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Battlefield 4 Chat

16869717374131

Comments

  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    4Dlolz wrote: »
    New weapon for Naval Strike......ARX160.
    Wooo, YAARC.
    (Yet Another AR-15 Clone)

    So many other different weapon types out there, why not use one of them?


  • Registered Users, Registered Users 2 Posts: 13,428 ✭✭✭✭gimli2112


    Had a few problems for the first time this weekend. Yesterday, it seemed about 90% of my deaths were headshots and the enemy was soaking up damage. Also the F2000 challenge is driving me crazy. Fecking assists?

    Despite the frustration, all I can think about is me, my brother and a mate capturing D in Floodzone, in an epic battle, leading to the comment "They're going to write books about this!" and a 16 ticket win. :D Oh and I finally unlocked the AR from China Rising when not even going for it.


  • Registered Users, Registered Users 2 Posts: 3,941 ✭✭✭Tazzimus


    gimli2112 wrote: »
    Had a few problems for the first time this weekend. Yesterday, it seemed about 90% of my deaths were headshots and the enemy was soaking up damage. Also the F2000 challenge is driving me crazy. Fecking assists?

    Despite the frustration, all I can think about is me, my brother and a mate capturing D in Floodzone, in an epic battle, leading to the comment "They're going to write books about this!" and a 16 ticket win. :D Oh and I finally unlocked the AR from China Rising when not even going for it.
    I had that on a game of locker, pumped 60 - 70 bullets from the M60 into someones chest from about 15 feet away and I was still killed without him taking a bit of damage.

    Oh and another fella took 3 headshots from the SRR to die on a different map, first two even rocked his head from the impact and nothing happened


  • Registered Users, Registered Users 2 Posts: 32,387 ✭✭✭✭DeVore


    I tried playing in GaelLords server this weekend and its a good server but the fact that its "soft core" turns me off a little. I guess I'm used to hardcore servers and while they have their problems too (snipers! :)) , at least you cant have a freakin conversation with the enemy in the time it takes to pump them full of lead. :) Does Gaellords run a hardcore server?


  • Registered Users, Registered Users 2 Posts: 2,213 ✭✭✭MajesticDonkey


    DeVore wrote: »
    Does Gaellords run a hardcore server?
    They/we do not, I'm afraid. None of us ever really play hardcore


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  • Registered Users, Registered Users 2 Posts: 321 ✭✭DeWinterZero


    Yeah, I don't like easy mode.


  • Closed Accounts Posts: 2,000 ✭✭✭fl4pj4ck


    ^^ what he said

    played DMRs for the first time ever last night, must say it was quite enjoyable. any differences between them? found SCAR to be quite versatile


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    fl4pj4ck wrote: »
    ^^ what he said

    played DMRs for the first time ever last night, must say it was quite enjoyable. any differences between them? found SCAR to be quite versatile

    I think the RFB is a beast, add an acog sight and you can annoy snipers nicely.


  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


    Lost Islands looks a lot like Paracel Storm.....I was hoping for a bit of variety.


    rsz_battlefield-4-naval-strike-heli_wm1-png.png?w=720


  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz




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  • Registered Users, Registered Users 2 Posts: 8,297 ✭✭✭Glico Man


    Damn you DICE :mad:

    2cc0a55a0d0845d1c5a3e1699161d5ec.png


  • Registered Users, Registered Users 2 Posts: 397 ✭✭The Red


    On pistols only golmud tdm tonight and make a tiny leap over a short wall only to be rocketed across a field for no reason.. lovely.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr




  • Registered Users, Registered Users 2 Posts: 13,428 ✭✭✭✭gimli2112


    Last night had absolutely no problems some of the most enjoyable games since I got it. Weird as Sunday I seemed to have a load of issues for the first time.:confused:
    Using the MP7/Mtar with silencers may have helped


  • Banned (with Prison Access) Posts: 8,483 ✭✭✭miju



    even though they haven't patched anything yet whatever server we were on last night was perfect until 4 or 5 yanks joined and it went to **** :(


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    miju wrote: »
    even though they haven't patched anything yet whatever server we were on last night was perfect until 4 or 5 yanks joined and it went to **** :(

    yeah, it was savage in fairness, its funny, as soon as the yanks joined, the difference was immediately apparent. If they put a region lock on the official servers, it'd make a lot of sense.


  • Banned (with Prison Access) Posts: 8,483 ✭✭✭miju


    yeah, it was savage in fairness, its funny, as soon as the yanks joined, the difference was immediately apparent. If they put a region lock on the official servers, it'd make a lot of sense.

    I dont think it would fix all the problems but it would go a long way in fairness. That server last night was 20 v 20 for most of last night for some reason and we were all hammering the opposition (including a few Metro spawn rapes).

    In fairness the opposite team were very noobish but of the US players that joined I couldnt kill any of them and they were responsible for all my deaths , no matter if I put a full MTAR magazine into them (usually takes out 3 in one mag).

    This is the match before the US players joined

    This is the match that they joined on at the start

    Massive difference and you can have bad games but no from one extreme to the other :(


  • Closed Accounts Posts: 1,787 ✭✭✭hallo dare


    Holy Jaysus! Another 1.3GB of a patch for BF4 on ps4!!!


  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


    Naval Strike Tutorial Leaked.




  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


    And the Naval Strike assignments.....



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  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


    Naval Strike Guns leaked....

    ivAV4HD.jpg

    ztnXQhp.jpg

    pTZhGbJ.jpg

    LxnMFaM.jpg

    5S2hxMf.png


  • Registered Users, Registered Users 2 Posts: 448 ✭✭Mad_Dave


    I think the SR338 is going to be classed as a sniper rifle - i.e recon only.


  • Registered Users, Registered Users 2 Posts: 13,428 ✭✭✭✭gimli2112


    Joined a HC server by mistake last night.
    Tish tish TISHtishtishtishTISH die
    Those DMR's are annoying. What's worse you've no idea which direction you're being shot from.
    Can't beat them join them. Dear.God. they seem to be effective on hardcore.
    Sound so much better when you're firing them rather than being shot.
    Might have a closer look at them this weekend. :rolleyes:


  • Registered Users, Registered Users 2, Paid Member Posts: 23,566 ✭✭✭✭Akrasia


    hallo dare wrote: »
    Holy Jaysus! Another 1.3GB of a patch for BF4 on ps4!!!

    There was a 650mb patch for Xbox 360 which added a new 70's psychadelic mode where the game spontaniously goes into VGA graphics

    Bet ye are all Jealous :)

    Chomsky(2017) on the Republican party

    "Has there ever been an organisation in human history that is dedicated, with such commitment, to the destruction of organised human life on Earth?"



  • Registered Users, Registered Users 2 Posts: 321 ✭✭DeWinterZero


    There's also AA mines to annoy the pilots and a m320 that looks like it can fire three grenades to annoy the rest of us.
    It should also make Metro/Locker even more fun. :D


  • Moderators, Arts Moderators Posts: 10,588 Mod ✭✭✭✭5uspect


    Fired up BF4 this morning after the new patch. Only played for a few minutes before heading out and I felt like a whole new game. No more instadeath.

    Unfortunately I'm away on holiday for the next week so I hope it continues when I get back.


  • Registered Users, Registered Users 2 Posts: 321 ✭✭DeWinterZero


    Some of the patch notes for the new PS3 patch should be relevant for the PC and other platforms.

    Increased the maxium rank to 120
    Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

    AND lots of weapon balances which will hopefully be cross platform

    GRENADE TWEAKS
    -Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
    -Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
    -Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
    -Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

    PISTOL TWEAKS
    -Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
    -Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
    -Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
    -Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
    -Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

    WEAPON TWEAKS
    -Increased the damage of all DMRs across all ranges. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
    -Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
    -Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
    -Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
    -The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
    -Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
    -THe SRS bolt action time has been tweaked and the rate of fire has been lowered
    -The GOL bolt action time has been tweaked
    -The muzzle velocity for the MP7 has been reduced
    -The MTAR21 muzzle velocity has been reduced
    -Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
    -Updated rate of fire for the RGP7 and NLAW

    VEHICLE TWEAKS
    -Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
    -Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
    -Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
    -Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
    -Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
    -Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
    -Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
    -Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
    -Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
    -Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
    -Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.


  • Registered Users, Registered Users 2 Posts: 448 ✭✭Mad_Dave


    5uspect wrote: »
    Fired up BF4 this morning after the new patch. Only played for a few minutes before heading out and I felt like a whole new game. No more instadeath.

    I'm hopeful for this patch, but give it a few days. The game always feels better after a server reset - maybe they should do a regular reset every week ?


  • Registered Users, Registered Users 2 Posts: 790 ✭✭✭DUBLINHITMAN


    Im not seeing the icons of what killed me and how just the notifiacation top right .
    No info of the enemy that killed me like emblem or weapon or health anyone else
    ps4 hardcore


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  • Closed Accounts Posts: 1,787 ✭✭✭hallo dare


    Im not seeing the icons of what killed me and how just the notifiacation top right .
    No info of the enemy that killed me like emblem or weapon or health anyone else
    ps4 hardcore

    Yet another ps4 patch that's causing more issues instead of fixes. Mine in rubberbanding like no tomorrow (nets perfect), doesn't show who killed you, if it does, then it shows someone the far side of the map that had nothing to do with killing you. Getting killed with one shot seems to back, sound problems, aw the list goes on and on. Do they not have testers before releasing a "patch". Bloody joke


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