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So VR is here

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  • Registered Users Posts: 63 ✭✭Big hungry bear


    Tried PSVR on dame street the other day, was grinning like an idiot from the get go.

    It really is a new and different experience to anything I've had in gaming before. I'm struggling to think of anything to compare it to. The closest thing I can think of in gaming was playing GTA 3 for the first time and the realisation that this was not like anything you've played before. Or maybe the first time I plugged in a megadrive and booted up Sonic.

    I'm going to get one just for the sheer enjoyment that playing VR games and watching others have their first VR experience brings.

    The sense of fear and rush of adrenaline I felt as I opened a van door and looked down at the motorway speeding past beneath me in the London Heist is not something that can be replicated on a TV. VR has the potential to tap into our emotions in a way that TV gaming can't.

    I'll admit that it's going to be a while before a definitive/acclaimed VR game is made. But a developer will come along who really gets the genre and will create something great sooner rather than later.

    For now I will just enjoy that childlike sense of giddy wonder, a feeling that I haven't had in gaming for many years!


  • Registered Users Posts: 6,442 ✭✭✭marcbrophy


    Any vidja's going round of playing non-vr games in the psvr?
    Is it just like a cinema screen type experience?


  • Registered Users Posts: 2,674 ✭✭✭Skatedude


    into my man corner for a cry

    the techist in me wants you to change those 3 tvs for 3 4k tvs or 3 x34 ultrawides but what an awesome setup :cool:

    3 x 4k curved screens are on the wish list, as well as upgrading my projector and bluray player to 4k.

    But need to get back to work first and wait a bit longer for price drops. Unless someone wants to but a used kidney?


  • Registered Users Posts: 11,747 ✭✭✭✭wes


    Finally got round to giving Batman a go on psvr and it is excellent. More stuff like that and maybe this whole vr thing will stick.


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  • Registered Users Posts: 8,970 ✭✭✭Doge


    Retr0gamer wrote: »
    It's nothing to do with price. The PSVR is the best option but developers really are not going to be targeting the PS VR, the same way developers did not target the likes of the Mega CD or 32X. A smaller userbase means less people to sell to.

    Unless you specifically mean the current userbase I'm failing to see your logic here.

    The PSVR is destined to inherit the largest VR userbase due to its price, the popularity of the PS4 and the fact casual gamers generally use consoles. It will be the pornhub headset or choice! :p

    If it gets PC support officially or even unofficially that will even make it more destined to become the most popular headset currently available on the market.

    Need I repost the amount of devlopers and publishers working on PSVR? ;)

    Obviously not all with follow through, but the numbers are impressive nonetheless.

    The timing of its release is impeccable also, it may well be the must have gadget for Christmas this year.


    Alas, its not for me though as the resolution in the games Ive tried is just not good enough for my eagle eyes.

    The PS Pro may very well change that, but it remains to be seen.

    Also, the Simulation genre is where the future of VR is.
    It was catering for Simulation in the beginning in the 90s and is ther to stay.

    I'm anticipating the day I get a VR headset hopefully in the 2nd generation with adequete fidelity.


  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    GAME in the UK are charging £5 per 10 minutes for demonstrations of the Playstation VR

    http://www.eurogamer.net/articles/2016-10-24-game-charges-people-to-try-playstation-vr


  • Registered Users Posts: 23,246 ✭✭✭✭Dyr



    Also, the Simulation genre is where the future of VR is.
    It was catering for Simulation in the beginning in the 90s and is ther to stay.

    I thought that too, but it's not the case. VR may become de rigeur for Sims, but it's future is roomscale


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,271 CMod ✭✭✭✭Nody


    Doge wrote: »
    The PSVR is destined to inherit the largest VR userbase due to its price, the popularity of the PS4 and the fact casual gamers generally use consoles. It will be the pornhub headset or choice! :p

    If it gets PC support officially or even unofficially that will even make it more destined to become the most popular headset currently available on the market.

    Need I repost the amount of devlopers and publishers working on PSVR? ;)
    And X-Box kinect sold how many copies of and got how many relevant games for it? Let's be generous and say PS4 VR sells 10 million copies; no let's double that to 20 million copies which honestly I doubt they will hit through out the lifetime of PS 4 (estimates are between 2.5 and 5 million total). That's still less than a quarter of what Wii U sold and was quoted reason not to port to it due to low numbers of units (and keep in mind VR requires a ton of hardware optimization to work with the weak PS4 in the first place so same issue as Wii U).

    The same will hold true for PS VR; the number of exclusive VR only games beyond the initial rush will dry up to pretty much nothing since the market will be to small and the game developers want to sell it to everyone. So will they now develop for a second mode simply to catch that niche market or will they save the money, release the normal version only with a botched on VR mode for cheap? Want to take a guess based on past experience?
    Obviously not all with follow through, but the numbers are impressive nonetheless.
    Care to list how many VR only games that have any following outside the hardcore VR market? I mean Kinect had a flipping Star Wars game for it but it sucked donkey balls after all and I can't recall a single dedicated VR only game of note but I'm happily proven wrong.


  • Registered Users Posts: 23,246 ✭✭✭✭Dyr


    Nody wrote: »
    And X-Box kinect sold how many copies of and got how many relevant games for it?

    The Kinect? What has the kinect got to do with anything at all?:confused:


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,943 CMod ✭✭✭✭Retr0gamer


    Doge wrote: »
    Unless you specifically mean the current userbase I'm failing to see your logic here.

    The PSVR is destined to inherit the largest VR userbase due to its price, the popularity of the PS4 and the fact casual gamers generally use consoles. It will be the pornhub headset or choice! :p

    The PSVR still has to sell to that userbase though. It's also not going to sell through to all that userbase. Maybe about a quarter of that userbase at the very most, more likely it will be <5%.

    So if you are a developer investing millions in a game why target the PS VR and limit your reach to a tiny amount of the userbase rather than targeting the full userbase.

    These mid generation peripherals have always performed rather poorly and I don't see it being any different here. You'll get a few small studios catering towards it, see the likes of Working Designs with the Mega CD, but outside of that it will probably be slim pickings.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,271 CMod ✭✭✭✭Nody


    Bambi wrote: »
    The Kinect? What has the kinect got to do with anything at all?:confused:
    Gimmick hardware added on to "enchant game play" which cost more and was hailed as the "new big thing to revolutionize gaming" that flopped badly. Any hardware is dependent on the unique games that need it to be used to sell the hardware; kinect had sod all such market movers and so far neither does VR.

    Without such a hardware moving game the game studios will at best only add in some gimmick part to use said hardware as an afterthought to the game rather than develop the game utilizing it fully. In doing so they doom said hardware to become another dust gathering device.

    That is what kinect has to do with VR; it's last gen's VR hardware and shows how such hardware usually go down.


  • Registered Users Posts: 23,246 ✭✭✭✭Dyr


    Nody wrote: »
    Gimmick hardware added on to "enchant game play" which cost more and was hailed as the "new big thing to revolutionize gaming" that flopped badly. Any hardware is dependent on the unique games that need it to be used to sell the hardware; kinect had sod all such market movers and so far neither does VR.
    .

    Hardware is dependent on games to sell it? Like the PC was? :confused: Fair enough

    As pointed out previously, find a good dictionary and look up the word "gimmick"


  • Registered Users Posts: 2,844 ✭✭✭Julez


    I'll start off by saying I haven't tried real VR yet, outside of a mobile phone I mean. But I'd be a fan, I'd love to try it with a Vive on my PC and I'd say its great. But my gut is telling me that it's going to flop, or by the time it takes off, with good games etc the €900 headset will be outdated.

    I can't justify spending that much on a headset right now, for it to takeoff with general consumers I think it really has to be €300-400 max.

    Then there is the issue of a lack of games, the solution there would be to make all games play both VR and standard, every game in first person would need to have a VR mode. FPS, driving games etc.


  • Registered Users Posts: 18,703 ✭✭✭✭K.O.Kiki


    I'm happy to see Nintendo seem to care as much about VR as I do :D


  • Closed Accounts Posts: 15,116 ✭✭✭✭RasTa


    K.O.Kiki wrote: »
    I'm happy to see Nintendo seem to care as much about VR as I do :D

    Nintendo is finished as a console maker. Let's all dress up in basketball gear and go to a court to play a computer basketball game.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,271 CMod ✭✭✭✭Nody


    Bambi wrote: »
    Hardware is dependent on games to sell it? Like the PC was? :confused: Fair enough
    Yes; PC was dependent on having unique games to play you could not play on the PS; or did you miss the whole PC is dying time of gaming years? Please do share what VR only must have games are due for release in the next two years, please I'll wait. And once you have the list let's do a poll and see how many people actually know them or give a damn about them.
    Definition of gimmick in English:

    gimmick
    noun

    A trick or device intended to attract attention, publicity, or trade.
    So yes; gimmick is the correct word. VR is a gimmick currently and it's the latest "hot thing" along the lines of "Cloud computing"; do you remember the "Playing online games through the cloud" as a SaaS basis? You were suppose to subscribe and play any PC game through having all the stuff done in the server hall only pushing the screen data to you. VR is simply the latest GIMMICK used to attract hype and money for future games which in reality delivery little or no benefit and will be replaced by other gimmicks down the line most likely.


  • Registered Users Posts: 1,023 ✭✭✭testaccount123


    Nody wrote: »
    Yes; PC was dependent on having unique games to play
    What? PC is not primarily a gaming platform.


  • Registered Users Posts: 34,602 ✭✭✭✭o1s1n
    Master of the Universe


    Nody wrote: »
    VR is a gimmick currently and it's the latest "hot thing" along the lines of "Cloud computing"; do you remember the "Playing online games through the cloud" as a SaaS basis? You were suppose to subscribe and play any PC game through having all the stuff done in the server hall only pushing the screen data to you.

    Worst comparison ever in the history of comparisons. :pac:

    How anyone could equate the possibilities of virtual fully immersive worlds and boring old cloud computing is hilarious.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,271 CMod ✭✭✭✭Nody


    What? PC is not primarily a gaming platform.
    I guess the 125 million steam users alone would disagree with you that PC is not one of the primary gaming platforms. It does not mean PC can't be used for other things as well; but the same is true for example PS3 which have been used for supercomputer setups etc. as well.
    o1s1n wrote: »
    Worst comparison ever in the history of comparisons. :pac:

    How anyone could equate the possibilities of virtual fully immersive worlds and boring old cloud computing is hilarious.
    How about the below; ring any bells?



    How well did that turn out again?


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  • Registered Users Posts: 2,835 ✭✭✭Falthyron


    Nody wrote: »
    I guess the 125 million steam users alone would disagree with you that PC is not one of the primary gaming platforms. It does not mean PC can't be used for other things as well; but the same is true for example PS3 which have been used for supercomputer setups etc. as well.

    How about the below; ring any bells?



    How well did that turn out again?

    You shouldn't bother. There are hardcore zealots here that won't budge. While we wait for a game, any game, that is native VR, AAA developed, and not a tech demo, there are people here ready to bleed for VR. The idea of VR is so enshrined in their DNA that the thought of returning to a 144hz 24" monitor must make them recoil in horror. You would have a better chance of having a rational conversation about the tenets of Catholicism with a devout Catholic than a sensible discussion on marketing hype, manipulation, and brand loyalty with some people obsessed with VR in this thread.

    If Palmer Lucky told them it was all a gimmick and a quick cash scheme with the most impressive marketing ever created, they would deny him and give him more money to support this PR-blip. If he physically took a píss on a VR device and proved it to be nothing more than a dud product condemned to the history of 'interim' entertainment mediums similar to that of 3D TVs, Kinect, etc, they would defend him until their dying breath and probably chalk this episode up to a giant conspiracy against him.*

    *If you detect extreme levels of hyperbole it is only because in a generation of 'one-up-manship' brand loyalty and myopic product hysteria should be met with hyperbole. "Jesus Christ is coming back and he is coming back with a VR headset on. Meet him in HIS world".


  • Registered Users Posts: 23,246 ✭✭✭✭Dyr


    Nody wrote: »
    Yes; PC was dependent on having unique games to play you could not play on the PS; or did you miss the whole PC is dying time of gaming years? Please do share what VR only must have games are due for release in the next two years, please I'll wait. And once you have the list let's do a poll and see how many people actually know them or give a damn about them.

    My little petis filous PC gaming was around long before the Playstation. No one was buying PC's because the platform had exclusives. That's a later phenomenon

    If you're old enough to remember back that far then you're old enough to remember that PC gaming has been allegedly dying ever since :confused:. Somehow its still in rude health despite lacking the patronage of a mulitnational corporation for its platform :confused:

    If you remember that far back, then you'll also remember people not knowing or caring about games like Doom, Baldurs Gate, Alone in the Dark, or Fallout until they came out and changed things forever. Or to give you a more recent example: Minecraft (now merrily ported to VR). Which as a non AAA game we can completely ignore correcto? :)

    Now I do get that there's a generation of kids who probably grew up on the PSBox and need the reassurance of the big AAA titles from the big companies before they buy into anything: I guess you'd want the likes of Batman, Fallout, Doom, Serious Sam, Star Wars, Resident Evil, Final Fantasy being developed for VR to reassure you. Well, guess what? ;)

    But the truth is it probably won't be these franchises that will exploit the virgin ground..it will be smaller, sharp companies who make their mark. Much like the old days.

    Are you still on about input systems like the kinect or whatever? Shame really. I don't remember Natal etc, offering 360 immersion and tracking (ye know, like every sci fi concept ever of what gaming should entail) but I did'nt follow it closely because it looked like at gimmick to me :P


  • Registered Users Posts: 3,495 ✭✭✭Lu Tze


    I don't think its time to write the epitaph for VR or AR just yet. The difference with other things mentioned like the kinect is that these have industry applications as well. The hardware could, in one form or another, hang around beyond the usual period where the lack of games kills it. Not definite, but would give it a better chance than kinect etc.


  • Registered Users Posts: 6,547 ✭✭✭Agricola


    I had 5 minutes on an early Occulus Rift in a shopping centre a few months back, it was possibly a DK1. Even though the visuals were rough, kind of PS2 quality, the feeling of being in that world was immense. I didn't even have headphones on to block out the surrounding noise but I can just imagine what the latest kit plus good audio plus a great demo would do for it.

    Have heard great things about Rez. Old grizzled cynical podcasters I listen to almost cried while playing it with the PSVR.
    Agree with the previous poster who said this is a game changer like 3d graphics back in the 90's or the way GTA3 blew everyone's mind in 2001 with the idea of real open worlds. It might not work on a PS4 but VR itself can only be here to stay.


  • Registered Users Posts: 23,246 ✭✭✭✭Dyr


    Agricola wrote: »
    I had 5 minutes on an early Occulus Rift in a shopping centre a few months back, it was possibly a DK1. Even though the visuals were rough, kind of PS2 quality, the feeling of being in that world was immense. I didn't even have headphones on to block out the surrounding noise but I can just imagine what the latest kit plus good audio plus a great demo would do for it.


    this is'nt a triple AAA franchise but this is what has me giggling like a child in the vive right now. You have a home environment for the headset where you summon the steam overlay and launch games. And, of course, valve has user generated content for this. Probably the most popular one is a rendition of the holodeck but recently someone modeled the simpsons house. It's an amazing experience even though you can't teleport around it :o


  • Registered Users Posts: 2,674 ✭✭✭Skatedude


    Yep, the dk1 was very primative, the dk2 and current generation of vr is way, way beyond it.
    Far better screen and tracking is near perfect now.
    Games dont have to vr only to be incredible, Elite for example if good, but it is unbelievable in vr, and really looking forward to star trek bridge crew.

    But the other aspect is games that you wouldn't imagine in vr such as blazerush, luckys tale etc are so good


  • Registered Users Posts: 1,023 ✭✭✭testaccount123


    Nody wrote: »
    I guess the 125 million steam users alone would disagree with you that PC is not one of the primary gaming platforms. It does not mean PC can't be used for other things as well;
    I didnt say PC isnt one of the primary gaming platforms, I said its not primarily a gaming platform. A small minority of PCs are used for gaming.

    VR has huge applications outside gaming - social spaces, media, a collaboration tool and augmented reality for a start.

    It is nothing like Kinect or whatever.


  • Registered Users Posts: 7,409 ✭✭✭Icyseanfitz


    i think vr is here to stay, its kind of the holy grail of gaming tbh, motion controls where a step towards vr (even if they sucked), the current headsets/control's are another step, theres countless sci fi movies/cartoons/anime/manga/comics/novels from decades ago all focused on vr. I think its amazing that we nearly have actual proper VR even though i have yet to try a vr system.

    My biggest concern about the current stuff is movement based, i really dislike the idea of teleporting to move or on rails, for it to succeed a person needs fully 3d freedom of movement imo


  • Registered Users Posts: 8,163 ✭✭✭Beefy78


    No offence to Nody but comparing VR with Kinect or Move is just lazy. As is referring to it as a 'gimmick'.

    The current generation of VR may not be the future and may not be that good (I've not tried) but it's the natural evolution of the genre.

    I doubt anyone has ever dreamed about motion control. Whereas VR has been the vision of gaming for decades. It's consumer-driven innovation which is why it will succeed.


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  • Registered Users Posts: 1,023 ✭✭✭testaccount123


    My biggest concern about the current stuff is movement based, i really dislike the idea of teleporting to move or on rails, for it to succeed a person needs fully 3d freedom of movement imo

    https://www.youtube.com/watch?v=cML814JD09g


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