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D&D Beginner's Game: Act 1, Scene 2(b): The Hammer and Tongs

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  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    The dwarves harrumph.

    'Very well, we were only tryin' ter be friendly laddie. Anyhap, good luck on yer travels.'

    The dwarves roll the bar back out through the north wall, which promptly closes again.

    The room stays lit, but the red runes on the West wall grow dull and unreactive.


  • Registered Users Posts: 6,585 ✭✭✭Mollyb60


    Malik sets Fector onto the floor to recover and heads over to inspect the door.


  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    The passage to the door is completely blocked by a collapsed pillar. It is in one piece.


  • Registered Users Posts: 6,585 ✭✭✭Mollyb60


    [OOC: does it look like Malik could lift it or roll it?]


  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    OOC: You could attempt to lift it. Strength, but +3 to the roll


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  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    Malik uses his brute strength to roll the pillar out of the way.

    The passage to the door is now clear.


  • Registered Users Posts: 8,947 ✭✭✭duffman13


    Malik uses his brute strength to roll the pillar out of the way.

    The passage to the door is now clear.

    The East wall still had to be examined but impatience was getting the better of Fector especially after being foolish enough to drink the elixir. He approached the door to see if it was open or if if he could wedge his crowbar in enough to force it open


  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    Door seems to be unlocked.


  • Registered Users Posts: 8,947 ✭✭✭duffman13


    Fector, a bit wounded from his earlier humiliation looks at Malik "What say you Malik, should we look around some more around the East wall or head on into the unknown?"


  • Registered Users Posts: 6,585 ✭✭✭Mollyb60


    'Well we both seemed pretty useless at trying to decipher what the markings mean so I say we forge on and see what's ahead'
    He takes his axe out and heads through the door.


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  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    Malik enters a tiled corridor. It is pitch black within and bar the entranceway giving a small bit of light, he is unable to make anything out again.


  • Registered Users Posts: 6,585 ✭✭✭Mollyb60


    'Fector, can you go in front, I can't see a thing' He waits for Fector.


  • Registered Users Posts: 8,947 ✭✭✭duffman13


    Fector pulls his war hammer out and enters the corridor in front of Malik, he sees a long narrow corridor and begins to move forward while scanning the ground his field of vision for any potential obstacles


  • Registered Users Posts: 6,585 ✭✭✭Mollyb60


    Malik keeps as close to Fector's back as is reasonable.


  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    duffman13 wrote: »
    Fector pulls his war hammer out and enters the corridor in front of Malik, he sees a long narrow corridor and begins to move forward while scanning the ground his field of vision for any potential obstacles

    Fector discovers one of the tiles is actually a pressure pad. On further inspection he can see a crossbow linked to the pad which would go off if stepped on.

    OOC: Ok, congrats guys, you discovered a trap! Well, not actually but this part of the dungeon was designed to show the dwarf being useful for discovering traps.

    For other classes (thief excluded) when a player checks for traps the DM rolls a d6, and a trap could be discovered on a 1.

    For the dwarf class traps can be discovered on 1 or 2. Now, I actually rolled a 3, so NORMALLY the trap wouldn't be discovered, but as this is a beginner game it was designed that a dwarf needed to check, as Fector/duffman did.


  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    Back in the cavernous room, the runes on the walls grow as bright as the sun as a portal opens, and Echtrae tumbles to the ground.

    Malik and Fector hear a massive bang from behind them as the portal closes again.


  • Registered Users Posts: 8,047 ✭✭✭Guffy


    "Ugh, my head, that portal craic will never catch on", mutters Echtrae to himself.

    Echtrae jumps to his feet and scans for any danger and what is new surroundings hold.

    Inspects his contents amd then checks what information the scrolls contain.


  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    The room is cavernous, but well lit. Green runes glowing brightly line the North wall, and a set of less bright runes are on the east wall.

    Echtrae can feel the magical energy pulsing off the east wall in particular.

    As Echtrae examines the scrolls, he realises they contain spells he can note within his book for later use.

    The first one talks of making items or people as light of a feather... OOC: Feather Fall

    The second mentions the ability to speak with all types of creatures. OOC: Speak with Animals

    The third talks of conjuring the powers within into a massive blast and defeating empires with it. OOC: Magic Missile

    An open door, with a pillar rolled away from it leads south as well.


  • Registered Users Posts: 8,047 ✭✭✭Guffy


    Echtrae notes the scrolls in his book using the ink and hops over for a look at the north wall before investigating the east wall more closely.


  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    The North Wall contains writings in a language not commonly known... although Echtrae may be able to understand them.

    OOC: Intelligence roll if you wish to try and read the runes. d20 the command. https://rolz.org/dr?room=The%20Meatgrinder%20Boards.ieD%26D


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  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    The Language is Draconic, and through his studies Echtrae has picked up enough to decipher the runes.

    They read:

    'Beware those who touch the surface, for the prizes that are waiting beyond are as varied as life in the ocean.'


  • Registered Users Posts: 8,047 ✭✭✭Guffy


    "Hmm, interesting. I like prizes" a bemused Ech talks aloud to himself.

    Ech turns to the east wall, maybe this will shed more light on things


  • Registered Users Posts: 6,585 ✭✭✭Mollyb60


    Back in the cavernous room, the runes on the walls grow as bright as the sun as a portal opens, and Echtrae tumbles to the ground.

    Malik and Fector hear a massive bang from behind them as the portal closes again.

    'What do you think that was Fector? Should we go investigate?'


  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    The East Wall reads the same inscription through the runes.

    Echtrae can get a distinct hint of power from within this particular wall.


  • Registered Users Posts: 8,047 ✭✭✭Guffy


    "The power from this is strong, but what is it" thinks Ech who's hand is drawn to the wall.

    Echtrae snaps his hand away from the wall, "patience young padawan, let's fully investigate this place so there are no nasty surprises should we choose to touch".

    Echtrae walks to have a look through the door.


  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    The corridor is in darkness.

    From the light in the room he can just about make out a hulking figure a little bit further down the corridor.


  • Registered Users Posts: 8,047 ✭✭✭Guffy


    Echtrae creeps back from the opening and hides behind the backend of the door.

    He opens his spell book and studies a simple spell, which shouldn't take very long at all, in hopes he can navigate the next few minutes rather easily. ooc: protection from evil.


  • Registered Users Posts: 8,947 ✭✭✭duffman13


    Mollyb60 wrote: »
    'What do you think that was Fector? Should we go investigate?'

    "We surely should, follow me back" Fector begins to move towards the noise, war hammer in hand and shouts out "who goes there, identify yourself"


  • Registered Users Posts: 6,585 ✭✭✭Mollyb60


    Again, blindboy Malik stays at his back. Not out of fear, just necessity.


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  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    Fector and Malik reach the cavernous room again. They notice Echtrae studying his spellbook behind the door.


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