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Blazblue: Chrono Phantasma discussion thread

  • 05-08-2012 12:49pm
    #1
    Registered Users, Registered Users 2 Posts: 1,022 ✭✭✭




    Arc System Works just announced a new version of Blazblue, and not another sequel to Continuum Shift. The first location test starts tomorrow (06/08) so it'll be a good while before this see's an arcade release, let alone a console release (which I personally feel is a good thing, rushing this out right after Persona would have been a terrible idea).

    Sprites have completely redone.
    3 new characters announced; Amane, Bullet and Azrael.
    New HUD. No primers to be seen.
    Every characters meter is split in 4 like Jin's, so every character could potentially have EX moves now.
    Murakumo units (Lambda and Mu/Feetless abominations) notably missing so far.

    Reckon they could have waited awhile before announcing this, but I guess they just wanted to let BB fans know that they weren't just ignoring the franchise since there's been no word about it since Blazblue Revolution.

    Looking forward to playing Azrael personally.


«134567

Comments

  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Not sure if I'm liking Noel's new sprite, I miss the blue beret :(


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Rachels in the game and so far everyone has feet.


    I'll be watching this one.


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    Fergus_ wrote: »
    Not sure if I'm liking Noel's new sprite, I miss the blue beret :(

    It's funny, but this is like the only thing I took away from the trailer

    "Huh, Noel's hat is gone"

    Also Hazama has a new super, and Tsubaki's default colour is black now.

    Seriously though, if you were gonna cut a character, why wouldn't you cut Platinum?:mad:


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    It's funny, but this is like the only thing I took away from the trailer

    "Huh, Noel's hat is gone"

    Also Hazama has a new super, and Tsubaki's default colour is black now.

    Seriously though, if you were gonna cut a character, why wouldn't you cut Platinum?:mad:

    Because she has feet. Priorities.


  • Registered Users, Registered Users 2 Posts: 1,302 ✭✭✭Voa


    Welp, I wasn't super enthused about Extend, I didn't even buy it in the end.




    BUT TAGER'S GOT A BELLY FLOP **** YEAH


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  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    New Noel look is good.
    Long hair. More sideboob.

    No playable Jubei or Kokonoe? Sadface.

    Bullet has bullet tits.

    Amane is a man.
    Calling it now.


  • Registered Users, Registered Users 2 Posts: 729 ✭✭✭J0hnick


    I gave up on BB after CT, each new iteration seemed to have so little added compared to other games, and the over priced DLC characters were a big turn off (did anyone even buy Continuum Shift Extend ?).

    Anyways, I think I might get this one, wasn't expecting this with Persona being the new hype but I guess BB isn't dead yet.
    Seriously though, if you were gonna cut a character, why wouldn't you cut Platinum?

    Who got cut ?, but yea, If I was gonna drop a character it would be her.


  • Closed Accounts Posts: 289 ✭✭SirAuronDX


    My body is more than ready for this. No new valk things? Well early days yet maybe they'll fiddle with some wolf mech here and there
    I'm liking the looks of azrael so i'm gonna see how he works. Bullet to me looks like she has a form of noels drive (watch those red shadows following her) and amane is being learnt because troll purposes.
    All in all glad to see a new system is in place already and looking forward to hearing more about it.


  • Registered Users, Registered Users 2 Posts: 1,022 ✭✭✭Naphiel


    I doubt they'll give Valk more tools, it's not like he needs it or anything. He has some of the best pressure and mix ups in the game, and crazy damage to top it off.

    Wondering what they'll do with Hakumen. Hope they keep him pretty intact since without primers now he can embrace a defensive style with no major downside. I'll take a damage nerf if he gets it because I can see some reasoning behind it.

    Hoping for a not **** Tsubaki and Jin.


  • Closed Accounts Posts: 289 ✭✭SirAuronDX


    Naphiel wrote: »
    I doubt they'll give Valk more tools, it's not like he needs it or anything. He has some of the best pressure and mix ups in the game, and crazy damage to top it off.

    But they gave ragna something :(


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  • Registered Users, Registered Users 2 Posts: 1,022 ✭✭✭Naphiel


    Slayer's blocking animation would be the best thing they could ever give Valk. Can't really see anything they could give him really, he has so many rushdown options as it is and he's not a defensive character so it wouldn't make sense to give him a reversal.

    I imagine Ragna will lose combo potential or meter gain or damage, maybe a bit of all 3 to compensate.

    I pity the person who has to try and balance Arakune.


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    If Tsubaki isn't ass, I'll play this


  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    D4RK ONION wrote: »
    If Tsubaki isn't ass, I'll play this
    But Onion-sama, Tsubaki is EVULZ (!!) in this one!


  • Closed Accounts Posts: 289 ✭✭SirAuronDX


    http://www.eventhubs.com/news/2012/aug/05/new-moves-all-characters-and-system-changes-blazblue-chrono-phantasma-discovered/

    Alot of new stuff. seems that valk has a move changed (highlighted in gray)

    all new stuff is pink.

    It appears that offensive bursts (gold bursts) have been replaced with an Overdrive system that gives every character who activates it a unique powerup like Ragna's Blood Kain. There's a new system that allows you to break through the opponent's guard like with guard meters in CvS2/SFA2/KOF13

    No more gold bursts, replaced by new system called overdrive.
    Defensive bursts still in though.
    Crush trigger: during certain moves, press A+B to crush your opponents guard. Won’t work on barrier guard though, and costs 25% heat

    It increases your native strength. It fills up over time, then when its full you can activate it.
    At low health it lasts longer, and will freeze time when used.
    Each chara has their own overdrive.


  • Closed Accounts Posts: 289 ✭✭SirAuronDX


    From what im reading everyones overdrive effects are different as ragnas is blood kain but jins is called Overdrive: Frost End and noels is called Overdrive: Chain Quasar


  • Registered Users, Registered Users 2 Posts: 1,022 ✭✭✭Naphiel


    Hakumen has a new air special. It only costs a single magatama so I doubt it'll be anything insane. Air Kishuu or a j.B divekick, let's go.

    Looks like Hazama can dash out of his stance. Or with what the input is that's what I'd imagine it is.

    Jin seems to have a stance move or at least a move with 3 different follow ups.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    There's a bit of a bang of X factor off that over drive idea...


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    K.O.Kiki wrote: »
    But Onion-sama, Tsubaki is EVULZ (!!) in this one!

    If it means I get to do DP loops again, she can be Hitler for all I care!


  • Registered Users, Registered Users 2 Posts: 1,302 ✭✭✭Voa


    Although, unlike X-factor it uses up ... your ... bursts ...
    Oh holy crap double x-factor.


    Also, tager appears to have 2 new moves, a HCB A and a ...maybe 360 C? I'm unsure. His overdrive seems neat in any case, forced magnetism. And a dp input for spark bolt? AA Spark?
    Belly flop still has all of my interest.


  • Registered Users, Registered Users 2 Posts: 2,328 ✭✭✭Nutrient


    X factor you say?

    Trying to make BB hype is what that is:/

    Hazama, Remain a bastard and we'll have our reunion


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  • Registered Users, Registered Users 2 Posts: 1,022 ✭✭✭Naphiel


    I think it's a C follow up to 360 A or B. Potentially more damage sacrificing Gadget Finger oki?

    By looking at the list, overlimit is by no means going to be as much of a comeback mechanic as X-factor. I'll have to hear about how long they last before saying that but at the moment it looks like situational combo extenders (just like blood kain or mugen) or slightly improving your neutral game. It seems like it's a way to capitalise on being ahead rather than making a comeback.

    Also half of them were already in the game, just have new activation conditions.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Naphiel wrote: »
    By looking at the list, overlimit is by no means going to be as much of a comeback mechanic as X-factor. I'll have to hear about how long they last before saying that but at the moment it looks like situational combo extenders (just like blood kain or mugen) or slightly improving your neutral game. It seems like it's a way to capitalise on being ahead rather than making a comeback.

    Well, they're specifically pointing out it lasts longer the more beat up you are, that's a comeback mechanic if ever I heard one (although yeah I can see it's other uses too).


  • Closed Accounts Posts: 289 ✭✭SirAuronDX


    Overdrive sounds pretty cool as its a rather situational thing. rather than buff the opponent immensely like mahvels comeback mechanic everyone gets an improved buff for a time being. Like how my wolf meter for a short time will recharge really quickly if its anything like extends ultimate add-on for the abyss mode then after a few seconds of being out of wolf form it might pop to full in a tick. Hazma gets more damage off his drive and gains his lifesteal ring so i'm enjoying the idea. I'd like to see how long they last for though


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Correct me if I'm wrong.

    Is that a new move for Noel. 236C with a C followup, don't remember anything like that.

    I hope she gets her haida loop back and comboable 214A grab back too, and I'd like less pushback on Spring Raid.


  • Registered Users, Registered Users 2 Posts: 1,022 ✭✭✭Naphiel


    Well 236C is optic barrel, potentially a follow up to all versions of the move. As if it wasn't good enough already. :pac:
    I can't see her getting either of those things back, she really doesn't need either. Both of them gave her crazy midscreen damage for no meter off almost any hit. CS2 Noel was a mistake on ArcSys's part, she really doesn't play like any other version of Noel. She was strong in Extend as well, can't see her getting any major buffs.

    Why do you want less pushback on Spring Raid? You can almost always combo after it.


  • Registered Users, Registered Users 2 Posts: 378 ✭✭stev0knev022


    Fergus_ wrote: »
    Correct me if I'm wrong.

    Is that a new move for Noel. 236C with a C followup, don't remember anything like that.

    I hope she gets her haida loop back and comboable 214A grab back too, and I'd like less pushback on Spring Raid.

    Noob, that's been in the game since vanilla


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Naphiel wrote: »
    Well 236C is optic barrel, potentially a follow up to all versions of the move. As if it wasn't good enough already. :pac:
    I can't see her getting either of those things back, she really doesn't need either. Both of them gave her crazy midscreen damage for no meter off almost any hit. CS2 Noel was a mistake on ArcSys's part, she really doesn't play like any other version of Noel. She was strong in Extend as well, can't see her getting any major buffs.

    Why do you want less pushback on Spring Raid? You can almost always combo after it.

    I must be remembering a wrong verison of Noel but one of them had way too much pushback on Spring Raid midscreen and it was really difficult to combo off.


  • Registered Users, Registered Users 2 Posts: 1,022 ✭✭✭Naphiel


    Fergus_ wrote: »
    I must be remembering a wrong verison of Noel but one of them had way too much pushback on Spring Raid midscreen and it was really difficult to combo off.

    That was CS2. In this you get J.b, jump, J.b, J.c, j.236c.
    If you used it early enough in a fatal counter combo you got huge damage by following it up with 6C, J.D and then a 2b pick up.


  • Closed Accounts Posts: 289 ✭✭SirAuronDX


    Day 1 Valkenhayn impressions:
    *Rasenwolf command changed to direction + D
    With this,the wolf break system has been eliminated apparently.
    *2C>6B does not connect on a grounded opponent.
    *Nacht rosen>[JB>JA]>2C does not work or its really tight.
    Seems like they end up being too low for the 2C to hit.
    *JC>air DD is difficult to connect.
    Hima isn't sure why.
    *w.5B does not launch.
    w.5B does not cause float on air hit.
    *w.5C is a sweep.
    *w.JC is a diagonal kick.



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  • Registered Users, Registered Users 2 Posts: 1,022 ✭✭✭Naphiel


    Hakumen's nerfs are worse.
    Oh well, it's only the first loketest, there's still plenty of time before things are set in stone.

    Ragna got nerfed really badly too.


  • Closed Accounts Posts: 289 ✭✭SirAuronDX


    i was discussing there that i think everyones getting nerfed down for the first loketest and seeing what can be built on for the next loke tests. New game new start and the like


  • Registered Users, Registered Users 2 Posts: 1,022 ✭✭✭Naphiel


    Yet Tager get's an air 360 and a diagonal spark bolt. Both confirmed.


  • Registered Users, Registered Users 2 Posts: 1,302 ✭✭✭Voa


    Naphiel wrote: »
    Yet Tager get's an air 360 and a diagonal spark bolt. Both confirmed.
    I...this is...



  • Registered Users, Registered Users 2 Posts: 2,328 ✭✭✭Nutrient


    Naphiel wrote: »
    Yet Tager get's an air 360 and a diagonal spark bolt. Both confirmed.

    oh-god-why.jpg


  • Closed Accounts Posts: 289 ✭✭SirAuronDX


    Naphiel wrote: »
    Yet Tager get's an air 360 and a diagonal spark bolt. Both confirmed.

    NOPE-1.gif

    I hate everything and everyone


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  • Registered Users, Registered Users 2 Posts: 43 FirLocke


    Titles needs to change to Chrono Phantasmagoria.

    It sounds way cooler.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    An air 360?

    If I could be bothered with this game overall, sounds like fun :D


  • Registered Users, Registered Users 2 Posts: 1,302 ✭✭✭Voa


    OH
    MAW

    GAAAAIWD

    YA'LL STAY THE HELL AWAY FROM BULLET

    Serpentine Assault
    720A
    Frangible: Engage
    720A > 720D
    Restricted in "Heat Up"
    Blackout
    720A > 720D > 1080D
    Uses another 50 heat

    SHE'S MAI WAIFU


  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    Voa wrote: »
    OH
    MAW

    GAAAAIWD

    YA'LL STAY THE HELL AWAY FROM BULLET

    Serpentine Assault
    720A
    Frangible: Engage
    720A > 720D
    Restricted in "Heat Up"
    Blackout
    720A > 720D > 1080D
    Uses another 50 heat

    SHE'S MAI WAIFU
    Click for boobies. You're welcome.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    I gave this a wee spin yesterday because I totally could. :pac:

    It took an hour of queuing for 5 minutes of having no idea what I was doing with Bullet, but it was fun enough. The game feels basically no different from the basic CS formula. The people ahead of me were comfortably doing long BnBs with a half dozen characters from the second they sat down.

    They did make one massive change though that was pretty surprising: The announcer actually sounds like she can speak English. No more Caruru Crover!
    She does slip up with "Look at time!" when the clock runs to 10 seconds, but close enough I guess.

    I made a bunch of notes about the differences I noticed, but Dustloop have a pretty good list of changes and whatnot going up here that covers much of what I saw: http://www.dustloop.com/forums/showthread.php?14675-BBCP-System-Changes-Movelist-Translations-and-Loketest-Information-Anything-Else-INFRACTION

    Out of the three new guys I liked the look of Amane the best. It's interesting the way all his normals are extreme close range, but his specials all have massive range, but whiff up close. It looked like he has a bit of a floaty jump.
    His D involves charging a cloth gauge which powers up his ground drill attacks. All D attacks build up this gauge which slowly drains continuously.

    I didn't like using Bullet at all. Her D creates a ring around her, if the opponent steps into this a target reticle appears on the opponent. Releasing D lets you launch a really fast dash attack. If it hits she Heats Up, which allows her to do follow up commands onto her specials and enhances all her D stuff. She moves like Makoto but is all command grabs and dash attacks that trigger a throw animation if they hit.

    Azrael seems a bit weird. I didn't see much of him. When he hits the opponent with certain moves he creates high/low weak point indicators. He can modify his specials by adding direction inputs if the opponent has weak points.
    I also saw him do something where he did a massive focus attack of some sort. He absorbed a dozen hits from a fireball and an attacking character with no damage or hit stun by doing a taunt looking move where he glowed red. I've seen a few notes about him having a fireball counter, so maybe this is it?
    He also has a sick teleport dash that can go through opponents.

    Overdrive as an X-Factor analogue doesn't really bother me too much. The fact that it lasts longer at low health (around 5 seconds at full health, 15 at low) is a bit worrying, but the fact that it costs you your bursts, which are so precious in BB I think it's kind of a good trade off.


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  • Closed Accounts Posts: 289 ✭✭SirAuronDX


    Sairus wrote: »
    Azrael seems a bit weird. I didn't see much of him. When he hits the opponent with certain moves he creates high/low weak point indicators. He can modify his specials by adding direction inputs if the opponent has weak points.
    I also saw him do something where he did a massive focus attack of some sort. He absorbed a dozen hits from a fireball and an attacking character with no damage or hit stun by doing a taunt looking move where he glowed red. I've seen a few notes about him having a fireball counter, so maybe this is it?

    Yeah thats his fireball counter. on startup it hits away opponents near him and this nullifys most projectiles in the game. if he does he can fire a projectile back with his own command. Its been coined the raoh stance for the way he looks during it


  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    bbcp-mu12nu13reveal.jpg

    Well, well, well...


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    According to someone on Facebook
    Noel willingly becomes Mu thanks to rachels powers to try and save Tsubkai.
    Thats just stupid
    Nu apparently is hinted at having mode changes and Her drive is known as "Unlimited Drive"(Really?) rumour is it swords like her unlimited mode. new move which is good for anti-air apparently.
    Mu also has a new astral that isn't ass...literally

    Don't know where he got the info. I'm not interested enough to actually go check :pac:


  • Registered Users, Registered Users 2 Posts: 11,082 ✭✭✭✭chopperbyrne


    Noel is Mu at the end of Continuum Shift anyway.

    What's stupid is putting regular Noel back in the game.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    ...ankles.


  • Closed Accounts Posts: 289 ✭✭SirAuronDX


    Sairus wrote: »
    According to someone on Facebook


    Don't know where he got the info. I'm not interested enough to actually go check :pac:

    I got it from Dustloop.:pac:


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    SirAuronDX wrote: »
    I got it from Dustloop.:pac:
    Wasn't sure if that person what someone I actually knew of or not. Good times :pac:


  • Registered Users, Registered Users 2 Posts: 729 ✭✭✭J0hnick


    Intro movie just hit Youtube.



  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    That trailer was really interesting until it hit 24 seconds and became every other anime trailer ever. lol


  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    That trailer was really interesting until it hit 24 seconds and became every other anime trailer ever. lol
    In fairness, they didn't start talking all Japanese & proudly showing off the VAs for all their silly characters!


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