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The Soulsborne combat debate

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Comments



  • From a gameplay aspect can you ask yourself why you thing Fallen Order is a **** Dark Souls clone?

    The game now. Not anything about the license tied to it.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,881 CMod ✭✭✭✭Retr0gamer


    Where to start.

    The combat just isn't precise enough. Dark Souls might be slow but it won't eat inputs and if you get hit it's your own fault. Fallen Order just feels like it isn't responding to your inputs and frequently feels like it's breaking it's own rules so feels cheap as it feels like it's cheating the player.

    Then there's the environment which loops back on itself but isn't really as satisfying as a Souls game. Lots of boring slidey bits as well. Enemy variety and design is also an issue with not enough enemies and not enough to differentiate them from each other and too many crabs!

    It's a grand first attempt but it just doesn't feel right.


  • Registered Users, Registered Users 2 Posts: 34,290 ✭✭✭✭Penn


    Retr0gamer wrote: »
    It's like the difference between Marvel films and a more rewarding artistic film. You can turn your brain off and enjoy a comic book film but it's ultimately unrewarding and hollow while the artistic film might need a bit more effort to get into because the subject matter might be uncomfortable or it's subtitled but it's ultimately a more rewarding experience in the end. I think there's a lot of people out there turned away from these games that would really love them and often times when I convince someone to play them it becomes one of their favourites. The more people that plays these games the better the conversation I can have about them.

    But therein lies the greatest issue; what is "rewarding"?

    I love the Marvel films, and I do find them rewarding, because for those few hours, I'm entertained and I'm happy at the end of it (well, not Thor The Dark World). I love a lot of big AAA blockbuster games because even though they might not break new ground, do anything particularly interesting etc, I get enjoyment from playing them. That's rewarding.

    It's entirely subjective. Just because something is lowest common denominator, paint-by-numbers standard-fare seen it 100 times before... doesn't mean it can't still be rewarding. Just because something is more artistic, unique, speaks greater truths etc... doesn't mean it's rewarding to all.

    Reading your above paragraph, my thoughts went to stand-up comedy. I love standup that tries to do something different, where there's something deeper and smarter than the type of comedy some of my friends like that's more popular, where it's just comics saying "Yo I was f*cking this chick right... like this *humps stool*".

    As one of my favourite comedians, Stewart Lee said:
    "Hear that applause? That’s what I like. I’m not interested in laughs. I prefer applause. “Is it supposed to be funny?” That’s what the critics say. No it isn’t. I’m not interested in laughs. I’m interested in… People say, “Did you see Stewart Lee?” “Yeah.” “Was it funny?” “No, but I agreed the f*ck out of it.”"

    Comedy like that, I find rewarding. Platinuming Assassin's Creed Odyssey, I find rewarding. Films like Marvel movies, I find rewarding. Platinuming Sekiro, I find rewarding. It's entirely too subjective for there to be a "right" answer. Your friends might not like Soulsborne games, or might like some Soulsborne games (without knowing they're Soulsborne, or they're Soulsborne-Lite like SW:FO) but not others. I now love Sekiro which is technically a Soulsborne type of game, but I might not like Bloodborne or the Souls games. I'm probably more likely to try them now and put in the effort, but I'm also still going to play timesink games like AC:Odyssey because I felt the time I put into it was still rewarding.

    Is it artistic?
    No, but I played the f*ck out of it.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    I do agree they are portrayed as harder than they actually are. My BB experience was tempered slightly by the fear it was going to best me at some point. Except for one mid-game stutter when I encountered the giant with the chains on his back in one of the dungeons leading to a "what the actual f**k" moment, I never felt I was going to fail


  • Closed Accounts Posts: 94 ✭✭mouldybiscuits


    I have an unpopular opinion. Dark Souls extreme difficulty makes the game a real grind and it bores me. I get sick of repeating the same areas over and over again and I stop playing and then I get worse at the game and when I come back it frustrates me even more. Very overrated games imo.


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  • Retr0gamer wrote: »
    Where to start.

    The combat just isn't precise enough. Dark Souls might be slow but it won't eat inputs and if you get hit it's your own fault. Fallen Order just feels like it isn't responding to your inputs and frequently feels like it's breaking it's own rules so feels cheap as it feels like it's cheating the player.

    Then there's the environment which loops back on itself but isn't really as satisfying as a Souls game. Lots of boring slidey bits as well. Enemy variety and design is also an issue with not enough enemies and not enough to differentiate them from each other and too many crabs!

    It's a grand first attempt but it just doesn't feel right.

    Did you find it less challenging or more challenging than what you would expect?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,881 CMod ✭✭✭✭Retr0gamer


    Penn wrote: »
    But therein lies the greatest issue; what is "rewarding"?

    There's enjoyment to be had from blockbuster films. Sometimes it's all I'm in the mood for as well. My issue is they aren't challenging the viewer. I'm not going to come out of infinity war thinking about what I just saw for a long time afterwards or have it challenge my perceptions and view of the world. It will be forgotten the next day.

    Two very different viewing experiences, neither of which is better than the other.

    As for my friends not liking Soulsbournes games, the problem is they can't even say that because they've never actually tried one before. I've tried telling them I'll take them through one in co-op but they just want to play vermintide. They have been totally put off by the media's and public narrative that these games are too hard and inaccessible that they won't even give them a go.
    I have an unpopular opinion. Dark Souls extreme difficulty makes the game a real grind and it bores me. I get sick of repeating the same areas over and over again and I stop playing and then I get worse at the game and when I come back it frustrates me even more. Very overrated games imo.

    And this here sums up everything I'm talking about. You didn't like the game, ergo I'll make a sweeping statement it's rubbish and overrated.

    Which makes me a hypocrite because I'm as likely as anyone to get passionate about a game and make a similarly sweeping statement for dramatic affect. But I feel these statements are putting people of giving these games a chance.

    Have you ever seen a great film or TV show and tried to get your friends to watch it and they won't because they heard it's subtitled or some other excuse. It's that kind of frustration I get trying to get people to play these games, even people I know will love them.
    Did you find it less challenging or more challenging than what you would expect?

    It was less challenging than a Soulsbourne game yet somehow more frustrating. I ended up giving up on it because I wasn't enjoying it and if I was going to play a soulsbourne game I'd rather play Sekiro which I hadn't.... and still haven't finished.




  • I think your specific frustrations are not common amongst anyone I've discussed it with

    I could point to Sekiros god awful frame spiking on the xbox but that shouldn't deter from the PC version as it's addressed here

    The general opinion around Fallen Order was that it was a more forgiving game than Dark Souls

    And you could adjust difficulty on the fly

    This garnered a different type of audience

    Who cares IMO I'm happy for the folks who could enjoy this type of game with less challenging demands and don't require as much repetition from an attack pattern point of view

    Some folks no longer have the time to piss away at a repeat section for a play session. Rewarding as it may be or not


  • Registered Users, Registered Users 2 Posts: 34,290 ✭✭✭✭Penn


    I think your specific frustrations are not common amongst anyone I've discussed it with

    I could point to Sekiros god awful frame spiking on the xbox but that shouldn't deter from the PC version as it's addressed here

    The general opinion around Fallen Order was that it was a more forgiving game than Dark Souls

    And you could adjust difficulty on the fly

    This garnered a different type of audience

    Who cares IMO I'm happy for the folks who could enjoy this type of game with less challenging demands and don't require as much repetition from an attack pattern point of view

    Some folks no longer have the time to piss away at a repeat section for a play session. Rewarding as it may be or not

    I think it was probably a lot more forgiving than Souls games, definitely more forgiving than Sekiro. It is ultimately Souls-Lite. It's a lot of the experience and repetition of Souls games (meditation points respawning enemies etc), and it doesn't just focus on combat but also a lot of platforming. I enjoyed Fallen Order, there were some frustrating elements where it felt the game design fails you rather than you failing at the game but overall I thought it was well worth playing.

    My biggest complaints would be the blandness of Force powers/abilities and some awkward level design that made backtracking when going for completion a real pain. A lack in enemy variety in terms of bosses and bounty hunters was also a bit disappointing.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,881 CMod ✭✭✭✭Retr0gamer


    It's not as challenging but it's also not as fun, rewarding or well designed as a Dark Souls game imo. Nothing wrong with bringing the souls type combat to a wider audience by making it more accessible but my issues with the game aren't that it's too easym it's that it just isn't as well designed as others in the genre. Enemy, level and combat design just aren't as good or deep as they should be and I think the Star Wars license forgave a lot of these issues for some people.

    It's something that can be changed with a sequel and hopefully the star wars license will get more people into these games.


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  • Posts: 0 [Deleted User]


    Retr0gamer wrote: »
    I've no problem with people not liking soulsbourne games. You are allowed like what you like. What I have a problem with is people that can't get into the games saying they are awful, because they just aren't.

    Also you equate soulsbourne fans telling people over and over to keep playing the games, stick with them, to git gud as elitism. It's not. Here's my own reason why I push people to play these games.

    I've been playing soulbourne games since importing the original demon's souls in 2009 from Hong Kong. Ever since then it's been a struggle to tell people how good these games are and to get them to play them. The media exasperates with by exaggerating how hard they are and then it's made worse by the odd person that jumps on to forums, played maybe 2 hours of it and proclaims it as the biggest heap of ****e ever. It turns people away from these games. I really just want more people to play these games because they really are the best games that have been released in the last decade, it just takes a little bit of effort to get into them.

    It's like the difference between Marvel films and a more rewarding artistic film. You can turn your brain off and enjoy a comic book film but it's ultimately unrewarding and hollow while the artistic film might need a bit more effort to get into because the subject matter might be uncomfortable or it's subtitled but it's ultimately a more rewarding experience in the end. I think there's a lot of people out there turned away from these games that would really love them and often times when I convince someone to play them it becomes one of their favourites. The more people that plays these games the better the conversation I can have about them.

    It actually really annoys me that I can't get my own personal friend group to play these games. They are put off by the time investment needed yet can pour hours into Assassin's Creed Odyssey or Witcher 3. Then I see them play utter crap like Star Wars Fallen Order because they are SW fans and I try to explain to them they just played and liked a terrible Dark Souls rip off and how much better Souls is and they don't budge. I've even had one tell me to play Dead Cells as they love it and I felt like shaking them and shouting at them that they love a 2D souls game!

    It's this kind of hyperbole that'll bring me back to this thread :D:D:D


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,881 CMod ✭✭✭✭Retr0gamer


    I actually really do believe they are. At the very least they are a contender in any debate about the best games of the decade, unarguably so.


  • Registered Users, Registered Users 2 Posts: 1,745 ✭✭✭eyeball kid


    So I've started playing Bloodborne off the back of this thread. Never played any of the Dark souls before. Tried BB initially when it came free on the PSN, put a couple of hours into it and just couldn't get the hang of it. Didn't know what to do, repeatedly dying, found it pretty frustrating. Thought it looked and sounded great though but gave up on it.

    But reading through this thread and the praise it was getting made me give it another go. Have only got as far as the Blood starved beast but really enjoying so far.

    Don't get a huge amount of time to play so it will take me ages to get through it but I'm looking forward to exploring this creepy world.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    I found the blood starved beast quite tough, probably harder than Fr Gascoigne but there are things you can do that make the fight easier. I think it's just the music fighting it panicked me.


  • Registered Users, Registered Users 2 Posts: 34,290 ✭✭✭✭Penn


    I followed FightingCowboy's Youtube walkthrough for Sekiro, usually by watching his video in the morning or lunch then doing that bit myself in the evening mainly because no way in hell would I have figured out how to get some of the endings or items without it.

    Went to check out his Bloodborne walkthrough but it seems like he's playing it for the first time and figuring it out himself rather than Sekiro where he knows what to do and where to go, so after I finish Borderlands' new DLC, might take another stab at Bloodborne. Dunno if I'll use a walkthrough or not though. Might just check out a few "Tips for beginners and best builds" kind of videos and then go from there.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    yeah that's what I did, started playing and as I was getting into it devoured videos on best builds, equipment and boss fight strategies


  • Registered Users, Registered Users 2 Posts: 4,918 ✭✭✭nix


    I went through Bloodborne blind on my first go, i replayed it loads of times then after, doing different builds and the likes.. thats what else is great about it, excellent replay value, you will miss loads of stuff playing through it, it keeps it fresh stumbling upon new things you missed first time around. And the many different weapons can help keep the gameplay fresh...

    You can spend hours getting to a certain point on your first play through, and then on the next play through you can get back to that point in no time.. So restarting from scratch is never a bad thing, if you have taken a long break from it and are looking to jump back in, id advise doing a fresh run..


  • Registered Users Posts: 197 ✭✭Brozy


    Yeah, same as with Dark Souls. I watched a few beginners videos to figure out what to be at early on. I wouldn't have had a hope on my own, which is what happened when I tried Demon Souls years ago. I stopped watching them after I'd figured out what to level up and how to upgrade weapons and armor. I don't have the time to be watching the videos either tbf.

    The losing souls can be annoying but you can't be worrying about it too much. You can farm certain areas to get build them up again and practice different weapons and parrying. As long as you don't lose them on the way back from a boss, which hasn't happened to me yet.

    Another aspect I have to live with it, is missing stuff. I'm not going to get everything the first time through and I won't understand much of anything it seems, like covenants but I don't mind a quick google to see what they're about if I'm interested. There's also all them hidden bonfires and fake walls I'm probably missing too. It can be a little disconcerting for someone with mild OCD. The fact you have 1 save file is probably a good thing, as you can't be saving and reloading the whole time afaik.

    The level design is great, when you unlock a shortcut or see part of map you were on earlier from a different angle it really clicks together. Was stuck in them woods wanting to clear out those hunters you can't lock onto and then just defeated the wolf boss on my first attempt which was very rewarding.

    Left some souls in the blight town earlier and will have to try and collect them tomorrow. I think the game is well suited to playing for 30 minute or 1 hour sessions as it can get frustrating but after a while I'll be looking forward to going back to it.

    I'm repeating a lot of what's been said on here already but thought I'd add my 2 cents. I've been recommended Seikiro by a friend but might work my way through the DS's series first.


  • Posts: 0 [Deleted User]


    The start of Bloodborne is fairly unforgiving. Am I right in thinking that you have to get to the first boss before you can level up at all?


  • Registered Users, Registered Users 2 Posts: 4,918 ✭✭✭nix


    The start of Bloodborne is fairly unforgiving. Am I right in thinking that you have to get to the first boss before you can level up at all?


    You need to get 1 Insight, you get one for every boss you see i think, so you dont need to kill the boss, just need to start a fight with one. You could trigger the boss and then hunters mark teleport out if you wanted to play it safe, but its really not necessary unless you had farmed a lot before the boss.


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  • The start of Bloodborne is fairly unforgiving. Am I right in thinking that you have to get to the first boss before you can level up at all?

    Best off literally legging it to the boss.
    Then start farming the area and upgrading.


  • Registered Users, Registered Users 2 Posts: 3,194 ✭✭✭McFly85


    The start of Bloodborne is fairly unforgiving. Am I right in thinking that you have to get to the first boss before you can level up at all?

    You can get insight before any boss. Exploration really is worth it in this game.

    EDIT: But I agree, the start of it is definitely one of the most difficult sections of the game


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,881 CMod ✭✭✭✭Retr0gamer


    McFly85 wrote: »
    You can get insight before any boss. Exploration really is worth it in this game.

    EDIT: But I agree, the start of it is definitely one of the most difficult sections of the game

    The first street section took me more tries than any other part of the game. It's there to teach you how to play properly but I can see how some people could get put off by it.


  • Registered Users, Registered Users 2 Posts: 8,382 ✭✭✭petes


    Retr0gamer wrote: »
    The first street section took me more tries than any other part of the game. It's there to teach you how to play properly but I can see how some people could get put off by it.

    It was the reason I stopped playing it, was my first time playing any of the Soulsbourne games. Went back to it though and haven't looked back since!


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,881 CMod ✭✭✭✭Retr0gamer


    petes wrote: »
    It was the reason I stopped playing it, was my first time playing any of the Soulsbourne games. Went back to it though and haven't looked back since!

    Yeah it's a real baptism of fire. Got frustrated myself with it as in the beginning it would catch me sometimes even when I'd gotten through it a few times. I could see people getting frustrated. It's a pity as the game gets so much easier as it goes on. Father Gascoigne is a stumbling block and Vicar Amelia is as well but they are awesome boss fights so didn't mind repeating them. After Vicar Amelia the game is a bit of a breeze and only had any trouble with Orphan of Kos at the end of the DLC who was a real ball buster.


  • Registered Users, Registered Users 2 Posts: 4,918 ✭✭✭nix


    Yeah the first area is littered with tough enemies everybody should just skip and i still do to this day as there is no real reward for killing them.. The two wolves on the bridge for example, and the fat guy with the axe, just steer well clear.. Until you have parrying down at least.. :P


  • Registered Users, Registered Users 2 Posts: 28,378 ✭✭✭✭TitianGerm


    nix wrote: »
    Yeah the first area is littered with tough enemies everybody should just skip and i still do to this day as there is no real reward for killing them.. The two wolves on the bridge for example, and the fat guy with the axe, just steer well clear.. Until you have parrying down at least.. :P

    The wolves on the bridge are easy. Bait them back to the narrow stairs at the house and hack away at them from the door. Or use Molotov.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    I spent many an hour twocking those wolves from that doorway


  • Registered Users Posts: 197 ✭✭Brozy


    nix wrote: »
    .. Until you have parrying down at least.. :P

    Speaking of parrying, in Dark Souls does it become essential? I've been getting away with blocking and countering up to now. The reward is great but the risk is also great! As enemies change so much in different areas, I'm finding it hard to learn their move sets, except for the first few areas.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,881 CMod ✭✭✭✭Retr0gamer


    Brozy wrote: »
    Speaking of parrying, in Dark Souls does it become essential? I've been getting away with blocking and countering up to now. The reward is great but the risk is also great! As enemies change so much in different areas, I'm finding it hard to learn their move sets, except for the first few areas.

    Only time I needed it was the final boss. The final boss is very difficult until you realise he is a chump if you spam parries. Other than that it's not required.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,750 CMod ✭✭✭✭johnny_ultimate


    Don’t know if I ever parried across the DS games. Bloodborne heavily encourages parrying (hence Father Gascgoine) and Sekiro nigh on demands it.

    Honestly, as someone who always played DS as a pyromancer / sorcerer... I always appreciated From for basically forcing me outside that play style for those two other games :)


  • Registered Users Posts: 1,109 ✭✭✭Minime2.5


    Retr0gamer wrote: »
    It's not as challenging but it's also not as fun, rewarding or well designed as a Dark Souls game imo. Nothing wrong with bringing the souls type combat to a wider audience by making it more accessible but my issues with the game aren't that it's too easym it's that it just isn't as well designed as others in the genre. Enemy, level and combat design just aren't as good or deep as they should be and I think the Star Wars license forgave a lot of these issues for some people.

    It's something that can be changed with a sequel and hopefully the star wars license will get more people into these games.

    What do you think of Nioh. I loved DS 1 to 3 and Bloodborne but I couldn't take to Nioh at all . I find these games much tougher and couldn't figure out that Ki pulse thing at all


  • Registered Users Posts: 1,109 ✭✭✭Minime2.5


    Don’t know if I ever parried across the DS games. Bloodborne heavily encourages parrying (hence Father Gascgoine) and Sekiro nigh on demands it.

    Honestly, as someone who always played DS as a pyromancer / sorcerer... I always appreciated From for basically forcing me outside that play style for those two other games :)

    Sekiro demands it but BB is quite easy to finish without ever parrying . I 2 hand the axe and never use the guns ever


  • Registered Users Posts: 1,109 ✭✭✭Minime2.5


    Retr0gamer wrote: »
    Only time I needed it was the final boss. The final boss is very difficult until you realise he is a chump if you spam parries. Other than that it's not required.

    He's easy with Iron Flesh


  • Registered Users, Registered Users 2 Posts: 4,918 ✭✭✭nix


    Brozy wrote: »
    Speaking of parrying, in Dark Souls does it become essential? I've been getting away with blocking and countering up to now. The reward is great but the risk is also great! As enemies change so much in different areas, I'm finding it hard to learn their move sets, except for the first few areas.

    No you can go the whole game without using the parry system, but its alot easier to get down than Dark souls I found, i still dont really bother using Dark souls parry system, the window is too small and can easily result in death if you miss it..


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,750 CMod ✭✭✭✭johnny_ultimate


    The problem I have with Nioh (good game!) and its ilk is they lack of sheer, all-in artistry of the From games. Souls games are mechanically robust and complex, but they’re also impeccably put together in terms of art design, sound, world building etc... As vague as the narratives often are, you nonetheless always feel as if you’re working your way through a world that makes internal sense (some allowances for design reasons aside). There’s this sense of progress, and a constant focus on mood and atmosphere.

    Nioh is a cool game technically and enjoyable to play through, but it lacks that additional layer of artistry that elevates From’s work. Indeed, any Soulsborne game I’ve played outside of From’s work has similar problems - often fun to play, but never with that extra flair Miyazaki and co bring. It’s a very different game, but I reckon Hollow Knight is the one explicitly Souls-influenced game I’ve played that reaches very deep to achieve that extra layer.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,881 CMod ✭✭✭✭Retr0gamer


    Minime2.5 wrote: »
    What do you think of Nioh. I loved DS 1 to 3 and Bloodborne but I couldn't take to Nioh at all . I find these games much tougher and couldn't figure out that Ki pulse thing at all

    I enjoyed what I played but thought the weapon system was very Diablo and overly complex. I didn't get far though and was distracted by newer and shinier games.


  • Registered Users, Registered Users 2 Posts: 14,305 ✭✭✭✭Potential-Monke


    (Please don't read this is an angry gamer voice, i'm not angry, just giving a reply!).

    Ok, see, again Retr0, you're telling me it's ok to have different tastes, but I'm wrong about the Soulsborne games. What you find rewarding I don't, I think we've established that at this stage (across multiple games of different genres). But it's the insistence that I'm wrong in thinking the way I think that's the issue. You're telling me I'm wrong for not feeling the same way about the games you like. You think dying over and over is a learning mechanic that's enjoyable, I don't think it is. But I'm wrong in my own thoughts apparantly.

    Why can't ye (the Soulsborne brigade) just accept that it's not for everyone? Why do we (the anti-Soulsborne bridage) have to be wrong in our thoughts? You mentioned films, the MCU which you rarely find rewarding, but in the same paragraph point to artistic films which I find absolutely dull and boring and full of pretentious shyte. Guess I'm wrong there also? No, I'm not. I just have different tastes. The mechanics of the Soulsborne games are anti-fun and anti-rewarding for me. Regardless of how long I play those games, I just get no enjoyment from them, and only frustration. It's not because I can't play the game, it's because the gameplay style is not what I like. But you keep insisting that I'm wrong in my own thoughts. That's the issue, not the game, not the difficulty or dying over and over, it's the elitism that comes with it, the 'better than thou' associated with being a fan of the genre, which does exist.

    I would agree if I was dismissing the games entirely because they're 'too hard'. They are hard (regardless of your own biased opinion on them), and not everyone wants to play games like that. But we're wrong to think that way? You obviously look for things in games I don't, and you don't like things in games I do, but you feel the need to call them empty, shallow, unrewarding, and a host of other terms that (maybe unintended) put me and others down for not having the same wants, needs and appreciation that you have. You're basically saying I'm not good enough or smart enough to enjoy the complexities of the Soulsborne games. That's elitism, intended or not (it really doesn't come across as unintended though).

    So again, you state that everyone has their own tastes, but we're wrong about Soulsborne games. It's up there with people saying that wearing labels is better than generic stuff.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,881 CMod ✭✭✭✭Retr0gamer


    You took me up wrong. Everyone has their own tastes but it's wrong to say Soulsbourne games are bad as a blanket statement because they equivalently aren't. Same way I wouldn't say a game that doesn't appeal to me is bad.
    But it's the insistence that I'm wrong in thinking the way I think that's the issue. You're telling me I'm wrong for not feeling the same way about the games you like. You think dying over and over is a learning mechanic that's enjoyable, I don't think it is. But I'm wrong in my own thoughts apparantly.

    The problem here is nearly every soulsbourne aficionado has known someone just like this that has said the same things and once we convince them to just give the games a bit more of a chance and the game finally clicks these games become some of their favourite games ever. It's not out of elitism. It's because we don't want people to be put of some of the best games ever made.

    We've had plenty of recent converts on this very thread that have given the games more of a chance and let them click.
    You obviously look for things in games I don't, and you don't like things in games I do, but you feel the need to call them empty, shallow, unrewarding, and a host of other terms that (maybe unintended) put me and others down for not having the same wants, needs and appreciation that you have. You're basically saying I'm not good enough or smart enough to enjoy the complexities of the Soulsborne games. That's elitism, intended or not (it really doesn't come across as unintended though).

    I find a lot of modern games hollow and unrewarding from a gameplay perspective than Souls. Lots of open world games you can beat with your eyes closed given enough time. And plenty of them substitute skinner box mechanics for actual enjoyment. Not every game is like this but there are very few that give the same sense of satisfaction you feel from finally toppling a tough area of a Souls game and the reward of continuing on into a new undiscovered place. And games don't have to be tough to give that same sense of reward and satisfaction. I get it from lots of other games like Super Metroid which I wouldn't consider tough but is rewarding and not shallow. Again I'm not saying every game outside Dark Souls is shallow and unrewarding, but a hell of a lot of triple A games are.
    So again, you state that everyone has their own tastes, but we're wrong about Soulsborne games. It's up there with people saying that wearing labels is better than generic stuff.

    It's not really. It's more like saying the latest foreign language film masterpiece is excellent and more people should see it and then nobody seeing it because they don't like subtitles and they watch Infinity War instead.

    Some people can't get over subtitles the same way that some people can't get over the challenge Souls presents. Nothing you can do about it. I just shrug and think their loss. However it doesn't make it a bad film or a bad game for everyone.

    Although that's what it was kind of like with Demon's Souls. I'm actually surprised and delighted how much the series has captured the modern conscience. I remember I stopped listening the Giant Bombcast as the guys on it kept saying how Demon's Souls was too tough and frustrating with awful combat mechanics and now you can't shut them up about how good these games are. I'll still never forgive them.


  • Registered Users, Registered Users 2 Posts: 14,305 ✭✭✭✭Potential-Monke


    You're still doing it! :pac: You're saying i'm incorrect (maybe wrong is the, ah, wrong word) because it hasn't clicked with me. To me, 6 hours spent on a game is far more than enough time to know if it's for you. If it hasn't clicked in that time, it's not going to imo. I've given up on games in far less time than that, but because fans were so insistent that it's brilliant once it clicks, I persisted for those 6 hours (this was debated a good few pages back, how long is enough time?!) and it didn't click, it just got more and more frustrating because of repetition. I'd say something if it was like MGS and the first 6 hours are cut scenes, but it's not, it throws you into it, gives you a push on the back and closes the door behind you.

    I appreciate the fans love the game because of the initial difficulty which is quickly forgotten once it clicks, and becomes enjoyable to the degree that ye say it's not difficult (it is until you get the mechanics at the very least, but even then still requires countless hours for a newbie to learn - unless you're one of those super elite badasses whose just simply amazeballs at gaming...). But it's wrong, imo, to say it's not hard. It is. They are the hardest ARPG's out there, hands down. Fans say this is because other games are too easy, with the 'skinner box mechanics'. Whereas I say those games are equivalent to the bullet hell of shooters. I've no doubt the fans of bullet hell games will tell you they're the best and the rest are too easy.

    I think a simple question would sort this. Do you agree or disagree that some people don't like the Dark Souls games because they're too hard? If the answer is anything but yes, then you are clouded by your own love for the games and think everyone else is wrong incorrect. To make another point, Ace Combat 7, it's very meh, on the lower end of meh, to me. God of War (2018) has broken gaming for me because I thought it was the best game I've every played, above the Legacy of Kain series which had the top spot up to that point. I'm not wrong, because it's my opinion. You're not wrong because it's your opinion.


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  • Registered Users Posts: 182 ✭✭Arcadeheroes


    You're still doing it! :pac: You're saying i'm incorrect (maybe wrong is the, ah, wrong word) because it hasn't clicked with me. To me, 6 hours spent on a game is far more than enough time to know if it's for you. If it hasn't clicked in that time, it's not going to imo. I've given up on games in far less time than that, but because fans were so insistent that it's brilliant once it clicks, I persisted for those 6 hours (this was debated a good few pages back, how long is enough time?!) and it didn't click, it just got more and more frustrating because of repetition. I'd say something if it was like MGS and the first 6 hours are cut scenes, but it's not, it throws you into it, gives you a push on the back and closes the door behind you.

    I appreciate the fans love the game because of the initial difficulty which is quickly forgotten once it clicks, and becomes enjoyable to the degree that ye say it's not difficult (it is until you get the mechanics at the very least, but even then still requires countless hours for a newbie to learn - unless you're one of those super elite badasses whose just simply amazeballs at gaming...). But it's wrong, imo, to say it's not hard. It is. They are the hardest ARPG's out there, hands down. Fans say this is because other games are too easy, with the 'skinner box mechanics'. Whereas I say those games are equivalent to the bullet hell of shooters. I've no doubt the fans of bullet hell games will tell you they're the best and the rest are too easy.

    I think a simple question would sort this. Do you agree or disagree that some people don't like the Dark Souls games because they're too hard? If the answer is anything but yes, then you are clouded by your own love for the games and think everyone else is wrong incorrect. To make another point, Ace Combat 7, it's very meh, on the lower end of meh, to me. God of War (2018) has broken gaming for me because I thought it was the best game I've every played, above the Legacy of Kain series which had the top spot up to that point. I'm not wrong, because it's my opinion. You're not wrong because it's your opinion.

    Does that mean I am finally allowed to say Sonic Adventure is better than Mario 64 ?


  • Registered Users, Registered Users 2 Posts: 14,305 ✭✭✭✭Potential-Monke


    Does that mean I am finally allowed to say Sonic Adventure is better than Mario 64 ?

    You certainly can. I personally wouldn't agree, but I've yet to play a Sonic game that's just good in general.


  • Registered Users, Registered Users 2 Posts: 34,290 ✭✭✭✭Penn


    Started on Bloodborne again. Frustrating at the start certainly, though my knowledge of having played before helped. Must say though coming from Sekiro, the camera and lock-on is abysmal, and having a stamina meter is a kick in the nads.

    Had to repeat the first area numerous times, but managed to take down the Cleric Beast.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    Cleric Beast is one of those battles that really highlights the camera problem.


  • Registered Users, Registered Users 2 Posts: 34,290 ✭✭✭✭Penn


    gimli2112 wrote: »
    Cleric Beast is one of those battles that really highlights the camera problem.

    Yeah got stuck behind him a little at one point. It was mostly the ogre behind the gate at the bonfire that f*cked me camera-wise on more than one occasion though. And trying to lock-on to an enemy I can clearly see to my side (especially when they're hiding but you know they're there), then the camera centres behind me and I get smashed.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    always remember trying to sneak up on that ogre and the horror when he turned around


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,750 CMod ✭✭✭✭johnny_ultimate


    Does that mean I am finally allowed to say Sonic Adventure is better than Mario 64 ?

    There is no objectively wrong opinions when it comes to art - this is my firm, long-standing belief.

    But you know every rule has exceptions :p


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,881 CMod ✭✭✭✭Retr0gamer


    I'll hear nothing bad about Ace combat 7.

    If you are playing with the baby casual training wheels controls then you will think it's meh. It's a far better game when you use the proper controls. Baffled why they are an option as the make the game so bad.


  • Posts: 0 [Deleted User]


    These games just aren't for me


  • Registered Users, Registered Users 2 Posts: 5,303 ✭✭✭Temptamperu


    While I like the idea the exploration the setting I cant get past the repetitive combat.


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