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The Last Of Us 2

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Comments

  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,864 CMod ✭✭✭✭Retr0gamer


    Game Design 101: If a player can do something or is given a choice to do something they will do it.

    In simple terms if you have a corridor blocked off with a knee high wall or a door players will try to get over them. And when the player finds out they are restricted by unnatural game design then the illusion and immersion is broken and you've lost the player.

    You give the player rules and even if you restrict the player as long as they are aware of those restrictions they don't feel cheated. When the game designer changes those rules or restricts a player in an area that the player believes they have choice the player will feel cheated and you break that immersion.

    I don't make the rules, this is the first thing all game designers should remember and consider when making a game. Its what I was thought

    So surgery scene:
    Basically the game designer has designed this scenario with only one outcome. You shoot the doctor. Which is grand if the player wants to do that.

    The problem is that the player still has full control over joel. If the player chooses another action the immersion breaks. Try to walk past and the player gets jankily blocked. Try to injure but not kill the doctor, doctor dies with animation as if he was blasted in the chest. Choose to hang around and ponder your decision, the scenario looks comical.

    Another example of this type of poor game design is in Ninja theories DMC. There's sections as you move forward and the environment changes around the player making it seem like there's player agency and they are in trouble. Stop for a moment and you find out it's all just triggered by how far you walk forward.

    Anyway back to the surgery room. If the game designer has one outcome there's better ways of doing this rather than giving the player that illusion of choice and shattering it once they try to express that choice. Have the player only have to pull the trigger with threat of game over if they don't do it in time. See MGS3 which did this really well. Or just have it as a cutscene.

    I always mention spec ops as although some scenarios aren't perfect there's some excellent scenarios that take into account different players decisions. The mob scene for instance makes it seem like you have to shoot into the crowd but shooting into the air does the same thing. Of the scene with the hanging bodies. If the player chooses not to shoot the soldiers the outcome might still be the same but the game takes this into account and the player isn't cheated.

    (One area I feel the game failed was the white phosphorous scene where the player has to launch the phosphorous to proceed and if you don't it's very unnatural that the game won't let you. For me this fails the same way the surgery scene in Last of Us fails).

    Anyway a design flaw is a design flaw even if you perceive it. I was engrossed in that part of the game and then realizing that my choice wasn't taken into account just knocked me out of that engrossed state.


  • Closed Accounts Posts: 15,116 ✭✭✭✭RasTa


    This game was so enjoyable that I don't care what anyone else has to say. It's not worth my time and effort debating them.

    Similar to Shadow of Colossus.

    Two masterpieces from Sony


  • Registered Users, Registered Users 2 Posts: 6,805 ✭✭✭Evade


    If you were really engrossed in the game you wouldn't think twice about killing the people trying to vivisect your daughter.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,864 CMod ✭✭✭✭Retr0gamer


    Evade wrote: »
    If you were really engrossed in the game you wouldn't think twice about killing the people trying to vivisect your daughter.

    If you were really engaged in the game you'd realise she wasn't your daughter :cool:

    But seriously that doesn't excuse bad game design. It's like saying there's no issue with a game because you didn't run into a bug that is affecting a lot of people.
    Also you might have no issue with killing people especially ones trying to make sacrifices for the greater good, but I do which is why I made the decision I did. There was ways out of that situation that didn't involve killing unarmed civilians.

    Although as a scientist (I've had a weird career path), the doctor was a complete hack if you read up on the additional info scattered around leading up to that point :D


  • Registered Users, Registered Users 2 Posts: 6,805 ✭✭✭Evade


    Retr0gamer wrote: »
    If you were really engaged in the game you'd realise she wasn't your daughter :cool:
    She was in every way except biologically, they clearly have a parent child relationship.
    Retr0gamer wrote: »
    But seriously that doesn't excuse bad game design. It's like saying there's no issue with a game because you didn't run into a bug that is affecting a lot of people.
    I think because of your background as soon as you get control you look for options, other people were swept up in the narrative.
    Retr0gamer wrote: »
    Also you might have no issue with killing people especially ones trying to make sacrifices for the greater good, but I do which is why I made the decision I did. There was ways out of that situation that didn't involve killing unarmed civilians.
    You probably should have turned away well before making it to the operating room then if you were happy to let Ellie die for the greater good.
    Retr0gamer wrote: »
    Although as a scientist (I've had a weird career path), the doctor was a complete hack if you read up on the additional info scattered around leading up to that point :D
    Reading his notes and realising how inept the medical team were made it a whole lot easier to kill them.

    And why spoiler text? this is the sequel thread.


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  • Posts: 0 [Deleted User]


    The guy is holding up a knife and trying to stop you from taking Ellie. So of course you blast him.

    I get that it looks a bit silly/buggy if you try not to blast him but 99% of gamers are not going to see that. They'll blast him without hesitation. You have to be actively contrarian or trying to break the game to see it.




  • The guy is holding up a knife and trying to stop you from taking Ellie. So of course you blast him.

    I get that it looks a bit silly/buggy if you try not to blast him but 99% of gamers are not going to see that. They'll blast him without hesitation. You have to be actively contrarian or trying to break the game to see it.

    You can be guaranteed it's a masterpiece of gaming if a certain few are actively nitpicking at this level for the sake of it.

    Certain few so bothered by such a minuscule thing at end game when in reality a story is being told to the player and there is no choice in this matter if you are actively engaged and following the story from start to finish.


  • Registered Users, Registered Users 2 Posts: 748 ✭✭✭Mr.Fantastic


    That customization footage looks tasty.

    Say it will look better on ps5 anyway, debating on whether to wait for it then or get it in the summer on the pro.


  • Registered Users, Registered Users 2 Posts: 29,908 ✭✭✭✭Zero-Cool


    That customization footage looks tasty.

    Say it will look better on ps5 anyway, debating on whether to wait for it then or get it in the summer on the pro.

    tenor.gif


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,864 CMod ✭✭✭✭Retr0gamer


    The guy is holding up a knife and trying to stop you from taking Ellie. So of course you blast him.

    I get that it looks a bit silly/buggy if you try not to blast him but 99% of gamers are not going to see that. They'll blast him without hesitation. You have to be actively contrarian or trying to break the game to see it.

    Didn't think killing him was justified. So I shot his toe. It looked ridiculous, like a premier league footballer making the most of it. Tried to melee but that was super janky as well and the game wouldn't let.

    The fact that I was looking for a way out of a morally grey situation meant I was pretty engrossed in the game at that stage. Then to find out that there was only the one way out left me disappointed and felt cheated by the design.

    In that part of the game the player is given full freedom of movement and therefore has agency over their actions. It just feels so off in that moment when there's only one choice when the player has many. And a lot of why it sticks out so much is because up to that point the game got so much right. It's in the same game where the designer directs the camera towards the giraffes so you don't miss that moment and all other important kills are handled in a cutscene. I think a cutscene or MGS3 method would have worked better.
    You can be guaranteed it's a masterpiece of gaming if a certain few are actively nitpicking at this level for the sake of it.

    Certain few so bothered by such a minuscule thing at end game when in reality a story is being told to the player and there is no choice in this matter if you are actively engaged and following the story from start to finish.

    Yes you can call it nitpicking but then again that's what being critical about something is. I have said it was a great game that I really enjoyed but it's not perfect. The world would be a much more boring place if we all just agreed with each other and critical discourse is crucial to the enjoyment and appreciation of art. It's why I don't get fanboys being so defensive and just flat out dismissing any and all criticism. Discussing where something might not have worked and how it could have done stuff better I find far more interesting than fanboy defensive stances.

    And yes to your first statement. The fact that people are being critical about it means it's a great game worth discussing.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,864 CMod ✭✭✭✭Retr0gamer


    Evade wrote: »
    You probably should have turned away well before making it to the operating room then if you were happy to let Ellie die for the greater good.

    Reading his notes and realising how inept the medical team were made it a whole lot easier to kill them.

    You did an awful amount of killing as well for the same purpose. Being inept isn't a death sentence and the world seemed like it was in a dire predicament. Fact is I wasn't Joel and didn't have the same stakes or have the same mentality he had. Think that's why the decision should have been left to the narrative and not the player. It was his story and his mental state at the time was not the same as the average players.

    It's interesting though that different people got different things from it.


  • Registered Users, Registered Users 2 Posts: 6,805 ✭✭✭Evade


    Retr0gamer wrote: »
    You did an awful amount of killing as well for the same purpose. Being inept isn't a death sentence and the world seemed like it was in a dire predicament. Fact is I wasn't Joel and didn't have the same stakes or have the same mentality he had. Think that's why the decision should have been left to the narrative and not the player. It was his story and his mental state at the time was not the same as the average players.
    Yeah, I slaughtered my way across America as Joel for the slim chance Ellie could have been a cure, got to the end and heard the doctors notes that all he wanted to do was poke around her brain. Even I as a non scientist know that brain vivisection isn't the start point. And in general being inept isn't a death sentence but those three, to quote someone else, "yes they deserved to die and I hope they burn in hell."

    A time limit might have made that scene better for those that didn't instantly act to save Ellie.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,864 CMod ✭✭✭✭Retr0gamer


    It's slim pickings for scientists when all the good ones are now mushroom people.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    I think I played it so many times just
    to shoot the doctors at the end.

    I can't believe I've had to spoiler this just because some headcases decided not to complete it.


  • Registered Users, Registered Users 2 Posts: 6,805 ✭✭✭Evade


    Retr0gamer wrote: »
    It's slim pickings for scientists when all the good ones are now mushroom people.
    True. But it's not really an excuse to let a bad one possibly botch getting a cure.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,864 CMod ✭✭✭✭Retr0gamer


    gimli2112 wrote: »
    I can't believe I've had to spoiler this just because some headcases decided not to complete it.

    Think of the poor Xbox owners.
    Evade wrote: »
    True. But it's not really an excuse to let a bad one possibly botch getting a cure.

    I know, I'm messing at this stage.


  • Registered Users, Registered Users 2 Posts: 779 ✭✭✭bot43


    gimli2112 wrote: »
    I think I played it so many times just
    to shoot the doctors at the end.

    I can't believe I've had to spoiler this just because some headcases decided not to complete it.

    Um. This is TLOU2 thread. If someone who hasn’t completed 1 wanders in and gets spoiled it’s TS really.


  • Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    I've no idea why people get so mad about using spoiler tags, it takes two seconds to apply and unveil to read and you might save someones full enjoyment of the content. It boggles the mind why people get so fussy over it :rolleyes:


  • Registered Users Posts: 1,988 ✭✭✭OptimusTractor


    All this talk of the morality of Joel is making me miss sneaking up on people and sticking a shiv into their necks or beating them to death with a 2x4....... or a nail bomb.

    Alexa reinstall TLOU.


  • Registered Users, Registered Users 2 Posts: 1,911 ✭✭✭tailgunner


    Interesting discussion about the ending. I've no background in game design but I also thought the ending was pretty flawed at the time, and really broke the immersion.

    Ha, and actually I still thought the same a few years later:
    tailgunner wrote: »
    I was totally caught up in it as well, but
    I instinctively aimed for the doctor's hand (I didn't give it a lot of thought - just figured he was unarmed and didn't deserve to die!) and he dropped like he'd taken a shotgun blast to the face. Found it very jarring!

    It didn't change my opinion of the game, but it did annoy me to be honest.

    Not sure if I still feel as strongly about it now - think I'd happily forgotten about it.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,864 CMod ✭✭✭✭Retr0gamer


    No, you're a weirdo now, just like me. Welcome to the club.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,741 CMod ✭✭✭✭johnny_ultimate


    My least favourite bit in the original TLOU by far was the sniper scene, where you’re in the house protecting Ellie from bandits and clickers. It’s such a lazy, bland piece of blockbuster game design - basically a turret section in the middle of the game. In a game at its best when you’re scraping for resources, that scene felt like any other AAA action game - and a reminder on how often Naughty Dog often in general fall back on long shooting sequences to fill out scenes unnecessarily.




  • LOL


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,864 CMod ✭✭✭✭Retr0gamer


    My least favourite bit in the original TLOU by far was the sniper scene, where you’re in the house protecting Ellie from bandits and clickers. It’s such a lazy, bland piece of blockbuster game design - basically a turret section in the middle of the game. In a game at its best when you’re scraping for resources, that scene felt like any other AAA action game - and a reminder on how often Naughty Dog often in general fall back on long shooting sequences to fill out scenes unnecessarily.

    It's a trap nearly all triple A developers fall into though. It's when the need for the game to be a videogame trumps the developers ambition. It would be nice if both developers could be braver in their designs, and the producers with the money would allow developers to be craver. You mentioned another moment like this with Uncharted 3 where Nathan is stranded in the desert and how it could have been so much more if the developer had followed through with the premise better. Illusion of Gaia's raft scene springs to mind, which is a similar scenario but the developer didn't compromise.


  • Registered Users, Registered Users 2 Posts: 15,764 ✭✭✭✭Leroy42


    I think you are being a bit unfair. TLOU did, for the most part, concentrate on narrative rather than gameplay for the sake of it. The game missions seemed designed to move the story on, to show the evolving nature of the participants characters. There was a bit, the game needs YT videos and reviews to get sales afterall.

    It is why second or third play throughs tend to bring up these issues as players can now concentrate on the game play itself rather than looking to live the story. The AI throughout the game was pretty awful, and many times it just became a matter of learning the timings and acting accordingly.

    But that to me simply shows that they focused more on the narrative. It was a basically a movie, where you got to play the leading role but the script was already written. And it was the first, certainly the first really successful, attempt to do that and showed that gamers wanted such an experience and that video games, when done well, could link the two apparently different genres of games and movies.

    The reason for the need to kill the doctor was to ensure that you took the decision that the author had deemed was the way to go. Joel had to do that in order to create the idea of guilt and possible remorse, particularly given that he knew Ellie would not approve. It counterbalanced the shock we felt at the soldier killing Joel daughter at the start, when he had other options, with Joel now taking the same course because he felt he was right.

    You are free to let the other doctors live, that is within your control, but by removing control over the first doctor it is forcing the player to confront the reality of what they had done throughout the game, not just in that scene. It cements that Joel is not a nice character, not some sort of anti-hero, but a very flawed and damaged individual that under normal circumstances we would all hate but we are prepared to forgive him due to his situation and his relationship with Ellie.

    They could have put it in a cit scene, like killing Marlene, but forcing the player do to it, whilst a bit clunky, make the outcome ours. We had pressed the button.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    Really agree with your comments that it was like being in a movie and that Joel is a seriously flawed character but one we root for. It was the scene where he kidnaps the two goons while looking for Ellie that drove it home for me. I didn't even realise you could leave the other doctors alive, it's always a bloodbath in my playthroughs.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,741 CMod ✭✭✭✭johnny_ultimate


    As I’ve said before, the one time Naughty Dog really got the balance right was Left Behind. Obviously it’s a short form game and operating under different expectations as a result... but that to me was them making the game I always wanted to see them make. The focus is almost entirely on the story and characters, and the combat is kept to a minimum and always believably motivated by the situations. I also think a ‘one sitting’ length can be a really effective way of telling a story without having to fill it out with lots of gunplay or diversions.

    I get that games of this sort of production value need to be traditional, large-scale AAA games for financial reasons. Part of me wishes they’d be able to focus on shorter, tighter games, though, as I feel it’s ultimately often a more fitting form for the cinematic, heavily narrative-focused games Naughty Dog makes. I’m still very much looking forward to seeing what they do with TLOU2, mind you - I also hope they’ve got a neat, smaller-scale DLC episode planned after :pac:


  • Registered Users, Registered Users 2 Posts: 14,289 ✭✭✭✭Potential-Monke


    I think ye are reading into these games too much, like ye are trying to find something wrong. A game can have hundreds of flaws, but if it draws you in, they don't matter. TLOU had it's issues, and I don't hold it in as high a regard as some do, but it was an extremely entertaining game. Games will never get it all right, but some come close. TLOU, God of War (2018), H:ZD, and many others are fantastic games if you let yourself be drawn in and don't allow a mechanic (or lack thereof) to overtake the enjoyment.

    It's rare to get a game with excellent gameplay and story, so if something similar to that comes along and hooks me, I can easily overlook bad sections or mechanics. Like TLOU.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,864 CMod ✭✭✭✭Retr0gamer


    I think ye are reading into these games too much, like ye are trying to find something wrong. A game can have hundreds of flaws, but if it draws you in, they don't matter. TLOU had it's issues, and I don't hold it in as high a regard as some do, but it was an extremely entertaining game. Games will never get it all right, but some come close. TLOU, God of War (2018), H:ZD, and many others are fantastic games if you let yourself be drawn in and don't allow a mechanic (or lack thereof) to overtake the enjoyment.

    It's rare to get a game with excellent gameplay and story, so if something similar to that comes along and hooks me, I can easily overlook bad sections or mechanics. Like TLOU.

    Nobody is denying it's a great game. And there'd nothing wrong with critical discourse about a game whether it's good or bad points. Last I checked this was a discussion forum. Videogame fans are weird. I mean you could talk about an absolute masterpiece of cinema and discuss where you see flaws but be a little negative about a videogame and its fanboys will shutdown all discussion about it. To overlook is just to bury your head in the sand and if you want to do that then do it, ignorance is bliss and it wont spoil your enjoyment of the game. I just don't understand people that want to do this then try to shutdown any discussion of negatives about a game they attach themselves to. It's bizarre behaviour. I suppose the same thing goes on with football fans and it still makes no sense there.

    Anyway I'm all for discourse about any game, it's why I enjoy the likes of Matthewmatosis and Game Makers Toolkit. Hell you can even throw as much **** as you want at Ace Combat 7. Just as long as you remember that in the end I'll be at the right side of history.


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  • Registered Users, Registered Users 2 Posts: 14,289 ✭✭✭✭Potential-Monke


    Sorry if I cam across as giving out about giving out. I just think that we (as in everyone) are too quick to nit pick an otherwise overall fantastic game. Nothing is perfect, we will never get perfection (because it's too different for everyone, can't please everyone at the same time). Maybe it's just me getting old and appreciating all the work that goes into making a AAA game these days. Maybe it's because (for me) having grown up with gaming as it grows has given me a better outlook on the whole cycle. Maybe I'm just in one of those weird moods and I'll be back to giving out stink tomorrow!

    I don't intend to shut down discussion, far from it. Just giving my 2 cents that we nit pick the small bits and lose the overall experience in the process. That could also be why I rarely play back through SP games, it won't have the same effect as the initial playthrough and I would start nit picking then, which would take from the overall experience, imo. Call of Duty is a prime example, it has a very strong love/hate relationship throughout it's life cycle (1 year). But as that's a constantly ongoing, live game that's to be expected.

    I've no doubt my second playthrough of God of War (just before GoW 2, or 5 I suppose, comes out) will leave me as impressed as the initial GOTY experience I got. That's just me though. A good example would be if we did the same with sex. You could have the best, most mind blowing sexual encounter of your life, but if you were to really look into the experience, you could find things which would take away from that (always, there is no perfect sex, can't be when there are humans involved).


  • Registered Users, Registered Users 2 Posts: 15,764 ✭✭✭✭Leroy42


    Retr0gamer wrote: »
    Nobody is denying it's a great game. And there'd nothing wrong with critical discourse about a game whether it's good or bad points. Last I checked this was a discussion forum. Videogame fans are weird. I mean you could talk about an absolute masterpiece of cinema and discuss where you see flaws but be a little negative about a videogame and its fanboys will shutdown all discussion about it. To overlook is just to bury your head in the sand and if you want to do that then do it, ignorance is bliss and it wont spoil your enjoyment of the game. I just don't understand people that want to do this then try to shutdown any discussion of negatives about a game they attach themselves to. It's bizarre behaviour. I suppose the same thing goes on with football fans and it still makes no sense there.

    Anyway I'm all for discourse about any game, it's why I enjoy the likes of Matthewmatosis and Game Makers Toolkit. Hell you can even throw as much **** as you want at Ace Combat 7. Just as long as you remember that in the end I'll be at the right side of history.

    Nobody is stopping anyone from pointing out flaws, just because people that necessarily agree with your position as to the impact of those flaws does not equate to them burying their heads or trying to shut down debate.

    Who here has said the game was perfect? IMO, and I've said it, the game had plenty of flaws, particularly when you look back at it from today's POV. But like the best art, cinema etc, what was once considered to be a masterpiece can be viewed differently when looked at based on what could have been achieved. But that omits that in any of these things decisions need to be made and perfection is not always possible. These can be because of any one or many of; time, budget, technology, skill and a few others.

    IMO, whilst there are clearly flaws, and some things (I have mentioned the terrible AI) that I would like to have been better, the game still had a major impact on me, still drew me and made me care for Joel and Ellie and made me think about what I would do in those situations. That is pretty good for a video game.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,864 CMod ✭✭✭✭Retr0gamer


    Well I'm not debating that it's not an amazing and enjoyable game. Can't take that away from it and even if I didn't think it was I can't take away your opinion of it.

    These small parts of the game annoy me because the game is annoyingly almost brilliant. Almost but not quite. And they stand out because of the quality of the rest of the game. It's the difference between a Silent Hill 2 level of videogame and something that might have trouble scraping into my favourite games of all time.


  • Registered Users, Registered Users 2 Posts: 6,805 ✭✭✭Evade


    Retr0gamer wrote: »
    Hell you can even throw as much **** as you want at Ace Combat 7. Just as long as you remember that in the end I'll be at the right side of history.
    It really isn't that good for Ace Combat.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,864 CMod ✭✭✭✭Retr0gamer


    A good example would be if we did the same with sex. You could have the best, most mind blowing sexual encounter of your life, but if you were to really look into the experience, you could find things which would take away from that (always, there is no perfect sex, can't be when there are humans involved).

    Protip: if you are going to use an analogy on a games forum, pick something that more than 25% of the regulars would have experienced. Like the perfect pop tart.


  • Registered Users, Registered Users 2 Posts: 6,805 ✭✭✭Evade


    Retro, you really are a snide, condescending, nasty piece of ****.


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  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    giphy.gif?cid=790b761197fe2e67bbfd1384f5669058506df62acd8eae32&rid=giphy.gif
    Evade wrote: »
    Retro, you really are a snide, condescending, nasty piece of ****.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,864 CMod ✭✭✭✭Retr0gamer


    Evade wrote: »
    Retro, you really are a snide, condescending, nasty piece of ****.

    Don't blame the messenger, the stats don't lie.

    All joking aside, there is definitely a 100% chance the joke just went over your head and your current sense of humour is at 0%.


  • Registered Users, Registered Users 2 Posts: 29,908 ✭✭✭✭Zero-Cool




  • Registered Users, Registered Users 2 Posts: 9,116 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2 Posts: 29,908 ✭✭✭✭Zero-Cool


    Final ep of Nolan and troy's definitive playthrough of TLOU with Ashley and Neil as guests, should be a good one, as long as Troy lets the rest talk.



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  • Registered Users, Registered Users 2 Posts: 1,640 ✭✭✭JimBurnley




  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    JimBurnley wrote: »

    If its half as good as Chernobyl it'll be the best TV show/Movie from a video game IP


  • Registered Users, Registered Users 2 Posts: 23,224 ✭✭✭✭J. Marston


    Didn't Logan tell a very similar story and do it very well after TLOU's release? I feel like it'll be compared to that a lot.


  • Registered Users, Registered Users 2 Posts: 29,908 ✭✭✭✭Zero-Cool


    JimBurnley wrote: »

    Makes so much sense now, i see Mazin interacting with Neil a lot on twitter and airways thought it was cool. Chernobyl was the best thing on telly last year and working with Neil means it's gonna be quality. Brilliant news!


  • Registered Users, Registered Users 2 Posts: 29,307 ✭✭✭✭CastorTroy


    Wonder how much a season would cover.
    By the time it comes out we'll have 2 games.


  • Registered Users, Registered Users 2 Posts: 7,706 ✭✭✭sniper_samurai




  • Registered Users, Registered Users 2 Posts: 29,908 ✭✭✭✭Zero-Cool


    Casting is gonna be the trickiest thing with this. Would be better with unknowns im ok. Jake Gyllenhaal would be an obvious choice but he would take away from the experience i think. The girl in the recent Netflix series "i am not okay with this" could be a good Ellie.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    I can't get Josh Brolin out of my head and don't know why. Josh,,,, Joel? The beard? Maybe I just liked him in Oldboy.


  • Registered Users, Registered Users 2 Posts: 29,908 ✭✭✭✭Zero-Cool


    gimli2112 wrote: »
    I can't get Josh Brolin out of my head and don't know why. Josh,,,, Joel? The beard? Maybe I just liked him in Oldboy.

    Oooh Josh would be a great choice!


  • Registered Users, Registered Users 2 Posts: 29,307 ✭✭✭✭CastorTroy


    Ellen Page as Ellie?

    I'd say they'd look to someone like Millie Bobby Brown. Loads of Disney/Nickelodeon actresses. Depends if they want someone older playing young


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