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Werewolf Post Game Feedback Thread

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Comments

  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    What's a Pter? Oh you mean do a kolido?


  • Moderators, Sports Moderators Posts: 52,250 Mod ✭✭✭✭Necro


    Kolido wrote: »
    Was that the first anon game where no one did a pter?

    Was there one in the Christmas game? I think people are getting better at it (apart from Pter of course) the more the accounts are used.


  • Moderators, Recreation & Hobbies Moderators Posts: 16,287 Mod ✭✭✭✭quickbeam


    Haha I read either Gabriel or Gertrude post in game that hobbits can't become Nazgul, and I wanted to post pretty much what you just said Necro.

    However...if you Wiki the lore, there's arguments for both - 'Nazgul' - aren't they the souls of the original nine men who were given rings? So therefore, Frodo would have just become a wraith in Fellowship and not not a Nazgul?

    Anyway, guess this is for another thread as you said, but I wasn't confident enough in game to put up the Dwight Shrute 'Wrong!' post :pac:

    Yeah. Was me in the game too. Yeah a wraith possibility but not a Nazgul. Galadriel’s narration right at the start of the film explains what the Nazgul were.

    BTW, Gabriel and Gertrude are easily interchangeable ;)


  • Moderators, Recreation & Hobbies Moderators Posts: 16,287 Mod ✭✭✭✭quickbeam


    Confession: I *very* nearly did one but I was dead and about to post some very revealing stuff because I thought I was in the DR. Had to step away from the computer afterwards because I had come so close. And I have never posted in my own account during an anon game before so my first time would have possibly been the worst case ever.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    tritium wrote: »
    I really enjoyed that game. My only real gripe is work and rl meant I didn’t participate anywhere near as much as I wished I could, but thems the breaks. Some general thoughts:

    1. I loved the majority vote idea. It takes the pressure off for speed days and adds a really interesting element. It also has real potential to be used tactically by any side - in this game a villager voted for themselves to bring down the hammer I think. I’ve seen wolves do the same force a level of momentum.

    2. It struck me at one point In this game just how much the night phase can benefit village. It enables everything from 9.59 reveals to a more reasoned review of the day. I do think it would be useful to try a game with no night posting- might have to be an honor system for a trial but I’d be interesting to see how it played out.

    3. The convert mechanic is really cool. It’s probably more balanced than I expected but still pretty powerful. Still haven’t checked backrroms to see why Sam didn’t join the cult (without becoming nazgul) though

    4. Pretty balanced game overall. It swung on a couple of key moments, and the ring, perhaps appropriately proved the key element. If I was being picky I’d say the rings power should have died fully with Sauron but it’s no biggie either way.


    I don't see why the honour system for closed nights would not work.
    A post at 9pm stating voting is now over and thread is closed. Wait a few minutes, so that any subsequent posting, people in the middle of posts etc stop, then post the vote results.
    Nobody should be posting, and leaving the thread open make it easier for those wanting to prepare posts for the next day.
    When its hard closed, you cannot quote or multi quote, so preping posts is near impossible.
    Once the munch is posted, message stating thread is open again.


    Trialing the honour system would be good if just to showcase that thread locking nights is hopefully unnecessary.


  • Registered Users, Registered Users 2 Posts: 6,651 ✭✭✭Mollyb60


    Pter wrote: »
    Noooooooooooooooooooooooooooooooooooo discord was blocked in work over Xmas :(

    Yeah discord is blocked for me too in work. And I HATE typing on my phone with a passion. I'll make it work if that's where we're going but I would be opposed to the move.


  • Moderators, Sports Moderators Posts: 52,250 Mod ✭✭✭✭Necro


    Mollyb60 wrote: »
    Yeah discord is blocked for me too in work. And I HATE typing on my phone with a passion. I'll make it work if that's where we're going but I would be opposed to the move.

    By a more technical minded person than me I was told that the issues with COP are probably founded in the machine it's being run by, which unfortunately is out of our control.

    If we had someone good with tech and the likes, it may be possible to create a COP clone however...


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Necro wrote: »
    By a more technical minded person than me I was told that the issues with COP are probably founded in the machine it's being run by, which unfortunately is out of our control.

    If we had someone good with tech and the likes, it may be possible to create a COP clone however...

    As in the hardware isn't up to scratch?

    I wonder can you use AWS for a basic bbcode forum


  • Moderators, Computer Games Moderators Posts: 4,281 Mod ✭✭✭✭deconduo


    As in the hardware isn't up to scratch?

    I wonder can you use AWS for a basic bbcode forum

    You could, but it would probably be expensive


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  • Registered Users, Registered Users 2 Posts: 9,026 ✭✭✭duffman13


    Loved the game mods, nice and intricate without being over complex. It was a good balance, even the powers Frodo/Sam had were ones which had lots of potential and decisions to be made for the good guys.

    As an evil and despite the excellent start the game was firmly in the balance at almost all points in time.

    In terms of the long day 0, I found it difficult to get involved at that point but this is more me, I've only ever played on boards so used to starting with evil munch to try play around with. The poisoning/conversion mechanics were really enjoyable and lots of fun.

    Outside of your control and already mentioned but COP was incredibly frustrating to use. If anyone thinks of a solution and it requires a few euros, I'm more than happy to contribute.

    Cheers mods


  • Registered Users, Registered Users 2 Posts: 1,591 ✭✭✭andy125


    Well designed and balanced game, enjoyed it thoroughly. Very close ending :D

    Majority lynching worked perfect and the poisoning was a pain in the ass (thankfully i wasn't poisoned) but a nice mechanic

    Great job guys


  • Moderators, Recreation & Hobbies Moderators Posts: 16,287 Mod ✭✭✭✭quickbeam


    Okay, a criticism, but not of the mods.

    We'd three modkills this game. It would have been four only we had one sub. That's just too high. I know real life can get in the way and unexpected things can happen. But ... please don't sign up unless you're *really* prepared to play.


  • Registered Users, Registered Users 2 Posts: 19,306 ✭✭✭✭Drumpot


    In terms of feedback, COP was painful (as already stated).

    It’s funny cause even though you could ask mods questions I didn’t think of it for when things like “can Legolas kill at 10am?”. I think it’s a good option to have with regards to mechanics, I like trying to work stuff out , but it’s nice to have the option. Don’t see a problem with anybody Using it but I suppose might be handy if any question asked and answered is posted maybe on a sub thread so there’s no ambiguity? Might be bit of work for mods so understand if it’s a non starter. It might reduce people arguing or haggling over these sort of things in game.

    I felt the low post count Helped me keep up and get more immersed in the game. I’m terrible for Giffing and messing about at times but it was great being able to catch up so quickly most of the time....

    Loved the poison and that Teagan kept getting the fake Poison.

    I also liked that there was a nice amount of things happening but not too much. I know having loads of mechanics can be fun sometimes but I can find that sort of stuff can drive me down even more rabbit holes!

    If I was to change one thing, it would be that I played 5 aside tonight and I’m really feeling it.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Drumpot wrote: »
    In terms of feedback, COP was painful (as already stated).

    It’s funny cause even though you could ask mods questions I didn’t think of it for when things like “can Legolas kill at 10am?”. I think it’s a good option to have with regards to mechanics, I like trying to work stuff out , but it’s nice to have the option. Don’t see a problem with anybody Using it but I suppose might be handy if any question asked and answered is posted maybe on a sub thread so there’s no ambiguity? Might be bit of work for mods so understand if it’s a non starter. It might reduce people arguing or haggling over these sort of things in game.

    I felt the low post count Helped me keep up and get more immersed in the game. I’m terrible for Giffing and messing about at times but it was great being able to catch up so quickly most of the time....

    Loved the poison and that Teagan kept getting the fake Poison.

    I also liked that there was a nice amount of things happening but not too much. I know having loads of mechanics can be fun sometimes but I can find that sort of stuff can drive me down even more rabbit holes!

    If I was to change one thing, it would be that I played 5 aside tonight and I’m really feeling it.


    I know you did play in sopranos, caz i remember u being the snitch.
    This feature was trialed in sopranos, it was no more work for the mods, we just generalized the questions asked so no identity of the questioner would be given away and then answered the question in an answers thread. That way nobody got more clarification than anybody else, that is everybody got the same clarifications via the answers thread, even though the question was posed by only 1 person.


  • Registered Users, Registered Users 2 Posts: 19,306 ✭✭✭✭Drumpot


    sKeith wrote: »
    I know you did play in sopranos, caz i remember u being the snitch.
    This feature was trialed in sopranos, it was no more work for the mods, we just generalized the questions asked so no identity of the questioner would be given away and then answered the question in an answers thread. That way nobody got more clarification than anybody else, that is everybody got the same clarifications via the answers thread, even though the question was posed by only 1 person.

    I didn’t know that, I’m great at coming up with things already invented or tried! I might of even thought of it sub consciously from that game !!!

    So you remember me as the snitch, suppose at least it’s not the rabbit holer!


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  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Drumpot wrote: »
    I didn’t know that, I’m great at coming up with things already invented or tried! I might of even thought of it sub consciously from that game !!!

    So you remember me as the snitch, suppose at least it’s not the rabbit holer!


    snitch / mole / fats i forget the characters name, but remember the role, the go between the fbi and the sopranos, who spent more time in the BRs that game than on thread, lol. yeah, i remember it fondly.


  • Moderators, Sports Moderators Posts: 52,250 Mod ✭✭✭✭Necro


    sKeith wrote: »
    snitch / mole / fats i forget the characters name, but remember the role, the go between the fbi and the sopranos, who spent more time in the BRs that game than on thread, lol. yeah, i remember it fondly.

    This guy.

    Sal 'Big Pussy' Bonpensiero.

    Big_pussy_bonpensiero.jpg

    It's funny that some people don't think to ask the mods on certain things, I suppose perhaps its habit more than anything. Fear of the dreaded 'shrug' (Kolido broke mine so I don't use it anymore :( ).

    I enjoyed the pacing of this game actually. I think it was a lot easier for the players to follow and made for a good game to watch, or at least I hope it did.

    *Note to future self and fellow players, please quote that paragraph back to Necro when he's on 50 posts within three hours of game start*

    Just on QB's post above, I would tend to agree with her point. I'm not going to specifically go into to it based off the game as I've already contacted Pter and sully on it so I'll leave it with them rather than creating a hullabaloo :pac:

    But it's tough to deal with in the middle of a game when you have live players and a lot of other things to handle. I'll also state I don't have any issue with a player who is having difficulty because of RL coming to me or a co mod and telling us there's a problem.
    If we get a heads up, we can generally resolve it with very little problem. I'd prefer that than no contact and not knowing if the player has just got bored, gotten too busy, unable to play on because of other stuff... etc. It's only fair on the game mods who put time and effort into running the game.


  • Moderators, Recreation & Hobbies Moderators Posts: 16,287 Mod ✭✭✭✭quickbeam


    sKeith wrote: »
    I know you did play in sopranos, caz i remember u being the snitch.
    This feature was trialed in sopranos, it was no more work for the mods, we just generalized the questions asked so no identity of the questioner would be given away and then answered the question in an answers thread. That way nobody got more clarification than anybody else, that is everybody got the same clarifications via the answers thread, even though the question was posed by only 1 person.

    I really liked that mechanic in The Sopranos.


  • Posts: 0 [Deleted User]


    deconduo wrote: »
    You could, but it would probably be expensive

    Hey Decon, I sent you a PM a couple of nights ago and just in case your inbox is wild and you didn't see it, I'm just letting you know on thread.

    Have a read and let me know what you think, I'm not raising this baby on my own :D

    duffman13 wrote: »
    Loved the game mods, nice and intricate without being over complex. It was a good balance, even the powers Frodo/Sam had were ones which had lots of potential and decisions to be made for the good guys.

    As an evil and despite the excellent start the game was firmly in the balance at almost all points in time.

    In terms of the long day 0, I found it difficult to get involved at that point but this is more me, I've only ever played on boards so used to starting with evil munch to try play around with. The poisoning/conversion mechanics were really enjoyable and lots of fun.

    Outside of your control and already mentioned but COP was incredibly frustrating to use. If anyone thinks of a solution and it requires a few euros, I'm more than happy to contribute.

    Cheers mods

    Yeah despite the good work of Necro and other bot-killers recently, COP has overall been sliding down the hill these last 6 months or so (from my experience anyway.) Loading a page can take at least 20 seconds, refreshing the page you are already on takes even longer from my experience. I remember reporting similar numbers to Necro when we were building the Stephen King game last Summer.

    If anyone knows of a better option, I too would happily throw in a few quid towards it.


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Before we go ahead with a new backroom, i think it would be worthwhile to chat to Max around what drain there was on his server during the last game.

    Could be a one off, could be something that will be ongoing, could be something he isnt aware is impacting us.

    Also could be our free ride has ended there (hopefully not).

    Anyone with any kind of technical know how want to get in touch?


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  • Posts: 0 [Deleted User]


    I can bake a cake.


  • Moderators, Sports Moderators Posts: 52,250 Mod ✭✭✭✭Necro


    Pter wrote: »
    Before we go ahead with a new backroom, i think it would be worthwhile to chat to Max around what drain there was on his server during the last game.

    Could be a one off, could be something that will be ongoing, could be something he isnt aware is impacting us.

    Also could be our free ride has ended there (hopefully not).

    Anyone with any kind of technical know how want to get in touch?

    I mean I have know how of the site and how it works but in regards to technical issues in general I wouldn't say I'm best qualified.

    Also I don't really know Max that well :cool:


  • Moderators, Computer Games Moderators Posts: 4,281 Mod ✭✭✭✭deconduo


    I am a techie, can probably help out with the troubleshooting as needed


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Its Maximus Alexander, isnt it? Ill pop him a note anyways. See if there is a non-technie reason and if there isnt, sort something out with you Duo.


  • Moderators, Sports Moderators Posts: 52,250 Mod ✭✭✭✭Necro


    Pter wrote: »
    Its Maximus Alexander, isnt it? Ill pop him a note anyways. See if there is a non-technie reason and if there isnt, sort something out with you Duo.

    That's the one, yeah.


  • Registered Users, Registered Users 2 Posts: 20,432 ✭✭✭✭Rikand


    quickbeam wrote: »
    Okay, a criticism, but not of the mods.

    We'd three modkills this game. It would have been four only we had one sub. That's just too high. I know real life can get in the way and unexpected things can happen. But ... please don't sign up unless you're *really* prepared to play.

    It's why I havent signed up for the February game and likely won't be signing up for the March one either. Life has just gotten really really busy.

    I'm really sorry for having to sub out of the game. I thought i would have more time, but I just got slammed.

    Hopefully be back playing from April onwards <3


  • Moderators, Sports Moderators Posts: 52,250 Mod ✭✭✭✭Necro


    Rikand wrote: »
    It's why I havent signed up for the February game and likely won't be signing up for the March one either. Life has just gotten really really busy.

    I'm really sorry for having to sub out of the game. I thought i would have more time, but I just got slammed.

    Hopefully be back playing from April onwards <3

    :( I know the feeling.


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Im a celebrity werewolf get me outta here!
    • I thought the no role thing was good.
    • I thought the camp leader thing was good.
    • I thought the timings we ended up going with were good.
    • I hope everyone liked the spread of prizes. if i was going again, id make the post count one more predictable so someone could actively try and win it (that being said i dont think the way we did it was unfair or detrimental to the game).
    • Delighted with our new players. Each one was a credit to the game. And each one played with their own style, which was great to see.
    • Delighted with our 2 mentors (3 really given the wolves were defacto mentors). I didnt really put parameters around how they could mentor, but i think even just the presence of a more experienced player helped the mentees settle in (well i hope). Fair play to Kolido and Digi for that.

    One mod hiccup:


    I got a message about the initial game PMs being a bit....funky. Now i only found out how bad they were after the game, but having initial game PMs with gibberish in them isn't great. I think it was an issue in copy pasting from COP and boards not recognising some of the formatting. Ill play around with how to avoid this - i think copying and pasting into wordpad should do the trick, but ill test it out to figure it out.

    It could also be that i sent most of them out on Sunday morning and i think boards was having some maintenance done, so maybe it was that. Just in case, ill send out the PMs at a more friendly hour (closer to 1pm than 6am).

    Another mod hiccup:


    The same formatting error (i think) meant some people didnt get their voting codes. It all worked out in the end as i either had them to hand and PMd them on, or people were free to make one up and stick with it for the game (which they did). Just a note for future mods that the codewords dont really matter as long as a) people dont share them and b) whatever word people use they use the same one for the whole game.

    Additional note:


    QBs vote tally spreadsheet was invaluable again. Its a great tool so i encourage any future mods to get it and use it. Makes vote counting a lot less time consuming and straightforward.

    Something that came up during the game:

    Quoting from PMs and backrooms. If we have a ban on this, we have to ban people fake posting from PMs and backrooms too. I think it was G&R that did it and i had to snip it - thats no problem it was just a misunderstanding and no harm done - but important to note there either has to be a blanket ban on copy pasting from PMs/Backrooms or no ban at all.

    Finally:

    I do not stack games for the wolves :D


  • Moderators, Sports Moderators Posts: 52,250 Mod ✭✭✭✭Necro


    Formatting thing is COP related. Easily fixed. Instead of direct copy and paste, hit quick edit, copy and paste that version and bingo - no klingon like errors in PMs :D


  • Moderators, Sports Moderators Posts: 52,250 Mod ✭✭✭✭Necro


    One thing confused me about this game - why did more people not claim their characters as they were not indicative of alignment? I'd have been all over that like a rash :pac:

    IIRC only Keith and Liz really played up their character names.

    Thought the game went off well, went right down to the wire.

    Not gone on the camp leader mechanic if I'm totally honest though. In a game, particularly with only NRVs the primary tangible data people have to work out info is lynch votes. No harm in trialling it though, I think it might have worked better in a role heavy game if I'm totally honest as opposed to where prizes are handed out. Too much of an element of luck in it for me as opposed to skill.

    Other than that it went off fine, was interesting to read from the backroom when I had the time.



    I was really impressed with how all four of the newbies got stuck in! Kudos and I hope they'll be back.


    Just one more thing from the backrooms and I have to pull you up on this Pter:
    You aren't supposed to be able to figure out the game via wording analysis

    Very confused about this - how else do we work out a game on an online forum :pac:

    I'm presuming what you meant was you aren't meant to work out the game purely based off the OP - but the phrasing is wrong when basically everything to do with the game is based on wording analysis :P


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  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Necro wrote: »
    Formatting thing is COP related. Easily fixed. Instead of direct copy and paste, hit quick edit, copy and paste that version and bingo - no klingon like errors in PMs :D

    taS QaQ


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Necro wrote: »
    I'm presuming what you meant was you aren't meant to work out the game purely based off the OP - but the phrasing is wrong when basically everything to do with the game is based on wording analysis :P

    Correct in the context of the conversation i was having with Dec and Lord; we were talking about OP wording analysis.


  • Moderators, Sports Moderators Posts: 52,250 Mod ✭✭✭✭Necro


    On the fake quotes from PMs/Backrooms - I'd agree, it's already in the rules you can't do it so that includes fake posts as well.

    Though in fairness that's self resolving - if someone posts a fake quote from a backroom and they aren't modkilled they should be auto-lynched/shot as people will know they're lying (as to do so really would be punishable).


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Pter wrote: »
    Correct in the context of the conversation i was having with Dec and Lord; we were talking about OP wording analysis.

    Ehh, no. The mods later posted a clarification that removed the ambiguity completely, where if it was there, in the first place, then people wouldn't have been thinking two teams, where the origional left that door open.

    If that clarification was not later made\given, then that post is fine, but as it was changed later, that post portrays the players as fools for not seeing the intention in the words used to portray the intention, when it was actually the words that were lacking.


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Necro wrote: »
    On the fake quotes from PMs/Backrooms - I'd agree, it's already in the rules you can't do it so that includes fake posts as well.

    Though in fairness that's self resolving - if someone posts a fake quote from a backroom and they aren't modkilled they should be auto-lynched/shot as people will know they're lying (as to do so really would be punishable).

    I hate using modkills as a discipline mechanic for something like this, hence the blanket ban.
    sKeith wrote: »
    Ehh, no. The mods later posted a clarification that removed the ambiguity completely, where if it was there, in the first place, then people wouldn't have been thinking two teams, where the origional left that door open.

    If that clarification was not later, that post is fine, but as it was changed later, that post portrays the players as fools for not seeing the intention in the words used to portray the intention, when it was actually the words were lacking.

    Thats fair enough. When it became apparent it could affect the endgame and disrupt the game we clarified the rules - but as i said, in the context of the discussion we were having, which is what Necro was quoting, I dont think OP (not rules) wording analysis is the be all and end all. If there is ambiguity in the flavour and OP and it doesnt cause game breaky conflicts, thats fine by me. Its very hard to create an OP and flavour that cant be interpretted mutliple ways.

    What im trying to say is that someone should be figuring out the game from whats happening on the whole thread. The OP isnt there as a puzzle for players to figure out everything from it alone.


  • Moderators, Sports Moderators Posts: 52,250 Mod ✭✭✭✭Necro


    Pter wrote: »
    I hate using modkills as a discipline mechanic for something like this, hence the blanket ban.

    I'm of the opinion a quote from the backroom/PM should be an auto modkill, it's a primary rule of the game. Might seem harsh but the rules are there for a reason.

    Decision is if you want to include fake quotes as part of that, I'd have no issue doing so as I think it's angle shooting anyways. Same with the edit rule in most cases (the one in the game though was dealt with correctly imo).


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Pter wrote: »
    I hate using modkills as a discipline mechanic for something like this, hence the blanket ban.



    Thats fair enough. When it became apparent it could affect the endgame and disrupt the game we clarified the rules - but as i said, in the context of the discussion we were having, which is what Necro was quoting, I dont think OP (not rules) wording analysis is the be all and end all. If there is ambiguity in the flavour and OP and it doesnt cause game breaky conflicts, thats fine by me. Its very hard to create an OP and flavour that cant be interpretted mutliple ways.

    What im trying to say is that someone should be figuring out the game from whats happening on the whole thread. The OP isnt there as a puzzle for players to figure out everything from it alone.

    I'm sorry, you are correct, that was not what you were discussing, I was being a bit emotional remembering the full content off the two posts in question. I'll try to keep myself in check better.


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    sKeith wrote: »
    I'm sorry, you are correct, that was not what you were discussing, I was being a bit emotional remembering the full content off the two posts in question. I'll try to keep myself in check better.

    Im not sure i follow the bolded bit.....? Which two posts?

    Your feedback and thoughts are always welcome sKeith; i know you and i have some great 'heated discussions :)' sometimes but doesnt mean i dont value your input as one player/game mod to another.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Pter wrote: »
    Im not sure i follow the bolded bit.....? Which two posts?

    Your feedback and thoughts are always welcome sKeith; i know you and i have some great 'heated discussions :)' sometimes but doesnt mean i dont value your input as one player/game mod to another.


    First off, what the hell was I doing posting before 10am, that's always trouble. The posts where one mod say that they're not sure where the players are getting multiple teams from, and how they understand that words might not have being top notch, and the other comes back and says that there is no harm in ambiguity and that the players "aren't supposed to be able to figure out the game via wording analysis" so their taking the wrong meaning from the words is their own fault.
    As I said, later on, they cleared up the ambiguity mentioned, so clearly the ambiguity was harmful after all, and the fact players were walking the wrong path was because of this ambiguity which that one mod blamed the players for, not the words.


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  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Ok yeah that was me blaming the players. I was wrong i think!


  • Registered Users, Registered Users 2 Posts: 9,026 ✭✭✭duffman13


    Camp leader mechanic was an interesting one to try out, not sure I'd be mad on it especially in a game with zero good roles. Relatively low number of evils was offset with the lack of power roles but it was even difficult right till the death for the village to form any kind of core as a result. QB played her role really well though so that might be the issue with the village core never forming :)

    Apologies to G&R, Went deep on the tunnel there :D

    All in all, an enjoyable game that went to the death


  • Registered Users, Registered Users 2 Posts: 13,422 ✭✭✭✭Kolido


    First off great game mods, very enjoyable to watch.

    The CL, for the theme, I think it was a great idea. I don't think there would much difference to normal lynching, especially early on as players could still post FFAs and just use the CL announce who to lynch. Although, the timeframe for this may not have been as convenient as usually and at the end game it could have worked in favour for a team.

    The no roles was probably my least favourite part, as has been pointed out, nearly impossible to clear anyone and is a disadvantage to the village, although given the ratio of vil to baddies it was balanced out well.

    Finally, the mentor program, being the first time we used it I wasn't sure how much advise was needed from us and I may have posted too much and confused Mam. As the mods correctly pointed out to me, maybe reactive rather than proactive is the way to. Had a great mentee, really had fun working with Mam :)


  • Moderators, Recreation & Hobbies Moderators Posts: 16,287 Mod ✭✭✭✭quickbeam


    Loved the game. I think it’s great to try new things. I liked the no rolls aspect (wouldn’t want it every game, but wouldn’t mind seeing it back every now and then). The CL I liked a bit less. Once I was done voting for them at 6pm, the excitement of the 9pm lynch result wasn’t there.

    The newbs did brilliantly. Mam, you’re so unsure of yourself in your mentor room but most of your reads were on the money so you just need the conviction. I hope to see you all back regularly, and spread the word ;)

    Kinda unrelated to this game, but I’d like to bring up again (hope I’m not opening a can of worms) but based on a previous game having the roles decided by mods I did find myself this game wondering if the same had happened and taking that into account when determining alliegences. Eg: could Mam and Whippy both be in the wolf team, would mods put two newbs on a team? I think this just reiterated that we really should abandon any non random selection of roles once and for all so we’re never left wondering again.


  • Registered Users, Registered Users 2 Posts: 11,454 ✭✭✭✭Green&Red


    duffman13 wrote: »

    Apologies to G&R, Went deep on the tunnel there :D

    Somebody is going to have to provide a dictionary for me at some stage for the lingo! I'm old and not a gamer!

    Really enjoyed the game.I can see why ye only do one a month, its high intensity


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Green&Red wrote: »
    Somebody is going to have to provide a dictionary for me at some stage for the lingo! I'm old and not a gamer!

    Really enjoyed the game.I can see why ye only do one a month, its high intensity
    Tunnel, tunnel vision, like wearing horse blinkers, you believe something enough that you start reinforcing that belief without allowing yourself to see things that would allow for the opposite to be true.


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  • Registered Users, Registered Users 2 Posts: 6,338 ✭✭✭fixXxer


    Green&Red wrote: »
    Somebody is going to have to provide a dictionary for me at some stage for the lingo! I'm old and not a gamer!

    Really enjoyed the game.I can see why ye only do one a month, its high intensity

    Ask Drumpot next game :D


  • Registered Users, Registered Users 2 Posts: 6,651 ✭✭✭Mollyb60


    I STILL think you're a wolf G&R! Now thats how far down the fine rabbit hole I went!!! Lol.

    Great game. Well done QB for a fantastic win. Genuinely gasped out loud this morning when I read the final few posts from the game.
    Will post a bit more feedback once I'm home from me holliers.


  • Registered Users, Registered Users 2 Posts: 9,994 ✭✭✭sullivlo


    Enjoyed the game, but was confused by the characters being assigned and then never mentioned again until the kill note.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    sullivlo wrote: »
    Enjoyed the game, but was confused by the characters being assigned and then never mentioned again until the kill note.


    That's not fair.


    I won't forgive you if you had no idea who i was playing.


  • Moderators, Sports Moderators Posts: 42,609 Mod ✭✭✭✭Lord TSC


    sullivlo wrote: »
    Enjoyed the game, but was confused by the characters being assigned and then never mentioned again until the kill note.

    Yeah.

    So, ideally, we were hoping people might spend a little bit of Day 0 trying to figure out if characters were linked to powers; was Dog the Bounty Hunter the bodyguard, were the wolves like likes of OJ, etc. I'd also hoped that when people realized they weren't, that they might have had fun messing with the idea of role playing the characters. As far as I know, Keith did a bit early on as Gordon Ramsey, but that was kind of the extent of it. I think we had a note in the rules about staying in game world, as there usually is.

    But it never quite kicked off. :/


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