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General gaming discussion

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Comments

  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    Street Fighter 6 getting great reviews. This and system shock make it very hard to be saving up to pay off holidays...



  • Registered Users, Registered Users 2 Posts: 12,041 ✭✭✭✭Jordan 199


    I was never any good at those beat em up games. The turned me into a button masher.



  • Registered Users, Registered Users 2 Posts: 34,283 ✭✭✭✭Penn


    I'm a middler on them. I don't button mash and I like to learn a few different fighters, but I'm also not anywhere good enough to be properly fighting online to any great success, or paying attention to frame data, zoning etc.

    It's why Street Fighter was never one I was any good at. It's always felt like one of the most tightly-made fighting games. But seems like in this game they've introduced an option for simplified controls as well, so I might give this a try. Mortal Kombat and Tekken would always be the ones I gravitate towards though.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,748 CMod ✭✭✭✭johnny_ultimate


    I know it has been met with disdain by at least some purists, but fair play to Capcom at least for introducing a modern (optional) new control in a bid to increase the game’s accessibility. Obviously the player loses some control and technique by using it, but it’s an important step for a genre and indeed series that’s often punishing for newcomers. If they’ve managed the balance of a game that’ll appeal to newbies and veterans alike, that’s a good step forward.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    The persona fighting games added it as well. It's a good option for beginners to make them feel like a pro by pulling off a button mashing combo as well as not feeling like they are cheating by picking Eddie Gordo. It doesn't lessen the depth as the combo is usually situational and not viable in pro matches as well as it not being the best in terms of DPS.

    I really don't think it's pros giving out about this as they know it's a feature that doesn't affect the high level meta game. The latest samurai showdown highlights this. Loved by everyone including high level players it's probably the most accessible fighter in years. It's easy to learn, hard to master but has a gradual rewarding learning curve. Also all inputs for super moves are shared across all fighters making it even easier to learn. High level players never complained about this game.

    As for why street fighter is so good, I've always found the Capcom fighting games easy enough to pick up but have a rewarding learning curve until you hit pro level when it's a bit of a brick wall to get over. The only other series that matches it is Virtua fighter but unfortunately the inferior Tekken is preferred in the west.

    Tekken I find is waaaaay too complicated. It easy to button mash but if you want to take your game past that there's too much to learn and a frankly ridiculously complex blocking system. Fair play to people that can play it well but I feel Virtua fighter does everything Tekken does and better with less complexity. Mortal Kombat was always complete shite until 9 which was surprisingly competent. No experience of the later ones but they are well regarded.

    My favourite though are the sink games such as king of fighters. They are a joy to watch but again the learning curve from the start is insane, they are a little too complicated.



  • Registered Users, Registered Users 2 Posts: 34,283 ✭✭✭✭Penn


    Street Fighter controls to me always just felt like they were just made for fight sticks, presumably because they were. With a controller, it just never felt right to me.

    I played a few of the Virtua Fighters which were definitely good but I never felt they were anything to get excited about. Dead Or Alive, outside of the very obvious reasons to enjoy that franchise, also felt like it relied too much on chaining throws together. I also tried Marvel Vs Capcom 3 which, enjoyable as it was for some quick offline play, any kind of pro gameplay just seems like noise and lights on the screen and people shouting their own name.

    I never found Tekken that complicated. Even as button-mashy as Eddy Gordo is, I played the demo of Tekken 3 so much before I even owned the game that I can still intentionally pull off a lot of his moves. But I've played each game since Tekken 3 so I'm used to most of the characters through trying to get all their endings in earlier games, before all rewards were pulled out of the games for Season Passes and the like.

    Mortal Kombat is probably the simplest to control of them all. Usually just two directional inputs and a face button for most of your special moves, and it's fairly intuitive which directional buttons are required based on the move you're trying to do. Even picking up a new character you'll pick up most of their moves after 3-4 matches, whereas something like SF I could feel like I'm barely purposefully able to pull off a 3-hit combo.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    I'm guessing you only really play Playstation? Street Fighter controls are really great but the d-pad needs to be good and Sony have never made a good d-pad. The D-pad was acceptable on the PS4 but PS1-3 they were absolutely outrageously bad. Same with Xbox. Playing these games on a SNES , Megadrive and even more so on the frankly glorious Megadrive and Saturn 6-button pads was an absolute breeze. The moves flow really well using circular motion or charge moves. As someone that used to play at a high level with a good joystick, a joystick actually takes a long time to learn and a good d-pad is much easier to use from the off.

    The reason you think mortal kombat and tekken work better is that their focus of pressing directions to initiate specials works better on a rubbish d-pad like the playstation. There's a reason why no other series uses these types of inputs, the street fighter method just works better and Tekken relied on the playstation audience so needs a control scheme that works with a sucky ass d-pad. The Capcom input method also allows for better flow in combos whereas mortal kombat and tekken rely heavily on dial-a-combos and juggles.

    I kind of agree MvsC3 is a very complex game, it's kind of made for a high level audience although you can still have a lot of fun button mashing. As for Tekken if you are at the button mashing level it's not complicated but if you want to take it to the next level you are dealing with multiple characters with 50+ specials that need counters, a blocking system that has high, mid and low blocking but also complicates things further with moves that combine levels of blocking like mid+low attacks. I just couldn't deal with it. It was also kind of a boring game to watch competitively although I've heard from 7 onwards it's been massively improved with it being the most popular pro fighter for a while.

    As for combos in SF games from SF4 onwards they give really good tutorials on how to perform combos. However don't get sucked into trying to do fancy combos as a lot of them are for showing off and aren't really viable in a match as the frame window for input is very low. Most characters will have 'bread and butter' combos that are easy to learn and pull off consistently and do good damage. There's really no reason to get complicated when a good 3-4 hit will give you consistent damage, and even the pros won't attempt anything too fancy unless they need big damage. Again SF tutorials are good at highlighting these.

    Again though, there's no need to play these at a high level if you have people you can play with locally. I think if you got into a good capcom fighter you'll see why it's regarded as much better than the likes of mortal kombat (again old MK, I hear the new ones are good as well as the latest Tekkens).



  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    I wouldn't even bother playing any of those new street fighting games. They had their place on lower hard ware consoles back in the day. But I would find them extremely boring to play them now. I had one of those games on the SNES(I forget the name of it). It wasn't very long you would get to the last fight in one sitting if you wanted. I remember some guy in school gave me a code to play as the last guy. I was so excited to put the code in but little did I know it was just a skin and not the last guy as you were still weaker than all the fighters you were up against even though you looked like the last guy.



  • Posts: 0 ✭✭✭ [Deleted User]


    I have never played a fighter game with a game pad. Must be joystick.

    I played SF2 not too long ago on arcade. Finished with a single 2 euro coin. Ryu "aiiii-yukan" over and over. Easy.

    Don't remind me about holiday expenses. And then before you know its Christmas....



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    The challenge was the difficulty levels on those games and beating up your friends. While I found SF2 and SF2 CE had good single player modes it's been hard to find a good single player fighting game lately and capcom have really dropped the ball. Mortal Kombat on the other hand has actually done really well with single player content with a fun silly campaign. Every other fighter has been like a visual novel with fights and not very satisfying.

    It does however seem like Capcom put some effort into SF6 single player this time. I do feel modern fighters are very much about competitive play.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    It must have been set to the easiest dip switch. Any arcade I was in the arsehole arcade operator had the games set to the highest difficulty and if you weren't good at the game you weren't cheesing any fight and probably were stopped by the second fight you got (and god help you if one of them was guile as the AI cheated so much since the AI didn't have to charge any of his attacks).



  • Posts: 0 ✭✭✭ [Deleted User]


    It did seem ridiculously easy. Definitely wasn't that easy back in the day. But another possibility is that I'm just too damn good in my old(er) age 😄



  • Registered Users, Registered Users 2 Posts: 34,283 ✭✭✭✭Penn


    I'd be mostly Playstation alright, but it was the 360 I had SF4 on if I remember right. I was alternating trying to use the D-pad and analogue stick but could never get proper consistency with either. Only SF I played before that was SF2 on Megadrive.

    But as a filthy casual, yeah the control systems for Tekken and MK for me are far easier to pick up and learn quickly than SF. And like I said, I find the controls for special moves in the last few MK games (and Injustice) to be pretty intuitive and well-designed. I definitely don't deny SF is likely the best fighter of them all, but for the level I tend to play at I tend to enjoy MK and Tekken (well, earlier Tekken games and later MK games).



  • Registered Users, Registered Users 2 Posts: 29,909 ✭✭✭✭Zero-Cool


    The Street Fighter 6 create a fighter and story mode is interesting. I don't bother with fighting games as like said above, it's mostly competitive online focused and you need to know bolloxing framesets and the like.



  • Registered Users, Registered Users 2 Posts: 34,283 ✭✭✭✭Penn


    The single player story modes from the Mortal Kombat and Injustice games are really great. The only downside to them is they make you play as one character for about 4 matches, then another character, then another. It's the way the story is designed and works well, but means you're just getting into the flow as one character before being shunted to the next. But considering they're fighting games, the story modes are pretty good. Even the Injustice ones might be worth a quick play if you're interested enough, easier to get into and understand than all the characters and references for Mortal Kombat games, and you're not fighting against someone who does know framesets and all that craic.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    Yuck, the 360 pad is the only thing worse than the Sony pad for fighters. I'd have been pretty decent at Capcom style fighters and found the 360 pad near unplayable, playstation pad I'd drop moves regularly but it was horrible on 360. Got one of the fightpads which were reviewed as being as good as the saturn gamepad. They were a travesty. Totally unusable as well so settled for a fightstick which took a long time to get used to. At least SF4 was great and the 360 had some really great fighters to use the fight stick on.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    Just thinking, it could well have been a rainbow edition cabinet. It was an unlicensed rom hack with absolutely ludicrous special moves. The dragon punch shot out twin fireballs on top of the punch and you could teleport and swap characters at will. Absolute unplayable nonsense.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,748 CMod ✭✭✭✭johnny_ultimate


    This is widely seen as a Fable tease, but can I just say I can't watch this video without thinking what an utter nightmare it would be to clean up the glitter seen in this video. Glitter everywhere for **** months on end.




  • Administrators Posts: 54,109 Admin ✭✭✭✭✭awec


    Pretty sure that's the Fable music playing, right?



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  • Registered Users, Registered Users 2 Posts: 29,309 ✭✭✭✭CastorTroy


    Pretty much all the replies to the tweet that I read just said the same thing about the glitter. No mention of what the game might be.



  • Registered Users, Registered Users 2 Posts: 6,515 ✭✭✭marcbrophy


    Oh yeah, I'd forgotten Playground games were attached to the upcoming Fable!

    I was gonna take a stab in the dark and suggest that it be developed by Rare. I would have looked pretty dumb 😁




  • Registered Users, Registered Users 2 Posts: 23,224 ✭✭✭✭J. Marston


    Injustice is the only fighting game I've played and I only played that for the story.

    Played one match online and quickly realised; "I don't belong here."



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    I remember the ranked matchmaking in SF4 worked very well but on the lesser populated games and when a game matures you need to git gud or git out.



  • Registered Users, Registered Users 2 Posts: 29,909 ✭✭✭✭Zero-Cool


    Jesus **** Christ. I just cleared Mafia on classic difficulty and the made man trophy never popped. I was going to continue on to get the plat but it would mean playing through the whole game on classic again including the race. I googled it and fitted for other people as well. I didn't change the difficulty once. I've never deleted a game so fast.

    Ah well, still a cracking game and a brilliant ending. Got a coffee for The Crew Motorfest beta so gonna give that a spin next.



  • Registered Users, Registered Users 2 Posts: 6,515 ✭✭✭marcbrophy


    oh man, I'd have poured bleach on the hard drive too, to get rid of it for sure 😒

    And as for the other thing, you can't talk about that man 😉🤐



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  • Registered Users, Registered Users 2 Posts: 29,909 ✭✭✭✭Zero-Cool


    I'm pretty sure the faq days you can say you are part of the beta but not discuss the game. Oh wait, knock on my door and a Ubi van parked outside.... uh oh.....



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    Etrian odyssey collection getting some very good reviews and write ups.

    Unsurprisingly really as they could well be the best RPGs of the last 20 years and I don't say that lightly. Give them a shot if you are interested in them. I had no interest in first person dungeon crawlers but these games made me really enjoy the genre. The only issue is that these games are so much better than any other dungeon crawler that every thing else can't match them.



  • Registered Users, Registered Users 2 Posts: 6,515 ✭✭✭marcbrophy


    Wait, there's a burrito van outside the job!

    I hope it's not Ubi in disguise 😆



  • Registered Users, Registered Users 2 Posts: 29,909 ✭✭✭✭Zero-Cool


    Jakey goes over why FromSoftware's game design is game changing. Fantastic watch.




  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    That man took way too long a break from making videos



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  • Registered Users, Registered Users 2 Posts: 23,224 ✭✭✭✭J. Marston


    Jakey is the best. Class music too.

    Dog bless.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,748 CMod ✭✭✭✭johnny_ultimate


    Had almost forgotten, but they've finally liberated We Love Katamari from the PS2 and are making it widely available on modern platforms tomorrow. IMO one of the greatest, most joyous video games of them all.




  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    I don't know. I remember playing a tiny bit of that game on the 360 but never liked it. Or it never clicked so I just abandoned it.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    The original creator left namco after the second game and everything after including the 360 game was a soulless cash in.

    Honestly katamari dramacy and even more this sequel we love katamari is one of the most joyously brilliant experiences you can have from videogames. I still go back to play them and love introducing them to people and watching as their expression goes from 'this looks like ass' to 'im in love with this game'.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    So gave We Love Katamari a go on PC. Another stellar port other than booting in window on the first boot.

    I'll have no one argue with me that this game doesn't have the greatest soundtrack of all time.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,748 CMod ✭✭✭✭johnny_ultimate




  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    Personal fav from the race track levels. The chorus 1 minute in sparks joy




  • Registered Users, Registered Users 2 Posts: 7,405 ✭✭✭SuperBowserWorld


    Was thinking Capcom are powering along with the new Resident Evil games, Streetfighter ... and cross platform too.

    Can we please have a proper Ghosts and Goblins next gen game and not that last GnG game that surfaced.

    A BOTW kinda GnG or maybe even a Donkey Kong Tropical Freeze kinda GnG.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    GnG resurrection was highly regarded by the fans though? I only played a bit of it and it reminded me too much of the bad PSP games but apparently I should give it another try.



  • Registered Users, Registered Users 2 Posts: 7,405 ✭✭✭SuperBowserWorld


    Think it's supposed to be very difficult/unfair. Also the art style just looks flat, cheap and off to me.



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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,748 CMod ✭✭✭✭johnny_ultimate


    Isn't extreme difficulty / unfairness basically the defining characteristic of GnG?



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    As a big fan of the GnG games, there's actually nothing unfair about Ghouls n' Ghosts and Super Ghouls n' Ghosts. Might seem that way as they are fairly brutal in terms of difficulty but they can be learned. The PSP game though was just not fun because of the randomness.

    As for resurrection, I kind of want to go back to it. I watched famed speed runner The Mexican Runner speed run the game at a GDQ and even he died a huge number of times (the guy is a god at old school NES games). I kind of found it a bit unfair as well unlike the originals. I'll have to give it another shot.



  • Registered Users, Registered Users 2 Posts: 7,405 ✭✭✭SuperBowserWorld


    Maybe Retro Studios would do a proper tribute to GNG




  • Registered Users, Registered Users 2 Posts: 34,283 ✭✭✭✭Penn


    Playing Humanity on PS5. Such a fun game. Wasn't sold on it from trailers, but it's a great little puzzle game, pretty much a pared down and less punishing version of Lemmings (doesn't matter how many of the f*ckers die, you only really need the few golden guys in each level).

    Just started the Green Orb sections. Really enjoying it.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,748 CMod ✭✭✭✭johnny_ultimate


    Yeah I finally got a chance (ie didn’t have the time to boot up Zelda) to try the full version of Humanity last night, after playing the demo previously. It’s a delight to just see in motion, with these glorious waves of colourful people flying through the air in beautiful patterns. Puzzles are great fun too. Quite the opposite of Zelda in that it feels like it’s best consumed in nice short sessions.

    Also a rare game when cosmetic items are a joy to unlock. ‘What if the humans had goofy little hats?’ - I mean, absolutely!



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,870 CMod ✭✭✭✭Retr0gamer


    Had a quick go to re-familiarize myself with the game. The game defaults to the Legend difficulty but this is absolute unbalanced nonsense. The game is more balanced to the next difficulty level down and is a much less annoying game.

    Saying that it has all the issues that annoyed me about the PSP game. The game floods the screen with randomly spawning enemies. I had awful trouble getting through the first stage. Some set pieces are also just plain mean. There's a real lack of understanding about the mechanics that made the original games great. Sure these had randomly spawning enemies but they also let you kill them as they spawned on to the screen and while their damage boxes aren't active. In this the enemies are invincible until they spawn in. It leads to plenty of unavoidable hits. Even at that there's just some flat out unfair bits when they place enemies in areas just to make them annoying.

    I actually don't mind the art style.



  • Registered Users, Registered Users 2 Posts: 7,929 ✭✭✭Grumpypants


    Played a bit more tonight with the young lad & he was getting very into it.


    It's even better in VR as you are more "in the space" if that makes sense? If you have a chance to play it on PSVR2



  • Registered Users Posts: 173 ✭✭Seneca the Stoic


    I’m getting to the end of Ghostwire, just mopping up some achievements. The two main characters are very likeable, and the graphics are awesome. I found it quite repetitive though, and hard to forge any connection with the location, as many of the areas looked similar to me



  • Registered Users, Registered Users 2 Posts: 14,305 ✭✭✭✭Potential-Monke


    I'm dipping in and out because of the repetitiveness, but still liking it when I do play it. I'm getting used to the place now, but I still have a good bit of the map to unlock so maybe I'm not yet seeing the similarites as much. I will finish it!

    But I wasn't feeling it last night, so I went and downloaded Watch_Dogs 1 for a spin, having recently tried and disliked Legion. It's like chalk and cheese. For a 2014 PS3 game, which did get a bit of an overhaul for PS4, it still looks really good, but it trumps 2 and Legion for gameplay. The biggest example I can give is the driving. Every vehicle in 1 feels different, feels real, has realistic acceleration and handling depending on the model. It's fun to drive, unlike Legion where everything felt floaty with no connection to the ground, and they all had 14+ gears. Can't understand how they got the driving so wrong in Legion. The first game was peak Watch_Dogs, and it was all downhill from there.



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  • Registered Users, Registered Users 2 Posts: 29,909 ✭✭✭✭Zero-Cool


    Forever Skies looks class. Earth is in ruin, build and pilot your airship and venture below the toxic skies to look for a cure for a mystery illness. Serious subnautica vibes.




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