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Werewolf Post Game Feedback Thread

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Comments

  • Registered Users, Registered Users 2 Posts: 6,330 ✭✭✭fixXxer


    We can be a hard forum to find. Might be worth advertising games more to forums if there's a specific theme?


  • Registered Users, Registered Users 2 Posts: 20,753 ✭✭✭✭beakerjoe


    Reberetta wrote: »

    That's a bit of a jest, but I think there's an element of truth to it.

    I think if I'm running a game and someone takes the time to enter and help make it happen e.g. Necro, then I'd always try to return the favour and enter a Necro hosted game as much as possible. I mean, usually, it literally only takes less than fifteen minutes so it's not too much to ask and it helps keep the forum alive
    .

    Id like to think there isnt much truth to the above. For me, I try play every game I can regardless of who hosts.

    From the feedback Baggly compiled, theres lots of conflict on how to improve things. Lots of different opinions, certainly a different strokes for different folks approach is needed.

    Some love mystery, others hate it.

    Some love complex, others hate it.

    Some love the themes, some dont mind as much.

    Some welcome thread closures and posting limits, others think they would hinder games.

    Maybe staggering complex games and non complicated games, eg : Jan is non complex, Feb is complex.

    For me, I love it all. Vanilla games, themes I enjoy, mysterious secrets in games, complex games with new roles, games where I know all the info, anon games, non anon games. I think the forum works perfectly for my needs. Granted I have time.

    The main thing that pops up is time for players. Reading back when pushed for time creates lots of problems for new players learning the ropes, returning players pushed busy in RL and it can get quite daunting.

    Im hoping to try implement a way to make threads less busy and easier to follow in the Jan game. I feel the game will be non complex and up front about how to play, so hopefully it will be easy to follow. Any mechanics I use to keep post counts low will hopefully help too.


  • Registered Users, Registered Users 2 Posts: 20,753 ✭✭✭✭beakerjoe


    fixXxer wrote: »
    We can be a hard forum to find. Might be worth advertising games more to forums if there's a specific theme?

    I feel that advert in the "whats happening in boards this month" was a huge help.

    Liasing with TV, Film and Video game forum mods would be help (or any other forum a theme may appeal to). Popping an advert in an off top thread there could help us broaden our search for fresh players.

    I always pop a post in the Wrestling Forum, as do others and I feel that led to the likes of me initially joining from Necro's advert and I think Im right in saying Lord TSC, LoughC and BH joined there too and Hello 2d.


  • Registered Users, Registered Users 2 Posts: 20,421 ✭✭✭✭Rikand


    fixXxer wrote: »
    We can be a hard forum to find. Might be worth advertising games more to forums if there's a specific theme?

    On top of this

    A possible good resource that is already in play on boards.ie is the signature. We all have one that we can edit through our profiles. The more people that use their signatures to point in this direction, the more chance we might have of traffic coming this way. Most of us post on other forums too so if everyone had something in their signature, it could bring more people in :)


  • Registered Users, Registered Users 2 Posts: 71,799 ✭✭✭✭Ted_YNWA


    We have a thread in After Hours that was done to advertise the Ultimate Tournament games. We have added the odd sheep.

    There is a few active AH mods here if you grease their palms, could be utilized for WW too.


  • Registered Users, Registered Users 2 Posts: 20,753 ✭✭✭✭beakerjoe


    Rikand wrote: »
    On top of this

    A possible good resource that is already in play on boards.ie is the signature. We all have one that we can edit through our profiles. The more people that use their signatures to point in this direction, the more chance we might have of traffic coming this way. Most of us post on other forums too so if everyone had something in their signature, it could bring more people in :)

    Sexy signature you have Rikkie ;)


  • Registered Users, Registered Users 2 Posts: 6,330 ✭✭✭fixXxer


    I cant see anyone's signature?


  • Registered Users, Registered Users 2 Posts: 71,799 ✭✭✭✭Ted_YNWA


    fixXxer wrote:
    I cant see anyone's signature?

    You can see them on full site.

    They're not on touch.


  • Registered Users, Registered Users 2 Posts: 20,753 ✭✭✭✭beakerjoe


    fixXxer wrote: »
    I cant see anyone's signature?

    I just checked, signatures are available to be viewed on the full site but appear absent on the touch site.

    Damn.


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Still worth a shot I think. Necro has a good template in his one iirc


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  • Posts: 13,688 ✭✭✭✭ Milena Fast Wall


    Just to touch on what Beakerjoe said above, I think the time commitment is definitely an issue. It wasn't for me as I was in college when I first started playing but I've noticed as time has gone on I've been able to focus less and less on Werewolf games, or just haven't had the time to play at all.

    Only for I started playing back then, I probably wouldn't play at all as I just haven't had time to play the last while (despite actually knowing how the games works) the last while and certainly wouldn't have the time to learn.

    Hopefully newbies can be lured in by the speed games to learn the ropes.


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Baggly wrote: »
    Still worth a shot I think. Necro has a good template in his one iirc

    Mine is just to follow the WW game update thread, it's handy enough. Anyone is free to copy it.

    Btw fixXxer, your sig has your flicker account ;)


  • Registered Users, Registered Users 2 Posts: 1,371 ✭✭✭Neowise


    Baggly wrote: »
    Thank you Neowise - do you have the list of other anon accounts (that were accessible) along with their passwords?

    Ill put the above 4 with them (once reset) and send them on to the next game mod, as well as keep them in the forum mod room for reference, if you can PM them to me please.


    sent.


  • Forum Games Player Posts: 2,307 ✭✭✭Riona WW


    Really enjoyed the quick game tonight, would love for one of those to be run each month. Great to play a little bit of werewolf without committing to 3 or 4 days of playing.


  • Registered Users, Registered Users 2 Posts: 1,868 ✭✭✭JohnGreenFan


    Riona WW wrote: »
    Really enjoyed the quick game tonight, would love for one of those to be run each month. Great to play a little bit of werewolf without committing to 3 or 4 days of playing.

    Oops, still logged into game account, that was me FYI


  • Registered Users, Registered Users 2 Posts: 4,468 ✭✭✭Ectoplasm


    Was just about to say similar. Short and sweet (and unprecedented). Definitely worth running a few more of these. I'd be happy to run one myself.


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Might be an idea to set up a one nighter schedule seperate from the monthly game one? Just a suggestion

    Well run this evening, smooth with the announcements and voting on both games. Nicely done.


  • Registered Users Posts: 6,215 ✭✭✭khalessi


    Short sweet quick moving, nice modding and I got 2 for 2 yayyyyyy


  • Registered Users, Registered Users 2 Posts: 7,920 ✭✭✭cee_jay


    Riona WW wrote: »
    Really enjoyed the quick game tonight, would love for one of those to be run each month. Great to play a little bit of werewolf without committing to 3 or 4 days of playing.

    I would echo this - I enjoyed this evening. However, when I played previously, work just doesn't allow time to interact across a full week so I can't commit to the longer games.


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  • Registered Users, Registered Users 2 Posts: 17,553 ✭✭✭✭Trigger


    This was my first game and really enjoyed it tbf, it was very easy to follow, its hard for me to find the time with work/life to commit to a week-long game so this was absolutely ideal to tip my toes in.

    Mods were great and let the game flow and were there to help out if needed for the newbie so thanks for that guys


  • Moderators, Category Moderators, Home & Garden Moderators, Recreation & Hobbies Moderators Posts: 22,407 CMod ✭✭✭✭Pawwed Rig


    Good game tonight. Again I would echo what was said before regarding not having the time to do week long games but a 1 nighter is perfect.


    I would say that the info in the first post needs to be a bit clearer. I was fairly lost for the first while. Also I was not aware someone had a gun so the end came as somewhat of a surprise.



    There was this in the OP
    'One of you has a cannon with which you can forcibly eject someone from the parliament building.' but I thought that was just how we were lynching people rather than someone who could shoot at any time.


  • Forum Games Player Posts: 2,714 ✭✭✭Vernon WW


    I really enjoyed the game tonight. I forgot about the feedback thread the last time i played but i would be happy to give feedback about playing in general if that is ok now.


  • Registered Users Posts: 3,786 ✭✭✭KathleenGrant


    Vernon WW wrote: »
    I really enjoyed the game tonight. I forgot about the feedback thread the last time i played but i would be happy to give feedback about playing in general if that is ok now.

    Sorry that was me. Forgot i logged out of my own account.


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    All feedback always welcome :)


  • Registered Users Posts: 10,943 ✭✭✭✭the purple tin


    As a first timer I really enjoyed the game. Thanks Mods.
    So a full length game would be 6 to 11ish every evening for seven nights?


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  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    As a first timer I really enjoyed the game. Thanks Mods.
    So a full length game would be 6 to 11ish every evening for seven nights?

    Full length would usually start on a Sunday with longer phases, usually 10am to 9pm.

    Generally run from Sunday to Friday-ish


  • Registered Users, Registered Users 2 Posts: 20,753 ✭✭✭✭beakerjoe


    Sorry Liz, I was delayed and then spent too long writing my nonsense opening post.

    Well done village


  • Registered Users, Registered Users 2 Posts: 20,753 ✭✭✭✭beakerjoe


    Necro wrote: »
    Full length would usually start on a Sunday with longer phases, usually 10am to 9pm.

    Generally run from Sunday to Friday-ish

    I love the week long games, but I wonder is there a bigger market for short, easy digestible games like this than a traditional 4 to 5 day game.


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    beakerjoe wrote: »
    I love the week long games, but I wonder is there a bigger market for short, easy digestible games like this than a traditional 4 to 5 day game.

    They're definitely more accessible and a good intro to the game.


  • Registered Users, Registered Users 2 Posts: 20,753 ✭✭✭✭beakerjoe


    New lads like Triggs, after that game would a week long game appeal to you?

    Kathleen, with you playing both short and long games, which did you prefer?


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  • Registered Users, Registered Users 2 Posts: 87,485 ✭✭✭✭JP Liz V1


    beakerjoe wrote: »
    Sorry Liz, I was delayed and then spent too long writing my nonsense opening post.

    Well done village

    I hope your mam is ok

    I forgot the backroom and then couldn't get in to it, only 2 wolves it was hard to disguise as villagers with clever players


  • Registered Users, Registered Users 2 Posts: 17,553 ✭✭✭✭Trigger


    beakerjoe wrote: »
    New lads like Triggs, after that game would a week long game appeal to you?

    Kathleen, with you playing both short and long games, which did you prefer?

    For me the short games appeal to me more due to my work/life situation right now. Extremely busy in work and have a 3 year old on the go as well.

    Thats not to say the longer games don't appeal to me at all, they still do and I take the time to follow up and read the threads after the games have been played, when I get a chance to do so. That probably helped me slot in a bit easier tonight too.


  • Registered Users Posts: 3,786 ✭✭✭KathleenGrant


    beakerjoe wrote: »
    New lads like Triggs, after that game would a week long game appeal to you?

    Kathleen, with you playing both short and long games, which did you prefer?

    As a new player i definitely preferred the longer one. It gave me more of a chance to see how people sussed each other out.The short game was excellent too though because It gave you a focus. You couldn't just sit back, you had to be active from the start.

    The main issue for me would be getting a chance to be around. The last game was my first one and if i had been lynched or munched at the first hurdle i probably would not have played again thinking i was terrible at it instead of it being random bad luck. I do think Rikand's idea of no kill till the first lynch is the right one.


  • Registered Users, Registered Users 2 Posts: 17,553 ✭✭✭✭Trigger


    As a new player i definitely preferred the longer one. It gave me more of a chance to see how people sussed each other out.The short game was excellent too though because It gave you a focus. You couldn't just sit back, you had to be active from the start.

    The main issue for me would be getting a chance to be around. The last game was my first one and if i had been lynched or munched at the first hurdle i probably would not have played again thinking i was terrible at it instead of it being random bad luck. I do think Rikand's idea of no kill till the first lynch is the right one.

    This even worked well tonight.. Neccers already had someone selected to munch as they were sussing him out well before 6.15 :pac: then the first lynch came around and they didn't even vote for him :pac:


  • Registered Users Posts: 3,786 ✭✭✭KathleenGrant


    Trigger wrote: »
    For me the short games appeal to me more due to my work/life situation right now. Extremely busy in work and have a 3 year old on the go as well.

    Thats not to say the longer games don't appeal to me at all, they still do and I take the time to follow up and read the threads after the games have been played, when I get a chance to do so. That probably helped me slot in a bit easier tonight too.

    Maybe i would agree with Trigger if i had read game threads too. I entered the Die Hard game without having a clue what to do. Rikand, and indeed the other players, were really helpful and patient amswering my stupid questions.
    I do see the time commitment in a week long game would be an issue. Christmas holidays allowed me the time to play the game properly.


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    The 'wolf kill' going first is a Boards thing since the beginning - there have been variations but in general most games would start with a night kill (munch) by the wolves.

    I've played on a number of forums over the past few years and it does seem to be the exception rather than the rule, most other forums start with either a flavour kill or go straight into Day 1 and the lynch.

    That's not a criticism by the way in case anyone thinks I'm having a go - it's more a habit we as a community got into when building our games.

    I don't mind either format, but I do think that having a 'Night 0' kill when people are waiting all month for a game can be a bit unfair sometimes.

    The other side is that a lot of people like to have someone murdered first as it gives the village a starting point, trying to figure out why John WW was brutally murdered before he even got to post more than 10 times - or sometimes not at all :D


  • Registered Users Posts: 3,786 ✭✭✭KathleenGrant


    Visibility of the forum is an issue that was mentioned last week and i would agree with that. I like the games forum but normally just look at Omackeral's tournaments. I never noticed the werewolf games and to be honest it was the Die Hard title i noticed first. I looked and saw they needed players and still needed them 7 days later and said "what the hell"

    I liked to see that Green&Red advertised werewolf in the quiz thread and i would be willing to give it a plug in the tournament threads.


  • Registered Users, Registered Users 2 Posts: 20,753 ✭✭✭✭beakerjoe


    Visibility of the forum is an issue that was mentioned last week and i would agree with that. I like the games forum but normally just look at Omackeral's tournaments. I never noticed the werewolf games and to be honest it was the Die Hard title i noticed first. I looked and saw they needed players and still needed them 7 days later and said "what the hell"

    I liked to see that Green&Red advertised werewolf in the quiz thread and i would be willing to give it a plug in the tournament threads.

    Omackrel is a fiend for the tournaments. The lad has a problem. (I joke, hes a good lad).


  • Registered Users Posts: 2,293 ✭✭✭Reberetta


    I like how beakerjoe has outlined some of the game mechanics and rules in the sign-up thread of his game, rather than just the official game thread OP.

    It is helpful in deciding whether one wishes to play or not. I would like this to be the norm henceforth, Werewolf hosts!:P


  • Registered Users, Registered Users 2 Posts: 2,880 ✭✭✭MrsFlushdraw


    fixXxer wrote: »
    We can be a hard forum to find. Might be worth advertising games more to forums if there's a specific theme?

    A couple of years ago I started a thread about the gender of the WW players. It was called Sex or No Sex...

    Suddenly the amount of traffic in the forum went right up :pac:

    Should refresh that thread ;)


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  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Terminator WW Feedback:

    Loved the setup, the early OP, the roles. Absolutely excellent. The T-1000 was a powerful role but also limited as you had to be somewhat of a chameleon and replicate someone else's style of posting which I failed miserably at. Great game overall and a really fun battle back and forth.

    Competition codes were great, only thing I'd maybe suggest is giving working people a chance to enter too and maybe having it post lynch. Might suit others to have it mid-day but games I'm involved in I would be relying on co mods to post competition stuff and verify a winner etc as I have no posting access other than my phone in the office unfortunately.

    And that isn't a criticism moreso a suggestion for a different option that might suit people better, maybe it's just me it affects in which case ignore me and continue with the mid day as is!


    Just a big thanks to running it again beaker, a mammoth task by yourself but managed perfectly well and very impressively.


  • Registered Users, Registered Users 2 Posts: 1,371 ✭✭✭Neowise


    Necro wrote: »
    Terminator WW Feedback:

    Loved the setup, the early OP, the roles. Absolutely excellent. The T-1000 was a powerful role but also limited as you had to be somewhat of a chameleon and replicate someone else's style of posting which I failed miserably at. Great game overall and a really fun battle back and forth.

    Competition codes were great, only thing I'd maybe suggest is giving working people a chance to enter too and maybe having it post lynch. Might suit others to have it mid-day but games I'm involved in I would be relying on co mods to post competition stuff and verify a winner etc as I have no posting access other than my phone in the office unfortunately.

    And that isn't a criticism moreso a suggestion for a different option that might suit people better, maybe it's just me it affects in which case ignore me and continue with the mid day as is!


    Just a big thanks to running it again beaker, a mammoth task by yourself but managed perfectly well and very impressively.

    Re: competition, maybe beaker can share how any out of the 25/23/19?? entered each day. I know it didn't suit me either, but I knew that signing up.


  • Registered Users, Registered Users 2 Posts: 20,753 ✭✭✭✭beakerjoe


    Necro wrote: »
    Terminator WW Feedback:


    Competition codes were great, only thing I'd maybe suggest is giving working people a chance to enter too and maybe having it post lynch. Might suit others to have it mid-day but games I'm involved in I would be relying on co mods to post competition stuff and verify a winner etc as I have no posting access other than my phone in the office unfortunately.

    Ill provide more detailed feedback later.

    On the above, thats all fair. One idea in hindsight, could have been those who did not enter then could enter another comp later that night after lynch.

    That would mean dividing up prizes or making more prizes available.


  • Registered Users, Registered Users 2 Posts: 20,753 ✭✭✭✭beakerjoe


    18 entered the first one out if 25, some of those entering 3 or 4 submissions.

    My inbox was flooded. Thankfully it was clear.


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    beakerjoe wrote: »
    18 entered the first one out if 25, some of those entering 3 or 4 submissions.

    My inbox was flooded. Thankfully it was clear.

    Yeah see it's just a me thing in all fairness. And I think I entered all bar one anyways :D


  • Registered Users, Registered Users 2 Posts: 20,421 ✭✭✭✭Rikand


    As a villager, no seer was frustrating, especially as an NRV I couldnt even fake peek people :)

    But it didnt stop the village winning, so it all worked out in the end :D


  • Registered Users, Registered Users 2 Posts: 6,634 ✭✭✭Mollyb60


    I agree Rik, I didn't like the no seer option. I felt the wolves were way overpowered when the village had no chance of getting any concrete information to work on. The wagonomics kinda worked and it worked out in the end but I couldn't see an outcome where the village won that.

    I'm also not sure the competition prizes worked as intended. There were a lot of bullets flying around that seriously damaged the village team. (makes the win even more impressive) and I don't know if the traces and scanner were put to best use. Not a criticism of the game mechanics, just another failing on the part of the villagers.

    Also not sure if the post limits per day made any difference. I saw someone comment that it was the highest posting game in a while so I assume the limits didn't work? It made no difference to me anyway, I'm usually a middle of the road player postwise so I was never gonna hit the 40 a day.


  • Registered Users, Registered Users 2 Posts: 9,025 ✭✭✭duffman13


    Weirdly enough, I didnt enjoy the no seer option at the beginning but to be honest, as more info came available it was very good and there no crutch to depend on which kept people digging. I dont think original Angus puts as much effort into looking if there's a seer to fall back. I thought the mechanic of the 3 life Alpha was going to be over but it worked out this time. As we seen its a lot more difficult to mimic another player than I thought.

    As for posts counts, im not sure it helped either but it didn't hinder . There was a slowish kill rate so still 20/21 players on Tuesday posting. Id advocate keeping the post limits though because it keeps it manageable when you do pop on after a few hours break and people are being a little restraint.

    Great to see the numbers back and great to have smooth subs to slot in and zero mod kills


  • Registered Users, Registered Users 2 Posts: 11,370 ✭✭✭✭Electric Nitwit


    Really enjoyed it Beaks, and appreciate the effort that goes into it (and I bet I only know the half of it! )

    The shapeshifting T1000 was a great idea. Have to admit, at the beginning I thought the odds were massively in the wolves favour but the mimicry was really tough and obviously the village beat the odds, well done guys

    Still not quite sure I see the double lynch killswitch being that useful a power...?


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  • Registered Users, Registered Users 2 Posts: 5,882 ✭✭✭tusk


    i really wanted to play, but life got in the way unfortunately.

    However, it got me thinking.... would people be interested in a game where the thread is only open say from 5pm to 10pm each evening. so people in work can still play.

    Of course, this would likely be a much smaller game and would probably work best as vanilla as possible, but thought it could be another option to help keep people who want to participate involved.


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