Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

Fallout 3

1262729313256

Comments

  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    uberpixie wrote: »
    Have you BEEN to little lamplight.

    They have it coming: I'm sorry I turn up in power armour armed to the teeth and have to take some gip of candy ass little snot nosed brats. I call shenanigans!

    ROFLMAO. yeah especially the little girl guard man shes annoying :P


  • Registered Users, Registered Users 2 Posts: 8,758 ✭✭✭Stercus Accidit


    You want to kill them for the same reason you kill any obnoxious character in the game, they have pissed you off sufficiently and are disposable.

    Boom!


  • Registered Users, Registered Users 2 Posts: 2,738 ✭✭✭mawk


    yeah princess.. god i wished i could shoot her

    she was telling me she might have "mistaken" me for a more rat and shot me... might still..

    being that i was about lv 18 in power armour and toting a minigun...


  • Registered Users, Registered Users 2 Posts: 5,857 ✭✭✭Valmont


    aaahhh I was planning something horrific for those brats in little lamplight. That'll be the first mod I get. A fundamental right for an RPG should be the freedom to kill anything that annoys you, including children who say 'mungo' wayyyy to much.

    Wait, I did kill a kid already :
    when I blew up megaton, there was a kid there


  • Registered Users, Registered Users 2 Posts: 8,758 ✭✭✭Stercus Accidit


    There should be a "fear" level that you have.

    Toting a mini gun or freakin plasma rifle and a full set of power armor, and with a super mutant on you team, you should never get the sort of lip off malnourished raiders that you do.

    Combined with a reputation from killing the feckers, they should flee at the sight of you, not attack with that 10mm pistol or lead pipe.


  • Advertisement
  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    Yea but to them you're the fresh meat straight out of the vault and they are likely hyped up on psycho and jet.

    Mad max esque bad guys. Too stoopid and primal to know fear.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Well,
    I'm thinking I shall tell Fawkes to get lost because the challenge is gone. The trip to Old Olney was cool & I have lots of Deathclaw... claws, but I don't wanna be invincible, which I am now.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Just wandering around the place, I have a sneaking suspicion I have indeed completed all the possible side quests there are :( Searched top to bottom, talked to everyone & methinks I have reached the end, bar the actual main-quest finish. If that's the case, then there's no question that Oblivion had a tonne more quests than Fallout3. Bummer :(


  • Registered Users, Registered Users 2 Posts: 5,857 ✭✭✭Valmont


    pixelburp wrote: »
    Just wandering around the place, I have a sneaking suspicion I have indeed completed all the possible side quests there are :( Searched top to bottom, talked to everyone & methinks I have reached the end, bar the actual main-quest finish. If that's the case, then there's no question that Oblivion had a tonne more quests than Fallout3. Bummer :(

    Have you found the
    oasis with the mutant tree?
    Have you found
    Grady's tape with the quest on it?

    Those are two I just flukily happened upon, I can see that they would be really easy to miss.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Valmont wrote: »
    Have you found the
    oasis with the mutant tree?
    Have you found
    Grady's tape with the quest on it?

    Those are two I just flukily happened upon, I can see that they would be really easy to miss.
    Yup; Oasis I got the map locations for twice in my travels so checked it out; and Grady's naughty nightwear I still have cos I got Lauren killed. I have clocked in 50 hours of gameplay it seems, so that in itself is 5 times more gameplay than the average AAA title, so I can't really complain!


  • Advertisement
  • Closed Accounts Posts: 7,960 ✭✭✭DarkJager


    Just finished it last night so I'm now free to get back to finishing FC2!! Easily GOTY for me though, highly recommended


  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    My first run through of Oblivion got me 140 hours of gameplay. Fallout would take half that max I reckon. Definately could have done with some guild-like story lines. But I guess that's the way the DLC market is pushing games like this. Why put it in the original when you charge for it later.


  • Closed Accounts Posts: 1,393 ✭✭✭Climate Expert


    I'm glad they kept it at this size. Very few people want a game the size of Oblivion. I'd rather they spent the time and effort into improve the gameworld and existing quests which they have done in this case.


  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    I can assure you quite a few people want a game the size of Oblivion. It was appluaded for its scale and level of immersion. There was a good reason it was number 4 of a series - Morrowind was huge too with similar levels of grandness.

    Not saying the size of fallout is bad. Just saying the sheer size of oblivion was very appealing. And with Oblivion you could do as much as you wanted - if you just wanted to do the guilds and main quest you could. If like you me you wanted every side mission and hidden treasure you could.

    I mean the Oblivion vs Fallout debate can rage on forever and it's probably unfair to compare them but having completed the vast majority of the game in about 40 hours I was a little disappointed.


  • Closed Accounts Posts: 1,643 ✭✭✭0ubliette


    I can assure you quite a few people want a game the size of Oblivion. It was appluaded for its scale and level of immersion. There was a good reason it was number 4 of a series - Morrowind was huge too with similar levels of grandness.

    Not saying the size of fallout is bad. Just saying the sheer size of oblivion was very appealing. And with Oblivion you could do as much as you wanted - if you just wanted to do the guilds and main quest you could. If like you me you wanted every side mission and hidden treasure you could.

    I mean the Oblivion vs Fallout debate can rage on forever and it's probably unfair to compare them but having completed the vast majority of the game in about 40 hours I was a little disappointed.

    Plenty of DLC on the way, and tbh i preferred fallouts quests to oblivions. Oblivion had more quests, but fallout had better quests. Quality over quantity IMO


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    There's some spoilers in this video (mostly character spoilers but you're warned), but this is just sheer awesome in a can :D



    http://www.youtube.com/watch?v=Pbyhpsv-6sM

    Tunnel Snakes Rule!
    *funky dances*


  • Registered Users, Registered Users 2 Posts: 966 ✭✭✭GO_Bear


    Having fantastic fun with the game, taking my time , only about a quater into the main quest and am level 13 , doing plenty of side missions and relic hunting ^^ ,
    tagged skills :
    Small arms , medicine , repair
    Weapon of choice :
    Railway Rifle / Lincoln Repeater ^.^
    Stats:
    Str - 6 +1 Bobblehead
    Pe - 7 +2 bobblehead + ant perception thingy
    Ag - 7
    End - 7
    Int - 7 +1 Bobblehead
    Luck - 5 + 1 Bobblehead
    Cha - 1

    Sneak and Lockpick high as well , and Science in the mid range

    I like to keep my rads high and my karma low ^^


    I took the quest in bigtown
    to save red , i managed to get good karma and go from Very Evil to jus plain Evil , And my home boys in paradise falls did not respect me , so i went back there and went postal , Very evil restored , slavers lining up to give me ammo again and the balance of the universe is back in place !

    Also ,
    The Blackwidow perk is soooooo handy and when you Find out who the android is for zimmer , don'y let him go and get the crummy lazer rifle , tell zimmer and get the Wired Perk which increases Vats accuracy , that coupled with commando means hunting rifle from miles away !


  • Registered Users, Registered Users 2 Posts: 6,912 ✭✭✭SeantheMan


    I love all the little side missions with a quirky story

    The best had to be the one with the 2 families who's dads went "to work" everyday and acted as if everything was normal :P :P


    Only thing annoyed me, was when ye go into that stasis chamber...i had to look up a FAQ/Walkthrough cause i was so annoyed at the game forcing me to do stuff


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    It kept me up til 6:30 this morning.

    I have very little to criticise. It's immersive, it's funny, it's beautiful, it's addictive. The VATS system is an excellent nod to the turn-based combat of its predecessors. It's a bit small-looking, but as long as it stays this polished all the way through I won't care. Portal was 3 hours long but it was still the best game of last year.

    Oblivion was just a pretty tech demo, a wasted opportunity. Fallout 3 shows the potential it had. But it came nowhere near realising a fraction of it. I'm disgusted I bought it. What's the point of a vast open-ended world when it's as boring and soulless as Oblivion? Fallout 3 has that spark that makes me actually interested in seeing what's over the next hill, safe in the knowledge that whatever it is I'll probably have to shoot its knees out and run away until I get me a rocket launcher.


  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    0ubliette wrote: »
    Plenty of DLC on the way, and tbh i preferred fallouts quests to oblivions. Oblivion had more quests, but fallout had better quests. Quality over quantity IMO
    Most of that DLC content sounds as though it's finished and waiting to be released - I'm of the belief that the DLC market has encouraged developers to take large chuncks of the game out to be sold for money later on. The likes of what they are releasing as DLC should have been in the game from the start tbh.

    Some of the side missions in Oblivion were staggering. The final Thieve's Guild Mission for example was genius.

    I'm not saying Fallout 3 is not as good, or better or anything. I'm saying that it could easily have had more content and still be held in the same regards as Oblivion. The DLC - particularly the Steel Brotherhood add-on should have been in the game.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Most of that DLC content sounds as though it's finished and waiting to be released - I'm of the belief that the DLC market has encouraged developers to take large chuncks of the game out to be sold for money later on. The likes of what they are releasing as DLC should have been in the game from the start tbh.

    Some of the side missions in Oblivion were staggering. The final Thieve's Guild Mission for example was genius.

    I'm not saying Fallout 3 is not as good, or better or anything. I'm saying that it could easily have had more content and still be held in the same regards as Oblivion. The DLC - particularly the Steel Brotherhood add-on should have been in the game.

    The Elder Scrolls IV: Shivering Isles is the official expansion pack for the computer role-playing game The Elder Scrolls IV: Oblivion. It was released for Microsoft Windows in a boxed retail edition on March 27, 2007, for US$29.99. The Xbox 360 version was released over the Xbox Live Marketplace, priced at 2400 Microsoft Points (equivalent to US$30).[2] Announced on January 18, 2007, the expansion was developed, published, and released over the Xbox Live Marketplace by Bethesda Softworks; its retail release was co-published with 2K Games.[3]


    Didnt Oblivion also sell a bleedin horse or armour for a bleedin horse :D And a tower of something too...bit sketchy but there was tonnes of crap DLC for Oblivion



    :confused:


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Well in fairness, there were more missions in Oblivion straight out of the box. I did a quick check & sure enough:

    http://www.uesp.net/wiki/Oblivion:Anvil#Quests_Starting_Here
    (spoilerphobes might want to avert their eyes :p)

    That's just one of the 10 or so towns/cities in Oblivion & there are about a dozen quests of varying length. So horse armour was forgiveable because the default game was so immense anyway. "Tech demo" as someone calls it is a bit unfair.

    I'm not trying to dump on Fallout 3 because I'm enjoying it immensely (and I feel so much more for the characters and situations than in Oblivion), I just feel ... disappointed. A little let down having realised the shallowness of the game. If the DLC comes thick and fast & priced reasonably, maybe the game'll grow. Just as an example of like vs. like, at least in Oblivion you could join a guild and "work" as it were. In fallout 3 they missed the chance to do this; being a gunrunner or black-market dealer or some such would have been fun. And would have added an extra layer of depth and intrigue in this blighted world.

    Again I reiterate, am not ragging on Fallout 3 here; for goodness sake I was so taken by
    Agatha and her life, beaming violin music to the wasteland
    , genuinely moved I was. Just wish there were more moments like that.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    pixelburp wrote: »
    Again I reiterate, am not ragging on Fallout 3 here; for goodness sake I was so taken by
    Agatha and her life, beaming violin music to the wasteland
    , genuinely moved I was. Just wish there were more moments like that.


    In Oblivion you were in the world, there wasnt much to add other than horse armour :D I love oblivion but in Fallout 3 your in an area thats part of a massive world, the idea of visiting other places other than DC like pitts, alaska etc and then hopefully LA is imo a better experience than the world in Oblivion.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    dreamers75 wrote: »
    In Oblivion you were in the world, there wasnt much to add other than horse armour :D I love oblivion but in Fallout 3 your in an area thats part of a massive world, the idea of visiting other places other than DC like pitts, alaska etc and then hopefully LA is imo a better experience than the world in Oblivion.
    I hope you're right, but what you say could turn a 40euro game into ... what? 50? 60? This comes back to the question of how "ethical", for want of a better word, the whole policy of DLC content is.

    Oh and I imagine though that areas like Pitts are gonna be only accessible via a handy metro station, rather than an actual expansion of the world map (how close is Pittsburgh to DC anyway?)


  • Registered Users, Registered Users 2 Posts: 6,710 ✭✭✭Monotype


    SeantheMan wrote: »
    The best had to be the one with the 2 families who's dads went "to work" everyday and acted as if everything was normal :P :P

    I came across them, my lockpick skill wasn't high enough so I couldn't check their shed.
    I'm fairly sure what's going on when they say folk are disappearing and they're never hungry!
    pixelburp wrote: »

    http://www.youtube.com/watch?v=Pbyhpsv-6sM

    Tunnel Snakes Rule!
    *funky dances*

    What the...? Hahaha!

    dreamers75 wrote: »

    Didnt Oblivion also sell a bleedin horse or armour for a bleedin horse :D And a tower of something too...bit sketchy but there was tonnes of crap DLC for Oblivion

    :confused:

    They had the
    • Horse armour - alright but not especially useful.
    • Wizard's tower - this was a really nice one - the view was amazing on the top on a clear day and there was some handy stuff you can do.
    • Orrery - rubbish mod. You collect bits of cogs or something to help build this thing. Looks kind of nice and you get a spell which can vary but not really a good mod
    • Thieves Den - a ship. Or shipwreck, more like it. You can buy people for the place. You can get training, enchanted arrows and a few extras. Pretty good mod.
    • Mehrunes' Razor - There's a good bit of content in this one, and the weapon at the end is very useful.
    • The Vile Lair - A place for evil characters. Not a bad mod. A bit creepy.
    • Spell Tomes - Gives you spell books in loot.
    • Knights of the Nine - Basically like adding another guild. Some interesting quests.
    • Fighter's Stronghold - This one was actually free for a while. Adds a castle. Haven't really looked into it much.
    • Shivering isles expansion. Very good expansion.

    So there's lots of DLCs for oblivion, and I'd say we can expect the same for oblivion.

    As for the oblivion vs fallout discussion -
    They're both great games. I think I was more addicted to oblivion though. Probably because I had just upgraded my computer and had never seen anything so amazing. Some of the quests are really original. Especially some of the freelance ones. I think a lot of fallout ones are pretty straightforward - rescue this person or help us fight whoever. However, fallout has many more side quests without a quest marking.

    For example, in one building (I don't think this is too spoilerish), a guy had left notes saying how he had got there and you find more notes left by him as you (and he) progresses through the building. Oblivion seem to have a lot of caves and ruins just full of monsters that take a half hour to chop through and you don't find any reward except another pile of daedric armour too sell to see how many million gold you can get. So you just find wandering around boring (although some of the metros in fallout 3 are like this except you have hardly any ammo by the end). I find wandering in fallout much more interesting. Each building is different and you kind of wonder what's going on in there. It's not about the reward, which sometimes gets in the way, but just to see what's in there.

    I really like the fact that resources are scarce, that you can see the boxes which are empty and that they fixed the levelling! I'm pretty happy with the unmodded fallout, but I think I'll need one for sorting my notes. I don't like to scroll down looking for quest notes vs schematics vs some random ones I picked up.
    pixelburp wrote: »
    I hope you're right, but what you say could turn a 40euro game into ... what? 50? 60? This comes back to the question of how "ethical", for want of a better word, the whole policy of DLC content is.

    I'd prefer if they just lumped it into one expansion. Or a few. But it's a lot cheaper than world of warcraft. $14 a month or something? Erk!


  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    I can assure you quite a few people want a game the size of Oblivion. It was appluaded for its scale and level of immersion. There was a good reason it was number 4 of a series - Morrowind was huge too with similar levels of grandness.

    Not saying the size of fallout is bad. Just saying the sheer size of oblivion was very appealing. And with Oblivion you could do as much as you wanted - if you just wanted to do the guilds and main quest you could. If like you me you wanted every side mission and hidden treasure you could.

    I mean the Oblivion vs Fallout debate can rage on forever and it's probably unfair to compare them but having completed the vast majority of the game in about 40 hours I was a little disappointed.

    on my 62nd hour and am on the waters of life mission, im getting close to exploring most the map but i recon i still got a good bit to go :P I havent like been just wandering around doing nothing by the way have done loads of side quests ect.


  • Registered Users, Registered Users 2 Posts: 215 ✭✭Beno


    Dammit ive been getting the CTDs again, everytime i try leave megaton, or when i goto the southeast area of the map, or when i turn on enclave radio!!! Where can i find the gamesaves for fallout ? wanna reinstall it and also put them on another computer! cant find them at all! Im on Vista btw, Cheers!


  • Registered Users, Registered Users 2 Posts: 6,912 ✭✭✭SeantheMan


    Just remembered, I would've loved a motorbike....Imagine going round the wasteland on a harley chopper !!! :D:) there are plenty of bike parts out there !! get it going :D:)

    Or at least a bicycle :P or some rollerblades


  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    dreamers75 wrote:

    Didnt Oblivion also sell a bleedin horse or armour for a bleedin horse :D And a tower of something too...bit sketchy but there was tonnes of crap DLC for Oblivion



    :confused:

    Yes but oblivion had 120+ hours of content out of the box. Fallout 3 depending on difficulty probably has about half that. Development on the largest of Oblivion's add-ons, the Shivering Isles was started well after Oblivions release and it's structure was probably based on feedback. The add ons for fallout sound like they are finished and probably could have (and should have) been included in the main game.

    It's the equivalent for me of Oblivion coming out and then charging you extra for each of the guild missions within a couple of months of release IMO.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 6,710 ✭✭✭Monotype


    Beno wrote: »
    Dammit ive been getting the CTDs again, everytime i try leave megaton, or when i goto the southeast area of the map, or when i turn on enclave radio!!! Where can i find the gamesaves for fallout ? wanna reinstall it and also put them on another computer! cant find them at all! Im on Vista btw, Cheers!

    My documents\My Games\Fallout 3

    That's assuming you're not using that LIVE thing.


Advertisement