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Ultra Street Fighter 4 Discussion Thread

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  • Registered Users Posts: 574 ✭✭✭TheMikenyan


    Character balance changes in Ultra.
    http://www.capcom-unity.com/combofiend/blog/2014/05/15/usfiv-character-change-videos

    Ryu


    Blanka


    Cammy


    Bison


    Evil Ryu


    Gouken


  • Registered Users Posts: 1,363 ✭✭✭Misty Chaos


    I'll probably get the disc release seeing that I'm travelling and all that.


  • Registered Users Posts: 2,328 ✭✭✭Nutrient


    Gouken sounds beast


  • Registered Users Posts: 332 ✭✭Simon_K


    (e) Ryu fadc change makes me sad :(


  • Registered Users Posts: 574 ✭✭✭TheMikenyan


    Simon_K wrote: »
    (e) Ryu fadc change makes me sad :(

    Cammy fadc change makes me happy :)


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  • Registered Users Posts: 3,006 ✭✭✭Ramza


    Universal SRK FADC nerf is welcomed, at least in my opinion. Never should have been in the game in the first place if you ask me. FADC should only be do-able on hit, or backdash on block, after a SRK. Me and Doyler messed around with it in Cannes and it's definitely really punishable, -5 is a giant frame disadvantage. The risk/reward for a SRK FADC was just too out of proportion, at least now it's in line with what it should be.


  • Registered Users Posts: 18,703 ✭✭✭✭K.O.Kiki


    Simon_K wrote: »
    (e) Ryu fadc change makes me sad :(

    It's 4 years late tbh.


  • Registered Users Posts: 332 ✭✭Simon_K


    It makes me sad because I'm in the process of learning it hehe. It is (was) broken, wakeup shoryu to ultra especially...


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    It definitely shakes up the metagame for shotos/DP characters a little. -5 is pretty much a punish for every character in the game. I still think Cammy is extremely good in this version and E Ryu is now a really solid character, it just means you'll have to work a little harder to open an opponent up. I think this is a really good thing. Cammy is still gonna have her dive nonsense, her pressure is still there, and delayed wakeup definitely hinders characters like her a little, but in reality, not all that much, so this change does help ease the pain of nonsense rushdown. This change affects Seth the most IMO, it's pretty much the nail in his coffin, as if his nerfs weren't bad enough anyway.

    IMO the system changes themself don't affect the game at all in it's current state, outside of the DP nerfs, which I think are great decisions on Capcom's part (No bias, I play mainly DP characters!). I think delayed wakeup is extremely unintuitive, and really won't have an affect on the game apart from remove UBs, which I'm not even sure it will do (unless they changed hitboxes/hurtboxes, I'm not too up to date on the changes). As always new characters are welcomed, Rolento was mad fun and so was Poison, if anything Ultra will add some longevity and much needed balance to the current game. I rarely even touch SF, I'm just waiting until Ultra rolls out to bother with it again, I'm sure a LOT of people feel this way


  • Registered Users Posts: 1,302 ✭✭✭Voa


    ...damnit all, a DLC tournament is gonna be hell to run :|


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  • Registered Users Posts: 547 ✭✭✭ladnopoka


    look at this damage


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    ladnopoka wrote: »
    look at this damage

    Good thing Guile was nerfed, game breaking so he was...


  • Registered Users Posts: 966 ✭✭✭Jun_DP101


    Almost Cody level!


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    Full super, full ultra, on a low health low stun character, plus a 50:50 chance at blocking. Yeah it's crazy good but let's not forget all of the factors that lead to this.


  • Moderators Posts: 5,554 ✭✭✭Azza


    Good thing Guile was nerfed, game breaking so he was...

    This salt is delicious!


  • Registered Users Posts: 933 ✭✭✭Doyler01


    D4RK ONION wrote: »
    Full super, full ultra, on a low health low stun character, plus a 50:50 chance at blocking. Yeah it's crazy good but let's not forget all of the factors that lead to this.

    Still a bit much.


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    Full meter for 414 DMG? Seems fine to me :confused:


  • Moderators Posts: 5,554 ✭✭✭Azza


    Bison has something similar on character with below average stun.

    J.HP, Cl.HP xx HK.SK EX.RFA, CL.HP x LK/HK.SK

    Bison can then do a cross up/non cross up Pyscho Crusher or EX.PC frame trap in the corner. Any with 900 stun or less will be dizzied.

    After the dizzy he can do a jump combo, totally damage would be over 800, more if he has Ultra stocked.

    Not massively practical though.


  • Registered Users Posts: 627 ✭✭✭Speed Boat


    Ramza wrote: »
    Full meter for 414 DMG? Seems fine to me :confused:

    I think it's just the stun people are freaked about.


  • Registered Users Posts: 574 ✭✭✭TheMikenyan


    Speed Boat wrote: »
    I think it's just the stun people are freaked about.

    I wouldn't have thought Akuma getting dizzied after eating an entire meter would be all that strange...


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  • Registered Users Posts: 627 ✭✭✭Speed Boat


    Sorry, what I meant was the stun off that confirm. MP buffer shoulder is a regular Yun footsie and it's easy to confirm it to the red focus. It's technically unsafe on block but very hard to punish with most of the cast.


  • Registered Users Posts: 547 ✭✭✭ladnopoka


    the thing is yun can kill akuma just from 1 shoulder buffer confirm...


  • Moderators Posts: 5,554 ✭✭✭Azza


    Yeah buts its Akuma........so justice!


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    He can pretty much already kill Akuma anyway with a st.MP confirm into shoulder xx genei jin, into a mixup after super. It's one reason why it's a bad matchup for akuma as is. I do agree that does look nasty though, albeit very situational. Akuma also has a gdlk teleport guys


  • Registered Users Posts: 627 ✭✭✭Speed Boat


    You can do it for 3 bars ( I know that combo is 4) and build stun.

    I don't recall how stun works during his super.


  • Registered Users Posts: 800 ✭✭✭The Hound


    Nerd that Sh*t


  • Registered Users Posts: 547 ✭✭✭ladnopoka


    wait till people figure out cody's usf4 damage combos


  • Registered Users Posts: 4,229 ✭✭✭Dreddybajs


    Ramza wrote: »
    He can pretty much already kill Akuma anyway with a st.MP confirm into shoulder xx genei jin, into a mixup after super. It's one reason why it's a bad matchup for akuma as is. I do agree that does look nasty though, albeit very situational. Akuma also has a gdlk teleport guys

    You don't even have to hit the divekick 50/50 at an angle where Yun could get a full combo afterwards or anything though, the jab alone after it kills Akuma. It is pretty mental. Super did in or around the same damage but it didn't leave Akuma about to be stunned afterwards (also you build a bit of meter back after the red focus). I don't know if it's broken or whatever but it does look a bit crazy from first impressions.


  • Moderators Posts: 5,554 ✭✭✭Azza


    Guilds Flash kick fadc forward is now -5 as well. The hits just keep on coming!


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  • Registered Users Posts: 332 ✭✭Simon_K


    I guess we won't be seeing crazy FADC combos anymore?


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