Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi all! We have been experiencing an issue on site where threads have been missing the latest postings. The platform host Vanilla are working on this issue. A workaround that has been used by some is to navigate back from 1 to 10+ pages to re-sync the thread and this will then show the latest posts. Thanks, Mike.
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

Super Mario 3D All-Stars

«134567

Comments

  • Registered Users, Registered Users 2 Posts: 55,537 ✭✭✭✭Mr E




  • Registered Users, Registered Users 2 Posts: 3,770 ✭✭✭Doodah7


    I'm now even more on the fence about these games. I have it pre-ordered with Gamestop but will have to see if I will go ahead. (As an aside, what happens if you don't collect a Gamestop pre-order?).


  • Closed Accounts Posts: 52 ✭✭itsa_me_mario


    Galaxy.

    The touch screen controls for collecting and firing stat bits in portable mode will be a huge compromise I feel.
    You'll have to interrupt the flow and take your hand off a controller to do these actions. Hopefully not a big deal.


  • Posts: 0 [Deleted User]


    so yes, not even ported. emulated



  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,633 CMod ✭✭✭✭CiDeRmAn


    Oh, come on then, reveal Super Mario Galaxy 2 already!


  • Advertisement
  • Registered Users Posts: 1,225 ✭✭✭blockfighter


    I've played about 1 hour of Mario 64 back when it first came out. And haven't played either of the other 2 games at all. I'm very excited for this. I do have my N64 setup in the games room with Mario 64 cart in the box, just never got around to starting it up.
    Roll on Friday. Hopefully Smyths have no issues with stock


  • Closed Accounts Posts: 5,029 ✭✭✭um7y1h83ge06nx


    Getting a bit nervous now, I hope they don't sully the All Stars name.

    Apart from having an Atari 2600 when it was already obselete, A SNES Mario All Stars bundle was my first proper console. What a console, what a game. Vastly upgraded visuals and sound on that All Stars game.


  • Registered Users, Registered Users 2 Posts: 29,304 ✭✭✭✭CastorTroy




  • Posts: 0 [Deleted User]


    no right-stick analog camera in Mario 64.

    Even hackers could do that on a bootleg version that you can get for pc and other systems.

    really hard to accept/ bring yourself to play without that in this day and age.


  • Registered Users, Registered Users 2 Posts: 55,537 ✭✭✭✭Mr E


    All the jankiness of Sunshine will be there too (dodgy camera, pachinko nightmares).

    I think people are right to be up in arms about this being €60.


  • Advertisement
  • Posts: 0 [Deleted User]


    I see that because of the fact that sunshine is running on an emulator that hackers are already working on using it to run other Gamecube software items through it - e.g. twilight princess, metroid prime etc etc.


  • Registered Users, Registered Users 2 Posts: 55,537 ✭✭✭✭Mr E


    Review embargo is over.

    Nintendo Life: 9
    Gamespot: 8
    Nintendo World Report: 8.5

    https://www.metacritic.com/game/switch/super-mario-3d-all-stars?ref=hp


  • Closed Accounts Posts: 52 ✭✭itsa_me_mario


    Yep, portable mode in Galaxy will be a problem: can't run, jump and collect/fire start bits at the same time with attached joycons.
    Really think Galaxy 2 should be on there for the price. And it's a pity 64 and Sunshine are not 60FPS.
    Apart from that, sounds like it works fine with detached joycons and pro controller according to Nintendo Life.
    Think 64 still looks good. It doesn't have complex textures so it has aged pretty well.

    Looking forward to see how they play :)


  • Registered Users, Registered Users 2 Posts: 1,790 ✭✭✭the corpo


    Eurogamer pretty lukewarm on it. They make a good point that the original Super Mario Allstars on the Snes was a compilation clearly made with a lot of love and the titles were beautifully refurbished. These seem to be little more than ports. Still getting it, but oh well

    https://www.eurogamer.net/articles/2020-09-16-super-mario-3d-all-stars-review-three-great-games-in-one-lacklustre-compilation


  • Posts: 0 [Deleted User]


    yes it's really half-arsed by Nintendo standards.

    let's be honest here.


  • Posts: 0 [Deleted User]


    the corpo wrote: »
    Eurogamer pretty lukewarm on it. They make a good point that the original Super Mario Allstars on the Snes was a compilation clearly made with a lot of love and the titles were beautifully refurbished. These seem to be little more than ports. Still getting it, but oh well

    https://www.eurogamer.net/articles/2020-09-16-super-mario-3d-all-stars-review-three-great-games-in-one-lacklustre-compilation

    they are not even ports!

    emulated.


  • Closed Accounts Posts: 52 ✭✭itsa_me_mario


    It's disappointing because it's not a new Nintendo system + a kick ass Mario game for me.

    I've been completely and utterly blessed with a new snes + world + allstars, a new N64 + mario 64, a new Wii + galaxy, a new Wii U + 3d world + mario u, and a new switch + odyssey (all my own money).

    Not to mention gameboy with land and 3ds with 3d land.


    So, how can this possibly be the same. Really it'd have to be a switch 2 + kick ass odyssey 2 to compare. :)


  • Registered Users, Registered Users 2 Posts: 8,324 ✭✭✭chrislad


    Look, let's not fool ourselves. While it would be great for a remaster, you can be sure that you would not be getting 3 remasters for 60 quid. Case in point is the two Zelda remasters (Wind Waker, Twilight Princess) - both full price releases. This is three full games, for the price of one master. Whether the price is too high or not, is a matter of opinion, but it's certainly comparable to previous releases.

    The only thing that may have stopped me would be the concerns I had over Mario Galaxy controls in portable/Switch Lite mode - concerns that appear to have been validated - so I am glad I traded my Switch Lite towards a regular model for that at least.

    This is still a day one purchase for me, and even an older, average, Sunshiney Mario game is better than most other games out there


  • Moderators, Arts Moderators, Regional Abroad Moderators Posts: 11,076 Mod ✭✭✭✭Fysh


    I made a little "woohoo!" noise this afternoon when I got a texr saying my preordered copy will be delivered by 3pm on Friday.

    Yeah, it'd be lovely if we were getting fully re-mastered versions of these games. But... I dunno, I figure this is functionally the equivalent of a VC release for them, and I'm fine with that if they run properly and I can play them docked and undocked.

    I'm going to definitely disagree with the grousing about price - this is a set of 3 full Mario games. A little over £16 each for 3 full games I know I'll enjoy playing again is something I'm ok with paying. I guess we each choose where to draw our line in the sand on this front, but this doesn't feel particularly greedy on Nintendo's part.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Pretty shoddy release by the sounds of it, and coupled with the limited availability Nintendo might have slipped up a little. I was tempted but a half assed set of ports shoved out under a tacti of artificial scarcity has put me right off.

    Every now and again Nintendo, for all their good points as a games company, pull a fast one that reminds they're not too far from the EA and Ubisofts of this world.


  • Advertisement
  • Posts: 0 [Deleted User]


    If this was a Microsoft release on pc or xbone 1 of say Halo 1, 2 and 3 and they simply upscaled the original graphics to 1080p (or not even actually in some cases), using all the same menus etc as the original releases years and years ago on ancient consoles and added absolutely nothing (soundtracks I'm not counting) it would be given a 3 out of 10.


  • Registered Users, Registered Users 2 Posts: 9,068 ✭✭✭Tipsy McSwagger


    I’m disgusted Nintendo are not throwing in a free Switch with each copy of the game.


  • Registered Users Posts: 796 ✭✭✭Eduard Khil


    Really looking forward to getting this on Friday am hoping it's not delayed coming in to stores am going to try get one from Argos if I can.

    Racing that Penguin in Super Mario 64 was so frustratingly fun. One of my favourite gaming moments growing up


  • Moderators, Arts Moderators, Regional Abroad Moderators Posts: 11,076 Mod ✭✭✭✭Fysh


    glasso wrote: »
    If this was a Microsoft release on pc or xbone 1 of say Halo 1, 2 and 3 and they simply upscaled the original graphics to 1080p (or not even actually in some cases), using all the same menus etc as the original releases years and years ago on ancient consoles and added absolutely nothing (soundtracks I'm not counting) it would be given a 3 out of 10.

    Looking at the Bioshock collection, it's certainly true to say the launch price doesn't compare well. And I expect we can forget about any significant level of discounts for at least a year, if at all.

    The actual remastering/porting aspect also won't compare well, but tbh on that front I'll wait until I see what it looks like before deciding to get up in arms about it. This ain't going to be the first time I play an emulated Mario game, 2D or 3D :D

    Given the pricing of the Link's Awakening remaster, I personally prefer this approach and would not have even considered buying if it was £50 for each game (but remastered).

    The limited release is absolute arsegravy and can definitely do one.

    The flipside of all of this is that Nintendo's standard for Mario games has been sufficiently and consistently high that a bunch of folk are willing to pay full price for this collection, in the same way that BotW is well-received enough that Nintendo can get away with still charging full launch price for it 3 years on.


  • Posts: 0 [Deleted User]


    Fysh wrote: »
    Looking at the Bioshock collection, it's certainly true to say the launch price doesn't compare well. And I expect we can forget about any significant level of discounts for at least a year, if at all.

    The actual remastering/porting aspect also won't compare well, but tbh on that front I'll wait until I see what it looks like before deciding to get up in arms about it. This ain't going to be the first time I play an emulated Mario game, 2D or 3D :D

    Given the pricing of the Link's Awakening remaster, I personally prefer this approach and would not have even considered buying if it was £50 for each game (but remastered).

    The limited release is absolute arsegravy and can definitely do one.

    The flipside of all of this is that Nintendo's standard for Mario games has been sufficiently and consistently high that a bunch of folk are willing to pay full price for this collection, in the same way that BotW is well-received enough that Nintendo can get away with still charging full launch price for it 3 years on.

    BoTW is one of the best games ever made and offers literally 100's of hours of content if one was so inclined.

    These are 24, 18 and 13 year old games with nothing added except upscaling and don't offer that sort of value.

    They are good games but lets not let this be glossed over just because it's Nintendo.

    If another publisher did this with so little effort they would be derided.

    you could point to something on switch like crash bandicoot collection - 3 games, remastered - £30

    now you could argue how they compare to these mario games but some effort was put in and it's a lot cheaper.


  • Closed Accounts Posts: 5,029 ✭✭✭um7y1h83ge06nx


    I think it's poor form for Nintendo to claim this will be a time limited release. If it wasn't time limited I would wait and try and pick it up if it dropped in price but given the time situation I have it pre-ordered.


  • Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    Honestly, i dont play Mario for the graphics, so once it handles well i couldnt give a fook.. If it looks bad ill just play hand held and wont be able to see the faults.

    I ordered mine off Amazon, so wont get it until next week, im in no rush though my switch back log is atrocious, i still havent played most of odyssey :(


  • Registered Users Posts: 981 ✭✭✭earthwormjack


    My copy just got delivered this morning. Going to fire it up soon enough. Haven't played 64 in a long, long time.


  • Registered Users, Registered Users 2 Posts: 3,135 ✭✭✭fifth


    My copy arrived this morning. Disappointed it's not a remastered Mario 64, but I'm sure I'll enjoy it nonetheless. Haven't played through 64 since the original DS.


  • Advertisement
  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,633 CMod ✭✭✭✭CiDeRmAn


    I have to wait for Smyths tomorrow and, even then, I'll be picking it up on the way home from work :(

    Honestly, it makes no difference to me if it's a remaster, a port or emulated.
    As long as it runs well and lets me play games I have loved, heck I still own them in their original form, I will be quite happy.
    And the inclusion of the soundtracks is a nice touch as well.

    Perhaps there are some DLC based surprised yet to be seen, even if not the pack is worth the admission price.

    Some of the arguments about other franchise trilogies selling for less, well, while I can see what you mean in terms of content let's not forget that these are three of the greatest 3D platformers of all time...


  • Posts: 0 [Deleted User]


    One other point is that the original "Super Mario All-Stars" package was a complete remaster - moving from 8-bit to 16-bit graphics and animation, redone music scores and also adding several features like save files etc.

    Doing that today with modern tools would not be a lot of work but it would certainly have been a big effort at the time.

    The whole policy of Nintendo "vaulting" its older best-known assets and continuously milking people on each new platform is cynical at best.

    At least put some effort in if you're going to bareback ride your customers yet again!


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,860 CMod ✭✭✭✭Retr0gamer


    Why were people even expecting these to not be emulated? As opposed to what? a total remake from the ground up? I think people need to be realistic.

    Nintendo wouldn't release something like the Crash remake because that game ultimately screwed up the physics. Nintendo make sure their games play exactly as they did on release and the easiest and best way to do that is with a good emulator.

    Also this is a N64 and Gamecube emulator. Two very difficult systems to emulate. You can point to fan emulation like Dolphin or the numerous N64 emulators but the fact of the matter is, they aren't perfect and in the case of N64 emulation they aren't great at all. There would have been a lot of effort put into making these emulators and getting them to run the games as close to the original hardware as possible.

    People need to realise releasing these games isn't a zero effort production like downloading an emulator and roms.


  • Registered Users Posts: 796 ✭✭✭Eduard Khil




  • Closed Accounts Posts: 109 ✭✭BagheeraBlue


    Retr0gamer wrote: »
    Why were people even expecting these to not be emulated? As opposed to what? a total remake from the ground up? I think people need to be realistic.

    Nintendo wouldn't release something like the Crash remake because that game ultimately screwed up the physics. Nintendo make sure their games play exactly as they did on release and the easiest and best way to do that is with a good emulator.

    haha he's at it again


  • Posts: 0 [Deleted User]


    Retr0gamer wrote: »
    Why were people even expecting these to not be emulated? As opposed to what? a total remake from the ground up? I think people need to be realistic.

    Well how about forget remastering - there are plenty of other issues ignored.

    How come zero effort to address the clunky junk camera in Mario 64? - imo that is just unplayable by today's standards - it's something that just has to be updated

    Sunshine - very mixed historical legacy on this piece- put it in there if you want but it's not Nintendo's best work

    Galaxy 2 should have been included

    Handheld controls for Galaxy don't seem to be ideal - seems like a better solution could have been found imo and impacts the experience. Not exactly appealing for switch lite owners having to use the touchscreen / thumbstick and button combo


  • Advertisement
  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,633 CMod ✭✭✭✭CiDeRmAn


    Retr0gamer wrote: »
    Why were people even expecting these to not be emulated? As opposed to what? a total remake from the ground up? I think people need to be realistic.[

    Exactly.
    To the typical punter, that the games on the new collection are running via emulators isn't going to make a blind bit of difference to the experience of playing Mario 64, often for the first time.

    My Nintendo soaked newsfeed seems to be full of clickbait bull about the series, and when you read the "article" it turns out to be nothing more that faux-rage about nothing at all.
    Nintendo wouldn't release something like the Crash remake because that game ultimately screwed up the physics. Nintendo make sure their games play exactly as they did on release and the easiest and best way to do that is with a good emulator.

    Super Mario Allstars on the Snes was great but it did make changes to the feel of the originals, as well as the look, and I'm not always sure the changes were entirely welcome.
    Also this is a N64 and Gamecube emulator. Two very difficult systems to emulate. You can point to fan emulation like Dolphin or the numerous N64 emulators but the fact of the matter is, they aren't perfect and in the case of N64 emulation they aren't great at all. There would have been a lot of effort put into making these emulators and getting them to run the games as close to the original hardware as possible.

    People need to realise releasing these games isn't a zero effort production like downloading an emulator and roms.


    And, on emulation itself, as a recent returnee to the emulator scene after a 20 year hiatus, you are now seeing consoles like the GC, Wii and N64 being emulated on a typical desktop with incredible results, and those running the regular game code from the original carts and disks with no optimization at all.


  • Registered Users, Registered Users 2 Posts: 12,508 ✭✭✭✭Exclamation Marc


    Mine arrived from Smyths this morning.

    Nostalgia train ahoy, but never got to play Galaxy so can't wait for that.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,860 CMod ✭✭✭✭Retr0gamer


    glasso wrote: »
    Well how about forget remastering - there are plenty of other issues ignored.

    How come zero effort to address the clunky junk camera in Mario 64? - imo that is just unplayable by today's standards - it's something that just has to be updated

    Sunshine - very mixed historical legacy on this piece- put it in there if you want but it's not Nintendo's best work

    Galaxy 2 should have been included

    Handheld controls for Galaxy don't seem to be ideal - seems like a better solution could have been found imo and impacts the experience. Not exactly appealing for switch lite owners having to use the touchscreen / thumbstick and button combo

    Everything you mention is not an easy fix. It involves either tinkering with raw binary code in the rom or complete source ports. Two things that are incredibly difficult to carry out and massively time consuming to the point where you would be better off making the games from scratch. There's way too many armchair coders on clickbait sites that seem to think emulating a game is as tough as downloading roms.

    As for Mario 64's camera making it unplayable? Pure Hyperbole.

    As for including Mario Sunshine? They are making available a game that hasn't been available since the original release. I don't see why this is a bad thing.

    As for not including Mario Galaxy 2? OK, fair enough there.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,860 CMod ✭✭✭✭Retr0gamer


    Got an email from Gamestop. Delivery is delayed due to problems with not getting the stock in time so mine isn't shipping until friday.

    Useless ****ers.


  • Registered Users, Registered Users 2 Posts: 2,808 ✭✭✭skerry


    Mine arrived from Smyths this morning.

    Nostalgia train ahoy, but never got to play Galaxy so can't wait for that.

    Mine just arrived there too. Fair play to Smyths, they seem to be on the ball with preorders.


  • Advertisement
  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,633 CMod ✭✭✭✭CiDeRmAn


    skerry wrote: »
    Mine just arrived there too. Fair play to Smyths, they seem to be on the ball with preorders.

    I'm awaiting notification that mine is ready, then I'll collect


  • Posts: 0 [Deleted User]


    Retr0gamer wrote: »
    Everything you mention is not an easy fix. It involves either tinkering with raw binary code in the rom or complete source ports. Two things that are incredibly difficult to carry out and massively time consuming to the point where you would be better off making the games from scratch. There's way too many armchair coders on clickbait sites that seem to think emulating a game is as tough as downloading roms.

    As for Mario 64's camera making it unplayable? Pure Hyperbole.

    As for including Mario Sunshine? They are making available a game that hasn't been available since the original release. I don't see why this is a bad thing.

    As for not including Mario Galaxy 2? OK, fair enough there.

    as I said before, amateur hackers have ALREADY managed to put a right-stick analog camera capability into Mario 64....

    and what are you talking about binary code :confused: - Mario 64 was written in a high-level language -> C to be exact . https://www.reddit.com/r/retrogaming/comments/ccx6yz/super_mario_64_decompiled/

    and the controls for Galaxy seem messy at best - they had to code those controls anyway to release the thing but don't seem to have made a good job of it.


  • Closed Accounts Posts: 5,029 ✭✭✭um7y1h83ge06nx


    Just some info for those that ordered from SimplyGames in terms of dates you may receive your copy...

    My copy was dispatched this morning. I was on their site Monday and saw they had a great offer on Control for Xbox One (£14.99). Bought that and it was dispatched on Monday morning. Arrived to me today. So 3 days from dispatch.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,860 CMod ✭✭✭✭Retr0gamer


    glasso wrote: »
    as I said before, amateur hackers have ALREADY managed to put a right-stick analog camera capability into Mario 64....

    and what are you talking about binary code :confused: - Mario 64 was written in a high-level language -> C to be exact . https://www.reddit.com/r/retrogaming/comments/ccx6yz/super_mario_64_decompiled/

    and the controls for Galaxy seem messy at best - they had to code those controls anyway to release the thing but don't seem to have made a good job of it.

    Amateur hackers took years to implement that hack and no telling what it breaks in the game.

    As for Mario 64 being written in C that's all well and good if you have the source code. It's all compiled into binary for the room and if you are romhacking then you are dealing with binary.


  • Posts: 0 [Deleted User]


    Retr0gamer wrote: »
    Amateur hackers took years to implement that hack and no telling what it breaks in the game.

    As for Mario 64 being written in C that's all well and good if you have the source code. It's all compiled into binary for the room and if you are romhacking then you are dealing with binary.

    I'd hazard a guess that Nintendo might have access to the Mario 64 source code.

    In fairness you don't know how long it took in man-hours for hackers to implement the analog camera


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,860 CMod ✭✭✭✭Retr0gamer


    glasso wrote: »
    I'd hazard a guess that Nintendo might have access to the Mario 64 source code.

    In fairness you don't know how long it took in man-hours for hackers to implement the analog camera

    Seems they do have it still on file if the recent leaks are anything to go by. But also that doesn't trivialise what a massive undertaking a source port would be. a Mario 64 source port would be a full price game on its own.

    And you can take a pretty good guess that the second analogue hack took a huge amount of time and effort going by the hackers notes and also how long it actually took to be released and how much of a bodge job it had to be to get working.


  • Moderators, Arts Moderators, Regional Abroad Moderators Posts: 11,076 Mod ✭✭✭✭Fysh


    glasso wrote: »
    I'd hazard a guess that Nintendo might have access to the Mario 64 source code.

    In fairness you don't know how long it took in man-hours for hackers to implement the analog camera

    If it was that easy to emulate Mario 64 and modify the code, it wouldn't be something that generated recent discussion when the game is 24 years old.

    Without info we don't actually know if Nintendo retained the source for Mario 64, nor whether it trivially allows for recompiling for the significantly different hardware that it would be running on if ported to the Switch. One of the issues with the Crash Bandicoot remasters is that most of the original assets were lost and the devs had to pretty much recreate the games and trial-and-error their way to making them feel true to the originals. (Source)

    Also - look at the Link's Awakening remaster. Lovely, but €50 by itself. "Hey, wanna pay €60 a go for shiny'd-up old Mario games that will mostly not be as good as Odyssey?" is not a solid pitch to new customers, whereas "For €60 you can either get the latest and greatest Mario game, or a collection of older ones that are also still pretty good" makes more sense and avoids muddying the water.


  • Posts: 0 [Deleted User]


    Retr0gamer wrote: »
    Seems they do have it still on file if the recent leaks are anything to go by. But also that doesn't trivialise what a massive undertaking a source port would be. a Mario 64 source port would be a full price game on its own.

    And you can take a pretty good guess that the second analogue hack took a huge amount of time and effort going by the hackers notes and also how long it actually took to be released and how much of a bodge job it had to be to get working.



    The analog camera hack was less than 100 lines of code (excluding the white space)

    see video below re hack

    here is the source code for the hack (from link in youtube)

    https://pastebin.com/punH7Fdg

    there is no excusing Nintendo's complete half-arsery here.

    and anyone suggesting that they don't have the source code - that's rubbish.

    and even amateurs were able to decompile it as shown https://www.reddit.com/r/retrogaming/comments/ccx6yz/super_mario_64_decompiled/




  • Registered Users, Registered Users 2 Posts: 4,541 ✭✭✭RocketRaccoon


    Isn't it very simple, if you don't like the game then don't buy it. There's no need to bore the arse off the rest of us going on about binary and source codes hacking.


  • Posts: 0 [Deleted User]


    Isn't it very simple, if you don't like the game then don't buy it. There's no need to bore the arse off the rest of us going on about binary and source codes hacking.

    well some posters were coming out with absolutely bonkers untrue statements so why don't I have the chance to refute them in the discussion?

    If you have no interest just don't read it m8.

    the Mario 64 Source Code (with others) was leaked so if Nintendo lost it they can just get it from the internet :pac:



  • Advertisement
Advertisement