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Sim City

  • 16-02-2013 12:44am
    #1
    Registered Users, Registered Users 2 Posts: 229 ✭✭


    Anyone looking forward to the new Sim City on PC next monh?? Some of the videos actually look so good for it - many an hour shall be spent on it I think.


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Comments

  • Closed Accounts Posts: 2,828 ✭✭✭Reamer Fanny


    Your thread might be more at home here? http://www.boards.ie/vbulletin/forumdisplay.php?f=1153


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Moved from Console Modding


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    Online-only DRM = no sale here. Which is a pity as it looks, from the preview material, to be a really good addition to the series


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,083 Mod ✭✭✭✭Sephiroth_dude


    Anyone looking forward to the new Sim City on PC next monh?? Some of the videos actually look so good for it - many an hour shall be spent on it I think.

    I'm looking forward to it,gonna use my GameStop voucher on it :D.


  • Moderators, Technology & Internet Moderators Posts: 17,137 Mod ✭✭✭✭cherryghost


    Reekwind wrote: »
    Online-only DRM = no sale here. Which is a pity as it looks, from the preview material, to be a really good addition to the series

    Is there any point where you're not online on you PC/Laptop playing games?


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  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    I spent five months last year based in a hotel in France where there was no wireless coverage in any room above the first floor. And my router at home will occasionally go on the blink and require a restart (or just foul up when BT have an issue). So yes

    And that's just the practicalities. I can accept all of that when I'm playing a multiplayer came because c'est la vie. But why should I have to have a constant internet connection to play a singleplayer game?


  • Registered Users, Registered Users 2 Posts: 3,019 ✭✭✭KilOit


    Never played a Sim City game, good to start with this one? :D


  • Registered Users, Registered Users 2 Posts: 1,606 ✭✭✭Laviski


    single player need online connection to play?
    fk that. I am all for paying for games but maybe this time i will choose another source. Already have a sour expierence with ubi soft and as a result will not buy any more games from them, hope EA will have some sense.


  • Registered Users, Registered Users 2 Posts: 8,079 ✭✭✭Grumpypants


    Reekwind wrote: »
    I spent five months last year based in a hotel in France where there was no wireless coverage in any room above the first floor. And my router at home will occasionally go on the blink and require a restart (or just foul up when BT have an issue). So yes

    And that's just the practicalities. I can accept all of that when I'm playing a multiplayer came because c'est la vie. But why should I have to have a constant internet connection to play a singleplayer game?

    There is no single player game it is an online multiplayer game so you need an online connection.


  • Registered Users, Registered Users 2 Posts: 5,728 ✭✭✭dazftw


    I didn't get into the beta :(:p

    Network with your people: https://www.builtinireland.ie/



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  • Registered Users, Registered Users 2 Posts: 4,057 ✭✭✭Krusader


    KilOit wrote: »
    Never played a Sim City game, good to start with this one? :D
    Get sim city 4 and go to simtropolis for mods


  • Registered Users, Registered Users 2 Posts: 13,763 ✭✭✭✭Inquitus


    Playing the beta atm, really enjoyable even if it is limited to 1 hour of gameplay before reset.


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Is there any point where you're not online on you PC/Laptop playing games?

    The problem is just because the internet is working in your house that doesn't mean that the connection between the game and the server can't drop. This was a serious problem for me with Heroes of Might and Magic's latest incarnation, I'd lose quite a lot of progress fairly regularly when some hiccup came between it and Ubisoft's UPlay.

    The other problem is that servers go down. No server, no game. This is tolerable for multiplayer portions of games but completely unacceptable when you just want to play single player (see Diablo III for an example of this being a problem).


  • Registered Users, Registered Users 2 Posts: 18,514 ✭✭✭✭VinLieger


    People need to understand that this simcity isnt always online singleplayer, its an always online multiplayer game with the choice to play by yourself.
    Time to move our way of thinking about how to play games forward a bit and get over complaints like this. Chances are the games gonna be awesome to play, yet your not gonna play it because of a feature that chances are wont affect you? The people who have bad internet connections have an excuse but if your on a reliable service that never drops your just being moronic and complaining over nothing imo


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    VinLieger wrote: »
    Time to move our way of thinking about how to play games forward a bit and get over complaints like this

    I don't agree with that at all. You should be able to play your purchased game on your purchased system whether you have a internet connection or not. This always online nonsense is completely fine for a multiplayer game, thats a given. But not for single player stuff. I know you say its an 'always online multiplayer game that you can play single player', but to me thats just a name tag thats another way of saying always online drm.

    What happens if your internet connection is interrupted?
    What happens if the servers go down?
    How long will these servers be up for? Will they ever close?

    I've personally zero interest in multiplayer gaming, I get my enjoyment from single player offline games, usually story intensive stuff. I do however like simulation type games & was a big fan of Sim City back in that day. So to me, this notion of not being able to have a blast of Sim City unless my internet is working seems absurd, no matter what tag/name they put on it {multiplayer with single player mode :rolleyes:]

    I also am a keen retro collector, & all I can say is thank god nothing like this nonsense existed back then, because all the stuff below would probably be useless today.

    2hs87j7.jpg


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,083 Mod ✭✭✭✭Sephiroth_dude


    VinLieger wrote: »
    being moronic and complaining over nothing imo

    Ah here that's harsh.


  • Moderators, Category Moderators, Music Moderators, Politics Moderators, Society & Culture Moderators Posts: 22,360 CMod ✭✭✭✭Dravokivich



    Is there any point where you're not online on you PC/Laptop playing games?

    Yeah, for the last 3 weeks after moving house. I can't stand the idea of a constant online connection being required.


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    If I remember correctly Silent Hunter 5 had this same type of drm when it first came out & the hackers that cracked it said they only did it to break the drm. I'm sure the game would have been cracked eventually, but the more locks you have, the more lockpickers you attract.

    http://www.allaboutthegames.co.uk/feature_story.php?article_id=12199


  • Registered Users, Registered Users 2 Posts: 18,514 ✭✭✭✭VinLieger


    Ah here that's harsh.

    Fair enough a bit harsh calling it moronic, sorry bout that but i still think people are whining over something that isnt that big of a deal, like it or not this is the way things are going thanks to the constant movment of everything into the cloud
    Yes Onlive didnt work but theres reports that sony are gonna be trying something similar with the ps4, now of course they may not be true but we are getting to the stage where its not unreasonable to be always connected even for single player games.
    Yes the worry that servers will go down in the future is a valid one and EA and others will have to address this.


  • Moderators, Technology & Internet Moderators Posts: 17,137 Mod ✭✭✭✭cherryghost


    Regardless it didn't deter people buying SCII or Diablo III, 2 of the biggest selling games on the PC platform in recent history which both require always online connection.


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  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Regardless it didn't deter people buying SCII or Diablo III, 2 of the biggest selling games on the PC platform in recent history which both require always online connection.

    In the same respect, this type of DRM hasn't deterred piracy in any way either...which is kinda the point of it


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    VinLieger wrote: »
    its not unreasonable to be always connected even for single player games.

    I don't see any benefits or valid reasons for this, its DRM, & as always, DRM only pains the legitimate users of games & not the pirates.


  • Registered Users, Registered Users 2 Posts: 1,606 ✭✭✭Laviski


    EnterNow wrote: »
    I don't see any benefits or valid reasons for this, its DRM, & as always, DRM only pains the legitimate users of games & not the pirates.

    this is why i won't buy ubi solt games again. the only DRM i will accept is steam and i also refuse to buy hard copy of games anymore too.


  • Registered Users, Registered Users 2 Posts: 4,057 ✭✭✭Krusader


    Laviski wrote: »
    this is why i won't buy ubi solt games again. the only DRM i will accept is steam and i also refuse to buy hard copy of games anymore too.

    Ubisoft have done away with always on connection


  • Registered Users, Registered Users 2 Posts: 772 ✭✭✭abbir


    Regardless it didn't deter people buying SCII or Diablo III, 2 of the biggest selling games on the PC platform in recent history which both require always online connection.

    Starcraft 2 didn't require an always on connection, it had an offline mode. I bought Diablo 3 and it took a week after launch before I managed to get to play it. The game stutters, lags and all while I'm playing single player. I have regretted that purchase since.


  • Registered Users, Registered Users 2 Posts: 8,079 ✭✭✭Grumpypants


    EnterNow wrote: »
    I don't see any benefits or valid reasons for this, its DRM, & as always, DRM only pains the legitimate users of games & not the pirates.

    Its not DRM. The game is an online multiplayer game you are building in a world with others and all the cities interact with each other.

    I agree I would love a single player game as my connection is crap sometimes but this isn't DRM it is because the game is online.

    I'm far more worried about the dumbing down of the game and the introduction of "Sims" :mad:


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Regardless it didn't deter people buying SCII or Diablo III, 2 of the biggest selling games on the PC platform in recent history which both require always online connection.

    Blizzard were trusted in Diablo III, many people who normally wouldn't touch an online-only DRM game said Blizzard might pull it off ok given their reputation and experience with MMOs.

    The result, a lot of gamers swearing they'll never touch online-only DRM again because of the problems.


    Look at Ubisoft's U-turn on this issue and they were the main pushers of online-only DRM for single player games:
    “We have listened to feedback, and since June last year our policy for all of PC games is that we only require a one-time online activation when you first install the game, and from then you are free to play the game offline.”

    http://www.rockpapershotgun.com/2012/09/05/ubisoft-scrapping-always-on-drm-for-pc-games/

    There are two main reasons for this. The first is a massive public backlash (see SecuROM for another example of this) and the second is that hackers were cracking each and every Ubisoft attempt to make a new DRM. It was pointless, they were pissing off the people who were buying their games while at best just delaying the cracking groups from releasing the games for pirates to use.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    nesf wrote: »
    Blizzard were trusted in Diablo III, many people who normally wouldn't touch an online-only DRM game said Blizzard might pull it off ok given their reputation and experience with MMOs.
    Sales of the game continued steadily, if not increasingly, from the release date onwards. This was despite the fact that there were, as previously mentioned, massive problems with server loads and connections which only became known after launch. From launch onwards trust wasn't an issue, it was basically a clear message to publishers that despite a vocal group of dissenting gamers, the majority of people will still buy games which contain this functionality.

    As for Sim City, I don't think we'll see any end to the "it's DRM / it's not DRM" argument that has been going on since the dev videos were released. Personally I think it could be pretty cool given the connectivity it allows between player created cities and with the global economy. That is, of course, if EA don't suffer the same problems Blizzard did at launch which restrict us from even playing it. :o

    As an aside, the connection to the EA servers is asynchronous so according to some dev interviews there'll only be an issue if your connection drops for more than three minutes at which point your state will be saved and you'll be booted back to the main menu.


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    gizmo wrote: »
    Sales of the game continued steadily, if not increasingly, from the release date onwards.

    The only numbers I can find are, 6+ million sales in the first week, 10 million played by two months later. I'm not seeing anything saying a steady, if not increasing, rate of sales going forward and given Blizzard do tend to talk up sales figures and big numbers where possible I'm surprised I'm not finding such numbers quickly.

    Anyway, my point was a lot of people gave always online DRM a chance with Diablo III and the problems in the first few weeks of the game, combined with downtimes in the following months turned a lot of people away from this kind of DRM in single player games.


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  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    nesf wrote: »
    The only numbers I can find are, 6+ million sales in the first week, 10 million played by two months later. I'm not seeing anything saying a steady, if not increasing, rate of sales going forward and given Blizzard do tend to talk up sales figures and big numbers where possible I'm surprised I'm not finding such numbers quickly.
    Increasingly may have been somewhat inaccurate. 3.5m had bought the game within 24 hours (a figure which includes pre-orders of course) and that number had increased to 6.3m by the end of the week. That week, however, was when the game saw some of its worst downtime and was being hammered on nearly everyone video games orientated site, forum and publication out there. So, despite all of that negative publicity, sales still nearly doubled.

    As for the accuracy of said figures, it's fairly easy for them to see how many accounts there are via B.net so unless they're going to revise the figures downwards for their financials in the coming months, I'd wager the figure is pretty reliable.
    nesf wrote: »
    Anyway, my point was a lot of people gave always online DRM a chance with Diablo III and the problems in the first few weeks of the game, combined with downtimes in the following months turned a lot of people away from this kind of DRM in single player games.
    People are, however, going to need to get used to it because it's not going anywhere. :o

    I'm curious though, do you make any distinction between a game which features an always-on component that offers absolutely no gameplay benefits and one that does? Or do you recognise that said benefit is cool and all but that they should still allow the option to play offline in a singular sandbox with all other systems simulated locally.


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    There is no single player game it is an online multiplayer game so you need an online connection.
    Didn't know that, it seemed like any other single player game to me.
    EnterNow wrote: »
    I don't agree with that at all. You should be able to play your purchased game on your purchased system whether you have a internet connection or not.
    I guess it depends on how the game runs. They do have the opportunity to make a very large game if you play it online because the servers handle the load. I can actually seeing this become the norm in many ways. But I think it'll have to be the consoles that make it happen, it goes against the grain of someone who's spent a load of money on a number cruncher for the home to start using public number crunchers.

    I have been dead set against online stuff since Half Life 2 when it took me weeks to get the game running, then lost all ability to play the game and then got ignored by the support system.

    Since using G2play I can see that downloading games is a much better way of doing things when it works and is fair.

    I also don't play online stuff often. I find online play pretty shallow a lot of the time and it's hard to do casual gaming when your facing the best people on the planet.


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Its not DRM. The game is an online multiplayer game you are building in a world with others and all the cities interact with each other.

    I agree I would love a single player game as my connection is crap sometimes but this isn't DRM it is because the game is online.

    Thats fair enough, & I accept this is quite normal for multiplayer use, but if the game has the option to play one player...why force it to use an always online system? Why not have the option to play offline? It may not be DRM, but it sure as hell has the same affect


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    There is no single player game it is an online multiplayer game so you need an online connection.
    I'm sorry but that's absurd

    The core gameplay of the new Sim City will be, as with the previous games, a solo city-building experience. Simple as. Hence the option to play with singleplayer regions. The whole mechanics of building a city - zoning, laying roads, etc - will be as multiplayer as the previous iterations in the series; which is to say, not at all

    What the new game will be providing is the option to interact with other players' cities and a sort of co-op co-existence in multiplayer regions. This is, as I note, entirely optional. So we have the same singleplayer mechanics with the option to send trash to neighbouring player cities. This does not a multiplayer game make

    It's a singleplayer game with a co-opt option that requires an internet connection for the singleplayer game. If this is a multiplayer game then the same can be said for almost every game since Doom. This is nothing more than an attempt to move singleplayer content online as a DRM measure.
    gizmo wrote:
    People are, however, going to need to get used to it because it's not going anywhere
    Not if we take the fatalist attitude that **** happens and there's nothing that we can do about it. In which case I suggest that you ask Ubisoft how their online-only DRM offering is working out...


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    gizmo wrote: »
    Increasingly may have been somewhat inaccurate. 3.5m had bought the game within 24 hours (a figure which includes pre-orders of course) and that number had increased to 6.3m by the end of the week. That week, however, was when the game saw some of its worst downtime and was being hammered on nearly everyone video games orientated site, forum and publication out there. So, despite all of that negative publicity, sales still nearly doubled.

    Sure, despite the bad publicity sales did extremely well in the first week and continued to grow for the next two months. I don't and didn't argue with that.
    gizmo wrote: »
    As for the accuracy of said figures, it's fairly easy for them to see how many accounts there are via B.net so unless they're going to revise the figures downwards for their financials in the coming months, I'd wager the figure is pretty reliable.

    I think the figures are most likely very accurate. I was talking about the lack of numbers given out since July last year. If we had continued steady sales growth we'd have heard about 15 or 20 million sales by now surely no? They'd have zero reason not to mention that to investors or the media.

    gizmo wrote: »
    People are, however, going to need to get used to it because it's not going anywhere. :o

    Some form of DRM is always going to be with us. I'm fine with that, Steam games usual policy of verification on installation works perfectly fine for me and doesn't interfere at all with my gaming. Online-only isn't the only option though as shown by Ubisoft.
    gizmo wrote: »
    I'm curious though, do you make any distinction between a game which features an always-on component that offers absolutely no gameplay benefits and one that does? Or do you recognise that said benefit is cool and all but that they should still allow the option to play offline in a singular sandbox with all other systems simulated locally.

    It depends on the game. It depends on how crucial other people are to the game. I mean if a game stored key data for each level of the single player campaign/story online so that you had to download and verify it in order to play this would deeply annoy me. If on the other hand there were strong multiplayer-esque elements that meshed well with or were crucial to single player experience (I struggle to think of an example) then I wouldn't mind the online components overly much.

    With respect to Sim City, the multiplayer aspects sound somewhat interesting. I strongly dislike the design decision though. Even if offline sandbox city building was limited in some ways, I'd be ok with it. That there's no offline sandbox at all, and I think no mods, bothers me somewhat. I mean Sim 4 unmodded is nowhere near as fun. I'll still buy it though (read: my wife is a big Sim City fan and informed me I'd be buying it and giving over my PC to her).


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    EnterNow wrote: »
    Thats fair enough, & I accept this is quite normal for multiplayer use, but if the game has the option to play one player...why force it to use an always online system? Why not have the option to play offline? It may not be DRM, but it sure as hell has the same affect
    My guess is that it avoids having to create two separate systems, one for online and one for local play. In the case of SimCity, if a bunch of their simulation systems are being calculated server side then it makes perfect sense. It's not, however, something that would be need to be done for every game.
    Reekwind wrote: »
    Not if we take the fatalist attitude that **** happens and there's nothing that we can do about it. In which case I suggest that you ask Ubisoft how their online-only DRM offering is working out...
    That's the reality of it though, I'd heavily wager that at least one of the next gen consoles will feature it and unless that one fails spectacularly because of it, it's going to be here to stay.

    As for Ubisoft, well the counter point is that their entire system/implementation was just poorly designed rather than the idea itself being something abhorrent. Take Valve for instance, if they were to bring on an always-online requirement to Steam and the system was as reliable as the rest of their services, would people be as wary?
    nesf wrote: »
    I think the figures are most likely very accurate. I was talking about the lack of numbers given out since July last year. If we had continued steady sales growth we'd have heard about 15 or 20 million sales by now surely no? They'd have zero reason not to mention that to investors or the media.
    I wasn't really referring to long term figures here though. The game has sold 10 million copies which is an astronomical number for a PC-only game like Diablo and is doubtful to go much higher. My point, which we seem to agree on anyway, is that the game continued to sell millions of copies after release despite the overwhelming negative reception to the always-online component due to the downtime experienced. Perhaps those who did looked at Blizzard and trusted them to fix it (which they seem to have) but it still sends the message to Activision that gamers are perfectly happy to accept this either way.
    nesf wrote: »
    It depends on the game. It depends on how crucial other people are to the game. I mean if a game stored key data for each level of the single player campaign/story online so that you had to download and verify it in order to play this would deeply annoy me. If on the other hand there were strong multiplayer-esque elements that meshed well with or were crucial to single player experience (I struggle to think of an example) then I wouldn't mind the online components overly much.
    I wouldn't regard the online elements in SimCity to be "crucial" per say (bar the supposed reliance on server-side simulations) but they have the chance to make the game far more dynamic or unpredictable which has always been one of my problems with regard to the long-term playability of the previous games. I guess we'll have to wait and see anyway, whether it's to see how these systems play out or what kind of mess EA make out of the launch. :o


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  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    gizmo wrote: »
    My guess is that it avoids having to create two separate systems, one for online and one for local play. In the case of SimCity, if a bunch of their simulation systems are being calculated server side then it makes perfect sense. It's not, however, something that would be need to be done for every game.

    That would somewhat explain it alright, & if its the case indeed, then fair enough. But, if it is indeed that some of the calculations are being done by the servers & not on the home end...does this mean the game will be effectively useless if & when they drop support for it?


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    gizmo wrote: »
    That's the reality of it though, I'd heavily wager that at least one of the next gen consoles will feature it and unless that one fails spectacularly because of it, it's going to be here to stay
    No. That is, as I say, pure fatalism. Ubisoft's efforts failed because the bulk of its games stable was not big enough to survive the backlash against such draconian measures. Hence why publishers are relying on big name franchises (Diablo, Sim City) to try and batter through in the face of consumer objections

    The only reality here is that if customers roll over and accept this deeply unpopular DRM measure as inevitable then it will become inevitable
    Take Valve for instance, if they were to bring on an always-online requirement to Steam and the system was as reliable as the rest of their services, would people be as wary?
    Of course. Because such a system is inherently intrusive and unworkable for many

    But why would Valve ever need an always-online system? They have probably the best, from all perspectives, DRM model out there and recently played down the hype of cloud computing, restating that they see the future as being very much based on local hardware. Valve have no need to introduce draconian always-on DRM
    I wasn't really referring to long term figures here though. The game has sold 10 million copies which is an astronomical number for a PC-only game like Diablo and is doubtful to go much higher
    The context being that Diablo II sold approx 17 million copies. Blizzard could have introduced a DRM system in which the customer had to submit to regular DNA swabs and it still would have sold millions
    In the case of SimCity, if a bunch of their simulation systems are being calculated server side then it makes perfect sense
    Why on earth would they outsource in-game calculations, needed for the singleplayer experience, to a remote system?


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Reekwind wrote: »
    No. That is, as I say, pure fatalism. Ubisoft's efforts failed because the bulk of its games stable was not big enough to survive the backlash against such draconian measures. Hence why publishers are relying on big name franchises (Diablo, Sim City) to try and batter through in the face of consumer objections
    And I'd argue that Ubisoft failed because their system failed constantly and in numerous high profile ways. It was hacked, taken down completely during upgrades and suffered numerous outages, all of which were reported on widely by the gaming press. Diablo III, for all of its sins, only really suffered high profile failures in the first week or so after launch.

    Therein lies the difference and how it will become accepted by the majority imo. If the system works, even if people don't like it in principle, it'll be accepted. You've even highlighted this yourself in a round about way, publishers are introducing it in the bigger franchises first and rather than standing up against it and possibly doing without, people are going to march out and buy it because they "need" to play it.
    Reekwind wrote: »
    The only reality here is that if customers roll over and accept this deeply unpopular DRM measure as inevitable then it will become inevitable
    I guess we'll see when the new consoles are released. :o
    Reekwind wrote: »
    But why would Valve ever need an always-online system? They have probably the best, from all perspectives, DRM model out there and recently played down the hype of cloud computing, restating that they see the future as being very much based on local hardware. Valve have no need to introduce draconian always-on DRM
    I just used them as an example of a "trusted" studio whose online infrastructure has, for the most part, been quite reliable over time.

    As an aside, I have wondered about it in a different context though. For instance, if Valve announced that in order to fully support the idea of transferability with accounts and licences they'd need to implement it, would people still want the latter? But that's an issue for a different thread. :)
    Reekwind wrote: »
    The context being that Diablo II sold approx 17 million copies. Blizzard could have introduced a DRM system in which the customer had to submit to regular DNA swabs and it still would have sold millions
    As far as I'm aware, that's an older figure which includes the sales of the first two Diablo games and their expansions, not just Diablo II itself. This lines up fairly well with the more recent figure of 24.8m sales for the series as of May last year.

    Diablo 2 itself had, for the sake of this debate, sold ~4m copies after a year on sale.
    Reekwind wrote: »
    Why on earth would they outsource in-game calculations, needed for the singleplayer experience, to a remote system?
    Well they've said they have, whether or not it's true is what remains to be seen.

    To tie that in with what EnterNow asked above, they'd either need to update the game to add that functionality at a later date or just pull support for the game entirely. It completely depends on how they've implemented it really.


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    gizmo wrote: »
    I wouldn't regard the online elements in SimCity to be "crucial" per say (bar the supposed reliance on server-side simulations) but they have the chance to make the game far more dynamic or unpredictable which has always been one of my problems with regard to the long-term playability of the previous games. I guess we'll have to wait and see anyway, whether it's to see how these systems play out or what kind of mess EA make out of the launch. :o

    I'm quite cynical about the need for server side processing. I'm going to be very interested in how much load this game puts on CPUs at release. The only justification for this that I can see is to allow old dual cores to play the game well, so it'll be interesting to see performance on machines sporting somewhat decent graphics cards and weak CPUs.

    The main justification (publisher side) for it is that it makes piracy an awful lot harder. I strongly suspect that this is why it's being done rather and any benefit for the players just being a nice but not essential extra.


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    gizmo wrote: »
    As far as I'm aware, that's an older figure which includes the sales of the first two Diablo games and their expansions, not just Diablo II itself. This lines up fairly well with the more recent figure of 24.8m sales for the series as of May last year

    Diablo 2 itself had, for the sake of this debate, sold ~4m copies after a year on sale
    My point being that the success of Diablo III is irrelevant: that game was always going to sell in the millions, regardless of the DRM it was packaged with. The same is unfortunately likely to be the case with Sim City

    The gauge of a system's acceptance is not the success of an exceptional blockbuster franchise but the commercial hurt inflicted on lesser titles that don't have such a name to trade on. There's no question that Ubisoft's profits suffered due to its always-online system, the company would not have relented otherwise. And it's those mid-tier games that people will just not buy in the same numbers if it comes with draconian DRM

    As to the quality of Ubisoft's DRM, such outrages are inevitable when you introduce a completely unnecessary link. Even Diablo III, with all the resources of Blizzard behind it, does have semi-regular occasions of downtime; not a huge amount but more than would be the case if someone was not hampered by the central servers. The real test comes when you try to maintain such a system across a whole raft of games, not all of which have been designed/built by an in-house developer

    And I maintain that unless some real advantages can be shown to moving to an online model (which there aren't as yet) then people won't follow. Gaikai works but who actually plays games on it?


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  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Reekwind wrote: »
    Why on earth would they outsource in-game calculations, needed for the singleplayer experience, to a remote system?

    I'm not 100% sure, but I was under the impression that there isn't a single-player game in Sim City. You can choose not to interact with other players, if you want. But the world's economy and the way the people react is all relative to what is going on around the globe. So playing on your own would be a kin to playing WoW and not grouping with other players.

    Again, not sure if this is true, but it's what I was lead to believe from the blurb they gave out about it.


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    humanji wrote: »
    I'm not 100% sure, but I was under the impression that there isn't a single-player game in Sim City. You can choose not to interact with other players, if you want. But the world's economy and the way the people react is all relative to what is going on around the globe. So playing on your own would be a kin to playing WoW and not grouping with other players.

    Again, not sure if this is true, but it's what I was lead to believe from the blurb they gave out about it.

    Nah, some Vice President spun a tale about local processing not being enough to handle 100,000 agents being modelled.


  • Registered Users, Registered Users 2 Posts: 1,056 ✭✭✭maggy_thatcher


    When this new version of Sim City was announced, it made me go and find my old SC3K CD, then install it and play away. This game, despite being 14 years old still plays fine sitting in a Win8 VM on my Mac (I know they created a Mac version, but I didn't have a Mac back then). The graphics etc may be a little dated, but the actual gameplay is as good as it ever was.

    For this new game, what are the odds of this DRM server still being up and running in 14 years to verify that you are allowed to play the game? It's becoming a rental model where despite paying some extortionate price you can only play it for a short time. Some of the new features in the game (e.g. resources) do sound interesting, but unless I had some money-back guarantee that they will keep the services available for a minimum of 20 years, I'm not going to touch it with a barge-pole.


  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭quarryman


    So who managed to play the beta?


  • Banned (with Prison Access) Posts: 68 ✭✭andymurphy93


    did anyone actually play the beta and give us some info on what you think
    all this speaking of drm and ram and whatever else is confusing me :L


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I played the beta, but I'm waiting to hear if it's been embargoed or not - have a post with my experiences written though waiting to go.

    Short answer - I enjoyed it and am looking forward to the final product. Did run into some bugs, but it was a beta, so that's not exactly a big shock.


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    When this new version of Sim City was announced, it made me go and find my old SC3K CD, then install it and play away. This game, despite being 14 years old still plays fine sitting in a Win8 VM on my Mac (I know they created a Mac version, but I didn't have a Mac back then). The graphics etc may be a little dated, but the actual gameplay is as good as it ever was.

    For this new game, what are the odds of this DRM server still being up and running in 14 years to verify that you are allowed to play the game? It's becoming a rental model where despite paying some extortionate price you can only play it for a short time. Some of the new features in the game (e.g. resources) do sound interesting, but unless I had some money-back guarantee that they will keep the services available for a minimum of 20 years, I'm not going to touch it with a barge-pole.

    You won't be able to play World of Warcraft when they take the servers offline either, and that's kind of the same thing here. It's being billed as a multiplayer game. They probably should have just called it SimCity Online and been done with it.

    If it's any consolation, I can't imagine people playing this in 20 years time. It lacks that something special that the older games had. It's fun and addictive, but I don't know if it's going to have the legs of it's predecessors.
    did anyone actually play the beta and give us some info on what you think
    all this speaking of drm and ram and whatever else is confusing me :L

    I was in the first one and posted about it here: http://www.boards.ie/vbulletin/showpost.php?p=82938031&postcount=53

    There was only really enough to give a taster, but the whole "living city" stuff can be pretty cool at times. It has it's problems, like the tiny map and the way you place zones will be quite contentious, I'd imagine. I felt it was a bit dumbed down when I played it, but the more I think of it the more I'd say it's streamlined as opposed to dumbed down. There's still plenty to consider, but how you approach the problems is a bit more fluid because of the way the AI decides to populate and run the city.


  • Registered Users, Registered Users 2 Posts: 1,056 ✭✭✭maggy_thatcher


    humanji wrote: »
    You won't be able to play World of Warcraft when they take the servers offline either, and that's kind of the same thing here. It's being billed as a multiplayer game. They probably should have just called it SimCity Online and been done with it.
    But Warcraft is a pay-to-play game, where you pay virtually nothing, or even nothing for the game itself, and then an ongoing rental fee to actually play the game, and the game doesn't make any sense without the multiplayer service. The new Sim City requires paying full price up-front for a service that may or may not exist at some point in the future, to play a game that would be able work perfectly well in Solo mode, except for decisions made by the producer. It's not in the same category as WoW.
    humanji wrote: »
    If it's any consolation, I can't imagine people playing this in 20 years time. It lacks that something special that the older games had. It's fun and addictive, but I don't know if it's going to have the legs of it's predecessors.

    Sounds like I should skip this one, and stick with the older versions so.


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    But Warcraft is a pay-to-play game, where you pay virtually nothing, or even nothing for the game itself, and then an ongoing rental fee to actually play the game, and the game doesn't make any sense without the multiplayer service. The new Sim City requires paying full price up-front for a service that may or may not exist at some point in the future, to play a game that would be able work perfectly well in Solo mode, except for decisions made by the producer. It's not in the same category as WoW.
    My point is that it's in the same category in that it's an always online MMO. You don't get to interact with the other players as much, but the developers have claimed to want to get each players citing trading with others to create a global network.

    It's all a bit sh*t, if you ask me. But they're not going to change their minds any time soon.
    Sounds like I should skip this one, and stick with the older versions so.
    Hopefully there'll be some sort of demo available at some point (essentially the beta) so people can decide for themselves. It's similar enough to the old ones to peek the interest, but different enough to be quite jarring. As I said in the other thread, this isn't a replacement for SC4, but something that you'd play at the same time.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,601 CMod ✭✭✭✭Sierra Oscar


    I have always been a big fan of the Sim City series, was disappointing that the series was neglected for so long after the release of SC4. Really looking forward to this 'reboot' of sorts though. I never knew that it was going into a closed beta test, would have applied if I had known!


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