Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi all! We have been experiencing an issue on site where threads have been missing the latest postings. The platform host Vanilla are working on this issue. A workaround that has been used by some is to navigate back from 1 to 10+ pages to re-sync the thread and this will then show the latest posts. Thanks, Mike.
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

The Soulsborne combat debate

  • 16-05-2020 5:05pm
    #1
    Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    Who said I didn't play them? I've tried DS1, DS2 and Bloodborne. Why would I continue to try games i know I don't like? And I would have kept going, save for every enemy respawning in the same place every time you die and having to go through it again only to be one hut by the boss and go again. Thats not fun. The combat isn't fun. Some people might like it, but some men also like getting kicked in the balls, doesn't mean they're right. Do you like being kicked in the balls nix?

    Each to their own. Anyway, Kazuya Nakai is voicing Jin in the Japanese dub, and it will be awesome! (Zoro from One Piece).

    You refusing to learn the mechanics of a game, isnt playing the game. I've no problem with you not liking them, however you constantly bring them up and whining about them when you haven't even scratched the surface of the game is just...dumb.. no offense! And its a waste of time for you to even talk about them in itself or anybody to read given your lack of knowledge/experience of the games.

    You not being bothered to learn how to play a game is not a fault of the game, you saying you dont have the time to bother learning when the very games you praise take up a lot more time :D

    Some people might like them? game of the year and stellar reviews all round dictate otherwise :P

    Now i myself aint looking for a souls like difficulty for GOT either, i too like the odd chillaxing game, but i dont want it to be a complete button tap yawn fest either, pressing a combination of buttons on a controller isnt in anyway difficult, and the odd spike in challenge is healthy in a game.

    Thats why i get bored with other open world games similar to what this game is looking more and more like, you can just turn on auto pilot and breeze through them while going through the motions of picking stuff up to unlock things that will make the game even more easy.. :(


«13456789

Comments

  • Registered Users, Registered Users 2 Posts: 12,485 ✭✭✭✭Exclamation Marc


    nix wrote: »
    You refusing to learn the mechanics of a game, isnt playing the game. I've no problem with you not liking them, however you constantly bring them up and whining about them when you haven't even scratched the surface of the game is just...dumb.. no offense! And its a waste of time for you to even talk about them in itself or anybody to read given your lack of knowledge/experience of the games.

    You not being bothered to learn how to play a game is not a fault of the game, you saying you dont have the time to bother learning when the very games you praise take up a lot more time :D

    Some people might like them? game of the year and stellar reviews all round dictate otherwise :P

    Now i myself aint looking for a souls like difficulty for GOT either, i too like the odd chillaxing game, but i dont want it to be a complete button tap yawn fest either, pressing a combination of buttons on a controller isnt in anyway difficult, and the odd spike in challenge is healthy in a game.

    Thats why i get bored with other open world games similar to what this game is looking more and more like, you can just turn on auto pilot and breeze through them while going through the motions of picking stuff up to unlock things that will make the game even more easy.. :(

    Please leave the "git gud" dismissive narrative elsewhere. Holding a game up as "it's not at the level of Souls" for combat simply means its different but not necessarily better quality or otherwise, hence every game isn't in that mould. You might enjoy it better and good for you but it's not objectively better automatically.

    I've played them too, and I've learned how to play the games as they are. That doesn't mean I'm going to enjoy it.

    Mario Kart could win game of the year, doesn't mean someone is going to automatically adore racing games. Different strokes etc. Everyone can enjoy games as they want, that's the beauty of it.


  • Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    Please leave the "git gud" dismissive narrative elsewhere.

    Please highlight exactly my "git gud" dismissive narrative..


  • Registered Users, Registered Users 2 Posts: 3,915 ✭✭✭Greyfox


    nix wrote: »
    You refusing to learn the mechanics of a game, isnt playing the game. I've no problem with you not liking them, however you constantly bring them up and whining about them when you haven't even scratched the surface of the game is just...dumb.. no offense! And its a waste of time for you to even talk about them in itself or anybody to read given your lack of knowledge/experience of the games.

    You not being bothered to learn how to play a game is not a fault of the game, you saying you dont have the time to bother learning when the very games you praise take up a lot more time :D

    Some people might like them? game of the year and stellar reviews all round dictate otherwise :P

    Learning the mechanics of a game is suppossed to be fun and for a lot of people Dark souls/BBourne is not fun. He tried to play the games which gives him the right to his opinion. The fact of the matter is from software games are not for everyone as unlike most games they are not designed to try to appeal to everyone.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,825 CMod ✭✭✭✭Retr0gamer


    Souls games are for real gamers. Gamers that scoff at the challenge presented by a ninja Gaiden or super meat boy. Who turn their nose up at casual mobile games. Who spit of combat systems with one assassin's creed parry's and different Stances for colour coded enemies. Gamers with hairs on their chest and even more on their balls. Gamers who aren't afraid to git gud or die trying. Gamers that know that Ace combat 7 is the best game of 2019.


  • Registered Users, Registered Users 2 Posts: 14,279 ✭✭✭✭Potential-Monke


    For I know it is tongue in cheek!

    Anyway, different people like different games. The idea of spending hours "learning" the mechanics is not appealing to me and many others. It is to some others then. For me, gaming is meant to be enjoyable. Souls-like games remind me of work, and I do enough of that already. Again, each to their own.

    But like other threads on upcoming games, I'm out until I've played it. Seen enough, want to keep the rest new.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Souls combat is absolute trash, its not a git gud type of control scheme in any way shape or form. Who actually thinks thats a good combat scheme?


  • Registered Users Posts: 1,986 ✭✭✭OptimusTractor


    I'm not really digging the combat that's currently taking place in this thread.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,825 CMod ✭✭✭✭Retr0gamer


    dreamers75 wrote: »
    Souls combat is absolute trash, its not a git gud type of control scheme in any way shape or form. Who actually thinks thats a good combat scheme?

    Me. And every fan of the series Think it's fantastic. Reading enemy patterns. Dodge moves with short i-frame windows. Varied and excellent enemy design and behaviour. Positioning is highly important. And then stamina management. And then the game uses the environment to mix up the challenge presented by the game. And even with all that complexity it's pretty easy to grasp but hard to master. It might not be realistic but when has realism meant a game is fun.

    Then there's the different builds were every weapon attacks differently, you can also focus on magic for offence or buffs. The game just has a huge amount of variety. Boss battles range from good to exceptional. They're a call back to the likes of Konami and Capcom games were bosses were a highlight and actually well designed. Nobody does bosses as well.

    And then there's the level design which feels like a classic dungeon crawler along the lines of Etrian Odyssey. You have to play careful as your resources are limited and can only be topped up at the next checkpoint. It adds a tension to the game that is missing from a lot of handholding modern games.

    Bloodbourne mixes it up by taking your shield away and your defence is now offence to gain health back. It also speeds things up. And then there's Sekiro which is a totally different combat system to the other souls games but no less amazing.

    But don't feel bad about thinking that way. It takes a bit of patience to get into and many people mistake their own lack of patience for bad design as they are too used to games babying them. It's what I liked about Demon's Souls when I played it first. It basically says to the player, here's your tools. It's all you need to beat the game, go figure it out for yourself. Oh btw, yes you do need to take out that massive dragon with just your sword and board.

    Again you are not alone in that way of thinking. I've know a lot of people that think that way and I've converted a lot of them to loving the Souls series. Plenty of them have thanked me as well as in their own words they would have missed out on some of the greatest games ever made. I remember Giantbombcast saying how Demon's Souls is utter thrash and the combat is terrible and now they can't get enough of souls games. Ray Barnholt had to fight with the editors and management to give the game an A it deserved.

    The only thing stopping people enjoying a souls game is their own patience and their own indignation at a game daring to tell them to get better. Also there's a misconception that souls games are hard. They are difficult and perfectly fair but there is far harder. And they have an easy mode: Multiplayer.

    Sorry for the rant. But really gets to be when people criticise the game and it's systems. It's alright saying the game isn't for you, hell I can't beat Sekiro because of life commitments don't let me get a good stab at the game, but I think it's very wrong to say the mechanics in these games are terrible when they are in fact some of the best designed out side of a Nintendo or Platinum game.


  • Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    Retr0gamer wrote: »

    It takes a bit of patience to get into and many people mistake their own lack of patience for bad design as they are too used to games babying them.

    Hah Amen, exactly my thoughts on most people that turn on the game, very few put in the effort and give up far too early. I nearly did a few times myself when i started playing Bloodborne, so its just a shame to see anybody throwing in the towel, especially in the early stages of the game. And knowing you shared that feeling at a time, but pressed on to reap the gameplay rewards :)

    I've no problem with people not liking the game, like mr Exclamation marc for example, whos played and finished a number of the games. But those that just dip their toe in and give up after a few minutes, its no different than watching a movie for 10mins and turning it off and saying its crap.. :(

    You pull that **** in the films forum and you would get eaten alive :pac:


  • Registered Users Posts: 1,109 ✭✭✭Minime2.5


    Dark 1 2 3 and bloodborne are easy


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 3,915 ✭✭✭Greyfox


    Retr0gamer wrote: »
    The only thing stopping people enjoying a souls game is their own patience and their own indignation at a game daring to tell them to get better. Also there's a misconception that souls games are hard. They are difficult and perfectly fair but there is far harder. And they have an easy mode: Multiplayer.

    That's not the only thing stopping people, another reason would be that people would rather play better games, maybe a game with a better story or a game that doesnt force players to repeat sections over and over again. The games are hard which is why every review mentions this. Most people have backlogs of other games that value your time more and do a far better job at hooking you in at the start. Most games make sure your having fun before they become more difficult. Multiplayer is not the same thing as an easy mode.


  • Registered Users Posts: 1,109 ✭✭✭Minime2.5


    Greyfox wrote: »
    That's not the only thing stopping people, another reason would be that people would rather play better games, maybe a game with a better story or a game that doesnt force players to repeat sections over and over again. The games are hard which is why every review mentions this. Most people have backlogs of other games that value your time more and do a far better job at hooking you in at the start. Most games make sure your having fun before they become more difficult. Multiplayer is not the same thing as an easy mode.

    The games aren't hard at all . And you don't repeat sections over and over again . There are are areas that are cleverly interconnected but that doesn't mean you have to do what you've already done . And the games aren't hard they just take a learning curve . Anyway we could debate it back and forth and neither of us would agree however what can't be debated is that these games are loved by millions world wide


  • Registered Users Posts: 1,109 ✭✭✭Minime2.5


    Greyfox wrote: »
    . Multiplayer is not the same thing as an easy mode.

    Yes multi player as in summoning is very much easy mode . It's why I'm crap at sekiro and will probably never finish it but allowed me to complete all 3 ds games and BB


  • Registered Users, Registered Users 2 Posts: 23,220 ✭✭✭✭J. Marston


    Greyfox wrote: »
    That's not the only thing stopping people, another reason would be that people would rather play better games, maybe a game with a better story or a game that doesnt force players to repeat sections over and over again. The games are hard which is why every review mentions this. Most people have backlogs of other games that value your time more and do a far better job at hooking you in at the start. Most games make sure your having fun before they become more difficult. Multiplayer is not the same thing as an easy mode.

    Soulsborne games do get away with a lack of criticism on this. I enjoy the games and not every game needs an edge-of-your-seat story but the Soulsborne plots are a load of ****, to be honest.


  • Registered Users Posts: 1,109 ✭✭✭Minime2.5


    Alot of the reasons for people thinking dark souls is too hard is because they delve into areas their character simply isn't levelled up enough yet for however anyone that finds the route from fire link shrine to beating the first proper boss hard is just very bad at the game and have no patience. This initial section.It's ****ing easy


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Mr Crispy


    This is a very interesting discussion.......

    But it would be better served in its own thread, imo.


  • Registered Users, Registered Users 2 Posts: 3,915 ✭✭✭Greyfox


    Mr Crispy wrote: »
    This is a very interesting discussion.......

    But it would be better served in its own thread, imo.

    Yeah your right. On topic this games looks cool, looking forward to seeing the reviews for it


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,755 Mod ✭✭✭✭Sephiroth_dude


    I would love to get into the souls games but I just don't have the patience for them, anyway hopefully they'll release another video soon with more details, I the side mission quests are decent quality, witcher 3 quality!


  • Registered Users Posts: 1,109 ✭✭✭Minime2.5


    dreamers75 wrote: »
    Souls combat is absolute trash, its not a git gud type of control scheme in any way shape or form. Who actually thinks thats a good combat scheme?

    The very fact there are people on you tube who can get through the game without even getting hit proves what your saying is absolute garbage.

    1.There's you absolute crap at the game because you aren't willing to put in the time to learn the combat

    2. There's me , average enough player. Who has put in the time and used summoning to help when things get too tough

    3. Absolute freaks who can breeze through these games

    You do know these games are rpgs where you have to level up your stats so your character can get through areas that you may initially have access to but have no business being in because your character simply isnt strong enough yet


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,825 CMod ✭✭✭✭Retr0gamer


    Greyfox wrote: »
    That's not the only thing stopping people, another reason would be that people would rather play better games, maybe a game with a better story or a game that doesnt force players to repeat sections over and over again. The games are hard which is why every review mentions this. Most people have backlogs of other games that value your time more and do a far better job at hooking you in at the start. Most games make sure your having fun before they become more difficult. Multiplayer is not the same thing as an easy mode.

    I can tell you now the souls games are better than anything in your backlog. And they've got excellent environmental storytelling. And I really can't say the games waste your time as you are learning as you play them chipping away little by little and making more progress as you go on until you get a massive amount of satisfaction of overcoming a tough trial. It's classics dungeon crawler game design.

    You might not have time to dedicate to playing these games which is fair enough but saying what are unarguably amoung the best games of the last decade are bad is just plain wrong.

    And multiplayer makes the games way easier.


  • Advertisement
  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,825 CMod ✭✭✭✭Retr0gamer


    J. Marston wrote: »
    Soulsborne games do get away with a lack of criticism on this. I enjoy the games and not every game needs an edge-of-your-seat story but the Soulsborne plots are a load of ****, to be honest.

    Then why all the lore videos explaining the stories and how deep they are? Souls games are well written and don't rely on interruptions from cutscenes so never gets in the way of gameplay. They get away with a lack of criticism because there's nothing to criticise. The worlds the souls games create are excellent and intriguing.

    Except the original Dark Souls which I think is one of the very best examples of a story being told through its mechanics. Hollowing is built into it, all those players that gave up like the people giving out on this thread are all hollows.

    Then if you just follow the story you will never realise that the character is being lied to throughout. It's only if you dig deeper you fully grasp what is going on.


  • Registered Users Posts: 1,109 ✭✭✭Minime2.5


    Retr0gamer wrote: »
    I can tell you now the souls games are better than anything in your backlog. And they've got excellent environmental storytelling. And I really can't say the games waste your time as you are learning as you play them chipping away little by little and making more progress as you go on until you get a massive amount of satisfaction of overcoming a tough trial. It's classics dungeon crawler game design.

    You might not have time to dedicate to playing these games which is fair enough but saying what are unarguably amoung the best games of the last decade are bad is just plain wrong.

    And multiplayer makes the games way easier.

    Have you gotten through Sekiro? I personally find it too hard for me. WAY harder than any of the souls games or Bloodborne. I find both Nioh 1 and 2 way harder too


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,825 CMod ✭✭✭✭Retr0gamer


    Minime2.5 wrote: »
    Have you gotten through Sekiro? I personally find it too hard for me. WAY harder than any of the souls games or Bloodborne. I find both Nioh 1 and 2 way harder too

    Nope. And yes I find it way harder than the other souls games. Still think it's a masterpiece but found it hard to wrap my head around the combat initially, how it's not about causing damage but depleting the enemies stamina. Once you get that it really clicks.

    I've not beaten it because it's too hard, more so just how my life is at the moment. I have to take a break from it, come back to it and lost all my combat skills and have to start again.


  • Registered Users, Registered Users 2 Posts: 34,207 ✭✭✭✭Penn


    My only Soulsborne game was Bloodborne.

    I enjoyed it for the most part. Once the combat started to click it was fun. It was challenging but rewarded patience and strategy. And I stopped playing halfway through because I realised I didn't really give a f*ck about it. I was playing it just to play it rather than wanting to play it. There was nothing driving me forward other than "This is where I go now". There was no excitement to see new areas or enemies. There was no urge to read any item descriptions or learn about the lore. I just didn't care.

    I like a challenge, but I like a challenge when I'm enjoying the game so much that I want to challenge myself, when I want to keep playing and get better at the game because I just want to keep playing it. That never happened for me with Bloodborne, and I strongly doubt it ever would have. That said, I'm pondering giving Sekiro a go, because maybe it will click with me.

    The games don't appeal to everyone, regardless of the difficulty of the combat. And that's okay.


  • Registered Users Posts: 1,109 ✭✭✭Minime2.5


    I'm guessing all these posters calling Dark Souls hard are not a fan of retro gaming


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,713 CMod ✭✭✭✭johnny_ultimate


    Mod note: Separated this off into its own thread, as it was taking over the other one!


  • Registered Users Posts: 182 ✭✭Arcadeheroes


    There seems to be alot of strong negative feelings towards BloodSouls.
    Personally I do not feel the games are hard , the problem is games for decades have offered little to no challenge to the player anymore so when Demon souls came along and asked for alittle bit more of the player it seemed like you were climbing mountains when you just wanted to take a walk through a field.


    I never liked the term git gud nor have I ever agreed with people saying Souls games are hard just for the sake of being hard . Death is the theme for souls trilogy but never is made to be unfair. Any obstacle the player faces always has a solution they can overcome by either summoning a friend , Parrying , roll dodging , being a mage using range attacks .

    Enemies have huge build up attacks before they hit you , because the players panic during the build up more often than not they get hit and die. You do not get the sense of adrenaline or the sense of achieving something without the player giving abit more of themselves. Its why I have more vivid memories with Sekiro and Souls games than others like a Uncharted or Horizon Zero Dawn .

    Complaints about the story is depending if you want it handed to you or you want to seek the answers to the questions you are asking .
    Envoirment storytelling speaks louder to me than having an npc given me a backstory about something through 5 mins of dialouge that will end up being boring to sit through and quickly lose interest in. To this day there are still videos and theories being made about the characters in dark souls 3 and sekiro . No one is having the discussion on what happened in HZD Or God of War, because the games offered everything upfront with no backstories to characters or the game worlds on how and why were they built. what came before them and for what purpose.

    These are some of the reasons why From software games will stand the test of time and be regarded as some of the best videogames ever made. whether they are for you thats an entirely different matter.

    At the end of the day the games you enjoy are the games you enjoy . No one is going to change your mind on how the way you want to play games .


  • Registered Users, Registered Users 2 Posts: 9,795 ✭✭✭sweetie


    I bought Demon's from Play Asia when first released. Couldn't get into it, too tough and so traded it. Then got Bloodborne when it came out, loved the setting but was muck at it. I persevered and after many hours of practice I was much better and addicted. Have gone back and completed them all now and also the Nioh games. That eureka moment when I got the combat of Sekiro down, nothing like it. Nothing else holds a candle to these type of games bar zelda or metroidvania for me now. I start playing Nioh 2 and I can forget the sadness going on at the moment in my life, its a great and necessary escape. Tv doesn't give me that these days, maybe only a good book or film comes close.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,825 CMod ✭✭✭✭Retr0gamer


    Thread title is misleading. There is no debate. Only right and wrong people.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    I think the difficulty comes from the respawning enemies and long treks to bosses sometimes, especially if shortcuts aren't unlocked.

    The combat itself is fantastic and most importantly fair. Most deaths come from mistakes and each death makes you better. Serious satisfaction from battles that very few other games reach.


  • Registered Users, Registered Users 2 Posts: 28,352 ✭✭✭✭TitianGerm


    Minime2.5 wrote: »
    Have you gotten through Sekiro? I personally find it too hard for me. WAY harder than any of the souls games or Bloodborne. I find both Nioh 1 and 2 way harder too

    I found Sekiro the easiest of the games but Bloodborne is my favorite and the first one I've cleared.

    Still haven't cleared any of the Dark Soils but I've restarted them on PC and will complete them at some stage.

    They really are great games.


  • Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    I think the OP doesn't understand that different people like different things. Maybe the genre is just not for Monke?

    I personally like a challenge but only when mechanics are super polished and with absolutely no little padding whatsoever. What puts me off buying a Souls games is not the difficult boss fights but the idea that you have to run through the same trashmobs over and over again just to get to it, time that could be spent actually, you know, "gitting gud" against the boss. It's a waste of time and I don't like games that waste my time.

    Ummm i say in my very first sentence that i have no problem with him not liking the game :confused:

    Its him talking **** about the game when he barely gave them a chance, heck i remember when he gave up on Bloodborne, he didnt even get passed a boss and he was hung up on mobs respawning.. Clearly didnt even give the game a chance and was mad he just couldnt windmill in to everything and win.. :rolleyes:

    Its like playing a football game for the first time and getting pissed off you cant pick up the ball, calling the game **** and then quitting. And then people saying hes entitled to his opinion when he clearly didnt even put in any effort in to understanding the game :rolleyes:

    Its a toxic ignorant opinion in itself and im the one who gets **** when i say he just needed to put in more effort at the get go? :confused:

    fack off :pac:


  • Registered Users, Registered Users 2 Posts: 26,497 ✭✭✭✭noodler


    The learning curve for souls games has always been like the below. Early game toughness that steadies hugely as your progress. Some of the DLC bosses can be a bit ridic but broadly I would say the difficulty is overhyped.

    I've watched someone played Sekiro tho and that looks really tough.


    '’'''''''’''''''''''’''''''''''’''''''''''''''''''''''''''''''''''
    '
    '
    '
    ,


  • Registered Users Posts: 1,109 ✭✭✭Minime2.5


    sweetie wrote: »
    I bought Demon's from Play Asia when first released. Couldn't get into it, too tough and so traded it. Then got Bloodborne when it came out, loved the setting but was muck at it. I persevered and after many hours of practice I was much better and addicted. Have gone back and completed them all now and also the Nioh games. That eureka moment when I got the combat of Sekiro down, nothing like it. Nothing else holds a candle to these type of games bar zelda or metroidvania for me now. I start playing Nioh 2 and I can forget the sadness going on at the moment in my life, its a great and necessary escape. Tv doesn't give me that these days, maybe only a good book or film comes close.

    I have both nioh 1 and 2 but I don't have the love for them that I do for the Ds games . There's something about them I just don't like


  • Registered Users Posts: 1,109 ✭✭✭Minime2.5


    I think the OP doesn't understand that different people like different things. Maybe the genre is just not for Monke?

    I personally like a challenge but only when mechanics are super polished and with absolutely no little padding whatsoever. What puts me off buying a Souls games is not the difficult boss fights but the idea that you have to run through the same trashmobs over and over again just to get to it, time that could be spent actually, you know, "gitting gud" against the boss. It's a waste of time and I don't like games that waste my time.

    It's not a waste of time if you keep using the souls or blood echoes to level your character stats and weapons up eventually you become too strong for the normal enemies of an area . DS 1 3 and Bloodborne are fairly straight forward for me to get through the key is to make sure you don't waste any souls. When you die your given the chance to get them back


  • Advertisement
  • Registered Users Posts: 1,109 ✭✭✭Minime2.5


    nix wrote: »
    Ummm i say in my very first sentence that i have no problem with him not liking the game :confused:

    Its him talking **** about the game when he barely gave them a chance, heck i remember when he gave up on Bloodborne, he didnt even get passed a boss and he was hung up on mobs respawning.. Clearly didnt even give the game a chance and was mad he just couldnt windmill in to everything and win.. :rolleyes:

    Its like playing a football game for the first time and getting pissed off you cant pick up the ball, calling the game **** and then quitting. And then people saying hes entitled to his opinion when he clearly didnt even put in any effort in to understanding the game :rolleyes:

    Its a toxic ignorant opinion in itself and im the one who gets **** when i say he just needed to put in more effort at the get go? :confused:

    fack off :pac:

    Put a full stop after the word entitled and you'd be on the money 🤣


  • Registered Users, Registered Users 2 Posts: 8,382 ✭✭✭petes


    They are the most frustrating pieces of **** I've ever played.

    Love all of them. I curse at the TV after dying but I died because I ****ed up, not the game mechanics.

    First one I played was Bloodborne and did give up as it was too hard or so I thought. Went back persevered, finished it and moved on to souls.

    Don't think there is any game that had my heart pumping that much after beating a prick boss.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,713 CMod ✭✭✭✭johnny_ultimate


    Penn wrote: »
    I was playing it just to play it rather than wanting to play it.

    I think this is where there's a fundamental difference in opinion that will never be overcome :) To me, few games (a few exceptions such as Outer Wilds or Obra Dinn aside) are as endlessly compelling as a Souls game. When a new one comes out, there's inevitably a two or three week period when I become absolutely hooked on them. I'm not someone who tends to play in long sessions, but with a Souls game I'll inevitably and happily lose hours.

    The worlds are so compelling, the mechanics so rewarding and the delight in overcoming the challenges so satisfying that I can't help but push through to discover all that.
    What puts me off buying a Souls games is not the difficult boss fights but the idea that you have to run through the same trashmobs over and over again just to get to it, time that could be spent actually, you know, "gitting gud" against the boss. It's a waste of time and I don't like games that waste my time.

    I have a remarkably low tolerance for video game filler - see my posts across the FF7 Remake or RDR2 threads to see how a game wasting my time will utterly ruin it for me.

    Short, isolated sections aside, I think Souls games are remarkably light on what I would consider filler.

    If you have to pass through enemies to get to a boss, that to me is as much part of the fight as the boss itself in many cases. It's about pushing through while keeping resources and avoiding damage as much as possible. Learning how best to get through a section is as important as recognising the attack patterns of the bosses. I'm sure there have been a few individual bosses across the six games where the run to the boss is that little bit too long, but for the most part the balance is usually just right (and sure the vast majority have shortcuts or bonfires that speed things up dramatically).

    To me video game filler are sections where the player isn't learning anything meaningful about the world or the mechanics, or where new ideas aren't being explored by the designers. If there are a small number of sections in From's game where the balance tips from 'challenging' to 'frustrating' for me, it's more than countered by the remarkable sense of progression and forward momentum, not to mention a genuine sense of accomplishment when you finish the vast majority of tricky sections. These are games that evolve and complicate with each subsequent level or enemy type - and (for me anyway) far away from the tedious stream of 'content' that many game designers seem satisfied to settle on.

    In every Soulsborne game - and I've finished them all - I get a sense of a world that keeps on meaningfully expanding as I explore it, mechanics that become more rewarding as I learn them, and an overarching design philosophy that if anything has a deep sense of respect for my effort and time. Whereas with something like FF7R I see a game where designers are on auto-pilot in order to hit some imagined 40-hour ideal.


  • Registered Users, Registered Users 2 Posts: 3,915 ✭✭✭Greyfox


    the problem is games for decades have offered little to no challenge to the player anymore so when Demon souls came along and asked for alittle bit more of the player it seemed like you were climbing mountains when you just wanted to take a walk through a field.

    That's not true, modern games do offer a challenge as most games have a hard mode you can play on. A couple of decades ago there was less great games and less competition from other forms of entertainment meaning games could afford to make you repeat sections or boss fights, I'm glad that trend is almost gone.
    nix wrote: »
    Its him talking **** about the game when he barely gave them a chance, heck i remember when he gave up on Bloodborne, he didnt even get passed a boss and he was hung up on mobs respawning.. Clearly didnt even give the game a chance and was mad he just couldnt windmill in to everything and win.. :rolleyes:

    But he did give the game a chance and he clearly made an effort in his time playing it, is there a time limit you need to play a game for before you can have an opinion on it? He was probably use to experiencing enjoyable combat straight away in a game rather than having to wait a while for the combat to be fun


  • Registered Users, Registered Users 2 Posts: 2,932 ✭✭✭YouSavedMyLife


    If you haven't beat a Souls game solo first run, then you haven't beat it. And if you attempt to rectify the mistake of summoning in your first play through by doing another run through of the game without summoning then you are out of luck as its already to late. Beating the game is now locked for you, sorry not sorry


  • Advertisement
  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I personally dislike these games immensely - I tried playing since DS1 came out on the 360 a million moons ago. I hated it. When it finally came out on PC, I thought "ok, let's give this a go on a proper piece of hardware where it's not going to play like it's submerged in soup" but as anyone who's tried to play it on PC will attest, it's a spectacularly poor port (not an opinion, it's very well documented). So I said "Fk you From Software, I won't darken your doorstep again" and I haven't.

    Then game The Grudge - it wasn't 2000 shades of brown, it wasn't alluding that it had some sort of mysterious epic story that it wouldn't tell you, it ran well on my PC and it was quite challenging. I gave that more time than I'd have thought, but ultimately felt that this sort of precision combat isn't my thing at all - it's like fighting games in a lot of ways, there's no room for even a small mistake and that's cool. I have no beef with that at all, but it's not for me. I'm in my 40's now, I don't have the reflexes or the interest in playing that sort of game (conversely, I still love twitchy FPS games, but that's what I cut my teeth with over 20 years ago in college and so I still have the benefits of some muscle memory helping me out :D ). I played quite a bit of Absolver at this time too, it's a similar affair but more "fighting game" than the Souls-Bournes for anyone who hasn't played it (it's been given away for free on several platforms now).

    I have Jedi Fallen Order for PS4 sitting in shrink wrap for a long time. This is unusual in that I adore anything and everything Star Wars, but because people have said that the combat is like a Souls-Bourne, I haven't really had any inclination to even open the wrapping (and tbh, it's a chore having to switch on the PlayStation anyway, it's so fraking slow to do anything).


  • Registered Users Posts: 1,109 ✭✭✭Minime2.5


    Shiminay wrote: »
    I personally dislike these games immensely - I tried playing since DS1 came out on the 360 a million moons ago. I hated it. When it finally came out on PC, I thought "ok, let's give this a go on a proper piece of hardware where it's not going to play like it's submerged in soup" but as anyone who's tried to play it on PC will attest, it's a spectacularly poor port (not an opinion, it's very well documented). So I said "Fk you From Software, I won't darken your doorstep again" and I haven't.

    Then game The Grudge - it wasn't 2000 shades of brown, it wasn't alluding that it had some sort of mysterious epic story that it wouldn't tell you, it ran well on my PC and it was quite challenging. I gave that more time than I'd have thought, but ultimately felt that this sort of precision combat isn't my thing at all - it's like fighting games in a lot of ways, there's no room for even a small mistake and that's cool. I have no beef with that at all, but it's not for me. I'm in my 40's now, I don't have the reflexes or the interest in playing that sort of game (conversely, I still love twitchy FPS games, but that's what I cut my teeth with over 20 years ago in college and so I still have the benefits of some muscle memory helping me out :D ). I played quite a bit of Absolver at this time too, it's a similar affair but more "fighting game" than the Souls-Bournes for anyone who hasn't played it (it's been given away for free on several platforms now).

    I have Jedi Fallen Order for PS4 sitting in shrink wrap for a long time. This is unusual in that I adore anything and everything Star Wars, but because people have said that the combat is like a Souls-Bourne, I haven't really had any inclination to even open the wrapping (and tbh, it's a chore having to switch on the PlayStation anyway, it's so fraking slow to do anything).

    Git Gud


  • Registered Users, Registered Users 2 Posts: 23,220 ✭✭✭✭J. Marston


    If you haven't beat a Souls game solo first run, then you haven't beat it. And if you attempt to rectify the mistake of summoning in your first play through by doing another run through of the game without summoning then you are out of luck as its already to late. Beating the game is now locked for you, sorry not sorry

    Those people cheated not only the game, but themselves. They didn't grow. They didn't improve. They took a shortcut and gained nothing. They experienced a hollow victory. Nothing was risked and nothing was gained. It's sad they don't know the difference. It's a meme mocking those "Get Good" types before anyone thinks I'm serious.


  • Registered Users, Registered Users 2 Posts: 5,303 ✭✭✭Temptamperu


    I get bored with it about halfway through the game. I played them all but only finished two cause me mate let me run through with him.


  • Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    Shiminay wrote: »

    I have Jedi Fallen Order for PS4 sitting in shrink wrap for a long time. This is unusual in that I adore anything and everything Star Wars, but because people have said that the combat is like a Souls-Bourne, I haven't really had any inclination to even open the wrapping (and tbh, it's a chore having to switch on the PlayStation anyway, it's so fraking slow to do anything).

    Dive in, the combat is nowhere near as punishing as Souls, its got a difficulty setting so you can change it to your own pace if needs be.. I played on normal and it was grand, few attempts needed on some bosses but overall effortless..


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,825 CMod ✭✭✭✭Retr0gamer


    It's also no where near as good as souls but if it's a gateway drug to the greatest series of the decade then give it a go.


  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    I was roped into star wars because of it's 'Souls like combat'. Turns out the combat was not souls like, just a load of ****. When i hear a game being 'souls like' now, i get skeptical the same as when a game says it has 'Witcher 3 like' side quests. Why you lying?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,825 CMod ✭✭✭✭Retr0gamer


    Greyfox wrote: »
    That's not true, modern games do offer a challenge as most games have a hard mode you can play on. A couple of decades ago there was less great games and less competition from other forms of entertainment meaning games could afford to make you repeat sections or boss fights, I'm glad that trend is almost gone.

    Can't agree less with you. Triple A games have been very poor this generation with a massive decrease in the amount of quality games. I've also seen a lot of games get highly rated that would be considered mediocre previously because there's a lack of competition. Triple A games all mostly fit into a few templates that publishers know sell well and it's very boring. Also regarding Hard modes, I usually find them unbalanced and not fun. They are arbitrarily difficult as opposed to Dark Souls.

    What people loved about Dark Souls was that it followed videogames of old. And I don't mean in being tough. I mean in how well it's designed, how the combat and situations you are put in are constantly evolving with the player. It has the same feel and flow of a classic 16-bit action game. I've heard it called a spiritual successor to the old school castlevania games. It just feels so different from the usually shooters where you are fighting the same enemies with just the locations and number of enemies changing. People missed the old purposeful design.


  • Registered Users, Registered Users 2 Posts: 26,497 ✭✭✭✭noodler


    Retr0gamer wrote: »
    Can't agree less with you. Triple A games have been very poor this generation with a massive decrease in the amount of quality games. I've also seen a lot of games get highly rated that would be considered mediocre previously because there's a lack of competition. Triple A games all mostly fit into a few templates that publishers know sell well and it's very boring. Also regarding Hard modes, I usually find them unbalanced and not fun. They are arbitrarily difficult as opposed to Dark Souls.

    What people loved about Dark Souls was that it followed videogames of old. And I don't mean in being tough. I mean in how well it's designed, how the combat and situations you are put in are constantly evolving with the player. It has the same feel and flow of a classic 16-bit action game. I've heard it called a spiritual successor to the old school castlevania games. It just feels so different from the usually shooters where you are fighting the same enemies with just the locations and number of enemies changing. People missed the old purposeful design.


    Can I just say plus 1 to the point on hard modes.

    Simply giving you less health, giving the enemies more health etc is so arbitrary.

    A hard mode should have additional objectives or other nuances.


    The combat in dark souls is great but the world design, the way areas connect and fold back on each other is exceptional.


  • Registered Users, Registered Users 2 Posts: 14,279 ✭✭✭✭Potential-Monke


    Minime2.5 wrote: »
    The very fact there are people on you tube who can get through the game without even getting hit proves what your saying is absolute garbage.
    Minime2.5 wrote: »
    I'm guessing all these posters calling Dark Souls hard are not a fan of retro gaming

    I'm happy you said both, because I was going to make a point. I loved Mario on the SNES. Beat it many, many times. But I can't speedrun it. Does that still mean I need to git gud? Can you speedrun it? Suppose you're a Ninja Gaiden master too? Or do you only have to be good in the games you consider good to be in this club of looking down on us lesser mortals?
    nix wrote: »
    Its him talking **** about the game when he barely gave them a chance...

    Its a toxic ignorant opinion in itself and im the one who gets **** when i say he just needed to put in more effort at the get go? :confused:

    Someone already replied, but I did. I put in more than enough of my time to see if I liked it. Seems my idea of how long one should put into a game before i've given it enough time is not the same as the developers, or yourself. Just so I know, what's the cut off? How long is long enough? Is it the same for all genres?

    And it's not because you're saying to get better, you're saying it in a way to make people who disagree with you seem inferior. It's not the opinion, it's the way it's said. It's elitism, up there with the PC v Console crap.

    Look, different people like different things, and have different ideas of what keeps them entertained. Maybe if I was still in my 20's i'd be more willing to try them for longer, but i'm nearing 40, and there are too many good looking games in my opinion out there to be spending too long on something that doesn't initially grab. Maybe my attention span is shorter than it was. No, actually, it definitely is.

    Nowadays, I'm about the overall experience, and i'm particularly picky these days. To me, the perfect blend of combat and challenge was 2018's God of War. Sure, in comparison to DS it's simpler, but it was the feel of it that I liked. I'm a demi-god, I shouldn't have issues with the fodder, only with bosses such as the Valkyries and larger enemies in general. DS does that, but requires a lot more time to learn and I don't have that time to invest.

    Maybe if a future God of War had combat like DS, I'd be more likely to give it a longer go, because I'm already invested in that world. I know nothing of DS, nor do I want to anymore, because the combat had too steep a learning curve for the time required for me, and there are a lot of people who will agree.

    I don't think I've ever said that the combat was straight out styte in DS, just that it wasn't for me. I think I gave Bloodborne about 4 hours, DS2 5 hours, tried our Nioh and The Surge too, while not at the same level apparantly as the From games, still the same style of combat and requirements to learn. Not for me. They don't entertain me.

    All the back and forth, and it's personal opinion. Some people get more upset when others don't like the things they like. It's life. Don't be letting it get you so upset that you need to start judging. Discuss the reasons why, don't attack people for not liking something you like because you don't consider their reasons valid. I don't like Fifa because it's too complicated to learn these days. Doesn't mean I'm wrong. Doesn't give you a reason to belittle me for that opinion. God damn me for being different.

    This is why gamers get a bad rep.


  • Advertisement
Advertisement