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Tom Clancy's The Division 2

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Comments

  • Registered Users, Registered Users 2 Posts: 13,411 ✭✭✭✭gimli2112


    it doesn't happen that often but it's a real dick move
    I've gotten into arguments with people trying to kick others randoms from the group


  • Registered Users, Registered Users 2 Posts: 4,176 ✭✭✭_CreeD_


    I solo pretty much everything, occasionally jumping into agent assistance calls but never matchmaking on something I have targeted. Avoids the hassle and risk of having a session ruined. I did the Keener mission tonight aswell, did the usual and just ran right up to him and gunned him down in about 10 seconds. But his launched Drone stayed, invisible/invulnerable/infinite spawn time and I couldn't exit. Had to just let the damn thing kill me, thankfully it did register completion.


  • Registered Users, Registered Users 2 Posts: 1,225 ✭✭✭blockfighter


    The game is free to play this weekend on Stadia for anyone interested.


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    _CreeD_ wrote: »
    I solo pretty much everything, occasionally jumping into agent assistance calls but never matchmaking on something I have targeted. Avoids the hassle and risk of having a session ruined. I did the Keener mission tonight aswell, did the usual and just ran right up to him and gunned him down in about 10 seconds. But his launched Drone stayed, invisible/invulnerable/infinite spawn time and I couldn't exit. Had to just let the damn thing kill me, thankfully it did register completion.

    It's a poxy mission. Gonna get it out of the way now... this end area STILL bugged... Christ. I love doing level 4 CPs solo and I've a build to run heroic solo but the loot levels are always less. Thrres more of a chance of running into moronic players but for the most part I feel is probably the best option for me. None of my mates play it... such a shame! With a good crew it's a cracking game.


  • Registered Users, Registered Users 2 Posts: 13,411 ✭✭✭✭gimli2112


    I've gone back to this. Did the Liberty Island thing on challenging with randoms this morning (to hell with heoric on that mission). three lads who joined had crazy watch levels (whatever it's called) I mean I've poured a lot of time into it and think I'm at 600 or something. These guys were double or treble that and then some.
    So when they all died on the boss at the end I was smirking to myself as I was running around reviving them.


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    gimli2112 wrote: »
    I've gone back to this. Did the Liberty Island thing on challenging with randoms this morning (to hell with heoric on that mission). three lads who joined had crazy watch levels (whatever it's called) I mean I've poured a lot of time into it and think I'm at 600 or something. These guys were double or treble that and then some.
    So when they all died on the boss at the end I was smirking to myself as I was running around reviving them.

    Can you change difficulty without losing manhunt progress. F'n hate this mission on heroic.

    Edit... just did it. Thought I was tied to heroic for all manhunt missions


  • Registered Users, Registered Users 2 Posts: 13,411 ✭✭✭✭gimli2112


    you used to be tied into the difficulty level, they must have patched it out


  • Registered Users, Registered Users 2 Posts: 4,176 ✭✭✭_CreeD_


    I unlocked the new 'Backfire' a short while ago. Gave it a quick run on a Heroic CP without modifying my current build of 4xHunter's Fury and 2x W&H with Intimidate/Adrenaline. It's damage potential is tremendous when stacked like that and with the bonus from Adrenaline, a repair drone and 30% incoming repairs it was manageable so long as my armour was ok, say 50% plus. Bit if it broke anywhere in the middle of a firefight and god forbid my drone was down and the stacks were up it was near insta-death. Think of it like a potential Glass Cannon, that has more room to manage it either with your build or play. WotSitFox had some good ideas on using Hazard Protection to mitigate the bleed but I'd need do do a new build entirely for this so I think that's for a much later and much more bored date. Regardless when you aren't bleeding to death when it's stacked with the damage from the sets I mentioned it is nuts. With full Hunters and Backfire stacks I unloaded into spawning NPCs including the Heroic boss as they rushed in and he literally died in about 2 seconds.


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    Great Build here CreeD...



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  • Registered Users, Registered Users 2 Posts: 4,176 ✭✭✭_CreeD_


    sticker wrote: »
    Great Build here CreeD...


    Thanks, the Memento backpack does look fantastic. On a shield build it's 2+ tiers on it's own. Can't wait to get it.


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    _CreeD_ wrote: »
    Thanks, the Memento backpack does look fantastic. On a shield build it's 2+ tiers on it's own. Can't wait to get it.

    Yup.. I'm running a 5 tier skill with one red turret and drone maxed build with technician to get the 6th tier. But the new pistol with added skill tier using in sync is a beast to trigger overdrive. I'm only a few skill levels from new backpack. It's gonna be the best exotic piece in collection hands down. So many build options available...


  • Registered Users, Registered Users 2 Posts: 4,176 ✭✭✭_CreeD_


    Spent the evening grinding season levels and picked up the Memento a short while ago - initial build I've added the Hunter's chest piece back for more likelihood of keeping it at max during an entire engagement, and added The Forge for shield strength so shifting this a bit more to Tanky and seeing if the Trophy damage compensates. I'm too tired to give it a decent run but as I usually do for new gear I dropped back to Challenging to get used to it first. I Just did open world up to a CP and took it down, at the end boss I thought I'd at least do one more and bump it to Heroic. Then noticed the boss was named and along the way I'd already bumped this one. Soooo,yeah it made Heroic feel like challenging. Me likey.


  • Registered Users, Registered Users 2 Posts: 4,808 ✭✭✭cython


    Question for those who have been playing this for a while. I got into it during the XBL Gold free play days over the weekend, and I see now that all edition are heavily reduced for the next few days (<€5 for the base edition, 15 for the Warlords DLC included, and €20 for the Warlords Ultimate edition).

    Are the editions with DLC added worth the extra spend? I'm thinking the middle one probably is, as I don't see the DLC being sold standalone for less than a tenner, but given that Year 1 is long past, at least one of the perks of the ultimate edition is effectively expired. Thanks in advance for any advice!


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    cython wrote: »
    Question for those who have been playing this for a while. I got into it during the XBL Gold free play days over the weekend, and I see now that all edition are heavily reduced for the next few days (<€5 for the base edition, 15 for the Warlords DLC included, and €20 for the Warlords Ultimate edition).

    Are the editions with DLC added worth the extra spend? I'm thinking the middle one probably is, as I don't see the DLC being sold standalone for less than a tenner, but given that Year 1 is long past, at least one of the perks of the ultimate edition is effectively expired. Thanks in advance for any advice!

    Deffo worth the purchase IMO


  • Registered Users, Registered Users 2 Posts: 4,808 ✭✭✭cython


    sticker wrote: »
    Deffo worth the purchase IMO

    Thanks. I'm definitely going to pick up some variant of it, the question is just whether the DLC and/or other add ons are worthwhile picking up at the same time.


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  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    cython wrote: »
    Thanks. I'm definitely going to pick up some variant of it, the question is just whether the DLC and/or other add ons are worthwhile picking up at the same time.

    For a score, its worth every penny for Warlords Ultimate pack. I've gotten hundreds of hours out of it


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    Interesting...

    https://youtu.be/hLWyDGIQJAs

    Edit... he's full of BS. Targeted loot CHANCE goes up NOT quality


  • Registered Users, Registered Users 2 Posts: 2,108 ✭✭✭johnnysmack


    Anyone else finding this a buggy mess!? I've gotten stuck in doors, music keeps cutting in and out, playing audio logs sometimes have long pauses before playing again, gun sound effects and explosions out of sync, sometimes even gun select doesn't work properly. Definitely enjoyed the first one more.


  • Registered Users, Registered Users 2 Posts: 4,176 ✭✭✭_CreeD_


    Anyone else finding this a buggy mess!? I've gotten stuck in doors, music keeps cutting in and out, playing audio logs sometimes have long pauses before playing again, gun sound effects and explosions out of sync, sometimes even gun select doesn't work properly. Definitely enjoyed the first one more.

    Honestly no. Not disputing your own experience but since day 1 and about 500+ hours I've had almost zero bug issues. Frustration over design decisions yes, but the core code, nope.
    A lot of what you describe has audio directly or indirectly linked, what platform are you using (and if PC what Audio interface)?


  • Registered Users, Registered Users 2 Posts: 9,880 ✭✭✭Canis Lupus


    Not that I play anymore but I had a number of npcs stuck behind doors or go under the map where they obviously couldn't be killed and and not being able to progress until I restarted.


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  • Registered Users, Registered Users 2 Posts: 2,108 ✭✭✭johnnysmack


    I'm on ps4 so shouldn't be any issues. I got stuck on top of a piece of cover tonight. Couldn't jump off it and quickly got riddled! Maybe Im just unlucky. Its a shame cause there is some good things going for it but feels like a chore at this stage.


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    I've come across a lot of bugs like npcs being stuck behind closed doors but the bigger factor for me at the moment is the loot. Playing daily and for at least 2 weeks legendary loot dropping akin to challenging level. I see a lot of others complain also.

    I would usually pick up 2 or 3 double or triple god rolled keeper items per full legendary run.

    It's very frustrating at the moment in terms of quality for the top tier.

    On a sidenote I've been doing some DZ runs trying to nab the Dark Winter SMG. Nothing yet. The DZ is such a frustrating area to play also. Such a missed opportunity to pour some new ideas in there...

    On PS4


  • Registered Users, Registered Users 2 Posts: 13,411 ✭✭✭✭gimli2112


    I've hundreds of hours in it and have seen glitches where you have to restart, it's so rare though it's merely an annoyance.
    The loot problem is omnipresent since Div 1. The whole game is geared to keep you playing and is not always very smart about it


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    gimli2112 wrote: »
    I've hundreds of hours in it and have seen glitches where you have to restart, it's so rare though it's merely an annoyance.
    The loot problem is omnipresent since Div 1. The whole game is geared to keep you playing and is not always very smart about it

    Honestly speaking, before TU11 My RND was pretty good. As advertised Legendary and often Heroic was dropping a lot of double and sometimes triple God Rolls, all my loot recently is hovering around 60% only - straight in the bin.

    It's such a dissapointement really - Just to hold onto the current player base still to have decent rewards for grinding through these very tough difficulty levels.

    The community is up in arms with developers but they seem to care less from long experience looking at Massive's strategies.


  • Registered Users, Registered Users 2 Posts: 13,411 ✭✭✭✭gimli2112


    I genuinely hadn't noticed. I guess I was getting lots of exotics and high level rolls but I was more or less instadeleting 95% of stuff. I'd generally run legendary strongholds and heroic missions with randoms.

    When was TU11, I haven't played in a couple of weeks?


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    
    
    
    gimli2112 wrote: »
    I genuinely hadn't noticed. I guess I was getting lots of exotics and high level rolls but I was more or less instadeleting 95% of stuff. I'd generally run legendary strongholds and heroic missions with randoms.

    When was TU11, I haven't played in a couple of weeks?

    I'd be the same re: Legendary and Heroic random groups.

    TU11 was released on September 22nd.

    Details below, the cosmetic mods are a bit of fun to adjust appearance in game :D

    The new Momento backback is a game changer if used right. Nice new Shotty and Pistol with added skill tier when held :eek:

    https://www.ubisoft.com/en-us/game/the-division/the-division-2/news-updates/436fGLE8neAMJwDV2puNgl/title-update-11-summarized


  • Registered Users, Registered Users 2 Posts: 13,411 ✭✭✭✭gimli2112


    yeah I'm using the memento with the pistol and tank shield build
    I finally got the technician hive to work with it and you just can't die......well you can but you have to be stupid


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    I have a PS5 arriving and I want to play and keep progression to a 2nd PS4 console in my house... Will Div2 support play across both consoles? Thanks


  • Registered Users, Registered Users 2 Posts: 13,411 ✭✭✭✭gimli2112


    I don't see why not, player progression is saved on the server. I 1/2 watched something on youtube yesterday about transferring save data from the 4 to the 5. It might be cumbersome.


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    I'm sure the stats are not that impressive - But nice compo from Ubisoft

    Edit - Only 5 rogue kills in Division 1 - That cant be right :D



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  • Registered Users, Registered Users 2 Posts: 4,176 ✭✭✭_CreeD_


    Not that I spent much time in the DZ in Div1 but my main probably had 30 or so rogue kills and my launch page shows 2, I'm pretty sure it just focused on one of my alts rather than the highest between them.


  • Registered Users, Registered Users 2 Posts: 4,176 ✭✭✭_CreeD_


    With Tu12 out I loaded up again last night to try some of the new gear. I've got a very early new skills build going with the new Capacitor AR, 3xEmpress (new) and a mix of Memento/Hana-u/Belstone Armoury. Not remotely min-maxed but it's already effective, especially when Memento's full long term perk set is activated. The Capacitor adds 60% skill damage (after 40 hits, which is easy to do and maintain) with 7.5% weapon damage per skill tier, so at a full 6x skill build it's 45%...3 full weapon dmg core attributes worth O_O for 'free'. With an assult turret and striker drone in play distracting/damaging, the armour-regen from Memento + the same from the Belstone makes it tanky enough for hit and run . Not as fast as a hunters prey+shield build but I think they did achieve the goal of making Skill builds more than just executive/behind cover bore fests.
    The Capacitor is also the easiest exotic to get, just need 5 achievements on the summit which can be knocked out in an hour easily enough (difficulty level does not matter).


  • Registered Users, Registered Users 2 Posts: 1,215 ✭✭✭brady12


    Hadn't played this since I got the ps5 . Re downloaded it on the external hard drive on the ps5 loading times a good bit better. It's such a good game just a pity none my mates really play it .


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    brady12 wrote: »
    Hadn't played this since I got the ps5 . Re downloaded it on the external hard drive on the ps5 loading times a good bit better. It's such a good game just a pity none my mates really play it .

    Its a cracking game but with minimal real updates of late long time players are all burned out. I've moved on but its a cracker all right!


  • Moderators, Computer Games Moderators Posts: 14,765 Mod ✭✭✭✭Dcully


    Always was a great game at its core but everyone blitzes through its weak content in no time, this happens with every update to the game.
    Compared to other looter shooters it has literally no endgame, year after year its the same story and they have not learned how to keep players playing.
    I dip in and out for every update but within a few days or a week ive gone through everything on offer got every item needed for any build and end up bored again.


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    Same here - Such a wasted oppertunity by Devs to extend end game - They had a huge player base and then decided to walked away from it throwing a smattering of puddle deep content since New York update.

    It slowy died off due to repetitive game modes and updates.

    State of the Game is planned before Feb but I wouldnt hold my breath on any big updates with a lot of Massive's resources going to the new Star Wars game.


  • Moderators, Computer Games Moderators Posts: 14,765 Mod ✭✭✭✭Dcully


    @ sticker i just think they should have put all their resources into an already great world in division 1 expanded it if need be but put everything into endgame content.
    It was already a fantastic place/theme/world.
    Then they would hold onto players a lot longer.


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    Dcully wrote: »
    @ sticker i just think they should have put all their resources into an already great world in division 1 expanded it if need be but put everything into endgame content.
    It was already a fantastic place/theme/world.
    Then they would hold onto players a lot longer.

    Agreed 100%


  • Registered Users, Registered Users 2 Posts: 2,003 ✭✭✭OptimusTractor




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  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Dcully wrote: »
    @ sticker i just think they should have put all their resources into an already great world in division 1 expanded it if need be but put everything into endgame content.
    It was already a fantastic place/theme/world.
    Then they would hold onto players a lot longer.

    100% agreed.


  • Registered Users, Registered Users 2 Posts: 9,367 ✭✭✭EoinMcLovin


    next gen upgrade coming Feb. 2nd; 4K, 60 FPS

    https://twitter.com/JohanLnh/status/1354175369629356038?s=19


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    next gen upgrade coming Feb. 2nd; 4K, 60 FPS

    https://twitter.com/JohanLnh/status/1354175369629356038?s=19

    Shame no state of the game - does not bode well for a big update soon - but I'll need to reinstall D2 on my PS5 - Dying to see the next gen patch!! :D


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    Very interesting video from Digital Foundry on new next gen patch - PS5 losing all reflections on many real world items...

    Reflections notes video timestamp: https://youtu.be/lFIFoEvHDVs?t=498

    Main Video:



  • Registered Users, Registered Users 2 Posts: 4,176 ✭✭✭_CreeD_


    Volumetric fog is one of the biggest single resource hogs on the PC version, presumably from the light interaction with it. They may add it back into the PS5 version but it won't be easy if they already saw enough of a perf drop in the update to remove it outright. The new consoles fall in around an Nvidia 2080 in raw teraflops (Gamers Nexus found current actual performance lower but I think that's just development maturity) and that card could not run Div-2 in 4K with everything maxed consistently at 60Hz (close but not without it's drops in places), there is no way they can do it on the new consoles. Maybe they can do more with dynamic resolution drops to compensate and push those fx back in but that's already impacting visuals. It'll be a trade off regardless.


  • Registered Users, Registered Users 2 Posts: 4,176 ✭✭✭_CreeD_


    Sooooo, just finished the Faye Lau manhunt.
    Utter lazy drivel for the final chapter of such an integral character. You basically replay WONY (all main missions and checkpoints), have to do a boss floor in the summit and then redo Camp White oak with some slight modifications. I really thought they would have her as a triple agent, that she infiltrated BT deliberately but nope, even though some of Circe's dialogue actually heavily hints at this right before the end. She kills Ellis but still stays with BT and tries to kill you. It just doesn't make sense from beginning to end and I really think this was thrown together rather than what they really intended. Ellis got away twice previously and instead of an expansion to take him and BT down he's killed off camera in the same fkn spot you lost him last time. No cutscenes, only a couple of sentences of dialogue from Faye and then she's dead. It's the summit all over again, a failed shell of what was meant to be. We're all suffering because of Covid workwise but if I turned in something like this for one of my projects I'd be roasted for it regardless.


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  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    _CreeD_ wrote: »
    Sooooo, just finished the Faye Lau manhunt.
    Utter lazy drivel for the final chapter of such an integral character. You basically replay WONY (all main missions and checkpoints), have to do a boss floor in the summit and then redo Camp White oak with some slight modifications. I really thought they would have her as a triple agent, that she infiltrated BT deliberately but nope, even though some of Circe's dialogue actually heavily hints at this right before the end. She kills Ellis but still stays with BT and tries to kill you. It just doesn't make sense from beginning to end and I really think this was thrown together rather than what they really intended. Ellis got away twice previously and instead of an expansion to take him and BT down he's killed off camera in the same fkn spot you lost him last time. No cutscenes, only a couple of sentences of dialogue from Faye and then she's dead. It's the summit all over again, a failed shell of what was meant to be. We're all suffering because of Covid workwise but if I turned in something like this for one of my projects I'd be roasted for it regardless.

    I gave up on this last manhunt from the start and I'm glad I did. What a complete and utter waste of time for the player base that invested their time into the repetitive grind of taking out the manhunt targets one by one and getting to this anticipated climax. Honestly - if the Devs were in any doubt that their loyal players had issues with how they delivered content, this is a prime example of complete apathy from the studio.

    There can be no excuses.


  • Registered Users, Registered Users 2 Posts: 5,553 ✭✭✭murphyebass


    sticker wrote: »
    I gave up on this last manhunt from the start and I'm glad I did. What a complete and utter waste of time for the player base that invested their time into the repetitive grind of taking out the manhunt targets one by one and getting to this anticipated climax. Honestly - if the Devs were in any doubt that their loyal players had issues with how they delivered content, this is a prime example of complete apathy from the studio.

    There can be no excuses.

    I played about 100 hours of this and ultimately gave up as the rewards/loot was just shi t.

    I enjoyed the gameplay a lot but you won’t keep going unless there’s some sort of incentive for doing so.

    Funnily enough on the opposite end of the spectrum you have Borderlands 3.
    I found it to have way too much loot most of which you end up chucking away. The sifting through it all for me again had me give up after about 100 hours.

    Destiny on the other hand, the first one, I played 400 hours of because they got that side of things right and it just kept me coming back for more.
    Just the right amount of loot. Quality over quantity.


  • Registered Users, Registered Users 2 Posts: 13,411 ✭✭✭✭gimli2112


    Ah Destiny 1 and the gjallohorn effect, I remember the day news broke Zur was selling it. I immediately left work, went home and bought four of them


  • Registered Users, Registered Users 2 Posts: 3,063 ✭✭✭sticker


    I played about 100 hours of this and ultimately gave up as the rewards/loot was just shi t.

    I enjoyed the gameplay a lot but you won’t keep going unless there’s some sort of incentive for doing so.

    Funnily enough on the opposite end of the spectrum you have Borderlands 3.
    I found it to have way too much loot most of which you end up chucking away. The sifting through it all for me again had me give up after about 100 hours.

    Destiny on the other hand, the first one, I played 400 hours of because they got that side of things right and it just kept me coming back for more.
    Just the right amount of loot. Quality over quantity.

    Agreed mate - not a lot to welcome return play for D2 at end game stage now.

    I found the same with B3 - A ton of mostly useless loot and a poxy amount of stash space. Great gameplay but sifting through the endless loot to find the diamond in the rough was a headache.

    Never tried Destiny - must give it a go when I get through my backlog of games to play ;)


  • Registered Users, Registered Users 2 Posts: 29,026 ✭✭✭✭TitianGerm


    gimli2112 wrote: »
    Ah Destiny 1 and the gjallohorn effect, I remember the day news broke Zur was selling it. I immediately left work, went home and bought four of them

    Did Xur not sell it in week two or something and didn't sell it again after that. No one knew how good it was back then and only realised it was the best gun in the game a little while later.


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