Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

Blazblue: Chrono Phantasma discussion thread

Options
167891012»

Comments

  • Registered Users Posts: 1,022 ✭✭✭Naphiel


    Voa wrote: »
    I wasn't sure on the Az stuff, a lot of it is stuff I would have to see in game to recognise (like, what's his 6B look like? Is it big it doesn't launch?). All I saw was "wallsplat on rekka", wallsplat off any hit with Valiant, instant Growler cancels, faster Growler start up and more pressure off Gustav. Yeah, no more full inv reversal sucks, but deal with it. His offence is so powerful once he pops his top that a reversal tool should be something he lacks, beyond block/best backdash options on wake up.

    Also, not sure how I feel about ODGC. I'll have to learn who's pressure strings are jump cancelable now. OD720 punish e'eryday. Or does it still take the 15 frames to startup? And I'm hearing conflicting reports about OD duration, any reliable source on it?

    Those buffs don't actually do anything though. They don't add anything to his combo routes or neutral. Growler was already completely safe if you triggered it so making it recover faster is just something decent, but doesn't honestly matter too much. Deal with it? Did I ever have any issue with it? I'm just clarifying that the loss of a reversal considerably outweighs one or two irrelevant buffs. Saying he got buffed is actually just completely wrong and its not a great thing to run around saying the previous top ties got buffed when they didn't for a new release, its just going to turn people off the game.

    Relius and Valk have probably got hit the hardest yet out of anyone. Relius lost jump cancel 3C (Huge, like crazy big) and Valk lost his command grab (including the wolf regen part) as well as wJ.C as an overhead option (whiffs when doing it instantly from a jump) and got a new angle of wolf cannon as the only form of compensation.

    Meanwhile Izayoi gets an actual dp, the ability to activate trans am with just 1 stock and follow ups to dive. Sounds great.

    ODGC sounds really dumb. It has the start up still but I legitimately don't see what they're trying to accomplish with it. OD is already a super strong option, why are they buffing it? I seriously hope if you use ODGC you lose the full duration of your burst or something to compensate.


  • Registered Users Posts: 1,302 ✭✭✭Voa


    I didn't mean you specifically :P I ment in general (so rather a case of "azreal will deal with it"). Sorry if it came off directed. It's also why I made the original statement about his "buffs" a question. I wasn't sure if the buffed moves outweighed the loss of a reversal. I'm not running my mouth out about anything, I just wanted to get some reliable info, and knew you'd supply :P

    Also, plz arksys, don't make my life harder q.q all these izayoi sadnessess.


  • Registered Users Posts: 1,022 ✭✭✭Naphiel


    Its fine, it just could be construed that way but I didn't think there was real intent there. Only get to see everything now anyway. Growler nerf will help make things less frustrating for a lot of characters looking to chase down his backdash now you don't have to worry about invul.

    2C got a lot of recovery added. It honestly needed to. The move was pretty ridiculous for the area/angles it covered without much risk. Been told it effects his corner combos but if you can do 5B with the new wallsplat on rekkas you won't lose too much damage off basic combos but you will off of proc'ing upper weakpoint but that did more than enough damage anyw. J.Ds knockback further on hit now which means less immediate risk of mix up directly after an applied weakpoint.

    Gustav leaves him closer on block. This is worse for him on IB but better on normal block for obvious reasons (for people who don't know its +1 on normal block and -2 on IB).

    He's still going to be really strong. Most of the other top tiers are getting hit harder.


  • Registered Users Posts: 1,302 ✭✭✭Voa


    Given a little more info on some tager stuff; it seems AC no longer bounces? I think this means we're gonna see a return to Extend style Tager combos (not off a jab, obviously). Should be interesting for his combos paths.

    6A pulls hard on AA; I honestly don't see this being huge. Unless they did something to the start up, or maybe just made 5C -> 6A more reliable? Maybe it'll open some wacky ass Combo paths :P

    What I'd like to see is a full body strike invul (can still be thrown) Voltic with longer recovery from neutral :P I want to feel like I have some option against low pokes that isn't just "get pushed back or jump over so I can run under you".


  • Registered Users Posts: 80 ✭✭koko_PoPs


    hi guys, would love to get into the bb scene. was wondering if there some way to get the recent bb on pc. i know you can get the very original, do you lads know some trickery to get the latest?


  • Advertisement
  • Registered Users Posts: 1,302 ✭✭✭Voa


    The only trickery is this;
    Go buy a PS3, then buy it online.
    Unless you want a physical copy. There really is no way of getting it on anything else, as far as I know.


  • Registered Users Posts: 55 ✭✭julan


    I've seen this in the arcade, looks cool but I haven't tried it out yet. Any tips guys.


  • Registered Users Posts: 1,302 ✭✭✭Voa


    Play everyone for a little while in training mode. Find one dude you think is pretty radical/works well for your style of play. Try them out in a real match. Keep playing them forever.

    Or maybe that's just me :P


  • Registered Users Posts: 55 ✭✭julan


    Haha nice tips voa, is it like SF in commands? I don't have any console to play this. I think I'll just play the arcade machine.


  • Registered Users Posts: 50 ✭✭Stormwrench


    I have to try and play some more Terumi, still have to get used to that the headstomps can't link into forward D anymore. I do love that st.B into the command grab is still great, especially if you alter it up that the command grab happens from st.B > cr.B > C.Grab. Changing up the combo somewhat so its harder to spot.


  • Advertisement
  • Registered Users Posts: 18,707 ✭✭✭✭K.O.Kiki


    10. July 2015

    Blazblue Chronophantasma Extend announced for Europe

    12. July 2015


    Blazblue CentralFiction announced

    Stay classy, ArcSys :pac:


  • Registered Users Posts: 3,333 ✭✭✭Sairus


    Location tests for this next week. Even by Arc Sys version release schedule, this is ****ing insane.


  • Registered Users Posts: 1,302 ✭✭✭Voa


    Suuuuuure, why not.
    :pac:


Advertisement