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Elder Scrolls V: Skyrim

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Comments

  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Skerries wrote: »
    *psst!* they're not real
    You're not arachnaphobic! Or a coward! :D


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,529 CMod ✭✭✭✭Sierra Oscar


    The Skeleton's look way more badass.

    :eek:


  • Posts: 0 [Deleted User]


    Wow, I really hope those pictures are going to be accurate, because those graphics look fantastic!


  • Registered Users, Registered Users 2 Posts: 13,295 ✭✭✭✭Duggy747


    Wow, I really hope those pictures are going to be accurate, because those graphics look fantastic!

    Apparently the pictures are from an early print of the next issue of Game Informer (The crowd who did the Behind the Scenes video posted earlier)

    It still looks Oblivion-ish but far more refined. Hopefully it won't be like Oblivion and chew up your machine........though it is Bethesda so.............yes, it probably will.

    11/11/11 just feels like a countdown to the temporary end of my social life :pac:


  • Closed Accounts Posts: 7,352 ✭✭✭funky penguin


    I hope these 5 'massive' cities are....well......massive. Vivec massive.


  • Registered Users, Registered Users 2 Posts: 6,710 ✭✭✭Monotype


    The Skeleton's look way more badass.

    :eek:

    Haha they look fantastic with the eyes. Skeletons have been my favourite monster. They have a lot of flesh on them to be skeletons.
    Nodferatu wrote: »
    [*]Quests can be randomly generated and are tailored to suit your style of play. The game judges your strengths and weaknesses by logging your data, and will give your appropriate challenges.

    I would assume that there is a list of quests that the game can pick out and put forward to the player based on certain circumstances. Perhaps various bits of quests can be put together in this manner.

    To be honest though, I want to be able to play all the quests that the developer put in the game . . .


    I'd say they'd probably be simple money type quests - retrieve X from the ruins; there's a zombie in my house; I don't like non-essential-NPC#114, kill him for me. The best quests will likely be reserved for guild lines or people you are likely to meet since somebody put some effort into writing a story.

    Dragons may possibly launch attacks on towns.

    That sounds great. It would be hilarious running as fast as you can on lower levels and seeing what you can take on at the higher levels. I wonder how destructible environments would be. It would be funny to see a roof torn/burned from a house which might be rebuilt over time. This would depend on whether houses were separate sectors.


  • Closed Accounts Posts: 6,241 ✭✭✭Vic Vinegar


    Taken from a magazine so they're not the clearest, you can still tell they are much improved over Oblivion though


  • Registered Users, Registered Users 2 Posts: 13,295 ✭✭✭✭Duggy747


    I am so playing Oblivion again tonight :D


  • Registered Users, Registered Users 2 Posts: 1,378 ✭✭✭Nodferatu


    Duggy747 wrote: »
    I am so playing Oblivion again tonight :D

    im already back playing it, great game even tho its outdated.


  • Closed Accounts Posts: 2,748 ✭✭✭Dermighty


    Great, hopefully it wont be the pile of crap that was Oblivion...mobs levelling up with you as you level...what a great idea :rolleyes:


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  • Registered Users, Registered Users 2 Posts: 2,910 ✭✭✭Sisko


    Oblivion blew me away the 1st week I played it, I was in awe. But I very quickly got bored after that and found it very repetitive.

    ****in oblivion gates.


    I dunno about you guys but I really was hoping this would have coop, would find this much more enjoyable if I could share the adventure with my friends and wouldn't mind the repetitiveness as much.


  • Registered Users, Registered Users 2 Posts: 3,923 ✭✭✭kearneybobs


    Sisko wrote: »
    I dunno about you guys but I really was hoping this would have coop, would find this much more enjoyable if I could share the adventure with my friends and wouldn't mind the repetitiveness as much.
    Coop sounds like a good idea...on paper. But in all honesty, do you ever expect it to work at all? Sure look at the way they left Oblivion, buggy as hell. Fallout 3 isn't the most stable of games too and let's not talk about Fallout New Vegas. Dont get me wrong, I loved their Fallout games and am currently in the thick of Oblivion (modded) and really liking it. But in all honesty, if they could just make sure the single player aspect of the game is in anyway playable out of the box I'd be very surprised. Dont really want them adding in new features if they cant get the core gameplay down right.


  • Registered Users, Registered Users 2 Posts: 2,910 ✭✭✭Sisko


    Last time I played oblivion it was ... at least 4 years ago I think back on my PC with a mere 6800gs. Pushed my pc to its limits , couldnt believe the graphics I was seeing.

    But I don't remember much of an issue with bugs. Making the game unplayble?


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    More updates have come in via GameInformer; at least we know now what the engine's called - Creation. The article goes into some amount of detail that - I admit - has me quite excited. Particularly the idea that how you behave in peoples' homes dictates how they react to you (no more jumping on the tables and watching the wonky physics engine shoot apples across the room)

    http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx


  • Registered Users, Registered Users 2 Posts: 6,710 ✭✭✭Monotype


    Thanks, I'll read that later. I hope that they react to you when you're naked like in Morrowind, only moreso. I was a bit mistified as to why they removed that in oblivion.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,767 Mod ✭✭✭✭Sephiroth_dude


    Do ye think it'll have something similar to vats in it?


  • Registered Users Posts: 282 ✭✭SilverFox261


    That article does a great job of explaining what they are attempting to do when it comes to generating random quests. I hope they manage to make it as intuitive as the article claims it will be. It would really make every players game genuinely unique.


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Do ye think it'll have something similar to vats in it?
    I hope to god not. VATs is from the Fallout universe, so there's no real need for it in this game.


  • Registered Users, Registered Users 2 Posts: 13,295 ✭✭✭✭Duggy747


    Hmm, some interesting bits there.

    I just I don't want to wind up having a bounty of 5 and a massive, cross-country manhunt on me because I picked up a spoon in somebody's house :pac:

    The idea of this "conditionalising" where places would randomly spawn is good but at the back of my head I hear "bugs!". Really hope Bethesda don't drop the ball and the bugs are kept to a minimum.


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  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,767 Mod ✭✭✭✭Sephiroth_dude


    Any ideas how big the world map will be?bigger than fallout?


  • Registered Users, Registered Users 2 Posts: 1,378 ✭✭✭Nodferatu


    i should hope so, bigger the better,

    her is a new interview with the dev team at bethesda, its worth reading.
    http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    More good news; Skyrim will be accompanied by mod tools, so expect the new game to have as many add-ons and mods as previous Bethesda games.

    http://bethblog.com/index.php/2011/01/19/new-creation-kit-to-bring-modding-tools-to-skyrim/


  • Moderators, Computer Games Moderators Posts: 23,215 Mod ✭✭✭✭Kiith


    Delighted that they are releasing the tools. The modding community for Morrowind and Oblivion have been fantastic, releasing some amazing mods.


  • Posts: 0 CMod ✭✭✭✭ Santana Big Rambler


    I hope these 5 'massive' cities are....well......massive. Vivec massive.

    Vivec was fcukin' annoying as hell to get around though.
    Otherwise, I agree


  • Registered Users, Registered Users 2 Posts: 6,710 ✭✭✭Monotype


    bluewolf wrote: »
    Vivec was fcukin' annoying as hell to get around though.
    Otherwise, I agree

    Not without a good 'jump' enchantment!


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  • Closed Accounts Posts: 7,352 ✭✭✭funky penguin


    Levitation ftw!


  • Moderators, Computer Games Moderators Posts: 23,215 Mod ✭✭✭✭Kiith


    Boots of Blinding Speed + 100% Resist Magica please :D


  • Registered Users, Registered Users 2 Posts: 1,342 ✭✭✭Mantel


    I hope they go with a Morrowind style for the cities/towns/villages of just walking straight in instead of the oblivion load-at-gates.


  • Posts: 0 CMod ✭✭✭✭ Santana Big Rambler


    Mantel wrote: »
    I hope they go with a Morrowind style for the cities/towns/villages of just walking straight in instead of the oblivion load-at-gates.

    Yeah, that was a killer too.
    More immersive when it was morrowind-style.


  • Registered Users, Registered Users 2 Posts: 3,031 ✭✭✭Cravez


    Remember the Acrobatics Scroll found on the guy who drops from the sky outside Sedya Neen in Morrowind? :D. Increased your acrobatics by 500 or 1000 or somthing briefly and could literally jump across the entire map in one go, although you would die on impact haha!

    It's even little things like that just make the game much more enjoyable
    bluewolf wrote: »
    Yeah, that was a killer too.
    More immersive when it was morrowind-style.

    It would be good, but things like hardware/software issues will have to be taken into account. They probably want to ensure a less stuttery/laggy game as possible (which suprisingly generally happens anyway in Oblivion and Fallout), incorporating a one consistent world with open borders might be tough on system requirements. Someone did do a open world mod for Oblivion where there were no gates for towns/cities, but yeah I think it did increases the FPS for players. Although I think Morrowind incorporated external cells which would load periodically when you entered new areas (albeit taking little loads constantly) which could be used again


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  • Moderators, Computer Games Moderators Posts: 23,215 Mod ✭✭✭✭Kiith


    Remember the Acrobatics Scroll found on the guy who drops from the sky outside Sedya Neen in Morrowind? :D. Increased your acrobatics by 500 or 1000 or somthing briefly and could literally jump across the entire map in one go, although you would die on impact haha!

    It's even little things like that just make the game much more enjoyable

    I absolutely loved that bit in Morrowind. After leaving the starter town, you hear a scream. You look up and there's some guy falling from the sky. Pick up the scroll on his body, and it increases my jump you say? Lets give it a go. Weeeeeeeeeeee.....splat :D


  • Registered Users, Registered Users 2 Posts: 1,342 ✭✭✭Mantel


    Kiith wrote: »
    I absolutely loved that bit in Morrowind. After leaving the starter town, you hear a scream. You look up and there's some guy falling from the sky. Pick up the scroll on his body, and it increases my jump you say? Lets give it a go. Weeeeeeeeeeee.....splat :D

    That was great! I just ran to sell his stuff and forgot about the scroll :/ Was there anything like that in Oblivion? I remember the town of invisible people but not much else.


  • Registered Users, Registered Users 2 Posts: 13,295 ✭✭✭✭Duggy747


    :(

    Really wish I played Morrorwind before Oblivion. I tried to get into it but while graphics don't bother me at all I couldn't adjust to reading everything and getting used to a lesser fighting system of Oblivion. Always feels like you're not hitting the enemy.

    I still have it and dammit I'll keep hacking away at it until I do.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,529 CMod ✭✭✭✭Sierra Oscar


    bluewolf wrote: »
    Vivec was fcukin' annoying as hell to get around though.
    Otherwise, I agree

    I spent I reckon a good few hours wandering around Vicec just being lost . . . the city was too uniformed! :p


  • Registered Users, Registered Users 2 Posts: 6,710 ✭✭✭Monotype


    I went over to the forums and there was a lot of talk about "Dragon shouts". Looked it up and it's mentioned by game informer.
    http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx

    Sound like greater powers in oblivion that you have to find pieces of, like schematics in fallout 3 and three levels of strength (also like schematics).


  • Closed Accounts Posts: 1,353 ✭✭✭Sasquatch76


    Skyrim Q&A Podcast over at Game Informer. It's nearly an hour long, so I haven't listened to it all yet. But I am loving the opening music!


  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭quarryman


    Skyrim Q&A Podcast over at Game Informer. It's nearly an hour long, so I haven't listened to it all yet. But I am loving the opening music!

    thanks for that.

    anyone catch what he said about money during the awkward moment when he chose to dodge the question about the ending? about the 36 minutes in.


  • Moderators, Computer Games Moderators Posts: 23,215 Mod ✭✭✭✭Kiith


    But I am loving the opening music!

    It's got Morrowind written all over it, which is a great thing.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp




  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭quarryman


    pixelburp wrote: »

    find it hard to believe the graphics will be as good as the screenshot of that barmaid bird at the top of that link. At least not on the 360.


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  • Registered Users, Registered Users 2 Posts: 5,892 ✭✭✭evad_lhorg


    why? theyre not that unbeliveable.


  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭quarryman


    evad_lhorg wrote: »
    why? theyre not that unbeliveable.

    i can't find a suitable screenshot to compare but it just seems too much of a jump on the same hardware. Textures are MUCH better for a start.


  • Registered Users, Registered Users 2 Posts: 85,053 ✭✭✭✭Overheal


    quarryman wrote: »
    i can't find a suitable screenshot to compare but it just seems too much of a jump on the same hardware. Textures are MUCH better for a start.
    In fact: it's not the same hardware. The 360 has undergone several revisions since Oblivion's release (and the Original Xbox 360, long since retired and replaced by 360 Arcades and Elites, etc), getting newer motherboard, power supply, and memory specifications. I believe what was originally 256MB of Texture memory is now 512MB. And I wager code optimization helps too.


  • Registered Users, Registered Users 2 Posts: 2,297 ✭✭✭Ri_Nollaig


    Overheal wrote: »
    In fact: it's not the same hardware. The 360 has undergone several revisions since Oblivion's release (and the Original Xbox 360, long since retired and replaced by 360 Arcades and Elites, etc), getting newer motherboard, power supply, and memory specifications. I believe what was originally 256MB of Texture memory is now 512MB. And I wager code optimization helps too.

    Has the xbox hardware spec actual been increased?

    I assumed that have refined it and got cheaper components when possible rather then increase the spec. Afterall, I assume it will have to run on the first generation aswell.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Ri_Nollaig wrote: »
    Has the xbox hardware spec actual been increased?

    No, nothing changes that affects how well a 360 game runs just makes them cheaper with smaller parts and with less of a power demand.


  • Registered Users, Registered Users 2 Posts: 7,416 ✭✭✭Dave_The_Sheep


    Dunno why people are fixated on spears. I've not actually ever thought of using a spear to be honest. We talking throwable spears here, or what?


  • Moderators, Computer Games Moderators Posts: 23,215 Mod ✭✭✭✭Kiith


    I love using Spears in games. Was a shame they got rid of them in Oblivion.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Completely missed it, but a slew of screenshots have been released for Skyrim:

    http://kotaku.com/#!5757996/feel-the-love-in-these-elder-scrolls-skyrim-screens/gallery

    Well it certainly seems big!


  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭quarryman


    pixelburp wrote: »
    Completely missed it, but a slew of screenshots have been released for Skyrim:

    http://kotaku.com/#!5757996/feel-the-love-in-these-elder-scrolls-skyrim-screens/gallery

    Well it certainly seems big!

    not seeing any new screens there, i think they've been out a few months no?


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  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    quarryman wrote: »
    not seeing any new screens there, i think they've been out a few months no?
    You sure? I think a couple of them are old, but some - for instance the landscape shots - seem to be new.
    Sure no harm in having some gaming screenshots that don't involve boring brown corridors :D


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