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Borderlands: The Pre-Sequel!

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Comments

  • Posts: 15,777 ✭✭✭✭ [Deleted User]


    Yea that's the one. I just seen that post above about adding people to your game good idea but not sure if I will boot up the game just for that achievement.

    My OCD would ensure that but it's the kind of achievement I hate, no skill involved or not something that can be sure to happen naturally in co-op and if you miss it you have a fair bit of play to get to that point in the game to set it up or look for someone to boost it with .


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    My OCD would ensure that but it's the kind of achievement I hate, no skill involved or not something that can be sure to happen naturally in co-op and if you miss it you have a fair bit of play to get to that point in the game to set it up or look for someone to boost it with .

    I can see why the game does it due to the Ghostbusters reference but yeah, I agree, in gameplay terms it's not really fair to make a trophy that missable so late in the game.


    Have to say I'm loving TVHM at the moment with my solo level 45 Nisha and I never thought I'd say that. :D I'm shredding everything in sight and nothing has really been a progression stopper. Yet.

    I'm finding it way easier than my solo level 20 Claptrap on normal mode which really does try the patience. Claptrap is a fun character and the fact that he doesn't need oxygen to survive means a lot of the time wasting BS is cut out but the novelty of "vault hunter.exe" wears really thin the further you progress. The ones it chooses for certain situations are nonsensical. I know the point is that vault hunter.exe is still in its experimental stages but in gameplay terms it's silly. As an example, choosing the self detonating bomb when I'm already low on health? Eh...

    I also don't buy that Jack would task Claptrap with such an important mission or that Claptrap wouldn't practically be talking or dancing nonstop lol


    One more thing I think would also cut down on time wasting: once you outscale enemies by more than 2 levels killing is pointless as you get very little xp. I wish this game would take inspiration from something like Ni No Kuni II where enemies that are too low level do not attack at all unless you attack them first. It really is a waste of time shredding hoards of enemies annoyingly stalking you for a mere 3 xp when all you want to do is get to the other side, especially as some doors will not open until you clear all the enemies in the area.


    I'll probably start the cCaptrap dlc as Penn recommended but only after I've platinumed the main game. Only got a few trophies left.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Welp beat true vault hunter mode and that was a lot of fun. Even did some of Ultimate Vault hunter mode to get me to level 50 as I was about level 49 by the time I beat the sentinel. Only two trophies left until platinum which is the Athena and Claptrap trophy.


  • Posts: 15,777 ✭✭✭✭ [Deleted User]


    Athena is fine, but the Claptrap one is a pain as you will need to level him a fair bit from what I remember, possibly as high as 20 or 25.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Athena is fine, but the Claptrap one is a pain as you will need to level him a fair bit from what I remember, possibly as high as 20 or 25.

    25. Got the platinum now and will be going for 100%. :cool:

    I actually found Athena's skill to be the most annoying. It's probably way cooler at higher levels but it was tiresome waiting for her cooldown only to kill one or two enemies at the most with it and only after getting their health down low without killing them, as waiting for her to absorb damage wasn't worth the damage I would take from the other sides.

    Wilhelm's skill was super OP. Would have been interesting to play fully with him into TVHM but I think I'm burned out. Just want to finish the DLCs and then roll on to Borderlands 3.


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  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    100% done. The Claptastic DLC was fun for someone who likes Claptrap and the ending was bittersweet.
    I even enjoyed the arena in the Claptastic DLC because the enemies scaled to your level and the mutators really put my skills to the test. The one where the action skill causing bleed damage was tricky because I'd become so dependent on Nisha's action skill but it was interesting going without. The last mode? mutation? where your shield is greatly enhanced and health was low was a cakewalk mainly because I've been playing with low health and high shield throughout the entire game. Anyway, overall a fun instalment. No, it didn't need to exist but I'm not sure it deserved the hate it got either. If you like Borderlands 2 this is more of that. Just get it on sale or for free and it's well worth your time.
    Just ordered Borderlands 3 so looking forward to that. Won't bother with Borderlands 1.


  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    100% done. The Claptastic DLC was fun for someone who likes Claptrap and the ending was bittersweet.
    I even enjoyed the arena in the Claptastic DLC because the enemies scaled to your level and the mutators really put my skills to the test. The one where the action skill causing bleed damage was tricky because I'd become so dependent on Nisha's action skill but it was interesting going without. The last mode? mutation? where your shield is greatly enhanced and health was low was a cakewalk mainly because I've been playing with low health and high shield throughout the entire game. Anyway, overall a fun instalment. No, it didn't need to exist but I'm not sure it deserved the hate it got either. If you like Borderlands 2 this is more of that. Just get it on sale or for free and it's well worth your time.
    Just ordered Borderlands 3 so looking forward to that. Won't bother with Borderlands 1.

    What I wouldn't dismiss Borderlands 1 especially if you never played it.


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