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Nintendo Switch (Nintendo's next console)

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  • Posts: 27,583 ✭✭✭✭ Rayna Cuddly Quid


    Gearbox & Respawn have also come out and said they probably won't develop for the Switch
    You could see this coming a mile away


  • Registered Users, Registered Users 2 Posts: 2,531 ✭✭✭magnumbud


    M!Ck^ wrote: »
    Gearbox & Respawn have also come out and said they probably won't develop for the Switch
    You could see this coming a mile away

    it all depends on the sales of the switch. if the switch sells a lot then these developers will be fast changing their minds either way im not too concerned of each of these developers not supporting it. didnt like titan fall 1 and didnt bother with the second one and as for gear box borderlands 2 which is nearly 5 years old is the last console game they made that was anyway worth playing. everything they have made since has not broken 80% or more on reviews


  • Posts: 27,583 ✭✭✭✭ Rayna Cuddly Quid


    magnumbud wrote: »
    it all depends on the sales of the switch. if the switch sells a lot then these developers will be fast changing their minds either way im not too concerned of each of these developers not supporting it. didnt like titan fall 1 and didnt bother with the second one and as for gear box borderlands 2 which is nearly 5 years old is the last console game they made that was anyway worth playing. everything they have made since has not broken 80% or more on reviews

    It's not so much who it's the amount of publishers / devs who are starting to come out saying they wont develop for it.
    I would have loved an RE game on the switch.


  • Registered Users, Registered Users 2 Posts: 2,531 ✭✭✭magnumbud


    M!Ck^ wrote: »
    It's not so much who it's the amount of publishers / devs who are starting to come out saying they wont develop for it.
    I would have loved an RE game on the switch.

    capcom purely said they are not currently working on a resident evil for the switch. that doesnt mean it wont ever happen. resident evil 7 may well get ported later this year or next year depending on switch sales and they may work on the RE2 remake onto it also.


  • Registered Users, Registered Users 2 Posts: 55,689 ✭✭✭✭Mr E




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  • Registered Users, Registered Users 2 Posts: 21,303 ✭✭✭✭sligeach


    The Nintendo Switch Might Have A Problem With Casual Gamers

    The Switch is coming, and the Switch is coming soon. As with any new console, there's a lot of discussion about just who might buy this thing, how many of them there are, and why they'll be buying it. With Nintendo, however, there's a different calculus going on that feels wholly separate from the relatively straightforward progression we've seen with Xbox One and PS4. The company has made its platform pretty clear in recent years, even if it's had a hard time executing it: it wants to satisfy longtime fans and core gamers with titles like Breath of the Wild, while still appealing to the broader audience that made the Wii such a runaway success in its early years. I'm worried that this won't work. The Switch is an odd proposition with a high price tag and some real benefits, but that sort of thing doesn't really appeal to casuals. In its early days, I think that the Switch is going to be largely the territory of core gamers and few else.

    The Switch has that casual/core dichotomy baked into it from the start. The motion controlled 1, 2 Switch is meant to be the Wii Sports of the Nintendo Switch, with it's straightforward minigames anyone can play. The problem is that it can't really fill that role without being a pack-in, and even after that perhaps insurmountable stumbling block, the title has problems. Wii Sports was easily communicable and had obvious broad appeal: like to bowl? It asked. Here's some bowling! 1,2 Switch, however, has games that ask you to catch a samurai sword being swung at your head or quickdraw against your opponents: these are videogame-style fantasies without the broad appeal that Wii Sports had. Others, like milking cows, are sort of fun but also pretty weird. The coolest game I saw asked you to identify how many steel balls were "inside" the joycon based on the rumble feature, but that's a gimmick at best. I tend to think that any attempt to retrieve a casual audience lost to iPads is tricky business, but even if it weren't, this wouldn't be the platform to get them back with.

    After that, the main appeal to casual gamers is the promise of local multiplayer, which I've argued is the best selling point the Switch has going for it. That one's real, but then we run into a price problem. Getting any kind of four player action going will cost you $440, which isn't exactly chump change. It means that core gamers will still likely show up for Mario Kart 8 Deluxe when it releases in April, but getting larger crowds behind that admittedly cool selling point is going to be a struggle. I think that both the Xbox One and the PS4 have lost a lot of business by essentially pretending that local multiplayer doesn't exist, but it's hard to imagine the Switch filling that void, especially with the standard launch lineup blues. We need a Smash Bros. port stat.

    So we think about another of Nintendo's essential claims here: the ability to play "console quality" games on the go. Heard that one before, maybe? Yep, that would be the rallying cry of the Playstation Vita, a handheld designed specifically to appeal to the core gaming crowd. Not only is there no clear appeal to casual gamers there, core gamers have proved pretty indifferent to such claims in the past. Don't get me wrong: it's a cool idea. But the ready availability of high-quality games on mobile coupled with the price tag means that I just don't see these claims appealing to the casual crowd at all.

    I think we're in the awkward position where Nintendo — cartoony, approachable Nintendo beloved by adults, kids and families worldwide — has increasingly morphed into a core gaming brand somewhat by accident. That's where the loyalty lies, that's where people with disposable income are willing to take a risk on Zelda. These are also the people who might be continually checking for new stock long after a broader audience has shrugged and moved on. The good news is that this goodwill means a readymade audience that's already contributed to preorder sellouts. The bad news is that it leaves a big question mark moving into the holidays.

    http://www.forbes.com/sites/davidthier/2017/01/23/casual-gamers-wont-buy-the-nintendo-switch/#3a80e1ce76bc


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,801 CMod ✭✭✭✭CiDeRmAn


    Fantastic, I love satsumas... oh, wait...


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,801 CMod ✭✭✭✭CiDeRmAn


    Take a risk on Zelda?
    It's probably one of the few franchises where risk is not assumed, given the broadly excellent quality of the titles.
    Even the poorest of them is still a great game, motion controls excepted!


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    CiDeRmAn wrote: »
    Take a risk on Zelda?
    It's probably one of the few franchises where risk is not assumed, given the broadly excellent quality of the titles.
    Even the poorest of them is still a great game, motion controls excepted!

    CDi had motion controls?


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,801 CMod ✭✭✭✭CiDeRmAn


    CDi had motion controls?

    The CDi Zelda games don't exist in this dojo....

    There are numerous motion jokes around the CDi

    1) The CDi is, in fact, a bowel motion
    2)The best motion control for a CDi is the one that turfs it out a window
    3) The worst motion control is the one that closes the cd drive door to load what is loosely called a "game" on one of those infernal devices.

    I never said they were good jokes mind you...


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  • Registered Users, Registered Users 2 Posts: 21,303 ✭✭✭✭sligeach


    We Played Shovel Knight on Switch! Specter Knight + In-Depth Switch Hands-on Preview

    https://www.youtube.com/watch?v=CTczZrrAwNY


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,459 CMod ✭✭✭✭Retr0gamer


    CDi had motion controls?

    As some one that has actually played them on real hardware and not emulators where they barely work, even the CDi games aren't that bad and are probably the best thing on the CDi... except the third top down CDi Zelda game which is supposedly 'the decent one'. It's not. It's an absolute travesty.


  • Registered Users, Registered Users 2 Posts: 21,303 ✭✭✭✭sligeach


    The Nintendo Switch worries me for these 7 reasons

    http://www.technobuffalo.com/2017/01/19/the-nintendo-switch-worries-me-for-these-7-reasons/

    I agree with the points. These are stories that I've found that have been posted within the last hour on Google.


  • Registered Users, Registered Users 2 Posts: 4,406 ✭✭✭Pac1Man




  • Registered Users, Registered Users 2 Posts: 9,408 ✭✭✭RobertFoster


    For some reason I have an aversion to opening articles with numbers in their titles, even if I've heard of the website.


  • Registered Users, Registered Users 2 Posts: 2,531 ✭✭✭magnumbud


    For some reason I have an aversion to opening articles with numbers in their titles, even if I've heard of the website.

    How will you ever open reviews for splatoon 2


  • Closed Accounts Posts: 2,320 ✭✭✭Ace Attorney


    Pac1Man wrote: »
    Look how relaxed his shoulders are though.

    Can i just say on the subject of Koizumi, i thought he owned his bits in the presentation and would hope to see him doing the future nintendo directs.


  • Registered Users, Registered Users 2 Posts: 21,303 ✭✭✭✭sligeach



    :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:


  • Registered Users, Registered Users 2 Posts: 6,431 ✭✭✭MilesMorales1


    sligeach wrote: »

    :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:

    I'm struggling to see what makes that so maddening.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,801 CMod ✭✭✭✭CiDeRmAn


    I'm struggling to see what makes that so maddening.

    Because the article displays the ongoing integration of Amiibos into Nintendo plans, going forward.
    Hence, the rage in Sligeach's heart finding voice in multiple angry emojiis.


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  • Registered Users, Registered Users 2 Posts: 6,431 ✭✭✭MilesMorales1


    CiDeRmAn wrote: »
    Because the article displays the ongoing integration of Amiibos into Nintendo plans, going forward.
    Hence, the rage in Sligeach's heart finding voice in multiple angry emojiis.

    It was pretty unlikely they weren't going to be though.


  • Registered Users, Registered Users 2 Posts: 21,303 ✭✭✭✭sligeach


    amiibo contribute nothing to gaming. It's Nintendo's variation on the attempt to bleed more money from gamers by locking content behind paywalls. And it drives the cost of the controllers further up by putting this scourge in. Yet they couldn't put a power input in the Joy-con grip supplied with the Switch. Something that actually matters and would have barely cost them anything. But now will cost us €35.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,801 CMod ✭✭✭✭CiDeRmAn


    It was pretty unlikely they weren't going to be though.

    He will never let an opportunity to express his intense dislike of Amiibo pass him by, he evangelises about their evil, hoping to turn more to his Church of Universal Peace, Love & Amiibo Hatred.... possibly a registered charity at this point...


  • Registered Users, Registered Users 2 Posts: 985 ✭✭✭Atari Jaguar


    sligeach wrote: »
    amiibo contribute nothing to gaming. It's Nintendo's variation on the attempt to bleed more money from gamers by locking content behind paywalls. And it drives the cost of the controllers further up by putting this scourge in. Yet they couldn't put a power input in the Joy-con grip supplied with the Switch. Something that actually matters and would have barely cost them anything. But now will cost us €35.

    Like skylanders? Except amiibos add nothing of worth to the games as far as I'm aware.

    And as I've said before:

    A company, wanting to make money? Shocking. Absolutely shocking.


  • Registered Users, Registered Users 2 Posts: 14,014 ✭✭✭✭Corholio


    sligeach wrote: »
    amiibo contribute nothing to gaming. It's Nintendo's variation on the attempt to bleed more money from gamers by locking content behind paywalls. And it drives the cost of the controllers further up by putting this scourge in. Yet they couldn't put a power input in the Joy-con grip supplied with the Switch. Something that actually matters and would have barely cost them anything. But now will cost us €35.

    Didn't you buy some?

    People like to collect them and/or use them. Does it really need constant reminding that you think they are 'evil'? They are a pretty harmless product and won't affect anyone who don't buy them, or at least shouldn't. I'm not even getting onto ya about it but it's just some people like them, of all the things that Nintendo do wrong or 'force' people to, these aren't one of them.


  • Registered Users, Registered Users 2 Posts: 4,031 ✭✭✭Mr.Saturn


    Corholio wrote: »
    Didn't you buy some?

    People like to collect them and/or use them. Does it really need constant reminding that you think they are 'evil'? They are a pretty harmless product and won't affect anyone who don't buy them, or at least shouldn't.

    I agree, but I also get a kick outta the image of someone explaining to their non-gaming other-half why they're buying figurines to unlock content in a fully paid-for game.


  • Registered Users, Registered Users 2 Posts: 14,014 ✭✭✭✭Corholio


    Mr.Saturn wrote: »
    I agree, but I also get a kick outta the image of someone explaining to their non-gaming other-half why they're buying figurines to unlock content in a fully paid-for game.

    Most of the criticisms of amiibo though is that the unlocked content isn't worth it , which is fair enough, so then people wouldn't buy it. Most content is really only 'accessories', I have a few mostly because the look of them is quite good. People spend a lot more on things they just put on a shelf anyway.


  • Registered Users, Registered Users 2 Posts: 4,031 ✭✭✭Mr.Saturn


    Corholio wrote: »
    People spend a lot more on things they just put on a shelf anyway.

    My time in the community brings the words "retro," "games," and "backlog" to mind.


  • Registered Users, Registered Users 2 Posts: 27,365 ✭✭✭✭super_furry


    Aren't there clone devices that you can use to trick the Wii U and 3DS to thinking you have whatever Amiibo you want? Kind of like a new style action replay.


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  • Registered Users, Registered Users 2 Posts: 5,715 ✭✭✭Nollog


    sligeach wrote: »
    amiibo contribute nothing to gaming. It's Nintendo's variation on the attempt to bleed more money from gamers by locking content behind paywalls. And it drives the cost of the controllers further up by putting this scourge in. Yet they couldn't put a power input in the Joy-con grip supplied with the Switch. Something that actually matters and would have barely cost them anything. But now will cost us €35.

    What if you want to buy an eshop game with android pay though?


This discussion has been closed.
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