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GTA V Pre-release Discussion - ***DO NOT POST SPOILERS*** (Mod warning in first post)

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  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    ScumLord wrote: »
    Cool, I'll go check the bargain bin in HMV.

    I'll probably still have to wait 6 months for a PC version. I'll have to get extra strong anti envy and begrudgery pills from the doctor when it's released on the consoles.

    And once it's released on PC you can taunt us console users by how much better it is.

    Seems like a fair compromise in fairness! :P


  • Posts: 14,266 ✭✭✭✭ [Deleted User]


    wnolan1992 wrote: »
    Lads, just wondering were there multiple different versions of GI?

    When I got my totally legal and above board copy of the magazine, I had to go about arranging the pages in order because for some reason the totally legal version I had wasn't put together correctly, and when i went looking online in totally legal and above board places, I saw multiple versions of the page that has the mini heading "Living the Heist Life"...


    The online magazine is digital, and therefore, for some of the pictures, you can click through them without leaving the page.

    For example, there's a page that has a profile of each character, but it only shows one profile at a time, and you can click through them whilst remaining on the same page.

    This is why you have a few pages over and over, because the person that totally legally lent you his purchased copy to flick through, screen-capped each page with the different pictures.

    (Took me a few minutes to get my head around it, too.)

    If you look underneath some of the pictures (the character profiles for example), you see a few dollar bill signs, and only one is highlighted. The highlighted one is the one you're looking at, and you can click the un-highlighted ones to view them.


    ScumLord wrote: »
    Cool, I'll go check the bargain bin in HMV.

    I'll probably still have to wait 6 months for a PC version. I'll have to get extra strong anti envy and begrudgery pills from the doctor when it's released on the consoles.


    I'm just telling you what he told us. He reckons it was set for a 2010 release before he left. He also said that the game looked near complete (and he had a screenshot that never surfaced anywhere else, since).

    The fact alone that there are hundreds, if not thousands of names/nicknames in the world, and this guy got two out of three correct, adds a lot of legitimacy to his claims (to me, anyway).


    It's also worth noting that although he did get a name wrong, Trevor looks to have been a relatively recent addition to the game (he didn't feature in the trailer, or if he did, he didn't look like he does now, anyway).


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    wnolan1992 wrote: »
    And once it's released on PC you can taunt us console users by how much better it is.

    Seems like a fair compromise in fairness! :P
    I guess so.:(


  • Registered Users, Registered Users 2 Posts: 135 ✭✭moesyzlak


    Sleeping dogs looks like it might be a decent sand-box to play while waiting for gta v. http://www.youtube.com/watch?v=PH950oHYLFE


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    moesyzlak wrote: »
    Sleeping dogs looks like it might be a decent sand-box to play while waiting for gta v. http://www.youtube.com/watch?v=PH950oHYLFE

    It is. Now go and buy it FFS, because it hasn't sold well and it's an awesome game.


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  • Closed Accounts Posts: 1,881 ✭✭✭JohnMarston


    Was curious about sleeping dogs too. Can anyone recommend Yakuza? Are they generally good games?


  • Registered Users, Registered Users 2 Posts: 9,248 ✭✭✭Plug


    Jesus Christ this game is going to be huge!!! Just what I wanted. Does someone want to pm me something? I know theres google but a site with a break down in detail would be nice.


  • Registered Users, Registered Users 2 Posts: 9,248 ✭✭✭Plug


    Plug wrote: »
    Jesus Christ this game is going to be huge!!! Just what I wanted. Does someone want to pm me something? I know theres google but a site with a break down in detail would be nice.
    Never mind got sorted!


  • Posts: 14,266 ✭✭✭✭ [Deleted User]


    IGN are going to be releasing information over the course of the next week; every day:

    http://ie.ign.com/articles/2012/11/10/grand-theft-auto-v-blowout


    (Doubt there'll be much new if im honest, i'd imagine it's just 'new' to them).


  • Posts: 14,266 ✭✭✭✭ [Deleted User]


    Interview with Dan Houser about GTA V, from the New York Times:




    Americana at Its Most Felonious
    Q. and A.: Rockstar’s Dan Houser on Grand Theft Auto V
    (Click to view on New York Times website)


    10GRAND-articleLarge.jpg
    Michael, one of the three playable characters in the coming Grand Theft Auto V, by Rockstar Games.
    By CHRIS SUELLENTROP
    Published: November 9, 2012.




    The Grand Theft Auto series of video games is a rare cultural phenomenon: incredibly popular (the last version sold more than 25 million copies globally), widely condemned (by politicians like Hillary Rodham Clinton and Joseph I. Lieberman) and adored by the highbrow (Junot Díaz is a huge fan). Yet its creators at Rockstar Games have been able to shroud themselves in relative mystery for more than a decade, even after a Federal Trade Commission investigation in 2005, when copies of Grand Theft Auto: San Andreas were yanked from store shelves after a fan unlocked some sexual content that had been hidden in the game’s code.


    With Grand Theft Auto V, the first major title in the series in five years, coming out next spring, Rockstar seems more eager than it has been in the past to talk about itself and the maturation of its work. Rather than being inspired solely by gangster films and TV shows like “Miami Vice,” the Grand Theft Auto games now try to capture, albeit in heightened form, aspects of contemporary life. The new game, set in a fictionalized Los Angeles called Los Santos, tackles the aftermath of the credit crunch and the housing crisis for three criminals, each of whom is playable. (Previously, the games focused on a protagonist.) Yet it’s still Grand Theft Auto: In a demo version one character pours a ring of gasoline around a truck and lights it on fire.

    During a recent conversation in SoHo, Dan Houser, Rockstar’s head writer and vice president for creative — as well as the brother of the studio president, Sam Houser — spoke about what he and Rockstar are trying to achieve with Grand Theft Auto V, how his Englishman-in-New-York status informs his writing, and whether he thinks the studio has changed with time. These are edited excerpts from the conversation.



    Q. What do you want people to get out of the games that you make?

    A. Obviously, we want them to be entertained. We want them to be stimulated, questioned, amused, all of the other higher and lower things one gets from entertainment.

    Books tell you something, movies show you something, games let you do something. Open-world games have an enormous strength, creatively. As well as letting you do something — run around, fly a helicopter, be the hero, be the antihero, whatever — they also let you be in the world, passively. So we’ve taken some of the things the director used to control within the movie and handed it to you as the consumer of the medium.

    We have a vision for what we think interactive entertainment can become, and each time we get closer to realizing those ambitions.


    Q. What is that vision?

    A. It’s the stuff we’re trying to realize with this game. It’s a world brought to life, in which you are able to exist and explore and have the benefits of some kind of narrative pull-through, a world that exists and doesn’t exist at the same time. We’ve made something that sort of is Los Angeles and sort of isn’t. And that’s deliberate, that it isn’t an exact replication of it. We wanted this post-crash feeling, because it works thematically in this game about bank robbers. And that seems like it’s going to endure through the next year.


    Q. Do you start with a place, or with the qualities and themes you want to address?

    A. The longest part of the process of making one of these games is making the world. If this wasn’t the right way to do it, which I think it probably is, anyway, just from a pure production standpoint you have to start building the world as soon as possible. We start with the place, and then the characters come out from the place.


    Q. How does the new, three-character structure help you get closer to the ambitions you have for the medium?

    A. Just at the conceptual level, the idea was three separate stories that you play in one game. The next bit was, let’s not have the stories intersect once or twice but have them completely interwoven. It felt like it was going to be a real narrative strength: you get to play the protagonist and the antagonist in the same story.


    Q. Is it fair to say that your games are satires of American culture?

    A. I think it’s fair to say that they are set in a world that is a satire of American media culture.


    Q. Does your Britishness give you a perspective on this country that illuminates your satire?

    A. I don’t think anyone in America really understands what growing up in Britain in the ’70s and ’80s was like. Eighty percent of the television was American. Every movie you saw was American. Even though there are all these great British pop stars, 95 percent of them sing in American accents, and they all sing in an American idiom. So there was a great love of America, and maybe some junior-partner resentments for it. But it’s a very different relationship compared to America’s contemporary relationship with Britain, where a few small things are cherry-picked and told how wonderful they are.


    jp-1-grand-popup.jpg
    Trevor, another of the playable characters in Grand Theft Auto V, which will be introduced next spring.



    My brother and I have a certain perspective as people from London who then moved to New York. But the guys in Scotland at our Rockstar North studio, they have a different perspective, as people who never lived here. And then Lazlow Jones, who writes a lot of the satire with me, is a good ol’ boy from Oklahoma. The games have always been, in some ways, a British response to Americana, rather than America. But it’s not just that.



    Q. You’re now 39. Has growing older changed your approach to video games?

    A. In terms of whether we’re too old to be prancing around in allegorical spandex, no, I don’t think so. I suppose our reputation as a company was that we’re profoundly antisocial, histrionic and looking to be controversial. And we simply never saw it in that light. We saw ourselves as people who were obsessed by quality, obsessed by game design. I would use as Defense A the game called Rockstar Games Presents Table Tennis. For us, that was as important as any game we made, if for no other reason than showing that we could make an interesting game about anything.


    Q. I hear the episode when a fan unlocked some hidden code inside Grand Theft Auto: San Andreas and ended up prompting a Federal Trade Commission inquiry was traumatic for your company.

    A. It’s quite hard having your in-box read by lawyers, in a country where you’re only a resident. It was a really tough time, it shook us to our core, and we found it very, very unpleasant to go through. As anyone would, being told off for stuff when you felt it was the medium you worked in that was under attack, not the nature of the content.


    Q. There are people who still aren’t delighted by the treatment of women in your games.

    A. Of course. But is their argument that in a game about gangsters and thugs and street life, there are prostitutes and strippers — that that is inappropriate? I don’t think we revel in the mistreatment of women at all. I just think in the world we’re representing, in Grand Theft Auto, that it’s appropriate.


    Q. Are there games you play in which you think, “Oh, I’m going to steal that,” or, “I’m going to do that but do it better, do it right”?

    A. Anyone who makes 3-D games who says they’ve not borrowed something from Mario or Zelda is lying — from the games on Nintendo 64, not necessarily the ones from today. But I would argue in that regard we’ve certainly been more sinned against than sinning.


    Q. I think of you guys as a particularly cinematic studio.

    A. I suppose what we’ve borrowed from cinema is cinematography. We haven’t borrowed a lot structurally. We’ve borrowed from TV structurally, we’ve borrowed from long-form novels structurally. Even a short game like Max Payne is 10, 12 hours long. It’s several action movies back to back, in terms of how the story works.


    Q. The closest thing to Grand Theft Auto I can think of that someone is doing in a different medium is the work of David Simon, who has tried to capture cities, in “The Wire” but even more so in “Treme.” It’s quite different, but TV is similar in the sense that people spend 30, 40 hours with a show.

    A. I haven’t seen “Treme.” I never even saw “The Wire.” One of my weird disciplines is that I don’t really watch a lot of those shows, if they relate to what we do. I only watched a tiny bit of “The Sopranos.” No “Boardwalk Empire.” No “Breaking Bad.” Wherever it’s too close to crime, gangster, underbelly fiction, and it’s supercontemporary, I decided, for professional reasons, I have to avoid it.


    Q. At this stage in the process, what’s left to do with Grand Theft Auto V?

    A. We are editing, fixing, removing, replacing, adding, avidly. It’s the equivalent of, if you wrote a book, and you had two million spelling mistakes. And you had to do them by hand, in a language you didn’t understand. But once it’s working, you can sit there and watch the world go by. I still find that magical about them. You don’t get that with anything else. The life might be fake, but it’s still the closest we’ve come to a living artwork. I think that’s the core appeal of them.
    sub-jp-2-grand-popup.jpg
    A scene from Grand Theft Auto V, set in a city that looks very much like Los Angeles. Players can fly this helicopter, as well as a plane.


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  • Registered Users, Registered Users 2 Posts: 14,015 ✭✭✭✭Mc Love


    Can't wait to go riding round the city on a bike again:)

    http://gta-xtreme.de/images/informer/32.jpg

    From that link just change the number at the end to see some more pics, I think there's a few that weren't in GI start at 1 and go up through them to 34

    Looks like there will be a Merc G-Wagen in that pic!

    Checked out the other ones you mentioned and the city and its environs look absolutely massive.


  • Registered Users, Registered Users 2 Posts: 9,845 ✭✭✭py2006


    There will be a few previews on various gaming sites popping up next week. However, I wouldn't expect too much new info as they were all at the same press event that GI were at. It may just be a different perspective.

    Unless, of course, Rockstar gave each company different screenshots to keep them happy.


  • Registered Users, Registered Users 2 Posts: 7,488 ✭✭✭Blisterman


    What are the odds of it being released on the Wii U?


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    Blisterman wrote: »
    What are the odds of it being released on the Wii U?

    I'm completely oblivious to the Wii U at the moment. What format discs does it use?

    I'd imagine if it uses Blu-Ray there's a chance...


    EDIT: On second thoughts, GTA might not be the type of game Nintendo want associated with their console...

    But who knows, it's all speculation at this point.


  • Registered Users, Registered Users 2 Posts: 2,546 ✭✭✭Masked Man


    Wasn't Chinatown Wars on the DS?


  • Posts: 14,266 ✭✭✭✭ [Deleted User]


    py2006 wrote: »
    There will be a few previews on various gaming sites popping up next week. However, I wouldn't expect too much new info as they were all at the same press event that GI were at. It may just be a different perspective.

    Unless, of course, Rockstar gave each company different screenshots to keep them happy.

    Well I'd have initially thought the same (and posted so, above) but now IGN are using the word 'exclusive' quite a bit, so it's possible, I suppose, that they may have gotten something.

    They said they're releasing something everyday (except wednesday, i think they're just watching the trailer that day), so it could be major insight, or it could just be a simple screen shot or art work each day. (I'd guess it'd be leaning more towards the latter).


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    Finally getting around to reading the GI thing in detail. Think there's a strong possibility Grove Street will make its way back in the game. Possibly not interactive in any way, but I think it'll be there.

    From the interview with Aaron Garbut:
    We wanted the city to feel fresh so, like Liberty City in Grand Theft Auto IV, our reference for the game wasn't the city in the previous game. Instead we went back to the real place, the real location. Some elements found their way back in, but more through nods to the past than trying to recreate the original.


  • Registered Users, Registered Users 2 Posts: 7,342 ✭✭✭Bobby Baccala




    Dunno if it's been posted before but it's an interesting video, nice to look back on the games of my childhood again


  • Registered Users, Registered Users 2 Posts: 12,478 ✭✭✭✭gnfnrhead


    Never played the GBA one (glad I didnt from the looks of things! :pac:) but I dont remember either of Liberty City Stories or Vice City Stories. Were they PS2 games or DLC or what? I've played the rest.


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    gnfnrhead wrote: »
    Never played the GBA one (glad I didnt from the looks of things! :pac:) but I dont remember either of Liberty City Stories or Vice City Stories. Were they PS2 games or DLC or what? I've played the rest.

    They were PSP games which were later ported to PS2. Only ever played the port of LCS, didn't particularly like it. Was built using the Vice City/III engine as far as I could tell, and it was hard to go back after San Andreas.


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  • Registered Users, Registered Users 2 Posts: 7,342 ✭✭✭Bobby Baccala


    I played liberty city stories on the ps2 years ago, fúcking hated it.


  • Registered Users, Registered Users 2 Posts: 12,478 ✭✭✭✭gnfnrhead


    I recognise the cover for LCS but dont remember the actual game play. Had a quick look and Play.com have them both on PS2 for less than €20 combined.

    Last year I went through from GTA III to GTA IV DLC and didnt have much trouble adapting to the older engine's. Didnt mind the graphics. Do the PS2 ports have proper voice over's or is it all text? Might get them considering they are so cheap.


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    gnfnrhead wrote: »
    I recognise the cover for LCS but dont remember the actual game play. Had a quick look and Play.com have them both on PS2 for less than €20 combined.

    Last year I went through from GTA III to GTA IV DLC and didnt have much trouble adapting to the older engine's. Didnt mind the graphics. Do the PS2 ports have proper voice over's or is it all text? Might get them considering they are so cheap.

    They're very like Vice City and III, with proper v/o's and stuff. They're OK, but they're the worst 2 games in the series by a long way IMO.


  • Registered Users, Registered Users 2 Posts: 14,600 ✭✭✭✭CMpunked


    Just reading the NY times article again and they mention playing both the protagonist and the antagonist.
    I wonder which is which.


  • Registered Users, Registered Users 2 Posts: 23,349 ✭✭✭✭J. Marston


    Yeah, LCS was a pile of poo. It just felt empty and half-assed.


  • Registered Users, Registered Users 2 Posts: 5,533 ✭✭✭Jester252


    CMpunked wrote: »
    Just reading the NY times article again and they mention playing both the protagonist and the antagonist.
    I wonder which is which.

    Depends on who your playing


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    CMpunked wrote: »
    Just reading the NY times article again and they mention playing both the protagonist and the antagonist.
    I wonder which is which.

    There was a mention of that aspect in GI too. Will be interesting to see how it plays out tbh.

    I assume at some point in the game two of the characters are betrayed by the other and then you can control the betrayer to escape or control one of the two lads to try and kill him...

    The way the switch feature was described in GI is intriguing... certainly sounds more appealing than how it did when I just had heard you could switch between characters...


  • Registered Users, Registered Users 2 Posts: 5,533 ✭✭✭Jester252


    wnolan1992 wrote: »
    There was a mention of that aspect in GI too. Will be interesting to see how it plays out tbh.

    I assume at some point in the game two of the characters are betrayed by the other and then you can control the betrayer to escape or control one of the two lads to try and kill him...

    The way the switch feature was described in GI is intriguing... certainly sounds more appealing than how it did when I just had heard you could switch between characters...
    Heist gone bad, Mexican stand off in middle of the desert, you pick which two die.

    This game having three different perspectives will make it hard for the player to decide which one is meant to be the bad guy if they play it that way.


  • Registered Users, Registered Users 2 Posts: 12,478 ✭✭✭✭gnfnrhead


    Hopefully your actions dictate who turns out to be the bad guy. Like each guy has a reason but something you do sends one over the edge. Even more replay value then.


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  • Registered Users, Registered Users 2 Posts: 4,604 ✭✭✭dave1982


    ha hahaha the GTA 1 song :D remember it like yesterday


This discussion has been closed.
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