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[CoD MW3] - Megabitch Thread

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  • Registered Users Posts: 717 ✭✭✭limericklad87


    That's fair enough. ..I just smokebomb them.

    I'm talking about when your flanking the other team and you have a shadow non stop firing behind you


  • Closed Accounts Posts: 321 ✭✭Socialist_Pig


    That's fair enough. ..I just smokebomb them.

    I'm talking about when your flanking the other team and you have a shadow non stop firing behind you
    ah wasnt having ago at ye limericklad.


  • Closed Accounts Posts: 124 ✭✭ConorBF1


    Been playing seriously bad for the last couple of days!

    Can't wait 'till Christmas when I get Black Ops and Fifa. Variety is needed.


  • Registered Users Posts: 3,009 ✭✭✭Shammy


    FFA on dome is fecked , jumped into a game and there were 4 lads with the same clan tag and were aiming down the sights at the spawn points.

    me: spawn .. killed spawn.. killed , spawn...killed, spawn ..killed , spawn..killed
    Turn the fcukin' thing off. :mad:


  • Registered Users Posts: 4,970 ✭✭✭mufcboy1999


    ConorBF1 wrote: »
    Been playing seriously bad for the last couple of days!

    Can't wait 'till Christmas when I get Black Ops and Fifa. Variety is needed.

    well you will enjoy black ops more anyway thats a fact.


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  • Closed Accounts Posts: 321 ✭✭Socialist_Pig


    well you will enjoy black ops more anyway thats a fact.

    only if you ignore the BLOPS megab1tch thread!:pac:


  • Registered Users Posts: 12,473 ✭✭✭✭AdamD


    The maps and spawns on this game are so bad that there are only 4 respawn map/mode combos deemed usable for competitive play. WP IG.

    Seatown, Dome, Arkaden, Bootleg CTF.


  • Registered Users Posts: 661 ✭✭✭thewing


    On prestige - discovered the akimbo fmg9's - these are too powerful..

    Also, camping is doing my nut...

    Spawning is a joke - game is unfinished....


  • Registered Users Posts: 1,222 ✭✭✭Irishmaster


    What is with this game and campers??? I know every cod has campers but this one seems to bring it to a whole new level! I like all the things they introduced in this game but what seems to put a nail in the coffin for the game are ALL the levels, they all suck and are so badly designed! Were they high on drugs when they created them or something??? Every cod had GREAT levels, why does this one FAIL so much??? They were suppose to make it less camper friendly yet they put SO MANY rooms, buildings, corridors, alleyways and corners in every level to camp in!
    I think they should just delete every level in it and start again! Lol!


  • Registered Users Posts: 19,082 ✭✭✭✭Liam O


    Maps, spawning, FMG Akimbo, health, no dedicated servers (if Gears can do it why can't you) still the main problems.

    camping is just becoming more illuminated by the amount of headglitch locations on each level. You simply cannot run and gun without being constantly shot in the back in this game.


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  • Registered Users Posts: 3,938 ✭✭✭mackg


    I think my least favourite map has to be Village, there is no cover in lots of areas of the map making it hard to advance. this just turns it into a connection fight a lot of the time. Also Mission's spawns are ridiculous.


  • Registered Users Posts: 19,150 ✭✭✭✭everlast75


    People getting kicked from games is still rife - needs to be fixed.

    Hit detection is a mess, as are the spawns - as above.

    Re camping - Anyone staying stationary for more than 5 seconds should appear as a triangle (ala Advanced UAV).

    Assassin needs be toned down.. its all-powerful. Remove the "invunerable to EMP" for starters.

    Pick an effective distance for each weapon and nerf/buff them all accordingly.



    Come to think of it - all of these problems have pretty much existed in all of the CoD games I have played. You'd think at this stage they'd know what grinds peoples' gears..


  • Registered Users Posts: 19,150 ✭✭✭✭everlast75


    mackg wrote: »
    I think my least favourite map has to be Village, there is no cover in lots of areas of the map making it hard to advance. this just turns it into a connection fight a lot of the time. Also Mission's spawns are ridiculous.

    There is no worse map than Carbon... FACT!


  • Registered Users Posts: 185 ✭✭Spike2010


    everlast75 wrote: »
    There is no worse map than Carbon... FACT!

    I hate Carbon aswell, plus Seatown and Outpost but my worse by far is Downturn, terrible map.


  • Registered Users Posts: 3,938 ✭✭✭mackg


    Spike2010 wrote: »
    I hate Carbon aswell, plus Seatown and Outpost but my worse by far is Downturn, terrible map.

    In about 15 hours I have only played downturn twice and those were in the last two days, I saw it in a youtube vid and thought there was dlc out already! Yeah carbon sucks pretty bad too, I dunno about seatown the corridors make it one of the better maps for the spas which boosts it a little in my books.


  • Registered Users Posts: 8,760 ✭✭✭DaveNoCheese


    Spike2010 wrote: »
    I hate Carbon aswell, plus Seatown and Outpost but my worse by far is Downturn, terrible map.

    Downturn = worst map ever!! Hated seatown and outpost at first but grew to like 'em.

    I really really hate the way the Killcam blatantly lies to you!


  • Registered Users Posts: 12,473 ✭✭✭✭AdamD


    everlast75 wrote: »
    People getting kicked from games is still rife - needs to be fixed.

    Hit detection is a mess, as are the spawns - as above.

    Re camping - Anyone staying stationary for more than 5 seconds should appear as a triangle (ala Advanced UAV).

    Assassin needs be toned down.. its all-powerful. Remove the "invunerable to EMP" for starters.

    Pick an effective distance for each weapon and nerf/buff them all accordingly.



    Come to think of it - all of these problems have pretty much existed in all of the CoD games I have played. You'd think at this stage they'd know what grinds peoples' gears..
    Hit detection is amazing on this game. Its the only reason why I'm still playing it tbh. Far less WTF moments than other cods (excluding mw2 which also had awesome hit detection).

    Never had a problem with getting shot in the back on this game as somebody mentioned, run and gunning is fine imo. Few players in publics use ARs effectively enough to stop you and if you have good map/spawn knowledge you shouldn't get back stabbed.


    Maps are a joke though


  • Registered Users Posts: 2,340 ✭✭✭yimrsg


    AdamD wrote: »
    Hit detection is amazingLY BAD on this game. Its the only reason why I'm still playing it tbh. Far less WTF moments than other cods (excluding mw2 which also had awesome hit detection).

    FYP.

    I got 2 headshots with one bullet challenge despite only getting one headshot, myself and others saw the killfeed.
    I've seen game winning killcams where the shot can only hit a person's head not given as such.
    Shooting at enemies head-glitching and killing them not being given as headshots.
    Getting shot at from a frontal arc whilst wearing a riot shield on your back and the bullets being deflected and the inverse where you're shot through the riot shield.
    Judging from the amount of bumping and grinding that occurs when you move into close proximity of a teammate, all character models must carry invisible riot shields sideways.
    Guys in predators/reapers being immune to headshots.
    The list goes on.

    Hit detection isn't near the standards of mw2/cod4 in fact it's probably worse than black ops as you can still die around corners. Also one of the biggest gripes about the game that it's a complete lottery with the present host balancing system adding another layer of randomness.


  • Registered Users Posts: 12,473 ✭✭✭✭AdamD


    yimrsg wrote: »
    FYP.

    I got 2 headshots with one bullet challenge despite only getting one headshot, myself and others saw the killfeed.
    I've seen game winning killcams where the shot can only hit a person's head not given as such.
    Shooting at enemies head-glitching and killing them not being given as headshots.
    Getting shot at from a frontal arc whilst wearing a riot shield on your back and the bullets being deflected and the inverse where you're shot through the riot shield.
    Judging from the amount of bumping and grinding that occurs when you move into close proximity of a teammate, all character models must carry invisible riot shields sideways.
    Guys in predators/reapers being immune to headshots.
    The list goes on.

    Hit detection isn't near the standards of mw2/cod4 in fact it's probably worse than black ops as you can still die around corners. Also one of the biggest gripes about the game that it's a complete lottery with the present host balancing system adding another layer of randomness.
    None of those points have anything to do with hit detection. Every single FPS game I've played (quite a lot) have that issue where if you kill somebody headglitched you rarely get the headshot.


    Cod4 hit detection is disgustingly bad on ps3, slightly better on xbox. This game's hit detection is a million miles ahead of it.


  • Registered Users Posts: 571 ✭✭✭Thomasheen


    AdamD wrote: »
    None of those points have anything to do with hit detection. Every single FPS game I've played (quite a lot) have that issue where if you kill somebody headglitched you rarely get the headshot.


    Cod4 hit detection is disgustingly bad on ps3, slightly better on xbox. This game's hit detection is a million miles ahead of it.

    You must be playing a different game. From the few hours I've played the hit detection is worse than its ever been


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  • Registered Users Posts: 2,340 ✭✭✭yimrsg


    yimrsg wrote: »
    FYP.

    I got 2 headshots with one bullet challenge despite only getting one headshot, myself and others saw the killfeed.
    The game didn't recognise some of the kills as headshots. It contradicted itself.
    I've seen game winning killcams where the shot can only hit a person's head not given as such.
    I can't think of any game that has had such inaccurate depiction of what is and isn't a headshot. Halo 2 or 3 had one where the Arbitor character could be shot through a certain point in the head and bullets wouldn't register but was rectified.
    Shooting at enemies head-glitching and killing them not being given as headshots.
    Player models are dirt poor. In hardhat I couldn't kill an opponent by shooting through a stack of solid concrete blocks but yet the game said I managed to do just that but what I saw was me hitting what I call his head but that game considers a neck/chest/appendage. On far too many other occasions I won't even get a hit marker
    Getting shot at from a frontal arc whilst wearing a riot shield on your back and the bullets being deflected and the inverse where you're shot through the riot shield.
    If I can be saved from being shot at from the front by something on my back that is a failing for the enemies bullets to hit me. That's poor hit detection.
    Judging from the amount of bumping and grinding that occurs when you move into close proximity of a teammate, all character models must carry invisible riot shields sideways.
    This demonstrates that player models are jagged/incorrect so assumptions that that the game is based on solid hit detection through accurate character models is a fallacy.
    Guys in predators/reapers being immune to headshots.
    Don't see how this isn't hit detection related. If the game can't portray the weakest part of the body accurately then surely it's the phrase of the day: hit detection
    The list goes on.

    Hit detection isn't near the standards of mw2/cod4 in fact it's probably worse than black ops as you can still die around corners. Also one of the biggest gripes about the game that it's a complete lottery with the present host balancing system adding another layer of randomness.

    If a game can't define what part of a player model is the head then there is a failing; player models and hit detection are 2 sides of the same coin.
    AdamD wrote: »
    None of those points have anything to do with hit detection. Every single FPS game I've played (quite a lot) have that issue where if you kill somebody headglitched you rarely get the headshot.


    Cod4 hit detection is disgustingly bad on ps3, slightly better on xbox. This game's hit detection is a million miles ahead of it.

    Whilst I've never played COD4 on ps3, on xbox you could play on a 2 bar against US hosts and your shots would still at least register providing you were fast enough.

    You've yet to provide any real evidence to back up your claims, instead just repeat that the games hit detection is great despite all that I said.


  • Registered Users Posts: 12,473 ✭✭✭✭AdamD


    yimrsg wrote: »
    If a game can't define what part of a player model is the head then there is a failing; player models and hit detection are 2 sides of the same coin.



    Whilst I've never played COD4 on ps3, on xbox you could play on a 2 bar against US hosts and your shots would still at least register providing you were fast enough.

    You've yet to provide any real evidence to back up your claims, instead just repeat that the games hit detection is great despite all that I said.

    How can I provide evidence of the hit detection? :S

    Your evidence is you saying you've played the game and its bad for certain reasons. It can only be good for one reason - you shoot people and it registers. Pretty hard to back that up with evidence other than recording gameplay.

    If you think its bad jump on cod4 and compare (@ Ps3 players).


  • Registered Users Posts: 3,721 ✭✭✭Kells...


    I'm playing COD4 at the moment on PS3.

    Seems like it's still better than MW3 in hit detection

    And everything else


  • Registered Users Posts: 2,340 ✭✭✭yimrsg


    AdamD wrote: »
    How can I provide evidence of the hit detection? :S

    Your evidence is you saying you've played the game and its bad for certain reasons. It can only be good for one reason - you shoot people and it registers. Pretty hard to back that up with evidence other than recording gameplay.

    If you think its bad jump on cod4 and compare (@ Ps3 players).

    If hit detection was good in mw3 then we'd all know about it, infact we'd all rave about it, the fact that it's not is obvious to many. The fact that you can't/don't list one example of precise hit detection off the top of your head speaks volumes that it simply isn't true. Not to seem like I'm having a pop at you but you're coming across like you were paid by IW's propaganda department to deliberately go against the consensus of the thread (sunshine and lollypops is your thread to harp on about hit detection) and laud it in spite of it's flaws.

    Some guns seem to get all the rubs of the green (type 95) whilst others such as the m16 (which I have been using) are dirt poor in comparison so perhaps that's coloured my opinion. I do know this there is a lot more chance in mw3 that my bullets won't hit the mark compared to past iterations of the series and no argument will dissuade me.


  • Registered Users Posts: 19,150 ✭✭✭✭everlast75


    AdamD wrote: »
    How can I provide evidence of the hit detection? :S

    Your evidence is you saying you've played the game and its bad for certain reasons. It can only be good for one reason - you shoot people and it registers. Pretty hard to back that up with evidence other than recording gameplay.

    If you think its bad jump on cod4 and compare (@ Ps3 players).


    All the evidence you need is in the kill cam.

    Exhibit "a"

    You shoot the other team-member and you see 3 or 4 shots landing.

    You then see the kill cam and according to that, you only registered one shot.


    Exhibit "b"
    You shoot a bloke and duck around a corner to reload. You are physically around the corner when you die by magic bendy bullets.

    225px-Hyperchicken.jpg
    I rest my case..


  • Registered Users Posts: 12,473 ✭✭✭✭AdamD


    People still think killcams are a real reflection of what happened? Seriously? They never have been.


    Anyway, went on youtube, clicked in mw3 hit detection and this popped up.




    Didn't see any moments were the hit detection was off in that entire game. Are people just delusional/moaning for the sake of it?

    For the record I don't even think the game is good, but lets take it on it merits.


  • Registered Users Posts: 3,721 ✭✭✭Kells...


    I've been killed around a corner when I know i've 100% been around it.

    Bit of Matrix bullet action going on.


  • Registered Users Posts: 19,150 ✭✭✭✭everlast75


    AdamD wrote: »
    People still think killcams are a real reflection of what happened? Seriously? They never have been.


    Anyway, went on youtube, clicked in mw3 hit detection and this popped up.




    Didn't see any moments were the hit detection was off in that entire game. Are people just delusional/moaning for the sake of it?

    For the record I don't even think the game is good, but lets take it on it merits.


    Ironic that a video on hit detection didn't show up properly...


  • Registered Users Posts: 454 ✭✭Delboy007




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  • Registered Users Posts: 12,473 ✭✭✭✭AdamD




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