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The Last Of Us 2

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  • Registered Users Posts: 11,652 ✭✭✭✭Jordan 199


    gimli2112 wrote: »
    somewhere between 10 and 20 I reckon between Ps3 - 4 and different difficulty levels
    Once for me, on normal difficulty. I'll play it again before the new one comes out. It's a game that gives me chills when I think about it.


  • Registered Users Posts: 33,239 ✭✭✭✭Penn


    Think I played it 3 times, once on PS3, once on PS4 when the remaster came out (as I hadn't played the DLC), and one a year or two ago when it was on PS+ so I said I'd give it another lash.

    Still one of the best games ever. Really hit all the right points for me.


  • Closed Accounts Posts: 48 BigPoppaDump


    Rob2D wrote: »
    I'm actually surprised how well liked TLOU is. I mean, at the end of the day it's just your average 3rd person shooter with an oscar bait story.

    tumblr_me1pha0Pcu1rnr47go2_250.gif


  • Registered Users Posts: 1,231 ✭✭✭mutley18


    Its the only game thats ever given me genuine goosebumps
    When Sam turns and then Henry shoots him, it was just too intense
     I cannot wait for Part II.


  • Registered Users Posts: 13,821 ✭✭✭✭Potential-Monke


    I've a bit of love/hate with TLOU1, got it at midnight PS3 launch, played it for a few hours and went to bed. Woke up the following day to continue and my save was corrupt. Didn't play it for another few months, then got stuck into it and finished it. Have it on the PS4 since it came free on Plus and haven't touched it since. Like above, I'll play it before 2 comes out again, and I haven't played the DLC either. It's a story driven game, and when you know the story, I find it hard to play through again (same for nearly all SP games).

    I also think some of the feels are lost on me, as I don't get the same feels when kids are involved as parents would. Nine times out of ten, children in games are annoying and distracting and useless, very few games have got it right. This kind of did, but only because the enemies can only see you and not Ellie. God of War did it perfectly imo. RE4 too I suppose, but that's it!


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  • Moderators, Business & Finance Moderators Posts: 2,449 Mod ✭✭✭✭Rob2D


    tumblr_me1pha0Pcu1rnr47go2_250.gif

    But it is:pac:

    As much an impact as picking up those ladders (and then walking slowly with them to set them down in another place nearby) had on me, I think I'll pass on a replay. Stealth sections were your standard fare, throw the bottle over there then walk the other way. The fact Ellie doesn't trigger ememies kinda takes you out of the moment too and sort of ruins the gravity of the situation. To it's credit the gun effects were pretty good. The game is fine but I'd rather rewatch it than replay it.
    God of War did it perfectly imo.

    Agreed, God of War is a great example of how to do this better.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,813 CMod ✭✭✭✭Retr0gamer


    I've said it before that It's standard third person fare with an above average story and good dialogue. I'd still say it's a great game but it's not up there with the best for me. It still suffers from a lot of tonal inconsistencies like Uncharted when it being a game gets in the way the story.

    And as a one time game designer I still think the surgery room scene is a gross failure of game design and hate that it's praised when Spec Ops The Line handled similar scenes far better.

    TL;DR it's not even game of the year when it came out. Pikmin 3 is so underappreciated.


  • Posts: 0 ✭✭✭✭ [Deleted User]


    Yawn

    Not as good as Ace Combat 7


  • Registered Users Posts: 29,487 ✭✭✭✭Zero-Cool


    Retr0gamer wrote: »

    And as a one time game designer I still think the surgery room scene is a gross failure of game design and hate that it's praised when Spec Ops The Line handled similar scenes far better.

    Not being smart or anything, I genuinely would like to know what you would change about the surgery room? When playing it, I
    ran in, saw her on the table and didn't think twice about mowing down the doctors and nurses.
    I then read that you didn't have to but I ended up doing it on every playthrough.


  • Registered Users Posts: 33,239 ✭✭✭✭Penn


    Zero-Cool wrote: »
    Not being smart or anything, I genuinely would like to know what you would change about the surgery room? When playing it, I
    ran in, saw her on the table and didn't think twice about mowing down the doctors and nurses.
    I then read that you didn't have to but I ended up doing it on every playthrough.

    Agreed. I think when you're in any way engrossed in the game, the panic of the last mission etc, then the "design flaw" is only a flaw if you're looking more at the design than being in the game itself. Even knowing the perceived flaw the last time I played, it didn't change how I played that bit because I was engrossed in the game.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,813 CMod ✭✭✭✭Retr0gamer


    Game Design 101: If a player can do something or is given a choice to do something they will do it.

    In simple terms if you have a corridor blocked off with a knee high wall or a door players will try to get over them. And when the player finds out they are restricted by unnatural game design then the illusion and immersion is broken and you've lost the player.

    You give the player rules and even if you restrict the player as long as they are aware of those restrictions they don't feel cheated. When the game designer changes those rules or restricts a player in an area that the player believes they have choice the player will feel cheated and you break that immersion.

    I don't make the rules, this is the first thing all game designers should remember and consider when making a game. Its what I was thought

    So surgery scene:
    Basically the game designer has designed this scenario with only one outcome. You shoot the doctor. Which is grand if the player wants to do that.

    The problem is that the player still has full control over joel. If the player chooses another action the immersion breaks. Try to walk past and the player gets jankily blocked. Try to injure but not kill the doctor, doctor dies with animation as if he was blasted in the chest. Choose to hang around and ponder your decision, the scenario looks comical.

    Another example of this type of poor game design is in Ninja theories DMC. There's sections as you move forward and the environment changes around the player making it seem like there's player agency and they are in trouble. Stop for a moment and you find out it's all just triggered by how far you walk forward.

    Anyway back to the surgery room. If the game designer has one outcome there's better ways of doing this rather than giving the player that illusion of choice and shattering it once they try to express that choice. Have the player only have to pull the trigger with threat of game over if they don't do it in time. See MGS3 which did this really well. Or just have it as a cutscene.

    I always mention spec ops as although some scenarios aren't perfect there's some excellent scenarios that take into account different players decisions. The mob scene for instance makes it seem like you have to shoot into the crowd but shooting into the air does the same thing. Of the scene with the hanging bodies. If the player chooses not to shoot the soldiers the outcome might still be the same but the game takes this into account and the player isn't cheated.

    (One area I feel the game failed was the white phosphorous scene where the player has to launch the phosphorous to proceed and if you don't it's very unnatural that the game won't let you. For me this fails the same way the surgery scene in Last of Us fails).

    Anyway a design flaw is a design flaw even if you perceive it. I was engrossed in that part of the game and then realizing that my choice wasn't taken into account just knocked me out of that engrossed state.


  • Closed Accounts Posts: 15,116 ✭✭✭✭RasTa


    This game was so enjoyable that I don't care what anyone else has to say. It's not worth my time and effort debating them.

    Similar to Shadow of Colossus.

    Two masterpieces from Sony


  • Registered Users Posts: 6,726 ✭✭✭Evade


    If you were really engrossed in the game you wouldn't think twice about killing the people trying to vivisect your daughter.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,813 CMod ✭✭✭✭Retr0gamer


    Evade wrote: »
    If you were really engrossed in the game you wouldn't think twice about killing the people trying to vivisect your daughter.

    If you were really engaged in the game you'd realise she wasn't your daughter :cool:

    But seriously that doesn't excuse bad game design. It's like saying there's no issue with a game because you didn't run into a bug that is affecting a lot of people.
    Also you might have no issue with killing people especially ones trying to make sacrifices for the greater good, but I do which is why I made the decision I did. There was ways out of that situation that didn't involve killing unarmed civilians.

    Although as a scientist (I've had a weird career path), the doctor was a complete hack if you read up on the additional info scattered around leading up to that point :D


  • Registered Users Posts: 6,726 ✭✭✭Evade


    Retr0gamer wrote: »
    If you were really engaged in the game you'd realise she wasn't your daughter :cool:
    She was in every way except biologically, they clearly have a parent child relationship.
    Retr0gamer wrote: »
    But seriously that doesn't excuse bad game design. It's like saying there's no issue with a game because you didn't run into a bug that is affecting a lot of people.
    I think because of your background as soon as you get control you look for options, other people were swept up in the narrative.
    Retr0gamer wrote: »
    Also you might have no issue with killing people especially ones trying to make sacrifices for the greater good, but I do which is why I made the decision I did. There was ways out of that situation that didn't involve killing unarmed civilians.
    You probably should have turned away well before making it to the operating room then if you were happy to let Ellie die for the greater good.
    Retr0gamer wrote: »
    Although as a scientist (I've had a weird career path), the doctor was a complete hack if you read up on the additional info scattered around leading up to that point :D
    Reading his notes and realising how inept the medical team were made it a whole lot easier to kill them.

    And why spoiler text? this is the sequel thread.


  • Posts: 0 [Deleted User]


    The guy is holding up a knife and trying to stop you from taking Ellie. So of course you blast him.

    I get that it looks a bit silly/buggy if you try not to blast him but 99% of gamers are not going to see that. They'll blast him without hesitation. You have to be actively contrarian or trying to break the game to see it.


  • Posts: 0 ✭✭✭✭ [Deleted User]


    The guy is holding up a knife and trying to stop you from taking Ellie. So of course you blast him.

    I get that it looks a bit silly/buggy if you try not to blast him but 99% of gamers are not going to see that. They'll blast him without hesitation. You have to be actively contrarian or trying to break the game to see it.

    You can be guaranteed it's a masterpiece of gaming if a certain few are actively nitpicking at this level for the sake of it.

    Certain few so bothered by such a minuscule thing at end game when in reality a story is being told to the player and there is no choice in this matter if you are actively engaged and following the story from start to finish.


  • Registered Users Posts: 733 ✭✭✭Mr.Fantastic


    That customization footage looks tasty.

    Say it will look better on ps5 anyway, debating on whether to wait for it then or get it in the summer on the pro.


  • Registered Users Posts: 29,487 ✭✭✭✭Zero-Cool


    That customization footage looks tasty.

    Say it will look better on ps5 anyway, debating on whether to wait for it then or get it in the summer on the pro.

    tenor.gif


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,813 CMod ✭✭✭✭Retr0gamer


    The guy is holding up a knife and trying to stop you from taking Ellie. So of course you blast him.

    I get that it looks a bit silly/buggy if you try not to blast him but 99% of gamers are not going to see that. They'll blast him without hesitation. You have to be actively contrarian or trying to break the game to see it.

    Didn't think killing him was justified. So I shot his toe. It looked ridiculous, like a premier league footballer making the most of it. Tried to melee but that was super janky as well and the game wouldn't let.

    The fact that I was looking for a way out of a morally grey situation meant I was pretty engrossed in the game at that stage. Then to find out that there was only the one way out left me disappointed and felt cheated by the design.

    In that part of the game the player is given full freedom of movement and therefore has agency over their actions. It just feels so off in that moment when there's only one choice when the player has many. And a lot of why it sticks out so much is because up to that point the game got so much right. It's in the same game where the designer directs the camera towards the giraffes so you don't miss that moment and all other important kills are handled in a cutscene. I think a cutscene or MGS3 method would have worked better.
    You can be guaranteed it's a masterpiece of gaming if a certain few are actively nitpicking at this level for the sake of it.

    Certain few so bothered by such a minuscule thing at end game when in reality a story is being told to the player and there is no choice in this matter if you are actively engaged and following the story from start to finish.

    Yes you can call it nitpicking but then again that's what being critical about something is. I have said it was a great game that I really enjoyed but it's not perfect. The world would be a much more boring place if we all just agreed with each other and critical discourse is crucial to the enjoyment and appreciation of art. It's why I don't get fanboys being so defensive and just flat out dismissing any and all criticism. Discussing where something might not have worked and how it could have done stuff better I find far more interesting than fanboy defensive stances.

    And yes to your first statement. The fact that people are being critical about it means it's a great game worth discussing.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,813 CMod ✭✭✭✭Retr0gamer


    Evade wrote: »
    You probably should have turned away well before making it to the operating room then if you were happy to let Ellie die for the greater good.

    Reading his notes and realising how inept the medical team were made it a whole lot easier to kill them.

    You did an awful amount of killing as well for the same purpose. Being inept isn't a death sentence and the world seemed like it was in a dire predicament. Fact is I wasn't Joel and didn't have the same stakes or have the same mentality he had. Think that's why the decision should have been left to the narrative and not the player. It was his story and his mental state at the time was not the same as the average players.

    It's interesting though that different people got different things from it.


  • Registered Users Posts: 6,726 ✭✭✭Evade


    Retr0gamer wrote: »
    You did an awful amount of killing as well for the same purpose. Being inept isn't a death sentence and the world seemed like it was in a dire predicament. Fact is I wasn't Joel and didn't have the same stakes or have the same mentality he had. Think that's why the decision should have been left to the narrative and not the player. It was his story and his mental state at the time was not the same as the average players.
    Yeah, I slaughtered my way across America as Joel for the slim chance Ellie could have been a cure, got to the end and heard the doctors notes that all he wanted to do was poke around her brain. Even I as a non scientist know that brain vivisection isn't the start point. And in general being inept isn't a death sentence but those three, to quote someone else, "yes they deserved to die and I hope they burn in hell."

    A time limit might have made that scene better for those that didn't instantly act to save Ellie.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,813 CMod ✭✭✭✭Retr0gamer


    It's slim pickings for scientists when all the good ones are now mushroom people.


  • Registered Users Posts: 13,407 ✭✭✭✭gimli2112


    I think I played it so many times just
    to shoot the doctors at the end.

    I can't believe I've had to spoiler this just because some headcases decided not to complete it.


  • Registered Users Posts: 6,726 ✭✭✭Evade


    Retr0gamer wrote: »
    It's slim pickings for scientists when all the good ones are now mushroom people.
    True. But it's not really an excuse to let a bad one possibly botch getting a cure.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,813 CMod ✭✭✭✭Retr0gamer


    gimli2112 wrote: »
    I can't believe I've had to spoiler this just because some headcases decided not to complete it.

    Think of the poor Xbox owners.
    Evade wrote: »
    True. But it's not really an excuse to let a bad one possibly botch getting a cure.

    I know, I'm messing at this stage.


  • Registered Users Posts: 778 ✭✭✭bot43


    gimli2112 wrote: »
    I think I played it so many times just
    to shoot the doctors at the end.

    I can't believe I've had to spoiler this just because some headcases decided not to complete it.

    Um. This is TLOU2 thread. If someone who hasn’t completed 1 wanders in and gets spoiled it’s TS really.


  • Registered Users Posts: 4,909 ✭✭✭nix


    I've no idea why people get so mad about using spoiler tags, it takes two seconds to apply and unveil to read and you might save someones full enjoyment of the content. It boggles the mind why people get so fussy over it :rolleyes:


  • Registered Users Posts: 1,956 ✭✭✭OptimusTractor


    All this talk of the morality of Joel is making me miss sneaking up on people and sticking a shiv into their necks or beating them to death with a 2x4....... or a nail bomb.

    Alexa reinstall TLOU.


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  • Registered Users Posts: 1,911 ✭✭✭tailgunner


    Interesting discussion about the ending. I've no background in game design but I also thought the ending was pretty flawed at the time, and really broke the immersion.

    Ha, and actually I still thought the same a few years later:
    tailgunner wrote: »
    I was totally caught up in it as well, but
    I instinctively aimed for the doctor's hand (I didn't give it a lot of thought - just figured he was unarmed and didn't deserve to die!) and he dropped like he'd taken a shotgun blast to the face. Found it very jarring!

    It didn't change my opinion of the game, but it did annoy me to be honest.

    Not sure if I still feel as strongly about it now - think I'd happily forgotten about it.


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