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Dysmantle

  • 08-05-2022 10:48pm
    #1
    Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭


    An absolute indie gem, Dysmantle has you emerge from your bunker after the apocalypse. Break everything around you to craft better gear and weapons to make your escape off the island. The first 30 minutes had me a bit 'is this all there is' as it's very basic at first but after that, the amount of things to open up from leveling up, things to craft, getting stronger, unveiling the massive map, it's just incredible addictive and relaxing.

    I can pop in for a quick 15 minute session and that can easily turn into an hour.

    Highly recommend checking it out, currently in sale in psn until Wednesday, 20 euro down to 16.




«13

Comments

  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    @Potential-Monke I know you're playing this. My God, the addiction is unreal. Just level 13 so quite a way to go but loving every bit of it.



  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    Yes! I'm addicted. I have basically stopped playing everything else. As you said above, the first while is a bit underwhelming, but it quickly gets legs and just makes you want to keep going. Every new area brings something new, a new mystery, a bit more of the overall, initially nothing story.

    I'm reluctant to say more, because discovering is a big part of it. I'm level 40 now, about 60% of the map cleared, and the story is intriguing to me. This, and to another degree Tunic, have created a great storytelling system. One that makes me want to know more.

    It's a meticulously planned map. You're stopped by as of yet unbreakable barriers, but it gently guides you to where you should go next. Each new upgrade opens up more paths, quicker return paths, etc.

    It has some crafting, but it's the set and waif type, so off you go to explore while waiting and end up completely sidetracked so easily. It's a collectors dream, but there's no painful inventory management. Everything is shared across every campfire box, and even crafting doesn't require you to have the items in your active inventory (save for a few specific cases, such as quests).

    Death is always avoidable, but not severely punished. Does the usual get back to your body craic. Combat isn't the focus here, and it's simplistic but you can get easily overwhelmed with multiple enemies.

    I wasn't sure how it would last as I thought I was nearing the end of upgrades, but nope. Still drip feeding me enough to keep going. And it runs perfect. I've seen only 2 graphical glitches, 2 group tiles clipping, and that's it. Zero issues. It's unusual to play a new game that has no issues day 1.

    I haven't been this taken by a game in a while. Some people may find it too simplistic, or easy, or might find the Dysmantling a bit too much, but I've yet to think it's grindy at just over 25 hours. At the price, it's worth a chance at least. Strong contender for GOTY for me. Muchos gracias for the recommendation. Thought I was in a gaming funk, i just wasn't playing the right game.



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    Yeah i really wasn't expecting this to become my main game but the devs just nailed the balance of loot, exploration, upgrades, things to do, etc. I just upgraded my main blunt and sharp weapons to levels where i went back to the first area to wreck the place and getting so many resources, I'm constantly upgrading. Even the cooking system is a breeze, only have to find the recipe and make it once to get a permanent upgrade, and at that it's completely optional to eat, no constantly looking to cook food.

    I'm one shotting normal zombies now but it can still get hairy. I found a zone where i need to craft new clothing to survive there but i have plenty to do anyway.

    I'm actually tempted to stop playing and wait for the base building update as i think it's the only thing missing from this. Build a house and farm with defenses set up, hopefully a link tower for fast travel as well.



  • Registered Users, Registered Users 2 Posts: 9,267 ✭✭✭EoinMcLovin


    can get the game on Xbox for €3.99 via Eneba

    Only Level 8 atm and still using crowbar as main weapon, hopefully I get better weapons soon



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    Quick tip, upgrade the sickle when you get it. I thought it was just for farming but it's able to break down stuff the crowbar can't do you'll be switching between both. Then upgrading those, it's crazy the amount of new things you can break with them.



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  • Registered Users, Registered Users 2 Posts: 9,267 ✭✭✭EoinMcLovin


    Looks like the game is coming to iOS and Android soon, no date yet



  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    Could be a good mobile game in fairness. And yes, you'll always be swapping between blunt and slash, with an occasional dig and fish! I've only 4 areas left to uncover, but the last few threw some unexpected things into it. I can also see me trying to do everything on the map! Just a joy to explore.



  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    Just saw the credits roll. What a game! Tied up nicely, cool little story and idea. The fact that you can break basically everything at some point, but it remembers where each and every single item and enemy is in a map this size is astounding imo. After 41 hours, I've picked up some leaf that I left behind in around the first hour of the game. It even remembers the damage you did if I'm not mistaken. Over what I can only assume is hundreds of thousands of individual items. And aside from a bit of slow down when destroying multiple things at once, which I'm putting down to a cool slo-mo effect, it's a near flawless game!

    41 hours but I've every intention of going back in. End-game reloads just before the last thing to do, so I'm happy about that! Clearing up a few things, left a big enough grindy one till last, and of course that unlocks the last thing I need, which would be helpful for this part I'm assuming! I'm even tempted to keep going until I have destroyed everything on the island! Some end game items to help the grind and they're quite satisfying!

    While base building would be nice, especially at this point, you can basically already create a base, just without walls n stuff. But that's also coming, and this is definitely a game I would go back to with each update. 10 minutes or 10 hours, this works. I think 10ton have hit on something special here, and the only thing holding them back is their imagination. I would play this game with a different style over and over. Highly recommended!

    Edit: Just in case anyone is going by the video above, I'm pretty sure this isn't in early access anymore. Aside from the base building, everything else is already there so the video mentioning the upgrade tree isn't available, map areas not available, etc. They're all in the PS5 version.

    Post edited by Potential-Monke on


  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    It's absolutely incredible man. I keep saying I'll play 10 minutes and then go onto something else. 2 hours later and i have to drag myself from it. I just hit level 20 and still have so much of the map to uncover but every little area provides enough challenge to keep you interested and always something handy to work towards crafting. It's so relaxing as well which is rare for a survivor game and well, games in general these days

    100% recommended.

    Post edited by Zero-Cool on


  • Registered Users, Registered Users 2 Posts: 2,122 ✭✭✭eggy81


    Is it playing ok on switch by any chance



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  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    I'd imagine this is the same feeling people get from playing Eurotruck and Farming Simulator games, but with a bit of a story! I had to stop playing Farming Simulator because I really shouldn't have been enjoying it. Same with the Lawnmower one. With this, I feel like my time is being spent right!

    Edit: I googled the story to see if I missed anything, and there's quite a lot to it when you look back. Very well done!

    Post edited by Potential-Monke on


  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    From a few quick checks on reviews, seems to run on a mostly stable 60fps with some occasional small drops, so appears to be running good.



  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    End game smashy is sooooo satisfying... Wooden houses stand no chance! You're next, bricks!



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    It's mad, more people should be playing/talking about this. Even the reddit is fairly dead. This is one indie where i recommend at the full price of 20 quid. A lot of Indies on PlayStation are overpriced but you definitely get your money's worth with this.



  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    Either people aren't playing it, or the two of us are gone mad about a game no one else likes!



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    I got the builders kit tonight. The big teases with question marks in there. I'm guessing that's where the base building will be added.

    Gonna use the smelter to upgrade my axe before moving on. The main quest is fairly genius. Simple as finding 4 parts but they are scattered every corner of the map and because every area has a new challenge, quest, item, etc, you don't even think about the main goal and just enjoy what you're doing while it all naturally takes you there. Just sublime game design, devs nailed it.



  • Registered Users, Registered Users 2 Posts: 9,267 ✭✭✭EoinMcLovin


    I'm playing it too, getting fairly addicted to it now



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    Strange, same feeling with Subnautica, nearly gave up on that after 30 minutes as well and then it just clicked. Only negative i have is that even at just level 21, the zombies have become a bit trivial. 1 or 2 shotting most of them. I mostly use the baseball bat with an upgraded knockback perk so even bosses can't get close to me. Saying that i have and l about 10% map discovered and still haven't gone North as i didn't have the right clothing at the time.



  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    The zombies do become trivial, but they're a necessary requirement! And it makes me feel like a boss. But true for ya, the sense of exploration I have with it is up there with Subnautica, just always wanting to go a bit further and finding new and interesting things every time.

    Three of us mad beans playing it so, and maybe eggy picked it up above. We'll be the ones laughing in a few months when everyone else is just starting and us with our most likely completely levelled map! Or crying, wishing we could do it again for the first time.

    The bit of a grind at the end was getting to me, but I just need about 5 minutes of smashy time with a certain weapon and I'm beaming again. And doesn't look to be too grindy in the end. Pro note, pick up every mushroom you run by. Also, I don't see a level cap in sight, but it's slowed significantly.



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    Thanks for the tip about the mushroom. I was actually thinking it will be like Subnautica where at the end you need a ton of specific parts to finish it.

    If they had the base building of Subnautica, this would damn near be perfect. Pick a nice lake or pond to build a little farmhouse by. I saw their tease was a basic 4 wall empty room but hopefully they can greatly expand on that. Hell, I'd pay for a builders dlc or crave a sequel. Devs are definitely onto something special but I'm sure they have to make enough money from this one.



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  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    I'm at end end game now, yet there's still something to do. I'm just clearing up points of interest, which should pop thr plat, I'm over half way through. But even then, there's still something. Something that will take a while, and may be a challenge.

    The mushrooms were one that got me, but I had most else just by general collection, and helped by the final blade weapon. You could be different. Also optional. Late game items will need a bit of a grind, but I managed all within an hour, just needed some well planned crafting. And the collection system is exactly what it needs to be for this game. Inventory management done right, simple.

    I should move on. I've Curse of the Dead God's ready to go, but I'm still hacking away. They've got a fan here. And like Subnautica, I'm day 1 for anything new.



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    I did the shelter defense last night in the desert. Even with the new buildable, couldn't manage it at all, will come back to them. Gone back to the centre of the map to continue West. Absolutely wrecking stuff i couldn't last time i was there. Needed 5 of a certain part to progress, went back with 150 of them :) Very satisfying. Strangely, this makes me want to replay some older games. I reinstalled xcom 2 but i just want to keep playing Dysmantle.



  • Moderators, Society & Culture Moderators, Sports Moderators Posts: 12,325 Mod ✭✭✭✭Kingp35


    I got this game too based on the recommendations in this thread. I'm about 17 hours in and Level 24 and I was really enjoying but it's started to feel a little overwhelming now. I've got to the point where I've collected one of the required fuel cells and I've still the vast majority of the map unexplored. Maybe I'm spending too much time exploring and going into most buildings I find but I do want to aim for the platinum trophy which requires uncovering all points of interest.

    Do you recommend just going through the story missions and then aiming for other things end-game? I have to say it's a seriously impressive game, such a huge map for an Indie title.



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    I'm around the same point as you. Level 27 and about to get my first fuel cell. I didn't too much time exploring and blocked at multiple paths where i need a gas mask. Decided to finally go for a fuel cell and think I'll mainline those now. My crowbar and axe are maxxed out, badly need a stronger blunt weapon.

    Currently set my base at the Sanctuary farm where i have steady stocks growing, 2 lumber mills, 2 smelters and most importantly, a close link tower for fast travel. I found the Ark which after googling is end game thankfully as that is a mega grind quest.



  • Registered Users, Registered Users 2 Posts: 2,122 ✭✭✭eggy81


    Played about 2 hours of this on switch last night. Made it into second area after completing the first few quests and killing the big monster guarding the gate. Just hit level 7 so I can craft the thing to stop the monsters regenning after camping.

    Early game am I better off upgrading my crowbar and ruck sack intensively or should I keep unlocking the various items that become available. So far I have a shovel, cap, cooking pot and bandages. Crowbar is up to 30 damage I think. About level 4. Am I better off just constantly upgrading it for now to allow for more smashy time.

    Enjoying it so far anyway.



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    Absolutely upgrade weapons and backpack first. You'll need both blunt and sharp weapons upgraded together to get the rarer items from big objects that will open more upgrade paths.



  • Moderators, Society & Culture Moderators, Sports Moderators Posts: 12,325 Mod ✭✭✭✭Kingp35


    How do you unlock the lumber mill and smelter? Do you just come across them while exploring?



  • Posts: 0 [Deleted User]


    Hmmm. Played it for an hour or two. Found it fairly grindy and dropped it.



  • Registered Users, Registered Users 2 Posts: 9,267 ✭✭✭EoinMcLovin


    At level 29 and already have 2 fuel cells and fully upgraded baseball bat that does 54 damage. Just found the sawmill and just crafting lumber now. I've backpack fully upgraded and have the common and uncommon compressors crafted too. Also when going for the fuel cells just use grenades



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  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    Yupp, there are multiple ones around the map and when you find one, you'll get a blueprint and then quest to build your own. You usually find them when you start needing steel and lumber.



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    I'm 22 hours, 34 minutes in. Have 2 fuel cells and just in the south west trying to get the 3rd. On the trail for the gas mask at the moment and found a huge story section which links some of the weird stuff found around the place. I'm finally starting to upgrade my Katana. Ignored it until now because of low damage but it looks like it will be really handy against groups of monsters so will plug away at that.

    This is the greatest value of 16 euro i got in a very long time. Absolutely worth full price at 20 quid. I **** love it!



  • Registered Users, Registered Users 2 Posts: 9,267 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    The game basically pushes you along a set path, the areas you can go are naturally unlocked as you progress. Definitely upgrade the blunt/slashing and backpacks, and you'll find you get newer ones as it progresses just as you need it. At least in my case, but I also managed to miss the Katana until the end! Just never completed the quest and didn't cop what the reward was...

    As you mentioned the Ark, I finished it a couple of nights ago, but there's more! Not more collecting, but more to do.



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    Got the gas mask and headed to the middle of the map to pick up a quest that rewards a finally strong sounding blunt weapon and exactly what i needed as my baseball bat was feeling a bit weak.



  • Registered Users, Registered Users 2 Posts: 2,122 ✭✭✭eggy81


    Gone square eyed playing this this evening. 5 hours straight on the switch. Level 12 now. Crowbar maxed. Rucksack level 4. Dice and lock pick next I think. Clearing the first batch of relay links. Hard to stop playing it.



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  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    Dice is an interesting one. So many trinkets but my go to is the baseball card for knockback effect, literal life saver against tough enemies and groups.



  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    Only started using dice towards the end to clean up. The stats work on the environment too, so you get crits and use less swings sometimes, stacked with the bell or whatever it is to increase crit damage. Something I only copped recently, the time of day affects the temp! Go north during the day!

    Just got the plat, 60 hours. Could have made it quicker with the knowledge I have now. Just one thing left to do, but it'll probably take a few hours. Can't wait for future dlc!



  • Registered Users, Registered Users 2 Posts: 2,543 ✭✭✭recyclops


    So after trying to play horizon and it being boring I picked this up, played for around a hour and was enjoying it.

    Wife came in and asked what it was and said it reminded her of stardew, I paused and saw Co op on menu. 4 hours later here we are both hooked.

    Similar to stardew it is basically one person's game that the other joins, its perfect couch co op exploring is fun and combat is fairly basic enough for her to not get annoyed with having to pay too much attention. Loves foraging and finding stuff as I smash up the place.

    For the 5 quid I paid for this if I get half the amount of Co op time we pumped into stardew it'll be bargain of the year.



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    Fair play on the platinum Potential! This **** game man. I know i should go to bed but in my defense, i just fully upgraded the sledge and found 3 new areas of the map to explore...



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    Got the 3rd fuel cell from Solaris and found the thing where i have to start making mana chunks so gonna head for the 4th cell while collecting as many zombie heads along the way. I finally looked up the timed crates as i thought they all opened at a certain time of day but they actually just close a certain time you reset a campfire so I can finally try speed run a couple.

    30 hours in and the devs really deserve awards for this.



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  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    I somehow managed to get that one last, and the last one third. Didn't make any difference aside from 1 line of text at the 4th one standing out as a result. And yeah, I was about 30 hours in before I copped the timed crates.

    I'm finding this last bit tough going. It's not hard, just repetative and slightly annoying at times. But considering all that there would be left to do once I finish this is level anything left standing for the lols, I can't complain about the game at 64+ hours! I've often spent far more for a lot less entertainment!

    Now I just need people to finish it so I can discuss story.



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    Potential, and you might answer in a spoiler please, when i find the last cell, is that it, off the island? Just wondering if i should clear up the island first or if i don't have to worry about a point of no return for now?

    Also, the rifts. There are a load on my map but chunks are not the easiest to make. Wondering if there's ones with doing first or are they mostly the same?



  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    Re: Cells, more or less, there's a bit more after getting back to the shuttle, but you "reload" back before the end. I did all the myth tablets, tombs, quests and radios before finishing, but I don't think it matters at all. Just how much of the story you'll know before the finale. Might miss a thing or two in the last bit if you don't have them all done.

    Re: Rifts, I left them until the clean up at the end. Some things you do, locked doors, etc give shard rewards in the late stages so you get a good few to use, but I mainly used them for whatever crafting first. I think I only needed to make about 10 chunks in the end.



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    Excellent, thanks, will forget the rifts for a while so, chunks will naturally come so while while clearing each area.

    At any point, is there a way to unlock all icons on the map like tombs, shelters, tablets, etc?



  • Registered Users, Registered Users 2 Posts: 9,267 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    Nothing to unlock it all, but you'll discover most things just by clearing the fog really. At the end when I went to clear the points of interest, that map came in very handy. Some dig spots... Most are kinda obvious, circle of stuff around a patch of dirt, arrows pointing, etc. But some appeared random. Although I do remember some bits of text/notes talking about places stuff is buried, so maybe that would have led to those ones. The Collection tab is great to keep track, using the map above and the collection for points of interest makes it a lot quicker to discover the ?'s.



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    4 cells done and dusted, onto the final location which i had forgotten about :) I'm looking forward to clearing this as i have a few other games i want to play but nothing is getting a look in until this is done. I looked up what it takes to complete the Ark.... yeah, I'm gonna take a break before tackling that. My plan is to finish the story and then take a break into dlc (hopefully base building) comes out that will get me back into with end goals still to do.



  • Registered Users, Registered Users 2 Posts: 29,954 ✭✭✭✭Zero-Cool


    Almost at the end fuckery

    Got to the escape pod, loaded all the mana, was missing 1 orb so had to find a tomb first. Back to it only to find i have to take on a horde of yokes from the shelter which i haven't beaten yet. Google tells me i can unlock sandbags which can help by beating ah earlier shelter. I have components to build 2 turrets and i have another 2 out in the map. Tempted to go back to them to dysmantle (hehe) to get the component back, if that even works. Then take out an earlier shelter with 4 turrets and give myself the best chance against this horde. Luckily I'm on level 4 of turrets from leveling up. Sickner, thought i would finish it tonight.



  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭Potential-Monke


    Yeah, that got me too! Was not expecting it.

    I think I had done 1 up to that point, so I had nothing ready. I went off and did all the other ones first, as long as you destroy the turrets/etc as you move on, you get to keep the components if you have the upgrade blueprint crafted. There's an upgrade for the turrets too that gives you a different one, and I combo'd them at the end. But also had like 4 layers of sandbags covering nearly all of the mast, had to destroy a few because I couldn't get in to flip the switch!

    Re: the Ark, that's not the worst. It didn't take too long in the end. There's a bit after that where I'm at, I severely underestimated how long it will take.

    I underestimated how long this last part will take. But I'm slogging away, albeit I'm playing a few other games now again. I'm determined. I could just Google it, but even though it's a slog, I'm still somehow enjoying it.



  • Registered Users, Registered Users 2 Posts: 12,280 ✭✭✭✭Jordan 199


    ...

    Post edited by Jordan 199 on


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