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D&D Act Two Scene II - Well met in Clayton

17810121337

Comments

  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Power of Heartbeat count!


  • Closed Accounts Posts: 16,701 ✭✭✭✭Tigger


    i move to cover NORMAL ARROW nocked


  • Moderators, Business & Finance Moderators, Social & Fun Moderators, Sports Moderators, Paid Member Posts: 58,086 Mod ✭✭✭✭Necro


    Tigger wrote: »
    i move to cover NORMAL ARROW nocked

    OOC: awwwwwwww...:pac::pac::pac::pac:


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    The North door leads to a room to embalm bodies.

    The West door leads down a corridor with two door on the left, two on the right, beyond them a junction and past that a door on the left and one on the right.

    The East door leads to a room full of mourning wear, heavy black cloaks. This room has two doors. One north and one East.

    Kal and Ekbard manage to spot a pit just beyond each of the three doors and step past them.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard decides to check the embalming room for exits.


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  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    I head east and investigate the cloaks


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    I walk over and grab the handle of the middle door, before slowly opening it
    Inside the embalming room are large kiln ovens, two slabs and a skeleton. Also a few pots with some long dried substance and little else.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    I head east and investigate the cloaks
    Moy pockets a nice ruby from one of the cloaks worth 10GP.


  • Registered Users, Registered Users 2 Posts: 12,643 ✭✭✭✭OldGoat


    I keep an eye on Uncle Insane, arrow nocked in my shortbow.

    I'm older than Minecraft goats.



  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    sKeith wrote: »
    Ekbard decides to check the embalming room for exits.
    There are two doors out. Or rather slabs that can be pushed. Both going North, on either side of the North wall.


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  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    I head east again, cautiously opening the door.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard pushes the slab at the north east of the room.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    I head east again, cautiously opening the door.
    A long corridor leads out East on the other side of the door, it turns North at 90 degrees. Just before the turn, there is a door, on the North side.


  • Closed Accounts Posts: 16,701 ✭✭✭✭Tigger


    i follow wkbard


  • Registered Users, Registered Users 2 Posts: 6,862 ✭✭✭Mollyb60


    Kal follows Moy.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    sKeith wrote: »
    Ekbard pushes the slab at the north east of the room.
    Inside is a short corridor leading to a large set of stone stairs going down.

    Above the stairs, etched into the ceiling is written:

    "Do not descend those who fear death. Only the enlightened may enter."


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard checks the stairs for traps.


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Othegre is Team Ekbard


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Fourier wrote: »
    A long corridor leads out East on the other side of the door, it turns North at 90 degrees. Just before the turn, there is a door, on the North side.

    I open this door before the turn, nodding at Kal behind me.


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    "I wonder which death? He said there's a bunch of them... He was nice enough though, I guess that means we're ok to head on?"


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  • Closed Accounts Posts: 16,701 ✭✭✭✭Tigger


    Goodie turns to the crazy “ dontou have to say omall your thoughts out loud all the time?”


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    sKeith wrote: »
    Ekbard checks the stairs for traps.
    A trapdoor leading to a pit of spikes is present just before the steps. Ekbard steps over the release latch without setting it off.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    I open this door before the turn, nodding at Kal behind me.
    The room has a dead body and nothing else. Walls aren't even painted. One door leads West.


  • Registered Users, Registered Users 2 Posts: 12,643 ✭✭✭✭OldGoat


    I yell out "Splitting the gang is stupidity! Lets do one room at a time." I follow Moy and Kal.

    I'm older than Minecraft goats.



  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Tigger wrote: »
    Goodie turns to the crazy “ dontou have to say omall your thoughts out loud all the time?”

    "I wasn't talking to you, double measure!"

    "...I know, it's no wonder he keeps ending up on his own.... Well why would I? I'm as likely to get an exploding arrow to the face as a hand shake..... No he can't, we have a telepathic link.... You're not? Oh."

    Othegre lights a torch
    "Enlightened. See?"
    She waves it at Goodie.


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Investigate the body


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Fourier wrote: »
    A trapdoor leading to a pit of spikes is present just before the steps. Ekbard steps over the release latch without setting it off.
    Ekbard points out the trap for anyone following.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Investigate the body
    Moy finds a crumpled up note.

    "Salla, leave the town, the witch is evil. We should have died long ago.

    Love Kast."


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard continues on down cautiously.


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  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    (In-game time 19.55)

    Othegre's heart stops once more and her skin goes deathly pale.


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