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[CoD MW3] - Megabitch Thread

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  • Closed Accounts Posts: 4,044 ✭✭✭gcgirl


    That's lag peepes or a very bad connection, happened to me a few times with the connection usually ending threw a sticky and wasted a mag and it was an extended one and the fooker was still standing


  • Registered Users Posts: 3,207 ✭✭✭hightower1


    Its easy confuse lag and hit detection errors as the essentially portray the same effects...rounds on target (or seemingly so) but no effect on the target.

    Difference is with bad hit detection your lag / latency is at a theoretical zero, the rounds are on target but the hit box on the target avatar is so large or small the rounds can ether hit clearly off target yet still damage OR can be very very close on target but do nothing. We have all seen kill cams especially on sniper kill cams where the cross hairs were most definitly not on target but yet the player was still killed. Its just a necessary evil or suspension of disbelief in FPS games for two reasons....A. if the hit box was exactly the outline of the avatar down to the micro meter then actually getting fast paced flinch reaction style kills would be very very hard. B. actually making a game that was in anyway usable -technically speaking - that had that level of accuracy on the hitbox for each avatar in any given match for every given animation while interacting with every single object in the environment would be nearly impossible requiring huge amounts of computing power.

    Your brain works the same way, it doesnt read every single letter in a word to ensure 100% accuracy, it just does a rough outline and best guesses it. It cuts corners for the same of speed time and effort. Same with FPS but even more so with COD which is famed for twitch reaction gameplay which would demand a looser hitbox.

    I havent found the hit detection in mw3 bad at all. I can recall an instance where I managed to lay a few rounds between another persons legs on fallen only for there to be no hit marker and they killed me. It was a total flue of aiming on my behalf but the hit box was accurate enough to register the avatars individual legs.

    On the other hand the lag at times can be terrible so much so you can get a feel for how many rounds you got off but in a kill cam I have seen my avatar get owned and counted only half the mount of rounds go off from the opponents POV.


  • Registered Users Posts: 3,721 ✭✭✭Kells...


    TBH I think they improved the hit detection from yesterday.

    Seems alot better and wasn't host which is unusual but was on 4 bars so all was good.


    One thing is the amount of clans I get playing solo.

    I got 5 games in a row with different clans playing with randomers

    Also about joining a game losing 160-40 being triple capped

    bahhhhhhhhhhhhhhhhhhhh


  • Registered Users Posts: 7,116 ✭✭✭Professional Griefer


    Mercy me. The amount of people randomly lying on the ground around the place is making me what to break something. As well as the awful spawns.

    I also flat out refuse to play interchange. Fúcking terrible map.


  • Closed Accounts Posts: 124 ✭✭ConorBF1


    Played "Downturn" earlier - I can see there is a reason why it's only been picked once in my 21 hours of playing!


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  • Banned (with Prison Access) Posts: 963 ✭✭✭NinjaK


    TBH I think they improved the hit detection from yesterday.

    Seems alot better and wasn't host which is unusual but was on 4 bars so all was good.


    One thing is the amount of clans I get playing solo.

    I got 5 games in a row with different clans playing with randomers

    Also about joining a game losing 160-40 being triple capped

    bahhhhhhhhhhhhhhhhhhhh

    play mercenary, I recently started playing it and its alot better on your own


  • Registered Users Posts: 19,082 ✭✭✭✭Liam O


    NinjaK wrote: »
    play mercenary, I recently started playing it and its alot better on your own
    Kill Confirmed is a toxic gametype unless you use an SMG and run around like a lunatic or sit in a corner waiting for people to run by for tags. The amount of people who don't acknowledge tags means that to do well you can't snipe unless you are great at it because you can't collect tags unless you're moving fast because there's always someone behind you. Then again every gametype is like this now...

    Those Akimbo FMGs are probably the biggest oversight ever in a COD game, the machine pistols in MW2 were reasonably balanced if a bit overpowered at close range but considering shotguns were secondaries it was hard to complain. Better map design meant that everything wasn't CQC too. The single FMG is better than some primary SMGs imo. That's ridiculous. The rubbish maps mean that every confrontation outside of maybe Bakaara and Outpost are very close up, thus negating the need for LMGs and if I didn't enjoy sniping before this game I doubt I would start doing it in this.


  • Registered Users Posts: 12,473 ✭✭✭✭AdamD


    Kill confirmed is actually more campy than tdm ironically


  • Registered Users Posts: 553 ✭✭✭redman85


    I'v had enough of this ****e game.

    Went into a game of search and destroy no probs... next game it joins a game and I'm the only one on my team and the enemy is right in my spawn. I mean I literally spawned amongst them. I thought it was my team till I get killed. It was the last round and even one of the lads against me said thats f'd up.

    This plus getting killed around corners in every single one of my games has made me :mad:

    Anyone know the trade in value for MW3 hardened edition?

    Robert Ballbag can shove the elite up his arse.

    rant over


  • Closed Accounts Posts: 31,152 ✭✭✭✭KERSPLAT!


    I wonder how much they've made from elite, great way to make money when they knew everyone* would trade the f-in thing in!!

    there'll be no one left by the time I get back online and think I lost BLOPs again, when moving.... Again :mad:


    *not actually everyone but most people I party up with are talking of trading :(


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  • Registered Users Posts: 3,784 ✭✭✭AGB_Ghost


    7 off MOAB and I die, why?

    Because of stupid random clutter around maps, unnecessary crap they put into maps with no purpose except to get snagged on, its stupid, its annoying and unnecessary, one of the designers said they barely fitted the game on a single disc, well here is a stupid idea, remove half the stupid crap and teddy bear easter eggs in your map!


    On the top floor of Arkaden and I get caught on this chair beside a makeup counter beside the escalators, now I ask a stupid question here, Why put that in the game other than to snag people when they try to climb over balconies?

    Its the same problem with Downturn and Interchange, random debris and cars (that explode, I know cars explode but my god why pollute over half the maps with them) are in the way and just snag you or blind your lines of sight.


  • Closed Accounts Posts: 124 ✭✭ConorBF1


    This game makes me angry a lot now. I can only play two or three games in a row at this stage.

    Someone just runs around a corner, I'm aiming towards the direction they're coming from, ADS'ing if we've a UAV up, and they kill me easily, just as they round the corner. Look at the killcam, and it shows that they were well around the corner when they started shooting me, and I'm just standing there as if I'm doing nothing, reacting very late, even though I know that wasn't the case.


  • Registered Users Posts: 3,938 ✭✭✭mackg


    Playing ground war today and it can get very glitchy which is a pain, played Dom and KC, with the amount of people an a ground war Dom team you would think you had at least 2 team mates with a passing interest in capping flags, but no. Than in others you get the "lets cap the third flag" crowd. As for KC I was using a spas in one game only got ten kills and went negative but was still the top player on the team because I spent the game running around grabbing the tags my team mates had no interest in. If you're going to be at that why not just play TDM where you get more points for your kills?


  • Registered Users Posts: 3,938 ✭✭✭mackg


    AGB_Ghost wrote: »
    7 off MOAB and I die, why?

    Because of stupid random clutter around maps, unnecessary crap they put into maps with no purpose except to get snagged on, its stupid, its annoying and unnecessary, one of the designers said they barely fitted the game on a single disc, well here is a stupid idea, remove half the stupid crap and teddy bear easter eggs in your map!


    On the top floor of Arkaden and I get caught on this chair beside a makeup counter beside the escalators, now I ask a stupid question here, Why put that in the game other than to snag people when they try to climb over balconies?

    Its the same problem with Downturn and Interchange, random debris and cars (that explode, I know cars explode but my god why pollute over half the maps with them) are in the way and just snag you or blind your lines of sight.

    Amount of them in certain places is a bit ridiculous, randoom stuff blowing up the whole time does not enhance multiplayer IMO.


  • Registered Users Posts: 185 ✭✭Spike2010


    I can honestly say i hate this game so much it aint even right, I thought it was a gun on gun game? The amount of camping in this is crazy. I can't win a gunfight at all, I think i'm going back to Black Op's to still be ****e but to have fun.


  • Registered Users Posts: 12,473 ✭✭✭✭AdamD


    Cod hasn't been a gun on gun game since cod4. Even on cod4 its a stretch to call it that.


  • Closed Accounts Posts: 236 ✭✭Davidson2k9


    Im convinced people can kick other players out of the game.

    It happened a few times when im doing good, i get kicked out.

    There now i was in SND and sponged a load of bullets and threw a C4 and killed him. I got kicked out. ****ing ridiculous


  • Registered Users Posts: 3,207 ✭✭✭hightower1


    Im convinced people can kick other players out of the game.

    It happened a few times when im doing good, i get kicked out.

    There now i was in SND and sponged a load of bullets and threw a C4 and killed him. I got kicked out. ****ing ridiculous

    I think its your connection, there are times when I seem to be able take mags upon mags of damage and keep going yet other nights a dirty look would kill me. If your ping is varying a lot the game is trying to keep up with your reaction times also varying and filling empty time with the last command. Do yourself a favour and use a comp to run CMD, use PING WWW.GOOGLE.COM -T and check the MS time. See if it varies a lot - (fyi imo a lot would be a max / min variation of anything over 20ms) and thats your jitter. If your jitter is high then you may get into games then booted out, in the meantime you will see varying effects in game like the ability to take seemingy larger amounts of damage or inflict larger amounts of damage while the game tries to keep up but as you'll unbalace the game for others it will eventually boot you.

    If it is your jitter then start ruling out in house stuff like other peoples use during your playing, router or switch configuration and finally contact your ISP for a check to be done on your line. You mightnt have seen jitter effecting web browsing aside from pages sometimes taking longer to load than usuall so dont use that as a justifier that the line could be ok.


  • Registered Users Posts: 3,009 ✭✭✭Shammy


    AdamD wrote: »
    Cod hasn't been a gun on gun game since cod2 .

    Fyp :)


  • Registered Users Posts: 12,473 ✭✭✭✭AdamD


    Shammy wrote: »
    Fyp :)

    I did say it was a stretch to call cod4 that :P


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  • Closed Accounts Posts: 321 ✭✭Socialist_Pig


    @davidson2k9 type
    ping www.google.com -t
    
    into the command line.this will send a constant stream of pings.press ctrl+c to stop after maybe 5 minutes.it will give you a better picture of your package loss/ping times


  • Closed Accounts Posts: 236 ✭✭Davidson2k9


    hightower1 wrote: »
    I think its your connection, there are times when I seem to be able take mags upon mags of damage and keep going yet other nights a dirty look would kill me. If your ping is varying a lot the game is trying to keep up with your reaction times also varying and filling empty time with the last command. Do yourself a favour and use a comp to run CMD, use PING WWW.GOOGLE.COM -T and check the MS time. See if it varies a lot - (fyi imo a lot would be a max / min variation of anything over 20ms) and thats your jitter. If your jitter is high then you may get into games then booted out, in the meantime you will see varying effects in game like the ability to take seemingy larger amounts of damage or inflict larger amounts of damage while the game tries to keep up but as you'll unbalace the game for others it will eventually boot you.

    If it is your jitter then start ruling out in house stuff like other peoples use during your playing, router or switch configuration and finally contact your ISP for a check to be done on your line. You mightnt have seen jitter effecting web browsing aside from pages sometimes taking longer to load than usuall so dont use that as a justifier that the line could be ok.
    @davidson2k9 type
    ping www.google.com -t
    
    into the command line.this will send a constant stream of pings.press ctrl+c to stop after maybe 5 minutes.it will give you a better picture of your package loss/ping times

    Thanks for that

    Min= 42 Max = 62 Average = 47

    Im guessing that's not great?


  • Closed Accounts Posts: 124 ✭✭ConorBF1


    Thanks for that

    Min= 42 Max = 62 Average = 47

    Im guessing that's not great?

    It's actually fine to be honest. Correct me if I'm wrong, but that ping shouldn't be causing many problems...


  • Registered Users Posts: 3,784 ✭✭✭AGB_Ghost


    Lower the ping the better I usually hit around 40-50 on average on CoD4 so its pretty good.


  • Closed Accounts Posts: 236 ✭✭Davidson2k9


    ConorBF1 wrote: »
    It's actually fine to be honest. Correct me if I'm wrong, but that ping shouldn't be causing many problems...

    I've never gotten into a game below 100ms ping though its always 100 -150.

    I dunno, but regarding my original post about getting kicked out, it just happened one too many times when i was doing good.


  • Registered Users Posts: 2,178 ✭✭✭hypermuse


    mine is pretty wide..

    8-80ms

    low at least lol! :D


  • Registered Users Posts: 661 ✭✭✭thewing


    CAMPING!!!!AGGGGGGGHHHHHHHHHHHHHHH!!!!!!!SPAWNING IS ****ED!!!!!AGGGHHHHH!!!! So wanted this game to be good....


  • Closed Accounts Posts: 236 ✭✭Davidson2k9


    I thought seeing myself and my killer getting killed in the same killcam and spawning directly beside each inside the dome thing on Dome in a free for all was bad.

    I just got killed by someone aiming down sight in that head glitch area outside the main big bulding. I respawned in his sightline. I watched myself dying and spawning in his red dot sight on one killcam. Absoulutely ridiculous.

    So much for the 3 second danger free rule when you spawn in. **** you Robert Bowling and **** you Dome im not playing you anymore. If it wasnt for my love of search and destroy i'd get rid of MW3.

    Just saw a vid on youtube, at about 1:18 is what happened to me http://www.youtube.com/watch?v=g6MLIFxDZmA


  • Registered Users Posts: 3,784 ✭✭✭AGB_Ghost


    6 off MOAB and killed by a guy using a SPAS-12, had no chance because of the amazing map design containing unnecessary little taxi cab in bootleg, really am seeing all the holes in the map design of this game, like why does Resistance have no less than 5 cars on one street which creates an explosive chain nearly the equivalent of a AC-130 125mm cannon.


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  • Registered Users Posts: 3,207 ✭✭✭hightower1


    AGB_Ghost wrote: »
    6 off MOAB and killed by a guy using a SPAS-12, had no chance because of the amazing map design containing unnecessary little taxi cab in bootleg, really am seeing all the holes in the map design of this game, like why does Resistance have no less than 5 cars on one street which creates an explosive chain nearly the equivalent of a AC-130 125mm cannon.

    Not to defend mw3 map design which I do find to be poor but quarry in mw2 had the same thing with explosive barrels near the north corner of the map? Its useful as a tactical aspect for taking out entrenched enemies but if you have an issue with them just huck a nade to set them off when your near them at the start of the match.


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