Registered Users 2 Posts: 1,282 ✭✭✭paul_booth_fan


    Yeah the increased player count versus stagnant ticket count certainly doesn't help. It's a vicious circle now as well though. There isn't enough players constantly looking for Rush to warrant a custom dedicated server with an increased ticket count. Ironically, that would probably bring a lot of players back to it. I know I sound like a broken record but the vehicle balance is horrendous on most of the maps. My concern would be that an increased ticket count would only prolong the game modes flaws rather than fix them.


  • Registered Users, Registered Users 2 Posts: 3,320 ✭✭✭weiland79


    . Literally spent 90% of the round trying to defend 1 flag.


    Yes but we were heroic!!!!


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  • Registered Users, Registered Users 2 Posts: 1,282 ✭✭✭paul_booth_fan


    weiland79 wrote: »
    Yes but we were heroic!!!!

    Ha ha, damn right we were. It was certainly a morale victory if nothing else.


  • Registered Users, Registered Users 2 Posts: 533 ✭✭✭cobraeire


    Fieldog wrote: »
    Hey lads,

    A mate of mine wants to join the clan but he ain't a boardsie, can he join anyway?

    He has a mic etc....

    Yup no problem there dave,just have him put the IRL tags infront of his id,and he can join through battlelog.

    Whats his psn user name?


  • Posts: 0 ✭✭✭✭ [Deleted User]


    cobraeire wrote: »
    Yup no problem there dave,just have him put the IRL tags infront of his id,and he can join through battlelog.

    Whats his psn user name?

    I'll get him to do that alright,

    His PSN is :

    Sulf1

    I don't know what his battlelog is, it might be AceMcCloud - I sent him a message to add you, Border and a couple of the regular lads from my list....

    Cheers


  • Closed Accounts Posts: 489 ✭✭BordorFox




  • Posts: 0 ✭✭✭✭ [Deleted User]


    BordorFox wrote: »

    It is Dermot,

    He is on now with herself at the moment....


  • Closed Accounts Posts: 489 ✭✭BordorFox


    Fieldog wrote: »
    It is Dermot,

    He is on now with herself at the moment....

    I added him on battlelog but he's gonna have to login on there to apply and change his tags and add me etc


  • Registered Users, Registered Users 2 Posts: 1,754 ✭✭✭allybhoy


    I've a habit of running to running to defend a flag without waiting for support. A few times a squadmate would get killed defending the original flag we were on and I'd be a little too far away to revive and vice versa. Might just a case of whoever is squad leader sets us basic orders to try keep us together.


    I can be guilty of that myself, I see we are loosing a flag, I spawn in on my own to that flag without telling anyone, then i get mauled by 4 lads and get pssed off cos i dont have any backup! I need to work on spawning on teammates and then trying to work together towards an objective. But usually what happens with me is i start the game spawnin on a teammate, and after 2 or 3 times of getting insta-killed, i revert to spawning on a flag and lone-wolfing it. All it takes though is to go, "Paul is it safe to spawn on you" Or "what kit do you need me to spawn in on" etc etc.


  • Registered Users, Registered Users 2 Posts: 1,908 ✭✭✭mozattack


    Played BF4 for first time in 5 days and loved it last night, played Rush on SA maps.

    Felt so smooth and could count the bullets going in making switching targets easier... okay could be imagining this but i dont think so.

    Question; aren't these changes only on maps up to 48 players? Kinda seems pointless given most play, or want to play, conquest large, so it seems crap to have two sets of quality depending on what game you want to play... rush/obliteration with good detection / conquest with poor.

    Am i missing something


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    I find CQ large for the most part to be alright. Looking at my stats and others on battlelog between Battlefield 3 and 4 for those who mostly if not entirely play CQ, there isn't too much of a difference in the stats. In my case, my K/D and W/L is a bit lower, but that could be attributed to getting used to 64 man games in BF4 on next gen consoles compared to last gen console BF3, a 4-5 month break from all things BF leading to rustiness and me mostly playing solo as time zones is an issue where I live (EST) and where the majority of my friends list who play BF4 are (GMT).

    Just on Rush in BF4, it is straight up garbage in this game. I'd say the first half if not nearer to three quarters of my 1K hours put into BF3 were plowed into Rush as the maps were mostly ideal for it, especially so when factoring in the player count on PS3. In BF4 however, no matter how many Battlefield moments people may have including myself, the vanilla maps being atrocious in design will never lead to me playing it for a decent length of time.


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  • Registered Users, Registered Users 2 Posts: 1,282 ✭✭✭paul_booth_fan


    Yeah I'm trying to force myself to call out if I'm a good spawn if I see a teammate is dead and I'm on a good flank or something. It sounds so simple, but paying attention to how many of the squad are alive can help everyone. If only 1 guy is left, shout and let him know so he can take cover and wait for support. I've been guilty of trying to force it as the last guy up and take out the final enemy only to get squad wiped. Squad wipes can be crippling at times and can really kill any momentum, not to mention losing all your squad perks.
    mozattack wrote: »
    Question; aren't these changes only on maps up to 48 players? Kinda seems pointless given most play, or want to play, conquest large, so it seems crap to have two sets of quality depending on what game you want to play... rush/obliteration with good detection / conquest with poor.

    Am i missing something

    The patch went active on all 48 man servers immediately on after the update on Wednesday and on some 64 man servers although I don't think they were tagged as such in the server browser menu. The plan was to check on those handful of servers throughout the day for stability with the large player counts. If everything went well then they were going to start rolling out the new 64 man servers over the next day or so. No idea if they did though.......


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