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The One About Optimum Strategies for Co-Op Content...

1246

Comments

  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    PetKing wrote: »
    Can I get some advice on turret management for Aksis phase 1? When I'm up close during captain killing / servitor spawning, I'm hyper aware of turret #3 returning. I'm using a shotty on it which kills it in one, but if I fire too soon, I'm a sitting duck in front of it, and (at least last night) relying on self rez to get me through it.

    I was on your side during the encouter. You move/stand WAY too far forward

    Like a load of times you were practically underneath the Turret and the Captain was getting line of sight with you before I was even ready to go in and drop him

    I mean I would have said something..... but that "Railing Wipe"... sooo...... yeah

    TL:DR: Stand further back for Aksis Phase 1, like back where the Servitor plate is


  • Registered Users Posts: 830 ✭✭✭nevelator


    PetKing wrote: »
    I think I just need to give a wider berth to the cannon captain. I'm generally a bomb thrower and tended to move up with the cannoneer in anticipation of staying by the servitor. Turret #2 is the one just before the cannon captain and he's fine. It's turret #3 that I need to be wary of, the one that spawn s while the servitor is roaming towards the plate after the cannoneer has left.

    I tend to stare down the turret, and only turn away from it when throwing the bombs.

    I wonder if a trip-mine would disable the turret?


  • Registered Users Posts: 278 ✭✭Daraa


    Cormac... wrote: »
    TL:DR: Stand further back for Aksis Phase 1, like back where the Servitor plate is

    This! As i cannon man I try to get the servitor down at the top of the steps. It allows the charge thrower more options when aiming for targets. Also it'll allow to you have cover at the top of the steps and just pop out when needed for the turrets.


  • Registered Users, Registered Users 2 Posts: 46,277 ✭✭✭✭Mitch Connor


    To me it reads like you (PetKing) are putting too much of an emphasis on getting the turrets down immediately - they are a threat but not a massive one (imo). I just take it out with my Chaos Dogma from distance - 4 shots or so and its gone.

    My checklist (if not going to kill the captain myself) was:

    1. Main body of ads.
    2. Turret.
    3. Remain ads to take some more pressure off Cal while he then goes for the Captain.

    Then I go get the cannon.

    If I am going for the Captain myself steps 1 and 2 remain the same. When heading for the captain I try to see where he is positioned and looking on my approach and then flank him.

    As Generic says - stay back. The area around the stairs is fine for 90% of the time here. You only need to go beyond this area to 1. get the captain and 2. throw bombs. If you aren't the one to take out the captain, there is no need for you to move forward until a bomb is to be thrown. You can still get line of sight on any ads or the turret as needed. In the first phase too, the cannoners can fire a shot into the turret if needed, they don't need to be saving shots for Aksis.


  • Registered Users Posts: 1,987 ✭✭✭OptimusTractor


    nevelator wrote: »
    I tend to stare down the turret, and only turn away from it when throwing the bombs.

    I wonder if a trip-mine would disable the turret?

    Nev and his trip-mines, a better love story than Twilight.


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  • Registered Users Posts: 1,781 ✭✭✭PetKing


    Cormac... wrote:
    I was on your side during the encouter. You move/stand WAY too far forward


    I admit I definitely move too far forward, was just the method I learned from NM, it was never an issue then but now it is. I need to play more conservatively with the turrets in play.


  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    PetKing wrote: »
    I admit I definitely move too far forward, was just the method I learned from NM, it was never an issue then but now it is. I need to play more conservatively with the turrets in play.

    10154996_766624926704289_1596469661_n_fa_rszd.jpg


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead




  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    Watched that vid yesterday. He only ever used WoL. No mention of a Tether at all, which, considering the perks on the IF, is a bit of an oversight, no? He goes on about the perfect sequence getting all crit shots. It's fine and dandy with Primaries and Secondaries as it is a lot easier to get head shots, but when reviewing a HMG, the prudent thing to do would be to demonstrate with a Tether, turning every shot into a crit, considering this is the best strat for all bosses anyway.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Watched that vid yesterday. He only ever used WoL. No mention of a Tether at all, which, considering the perks on the IF, is a bit of an oversight, no? He goes on about the perfect sequence getting all crit shots. It's fine and dandy with Primaries and Secondaries as it is a lot easier to get head shots, but when reviewing a HMG, the prudent thing to do would be to demonstrate with a Tether, turning every shot into a crit, considering this is the best strat for all bosses anyway.

    1,000,000%

    Watching the vid that was the 1st thing that stuck out. I mean when 3 of us were using If Materia with Tether it was absolutely rinsing him


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  • Registered Users Posts: 830 ✭✭✭nevelator


    Cormac... wrote: »
    1,000,000%

    Watching the vid that was the 1st thing that stuck out. I mean when 3 of us were using If Materia with Tether it was absolutely rinsing him

    I guessing a tether is harder to control and exactly replicate than WoL for buff comparison.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    To me, it's the equivalent of Testing a Dark Drinker on Aksis while standing 40 feet away from him. Makes no sense


  • Registered Users, Registered Users 2 Posts: 46,277 ✭✭✭✭Mitch Connor


    Does a tether turn every shot into a crit for the purposes of perks? I thought you still needed to be hitting the crit spot to proc the perks - that is how it has always seemed to me. Tehter gives you crit damage output for body ****s but hitting the crit spot is still a higher damage output (over and above the normal damage for crit hits) so I don't think tether would make a difference here in terms of maxing the bullets (but would obviously make a difference to DPS).


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    I guess that would make sense.


  • Registered Users Posts: 1,781 ✭✭✭PetKing


    Does a tether turn every shot into a crit for the purposes of perks? I thought you still needed to be hitting the crit spot to proc the perks - that is how it has always seemed to me. Tehter gives you crit damage output for body ****s but hitting the crit spot is still a higher damage output (over and above the normal damage for crit hits) so I don't think tether would make a difference here in terms of maxing the bullets (but would obviously make a difference to DPS).


    Exactly this. You still need to precision hit the boss to proc weapon bonuses. Tethering the warpriest was all well and good, but body 'crits' meant you had to reload.


  • Registered Users Posts: 1,781 ✭✭✭PetKing


    ^^^with Black Spindle^^^


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Oh... ummm.... I was being sarcastic guys....


  • Registered Users, Registered Users 2 Posts: 46,277 ✭✭✭✭Mitch Connor


    a good vid guide on Vosik.



    Wouldn't personally use Gally on captains, feels like I would be leaving a lot of DPS out vs Vosik - but its a good vid guide in general.

    He backs Generic's holding the bombs for an extra phase plan too. I generally prefer to get Vosik down to DPS as quickly as possible - because people die far too commonly, imo, to add in additional rounds of ads, for an extra bit of DPS from the bombs.


  • Registered Users Posts: 1,781 ✭✭✭PetKing


    Wouldn't personally use Gally on captains, feels like I would be leaving a lot of DPS out vs Vosik - but its a good vid guide in general.


    There was an incident last night on Vosik at the captain. I was using my HMG on him, and Dude fired a rocket from behind me. I was between them. The rocket hit the captain but I died from a bizarre misadventure in the blast.


  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    PetKing wrote: »
    There was an incident last night on Vosik at the captain. I was using my HMG on him, and Dude fired a rocket from behind me. I was between them. The rocket hit the captain but I died from a bizarre misadventure in the blast.

    I guess the lesson to be learned from this is don't get between dude and his target :)


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  • Registered Users Posts: 1,781 ✭✭✭PetKing


    dudeeile wrote:
    I guess the lesson to be learned from this is don't get between dude and his target


    I remember my first Crota where I danced the strafing dance during the rockets part! Good to freshen up on my strat.


  • Registered Users Posts: 278 ✭✭Daraa


    PetKing wrote: »
    I remember my first Crota where I danced the strafing dance during the rockets part! Good to freshen up on my strat.


    ah that ledge at Crota. Where so many Guardians died due to friendly fire!


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead




  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile




  • Registered Users Posts: 1,781 ✭✭✭PetKing


    That was essentially what we were doing last night yeah Knave? You bubbles for Abuses?

    Datto kind of glossed over how the right side manages ads, saying they just deal DPS to the Templar?!


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    PetKing wrote: »
    That was essentially what we were doing last night yeah Knave? You bubbles for Abuses?

    Datto kind of glossed over how the right side manages ads, saying they just deal DPS to the Templar?!

    Yeah, kinda. I went left with Abuses initially, more to help out with the Oracle spawns, if they where both on that side. If I had a bubble ready, I'd pop it on the TP. Towards the end of the attempt though, I started to rotate back to the Right side.

    I think maybe we should leave at least 1 more over on left with Relic Holder, but keep them at the back. That way he can rotate over to Right side and help with Adds.

    I'm thinking, if we do it this way, we can rotate out the person who stays at the back, as they are fairly well protected behind the pillars, making it slightly easier to get off some heavy damage. Once that persons heavy is gone, swap out with someone else. That way, Relic Holder can call for add help if needed, and if not, just help out with Right Side adds and get the SS shots into Templar.

    When I switched to SS, we got him down to roughly half health fairly quickly. SS seems to be the heavy to go with for boss phases.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Not one of his best guides at all at all imho. Seeing him running relic on Templar is not as useful as you'd think as it really does gloss over "oh yeah, the 4 boyos over there are doing some s**t too, but don't sweat it".... I was one of those guys :/

    We were trying the challenge with 1 Titan, it was laughable how bad we were doing, especially since the death by oracles wipes your super so you just gotta wait around for 4 mins after that :(


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    Not one of his best guides at all at all imho. Seeing him running relic on Templar is not as useful as you'd think as it really does gloss over "oh yeah, the 4 boyos over there are doing some s**t too, but don't sweat it".... I was one of those guys :/

    We were trying the challenge with 1 Titan, it was laughable how bad we were doing, especially since the death by oracles wipes your super so you just gotta wait around for 4 mins after that :(

    It would be nice to see a PoV vid from one of his Fireteam on Right Side. One thing from the vid though, 2 on left and 4 right. Templars health went down fairly quickly so it must be just, concentrate on adds. When none left, spam heavy. Return to adds. He goes over to Right Side at one point and there's nothing. He even has time to take out a Minotaur in the cave.

    Another factor to remember is, Math Class have run the 'No Teleport' strategy before, so are aware of what is required. Don't know about you or the lads, but I've never run it that way. (Only ever ran the whole encounter legit a handful of times, then on to cheese mode)

    We had three Titans last night, made things no less hairy.


  • Registered Users, Registered Users 2 Posts: 10,546 ✭✭✭✭AbusesToilets


    Post on Reddit of a bloke soloing the challenge, with a strategy that works for a fireteam. Relic holder is responsible for both circles, with the rest of the team doing DPS/ mob control. Seems fairly straightforward, probably need a bit of luck with mobs etc.


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  • Registered Users, Registered Users 2 Posts: 7,698 ✭✭✭sniper_samurai


    Post on Reddit of a bloke soloing the challenge, with a strategy that works for a fireteam. Relic holder is responsible for both circles, with the rest of the team doing DPS/ mob control. Seems fairly straightforward, probably need a bit of luck with mobs etc.

    That's basically what we did. The relic holder was responsible for blocking the Templar, the other 5 stayed at the front area where you jump down and all dps the Templar ignoring the adds as they stay down in the main area.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    I knew I wasn't losing my mind getting confused last night about Oracle 2 and 3 on Venus. SEE!!!! They are in the "middle"

    qeT5hbW.jpg


  • Registered Users, Registered Users 2 Posts: 46,277 ✭✭✭✭Mitch Connor


    I knew I wasn't losing my mind getting confused last night about Oracle 2 and 3 on Venus. SEE!!!! They are in the "middle"

    qeT5hbW.jpg

    Everyone needs to memorize this picture..... KNOW THE LOCATION OF YOUR ORACLE!


  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    Everyone needs to memorize this picture..... KNOW THE LOCATION OF YOUR ORACLE!

    Ima gonna wing it thanks.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    More Datto DPS Theory stuff.

    Essentially go get yourself a Sleeper Simulant, High-Impact Sniper, A non-Adept VoG Primary and other recommendations are Chaos Dogma (WotM Scout) and Void Quintiplasm (WotM Shotty) or similar shotgun



    Also doing Atheon last night with Optimus and having the Relic Holder responsible for Oracle 6 was a premium idea, saved a lot of confusion and helped with cleanses and getting in position for DPS fast


  • Registered Users Posts: 1,987 ✭✭✭OptimusTractor


    Watching Teftyteft yesterday morning. He insisted that relic holder take oracle 3. Cue 5 other guardians either side of the gate screaming for cleanse and only about 15-20 seconds to dps. Also none of the team seemed to have a Scout equipped.

    Oh how I laughed. The schadenfreude was satisfying.


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  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Push the Templar back 2 metres by using a single Votex grenade and profit

    https://www.reddit.com/r/DestinyTheGame/comments/63ufn3/push_templer_2_meters_back_and_he_is_not_able_to/


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    Push the Templar back 2 metres by using a single Votex grenade and profit

    https://www.reddit.com/r/DestinyTheGame/comments/63ufn3/push_templer_2_meters_back_and_he_is_not_able_to/

    Tried that 2 nights ago. It worked. For a bit. Then he moved forward again. Possibly another nade was thrown, or somehow reacting to Wolfpack Rounds.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Sleeper Simulant is best, despite the occasional suicide :O


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    Yeah, this version of VoG is really allowing SS come into it's own.

    Fire nades with Viking Funeral, Tether, and SS hits for 55k per crit on Templar, 48ish non crit. That's close to half a million damage from 1 SS. Didn't get much luck with Atheon last night, but with 4? SS we got him to roughly half health I think.


  • Registered Users Posts: 1,987 ✭✭✭OptimusTractor


    Push the Templar back 2 metres by using a single Votex grenade and profit

    https://www.reddit.com/r/DestinyTheGame/comments/63ufn3/push_templer_2_meters_back_and_he_is_not_able_to/

    Let's just keep going with what we were doing last night.


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  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Add Weapons of Light and you're talking ~62k (I think that's what I was getting last night)

    Check to see if you have "Extra Fusion Rifle ammo" on any armour you're using.

    This raid seems to be best suited to the reliable 2x2x2 comp
    Let's just keep going with what we were doing last night.

    That might make life easier for those less comfortable with the Relic and using it to block both teleports


  • Registered Users, Registered Users 2 Posts: 25,069 ✭✭✭✭My name is URL


    Is there any raid spots open tonight? Would like to get Atheon done at least once and not sure if I'll be on over weekend.


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    This raid seems to be best suited to the reliable 2x2x2 comp

    Definitely for the Templar you need 2 Bubble Titans. Atheon I'd say you'd get away with 1.

    That might make life easier for those less comfortable with the Relic and using it to block both teleports[/QUOTE]

    We got him last night (of 3 nights) with everyone staying back behind the 2 pillars when you drop down, having Relic Holder guard Left TP, and the Titans covering Right TP. No adds to worry about (though we did have 1 or 2 random Minotaurs appear out of nowhere)


  • Registered Users Posts: 1,781 ✭✭✭PetKing


    Relic holder took Oracle 3 in our runs last night, oops. I suppose going last means you don't have anyone strafing in front of your relic super (cough Chimp!) :P


  • Registered Users Posts: 1,987 ✭✭✭OptimusTractor


    Definitely for the Templar you need 2 Bubble Titans. Atheon I'd say you'd get away with 1.

    That might make life easier for those less comfortable with the Relic and using it to block both teleports
    We got him last night (of 3 nights) with everyone staying back behind the 2 pillars when you drop down, having Relic Holder guard Left TP, and the Titans covering Right TP. No adds to worry about (though we did have 1 or 2 random Minotaurs appear out of nowhere)[/quote]

    You're better off going 2x2x2. Just say knave you're the only hunter in group and you decide you grab the relic as you are comfortable using it. That means no tether.

    You'll get way with 1 Warlock with an extra hunter/Titan.

    You have to get Atheon in the 1st damage phase. It's a wipe if you don't to be honest.

    It's weird now that VoG is essentially a support class raid.

    NB: seems my phone quotes English not so well.


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    You'll get way with 1 Warlock with an extra hunter/Titan.

    You have to get Atheon in the 1st damage phase. It's a wipe if you don't to be honest.

    It's weird now that VoG is essentially a support class raid.

    NB: seems my phone quotes English not so well.

    Can remember when Hunters where pretty much considered useless.
    We got him down to roughly half health last night. I honestly didn't mind not getting him, as still trying to come to terms with the speed required to get in, kill oracle, get out.
    ust say knave you're the only hunter in group and you decide you grab the relic as you are comfortable using it.
    Funnily enough I was grabbing relic when I got teleported. We just needed to get our timing sorted. Non adept VoG primaries will be a must. (Praetorian Foil 2 shots the Oracles I think)

    If it is a one run or else, everyone will need to become comfortable with Relic.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    On Crotas End, on the Ir Yut challenge, you can have Hunters with GG and Celestial Nighthawk simply GG the closed Shrieker and it saves a tonne of time.

    https://www.bungie.net/en/Community/Detail?itemId=224325107


  • Registered Users, Registered Users 2 Posts: 10,546 ✭✭✭✭AbusesToilets


    On Crotas End, on the Ir Yut challenge, you can have Hunters with GG and Celestial Nighthawk simply GG the closed Shrieker and it saves a tonne of time.

    https://www.bungie.net/en/Community/Detail?itemId=224325107

    I saw they had nerfed Sleeper's ability to kill the closed Shrieker, good to know.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    I saw they had nerfed Sleeper's ability to kill the closed Shrieker, good to know.

    I will find a way to get a kill with the Sleeper though


  • Registered Users, Registered Users 2 Posts: 10,546 ✭✭✭✭AbusesToilets


    I will find a way to get a kill with the Sleeper though

    Kill or suicide?


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