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HTC and Valve headset

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Comments

  • Registered Users, Registered Users 2 Posts: 12,710 ✭✭✭✭Skerries


    yeah just reading about it on Reddit

    especially if this is true

    Oculus Rift: 960x1080p x2, at 75Hz.
    HTC/Valve VR:1200x1080p x2, at 90HZ.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Skerries wrote: »
    yeah just reading about it on Reddit

    especially if this is true

    Oculus Rift: 960x1080p x2, at 75Hz.
    HTC/Valve VR:1200x1080p x2, at 90HZ.

    Does look good, but valve have promised greatness in the past and hasn't worked out that well....


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    I would imagine this should make it to production relatively quickly too compared to the rift.

    Either way multiple VR options is good for everyone!


  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭jumbobreakfast


    Very interesting but I think oculus still have the lead and may announce something this week too. It's interesting that the marketing for Vive is leaning towards a standing rather than the seated experience that Oculus have been focusing on so far.


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    Does look good, but valve have promised greatness in the past and hasn't worked out that well....
    It looks like their controller is being adapted to work with this headset and if it takes off they could find the market for all their tech.
    It's interesting that the marketing for Vive is leaning towards a standing rather than the seated experience that Oculus have been focusing on so far.
    Yeah, they seem to be promoting a room experience. They seem to have a more elaborate motion tracking system which can maybe factor in the size of your room and where the obstacles are.


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  • Registered Users, Registered Users 2 Posts: 9,405 ✭✭✭Lukker-


    It's good news for consumers anyways, more VR choice will drive innovation and lower prices.


  • Registered Users, Registered Users 2 Posts: 9,405 ✭✭✭Lukker-


    sofDXIN.jpg


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,601 CMod ✭✭✭✭Sierra Oscar


    Looking forward to more information being revealed at GDC, especially a time-frame for its release.


  • Registered Users, Registered Users 2 Posts: 9,405 ✭✭✭Lukker-


    Looking forward to more information being revealed at GDC, especially a time-frame for its release.

    Dev kits within the next 3 months and they are aiming for Christmas this year for a full release.


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    It's an exceptionally ugly looking piece of kit but why the hell are the inputs on the top of it? Does'nt make sense

    http://www.cnet.com/uk/products/htc-vive-developer-edition/

    I don't care give me a VR tool for il2: cliffs of dover and I die happy


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  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    All those dents and bumps look like tracker related stuff - wonder if there's gonna be some sort of complimentary sensor device?


  • Registered Users, Registered Users 2 Posts: 712 ✭✭✭gazzamc


    Let's see how much it is first, oculus lost a lot of support after facebook acquired them.. So valve being valve can throw anything out and win support, the specs sound good though.


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    gazzamc wrote: »
    Let's see how much it is first, oculus lost a lot of support after facebook acquired them.. So valve being valve can throw anything out and win support, the specs sound good though.

    facebook basically killed my interest in Oculus stone dead. I'm looking forward to this and Sony's Project Morpheus.


  • Registered Users, Registered Users 2 Posts: 712 ✭✭✭gazzamc


    facebook basically killed my interest in Oculus stone dead. I'm looking forward to this and Sony's Project Morpheus.

    Same for myself, I was about to buy a dev kit until they bought it.. I don't want anything to do with it now, I can see them making it casual, or adding FB support or some stupid ****.


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    Shiminay wrote: »
    All those dents and bumps look like tracker related stuff - wonder if there's gonna be some sort of complimentary sensor device?
    There's a valve base station for sensing whole body movement


  • Moderators, Computer Games Moderators Posts: 23,282 Mod ✭✭✭✭Kiith


    Will it work with existing Rift compatible games is what i'd like to know. If we need a whole new wave of games, it might struggle to take off over the Rift with it's current catalogue.


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    Any word on specs for running this? I'm going to guess that two (three?) screens at 90hz is going to require a goodly amount of hamsters and wheels


  • Registered Users, Registered Users 2 Posts: 1,774 ✭✭✭cadete


    razer have theirs on the way aswell
    http://www.osvr.com/


  • Registered Users, Registered Users 2 Posts: 12,710 ✭✭✭✭Skerries


    It's like real life TF2 where we have to collect all the VR hats


  • Registered Users, Registered Users 2 Posts: 8,084 ✭✭✭Grumpypants


    Sweet can't wait to hook this up to my Steam box and play Half Life 3..........


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  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭jumbobreakfast


    Bambi wrote: »
    Any word on specs for running this? I'm going to guess that two (three?) screens at 90hz is going to require a goodly amount of hamsters and wheels

    No but some sort of dual GPU setup would probabaly be required for top-end settings. Valve said that they get almost double the performance using AMD's new dual GPU liquid VR setup which is good considering that normal SLI/crossfire only gets you up to 1.5 times the performance in a standard game. Normal SLI also adds input lag into VR games as there is a slight delay when trying to keep the two GPUs in sync which some people are not bothered by but many others have complained about it.

    Perhaps AMD or Nvidia will release a budget (ish), dual GPU card optimised for VR?

    There's a talk here explaining other tricks that Valve are using to increase performance:
    http://www.roadtovr.com/valve-talks-advanced-vr-rendering-live-blog-5pm-pst/


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    Good interview with the developer, it's based on lasers and has accuracy to within fractions of a millimetre. They say you can walk around and as you get close to real world objects they'll start to appear in game so you can avoid them.

    It's a completely different way of doing it from oculus.



  • Registered Users, Registered Users 2 Posts: 2,625 ✭✭✭fergus1001


    Htc teased us with half life and then went back on it.... I hope they rot in hell


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    A bit off topic, I dont get any selling point for a steam machine now that they have the link box (or a super long HDMI cable I guess)


  • Registered Users, Registered Users 2 Posts: 12,710 ✭✭✭✭Skerries


    hands on with the controller



  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Bambi wrote: »
    A bit off topic, I dont get any selling point for a steam machine now that they have the link box (or a super long HDMI cable I guess)
    Folk moving to PC gaming, possibly for the first time, who may have a laptop for general productivity and neither the space for a full desktop in their living room nor an inclination to own a more powerful rig elsewhere in their home.

    Alternatively, people with poor home networks, PCs that are too far away from their TV in general and for folk whom 1080p60 streaming isn't good enough.


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    I really like the Valve way of doing it. It looks like a simple way of solving a lot of latency issues. I think I'm leaning more towards the HTC headset, although I get the feeling it's going to be much more expensive so I'll have to wait and see if it's even affordable. Right now I can't really decide how much I'm willing to spend above €500 on a good VR headset. I'm probably going to have to buy a new card along with the headset and I'm not long after upgrading to a GTX 770 and I don't know that a second one would be sufficient.


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    ScumLord wrote: »
    I really like the Valve way of doing it. It looks like a simple way of solving a lot of latency issues. I think I'm leaning more towards the HTC headset, although I get the feeling it's going to be much more expensive so I'll have to wait and see if it's even affordable. Right now I can't really decide how much I'm willing to spend above €500 on a good VR headset. I'm probably going to have to buy a new card along with the headset and I'm not long after upgrading to a GTX 770 and I don't know that a second one would be sufficient.

    Apparently valve were demoing with a GTX 980 and saying that people should by no means think that it was only an entry level card for their VR


  • Registered Users, Registered Users 2 Posts: 2,625 ✭✭✭fergus1001


    Htc :

    Half life

    Three

    Confirmed


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  • Registered Users, Registered Users 2 Posts: 522 ✭✭✭smithy1981


    I think Valve's lighthouse system make VR arcades more appealing. Not everyone is gonna have the money or space required for some these setups, but its something I simply must have/try :)


  • Registered Users, Registered Users 2 Posts: 3,923 ✭✭✭kearneybobs


    It's probably worth Necro'ing this thread since Valve have released a toll to see if your PC is VR ready. Doesn't check for USB compat/suitability but here's my results.
    Might be worth a Mod changing the title too.

    379152.png


  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭jumbobreakfast


    It's probably worth Necro'ing this thread since Valve have released a toll to see if your PC is VR ready. Doesn't check for USB compat/suitability but here's my results.
    Might be worth a Mod changing the title too.

    nice result. you only need 1 usb 2.0 port for the Vive I think


  • Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭Antar Bolaeisk


    Pre-orders up on Steam now, for a measly sum of €1,000! :eek:


  • Registered Users, Registered Users 2 Posts: 712 ✭✭✭gazzamc


    Pre-orders up on Steam now, for a measly sum of €1,000! :eek:

    It's only $700 in the US, that's a rip off.. I'll wait for later revisions.


  • Moderators, Computer Games Moderators Posts: 23,282 Mod ✭✭✭✭Kiith


    €1000 is absolute bull****. You'd be able to fly to the US and buy it there for less then that.


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  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Kiith wrote: »
    €1000 is absolute bull****. You'd be able to fly to the US and buy it there for less then that.

    Well that's not true.


  • Moderators, Computer Games Moderators Posts: 23,282 Mod ✭✭✭✭Kiith


    $700 is around €650, and you can occasionally get to the states for less then €350. You might not get home, but i never said that :P

    Seriously though, it's crazy that $700 somehow equals €1000. Even adding tax and/or import costs, it should be nowhere near that much.


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    For that delivery price I want mine to be delivered by Lord Gaben in person. On the back of winged unicorn


  • Registered Users, Registered Users 2 Posts: 13,295 ✭✭✭✭Duggy747


    Pre-orders up on Steam now, for a measly sum of €1,000! :eek:

    A grand!?!
    s5GHbQF.gif

    I'm on board the VR train but I'd be quicker to put that kind of money towards building a new machine. I figure I'll be waiting a few years for the next iteration when I'll probably have a new machine anyways and they have the VR tech refined more.


  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭jumbobreakfast


    Kiith wrote: »
    $700 is around €650, and you can occasionally get to the states for less then €350. You might not get home, but i never said that :P

    Seriously though, it's crazy that $700 somehow equals €1000. Even adding tax and/or import costs, it should be nowhere near that much.

    The dollar price is without tax so when converted and tax added it comes to about €900 which is the actual price listed on steam, not €1000.

    The delivery comes to €74 which is strange alright but some people reported being able to select standard shipping for £5 (not sure if any Irish people got that option). Perhaps they made a mistake with the shipping options

    Overall, it's in line with the oculus rift price since that does not have motion controllers or room-scale tracking.


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  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    does not room-scale tracking

    https://www.youtube.com/watch?v=cXrJu-zOzm4

    I think Oculus' biggest PR failure is to allow this false notion to perpetuate to the point of being taken as fact.

    It's even happening in articles from games journalists. It's starting to get aggravating, people are so desperate to qualify the difference between the two major headsets that they're inventing differences where there are none.

    There are different emphases, sure - but that's not the same thing. They're basically the same product.


  • Registered Users, Registered Users 2 Posts: 12,710 ✭✭✭✭Skerries


    the OR is getting the Chaperon system so there must be room scaling on it


  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭jumbobreakfast


    Zillah wrote: »
    https://www.youtube.com/watch?v=cXrJu-zOzm4

    I think Oculus' biggest PR failure is to allow this false notion to perpetuate to the point of being taken as fact.

    It's even happening in articles from games journalists. It's starting to get aggravating, people are so desperate to qualify the difference between the two major headsets that they're inventing differences where there are none.

    There are different emphases, sure - but that's not the same thing. They're basically the same product.

    My post was in the context of price comparison ie the Vive without the motion controllers and only 1 lighthouse would probably cost the same as the Rift. But since we're on the subject..

    The Oculus Rift kit at the moment requires a USB connection for the constellation camera so they may run into problems with max USB cable length. The Vive lighthouses are dumb so only require power (no pc connection) therefore you can have them in opposite corners of the room to limit occlusion when you have your back turned. Reporters who tested the room scale demo from Oculus said that they lost view of their controllers when they had their back turned to the Constellation cameras. Oculus will do room scale somehow otherwise they won't compete long term.

    My biggest concern with the Vive atm are the reports of fresnel lines appearing in the lenses with certain in-game lighting.


  • Closed Accounts Posts: 9,586 ✭✭✭4068ac1elhodqr


    Good article about it here
    Mentioned a good idea which is to avoid '1st gen' devices, unless wrapping in clingfilm (unopened) and placed in the attic as a future antiquity.

    Vive looks great on paper with twin handsets and wall sensors.
    000be1a8-642.jpg

    Higher-end Estate Agents are certainly interested in depolyment to sell their overpriced houses.

    Might brush up on the coding and 3D environment creation software, as this technology will almost certainly replace an awful lot of current tech interfaces within 5yrs.


  • Registered Users, Registered Users 2 Posts: 712 ✭✭✭gazzamc


    The dollar price is without tax so when converted and tax added it comes to about €900 which is the actual price listed on steam, not €1000.

    The delivery comes to €74 which is strange alright but some people reported being able to select standard shipping for (not sure if any Irish people got that option). Perhaps they made a mistake with the shipping options

    Overall, it's in line with the oculus rift price since that does not have motion controllers or room-scale tracking.

    Still pretty pricey given you'll probably need a high-end pascal card to run it well (or the higher end of maxwell/980Ti)... I'll be waiting on the later iterations and just upgrade the rig so i'll good to go when the time comes, unless something happens that changes my mind.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    gazzamc wrote: »
    Still pretty pricey given you'll probably need a high-end pascal card to run it well (or the higher end of maxwell/980Ti)

    I don't think anyone is in a position to say exactly what the high or low end of Pascal is going to be. However, it looks like they'll be releasing the higher end first, which is said to be a replacement for the Titan brand, which would put it far away above the recommended spec for VR.

    My bet is that the lower end of Pascal is going to be 970 territory.


  • Registered Users, Registered Users 2 Posts: 5,437 ✭✭✭FAILSAFE 00


    Any killer games going to be available for the Vive?

    I am starting notice some of games that look very interesting are Rift & PSVR with no mention of Vive.


  • Registered Users, Registered Users 2 Posts: 1,237 ✭✭✭Coyote


    one of my first buys i think.
    http://www.adr1ft.com/



  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    It's only $20 apparently.


  • Registered Users, Registered Users 2 Posts: 1,230 ✭✭✭Wetbench4


    Pretty similar results for me with a R9 290..
    SteamVR.png


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