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Left 4 Dead

1246725

Comments

  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    And my mates :S who are all on different ISP's.

    Oh and to answer my own question. NO, port forwarding doesnt help

    Can't get any higher then 90kb/s and its constant;y going up and down.

    WTF?

    I've tried re-connecting to steam a number of times. Nothing helps :S


  • Registered Users, Registered Users 2 Posts: 18,484 ✭✭✭✭Stephen


    I reckon its just everyone trying to get it from steam at the same time.


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    Yeah but why do some people suffer with **** speeds and others don't :(


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,104 CMod ✭✭✭✭Retr0gamer


    Had a go at this on xbox live since it's unbelieveably slow to download on steam. Had some really good games, best to play it on the highest difficulty level I think. Think somebody sat on my microphone and broke it. the idiots I was playing it with decided to go look for some health insteadof going straight for the exit when it was around the corner. Cue me screaming down the mic to no avail and us getting raped by the next wave of zombies that finished us off.


  • Registered Users, Registered Users 2 Posts: 6,892 ✭✭✭bizmark


    Epic good fun with a few irish lad's just now if anyone wishs to add me on steam for a few game's my id is Darkireland


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  • Registered Users, Registered Users 2 Posts: 2,736 ✭✭✭OctavarIan


    Retr0gamer wrote: »
    Had a go at this on xbox live since it's unbelieveably slow to download on steam. Had some really good games, best to play it on the highest difficulty level I think. Think somebody sat on my microphone and broke it. the idiots I was playing it with decided to go look for some health insteadof going straight for the exit when it was around the corner. Cue me screaming down the mic to no avail and us getting raped by the next wave of zombies that finished us off.

    I did the same, will download off Steam tomorrow when the queue has lessened somewhat.

    Only had a few games so far on xbox version, finished a game on advanced fairly easily, then been playing on expert since and getting my ass handed to me. People don't stick together so we spend most of the time on the ground. Dreading running into a tank -_-

    And yeah, people running around the level exploring is really annoying. It's like some of them think it's a deathmatch game and don't know about the safe house.


  • Registered Users, Registered Users 2 Posts: 857 ✭✭✭Polar Ice


    I'm assuming that people want to see Irish based public servers for this...?

    On the assumption that the answer to that question is yes I can announce that Irish E-Sports will be hosting at least one, if not more l4d servers launch of the game (we won't be hosting any demo servers)


  • Registered Users, Registered Users 2 Posts: 4,388 ✭✭✭Kernel


    Those zombies are damn fast!


  • Registered Users, Registered Users 2 Posts: 2,850 ✭✭✭Fnz


    Just had my first taste.

    On a scale of 1 to 10 ... the game is very good. ;)

    [Edit] How are there no reviews of L4D yet? It's out in less than a week!


  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    Fnz wrote: »
    [Edit] How are there no reviews of L4D yet? It's out in less than a week!
    Thats completely standard, you won't see reviews till much closer to release.


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  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    the demo is wearing thin at this stage... It's still good but there is only so many times you can play the same 2 levels over and over again. :rolleyes:

    Plus they messed something up in the patch that was released yesterday. A lot of people online are complaining about timeouts, getting kicked from servers, the game crashing and the audio going into a loop... etc

    Hopefully they'll have patched these issues by the time I get home this evening.

    One thing I've noticed is that if you find a weapon stockpile in expert mode, it pretty much means that the next area is going to have a tank in it. Like in all games, weapon stockpiles are never a good thing :p

    Also, constantly moving forward is key. This can be achieved fairly easily in the subway if you have at least 1 pipe bomb. You throw it at the ammo pile mid way through which will kill most of the zombies and then if you run to the train at the far end you can bottleneck any attacking zombies that are following you. Staying in the same place for more than a few seconds is suicide. You will either be pounced on by a hunter, attacked by a horde and a boomer or get tied up by a smoker (god I hate those smokers :mad:)


  • Closed Accounts Posts: 1,199 ✭✭✭Jimi-Spandex


    Yeah, I've had terrible trouble connecting to games since that patch. I must have tried to connect to that game with leimrod, max and darkireland about 20 times.

    Expert seems to be a bit harder since it as well.


  • Registered Users Posts: 747 ✭✭✭uglyjohn


    i agree about the demo wearing thin. to be honest i think the demo was done badly, it feels more like a beta. its way to short to get a good taste of what a full campaign would be like. as it is you have 2 weeks of people playing to death a small section of the game. those maps will become as familure to people as cs_dust, cs_dust2 2fort etc.

    just a thought but maybe it would have been better to give people a full campaign for a limited ammount of time. eg the demo expires after a week (with an extension if you pre order)

    i will come back here and have a proper rant about this but for now there is just one thing i want to mention.

    i understood from the description that there would be alternate routes through the maps. i dont like how linear they are, whats that map in tf2 wher the different area open up depending on how who takes which objective?
    there should be something like that where he survivors can go down diferent streets or along rooftops instead of always going the same way.


    @leimrod, i must try that with the flashlight....not that it makes much difference since a boomer always voms on me anyway.


  • Registered Users, Registered Users 2 Posts: 3,011 ✭✭✭KilOit


    Didn't really notice anything if the flash light was off,

    anyway if people wanna add me for afew games i go by Kitaz on Steam


  • Closed Accounts Posts: 1,199 ✭✭✭Jimi-Spandex


    uglyjohn wrote: »
    i agree about the demo wearing thin. to be honest i think the demo was done badly, it feels more like a beta. its way to short to get a good taste of what a full campaign would be like. as it is you have 2 weeks of people playing to death a small section of the game. those maps will become as familure to people as cs_dust, cs_dust2 2fort etc.

    just a thought but maybe it would have been better to give people a full campaign for a limited ammount of time. eg the demo expires after a week (with an extension if you pre order)

    i will come back here and have a proper rant about this but for now there is just one thing i want to mention.

    i understood from the description that there would be alternate routes through the maps. i dont like how linear they are, whats that map in tf2 wher the different area open up depending on how who takes which objective?
    there should be something like that where he survivors can go down diferent streets or along rooftops instead of always going the same way.


    @leimrod, i must try that with the flashlight....not that it makes much difference since a boomer always voms on me anyway.

    There is an alternate route in the apartment level if you go around by the truck at the corner of the main street, you go through some warehouse and end up facing the alarm car from the other side. It's alot longer and more claustrophobic, so pointless then.


  • Registered Users Posts: 747 ✭✭✭uglyjohn


    you're rignt, my bad. i think 99% of the time i've gone the other way and thats why i forgot.


  • Closed Accounts Posts: 4,368 ✭✭✭thelordofcheese


    my left for dead experience can be summed up thusly.


    THEY'RE COMING OUTTA THE WALLS! THEY'RE COMING OUTTA THE GODDAMN WALLS!


  • Registered Users, Registered Users 2 Posts: 3,011 ✭✭✭KilOit


    my left for dead experience can be summed up thusly.


    THEY'RE COMING OUTTA THE WALLS! THEY'RE COMING OUTTA THE GODDAMN WALLS!

    it's pretty cool alright the zombies can jump out of anywhere pretty funny looking at a horde smash through the 2 story window and jump down on the first level and the smokers and hunters on the roofs,

    it's the damn boomers that annoy me the most no matter how fat and noisy they are they always get a jump on you unless there in a tunnel with no where else to go,

    But what really made me go WOW was when i spotted a boomer on a stairway after he knew i spotted him he then took an alternate routh and came up behind us, pretty smart coding in this game


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    KilOit wrote: »
    Didn't really notice anything if the flash light was off,

    anyway if people wanna add me for afew games i go by Kitaz on Steam

    Yeah we where playing with you last night (why don't people keep the same usernames :rolleyes:)

    To test the flashlight, while in darkness with it off shoot at a Zombie once to get it to run at you, then side step, you'll notice it runs at where you where and not where you've moved to. Do this again but leave your flashlight on. You'll notice the Zombie will track to your new location
    my left for dead experience can be summed up thusly.


    THEY'RE COMING OUTTA THE WALLS! THEY'RE COMING OUTTA THE GODDAMN WALLS!

    Yeah last night I had one of those experiences, in the last subway room where you have to flick a switch we where lucky enough to encounter a Tank :( So I high tailed it to the underground area, thinking I was safe. Only for the tank to DROP DOWN THROUGH THE CEILING and land on me, and IT WAS ON FIRE... I was just on the ground being stomped on. I was so shocked that I didn't even let off a shot at it, I was still trying to figure out how it had morphed through the ceiling, landed on me and caught fire.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    L31mr0d wrote: »
    Yeah last night I had one of those experiences, in the last subway room where you have to flick a switch we where lucky enough to encounter a Tank :( So I high tailed it to the underground area, thinking I was safe. Only for the tank to DROP DOWN THROUGH THE CEILING and land on me, and IT WAS ON FIRE... I was just on the ground being stomped on. I was so shocked that I didn't even let off a shot at it, I was still trying to figure out how it had morphed through the ceiling, landed on me and caught fire.

    I told him you guys were there.

    Pro-tip: negotiation with tanks is unprofitable.


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  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    Maximilian wrote: »
    I told him you guys were there.

    Pro-tip: negotiation with tanks is unprofitable.

    haha, I think afterwards I figured out that he was on fire because you had smashed a molotov over its head :D


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    How big is this demo btw?


  • Registered Users Posts: 747 ✭✭✭uglyjohn


    L31mr0d wrote: »
    Only for the tank to DROP DOWN THROUGH THE CEILING and land on me, and IT WAS ON FIRE... I was just on the ground being stomped on. I was so shocked that I didn't even let off a shot at it, I was still trying to figure out how it had morphed through the ceiling, landed on me and caught fire.

    there is a hole in the ground behind the minigun, maybe that comes out in the underground?


  • Registered Users, Registered Users 2 Posts: 3,005 ✭✭✭Creature


    Awesome, awesome game. the main infected hordes go down a bit too easily but the boss monsters, especailly that damn Tank, can be tough.

    I added a few of you as friends on Steam btw, I'm Neptunious.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,104 CMod ✭✭✭✭Retr0gamer


    I'm going to try and get this up and running on steam tonight, my username is retr0gamer. Xboxlive was really laggy and I had a few disconnects so want the full keyboard and mouse experience :)

    One thing I noticed that annoyed me in the xbox version was that there was no light source from other peoples flashlights only your own. Is this in the PC version?


  • Moderators Posts: 5,561 ✭✭✭Azza


    You can see everyones flashlight in the PC version.

    I have sent a friends invite to you on steam retro.


  • Registered Users, Registered Users 2 Posts: 3,011 ✭✭✭KilOit


    Retr0gamer wrote: »
    I'm going to try and get this up and running on steam tonight, my username is retr0gamer. Xboxlive was really laggy and I had a few disconnects so want the full keyboard and mouse experience :)

    One thing I noticed that annoyed me in the xbox version was that there was no light source from other peoples flashlights only your own. Is this in the PC version?


    No, not on the demo but i have seen vids of the full version where flashlights can be seen by party members, you can see that the light is on ofc but it's just an indicator it doesn't throw any light out,

    There was a big disscussion on one of the left4dead forums about this that it causes alot of system load because servers have to calculate other players light on your screen,

    Id say it will be shipped with an option to turn it on or off


  • Closed Accounts Posts: 3,285 ✭✭✭Smellyirishman


    Everyone knows there is a Boards steam group and you can see what people in the group are playing, right? If you want friends for the popup or whatever then my name is SmellyIrishMan (I conform to standards L31mr0d).


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,104 CMod ✭✭✭✭Retr0gamer


    Everyone knows there is a Boards steam group and you can see what people in the group are playing, right? If you want friends for the popup or whatever then my name is SmellyIrishMan (I conform to standards L31mr0d).

    Forgot about that, will have to join it tonight, haven't been on steam in ages.


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  • Registered Users, Registered Users 2 Posts: 1,342 ✭✭✭Mantel


    pixelburp wrote: »
    How big is this demo btw?

    Pretty damn big for a demo. It was about 3gb, the full game looks to be over 10gb.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Mantel wrote: »
    Pretty damn big for a demo. It was about 3gb, the full game looks to be over 10gb.
    Hmmm right then, guess I won't be playing that anytime soon, not with my 2Mb connection :rolleyes: :(


  • Registered Users, Registered Users 2 Posts: 867 ✭✭✭IgsTer


    probably already mentioned further back in this thread..but the demo is now availible on steam to people who have not pre-ordered the game..hopefully should get a game in later


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    KilOit wrote: »
    There was a big disscussion on one of the left4dead forums about this that it causes alot of system load because servers have to calculate other players light on your screen,

    Id say it will be shipped with an option to turn it on or off

    Yeah I noticed that myself. I wanted to be able to turn my flashlight off as there would be no point in 4 of us pointing our flashlights in front, but when I did I could see the light coming out of the others flashlights but no light on the walls. I just assumed it was a glitch or something


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,104 CMod ✭✭✭✭Retr0gamer


    Wouldn't there be a better way of doing this though? They could just send the vector of where the light is pointed and let your computer work out the light sourcing. It might be a bit choppy, I wouldn't know, not too clued in on these things, just think with a tiny bit of optimisation it would be easy to implement.


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    I just wanna say that when I play the game, I do see my teammates lights, shining on the walls etc.

    The just don't illuminate things for youron your screen the way it would with your one on.

    Also I wish the lights were OFF by default. Sick of telling people to turn them off.

    I really hope in the full version of the game, settings are highly tweakable. I'd love to play the game where guns are very rare and all you mainly have is pistols (not duel pistols though) with slightly reduced zombie hordes...kinda thing. More of a slower paced horror style then the "mow down millions of zombies " style atm.


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  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    Cunny-Funt wrote: »
    Sick of telling people to turn them off.

    The more people play it the less it will need to be said. I'm sick of people running through my line of fire or not crouching when in front. That said I'm guilty of it sometimes when I see a pipe bomb and just have to get it :p

    The amount of times also I've ran off to clear an area just to be shot in the head on the way back because somebody thought I was a zombie :rolleyes: this game really gives you an itchy trigger finger.


  • Registered Users, Registered Users 2 Posts: 3,011 ✭✭✭KilOit


    Cunny-Funt wrote: »
    I just wanna say that when I play the game, I do see my teammates lights, shining on the walls etc.

    The just don't illuminate things for youron your screen the way it would with your one on.

    Also I wish the lights were OFF by default. Sick of telling people to turn them off.

    I really hope in the full version of the game, settings are highly tweakable. I'd love to play the game where guns are very rare and all you mainly have is pistols (not duel pistols though) with slightly reduced zombie hordes...kinda thing. More of a slower paced horror style then the "mow down millions of zombies " style atm.

    No way man the more zombies the better, i hope theres some level where theres like 4 mini guns and you have to mow down 100 zombies before they can get you, now that would be epic


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    pixelburp wrote: »
    Hmmm right then, guess I won't be playing that anytime soon, not with my 2Mb connection :rolleyes: :(

    Get a friend who has already downloaded it to backup the game to usb key using the steam backup utility, buy the game (as in just pay or it) but don't start the download, then install from your friends backup. Steam backups even create their own .exe installer for you to install with, double click it and it installs itself from the usb key, no copying & pasting it from usb key in2 a Steam sub directory

    I backed up my demo for a friend for yesterday cos I knew the servers would be slow, he installed in 2 mins and it updated in less than 10mins while others were waiting hours for it to download


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    KilOit wrote: »
    No way man the more zombies the better, i hope theres some level where theres like 4 mini guns and you have to mow down 100 zombies before they can get you, now that would be epic

    100? I want 10,000... I want to be able to build a wall of zombies like in 300 :D


  • Moderators, Computer Games Moderators Posts: 23,223 Mod ✭✭✭✭Kiith


    Anyone up for a game now on the pc? Been playing the single player, but havent gotten to play online yet.


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  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    Kiith wrote: »
    Anyone up for a game now on the pc? Been playing the single player, but havent gotten to play online yet.

    Your Steam ID?

    I'll be up for a game later. Might be on around 9 tonight.


  • Moderators, Computer Games Moderators Posts: 23,223 Mod ✭✭✭✭Kiith


    My steam id is RhynoAlbino (dont ask :p). I'm actually gonna be off for a while, but i will be back later.


  • Closed Accounts Posts: 13,249 ✭✭✭✭Kinetic^


    I played this demo 12 months ago. Exact same levels. They've tidied it up a bit but I expected some different stuff in the demo. Just have to wait for the full game next week.


  • Registered Users Posts: 547 ✭✭✭Devious


    Kinetic^ wrote: »
    I played this demo 12 months ago.

    WAAAH???! How is that possible?!


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    I'm up for a game also, add my steam: PogMoTho1n


  • Closed Accounts Posts: 13,249 ✭✭✭✭Kinetic^


    Devious wrote: »
    WAAAH???! How is that possible?!

    Valve had a booth at the World Cyber Games in Seattle in 2007, they had this game there. I played it........several times.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,104 CMod ✭✭✭✭Retr0gamer


    This is so much better on the PC :) Doubting whether to buy both copies of the game now.


  • Registered Users, Registered Users 2 Posts: 1,403 ✭✭✭The Gnome


    Finally an online zombie fest I can enjoy. Just joined the Board group. Steam ID: Hrafyn


  • Closed Accounts Posts: 6,478 ✭✭✭Bubs101


    God damn this game is awesome. Nothing better than hanging back, waiting for the other guys to go ahead and then shooting the alarmed car. Super Fun


  • Registered Users, Registered Users 2 Posts: 7,606 ✭✭✭Jumpy


    Bubs101 wrote: »
    God damn this game is awesome. Nothing better than hanging back, waiting for the other guys to go ahead and then shooting the alarmed car. Super Fun

    You evil, evil bastard.

    I bet you shoot the petrol can when you delicately place it behind the person on the minigun too :D


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