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D&D Act Three Scene II - The Quiet Country

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  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard ignores all the corpses, against his better judgement, and head towards the north door, he again gets #1 to open the door.


  • Closed Accounts Posts: 16,707 ✭✭✭✭Tigger


    I scry ekky


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    sKeith wrote: »
    Ekbard ignores all the corpses, against his better judgement, and head towards the north door, he again gets #1 to open the door.
    It just seems to be a cloak room for robes similar to the ones the ghosts are wearing.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard grabs a robe and puts it on.


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    One of the ghosts turns.

    "Ah young blood at last. Tell us what is your take on the honey mine. Is it in another plane, this one or 'within us'. Infinite in depth or finite?"


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  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard addresses the ghosts once more. "hello chaps, how are you today? what can you tell be about this abomination you created?"


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    sKeith wrote: »
    Ekbard addresses the ghosts once more. "hello chaps, how are you today? what can you tell be about this abomination you created?"
    "The Dragvil, I assume? Killed all of us. A blessing in disguise, for now we may debate the faith without need of sleep or food. Follow that door west, you'll eventually find it."


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    Tigger wrote: »
    I scry ekky
    OOC: Asked on rolz, what are you trying to achieve here just so I understand?


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard go to the door to the west and again asks the undead soldier that he refers to as #1 to open the door.


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    Goodie maintains a permanent watch on Ekbard from outside.


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  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    #1 opens the door leading to a corridor which extends only a few feet before making a sharp left.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard send his whole undead army into the door and says march on until you find a clearing, then wait. He then goes back to look for his two retainers, the halflings.


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    The halflings are at the lair entrance.

    "You want us boss?"


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard says, "you want adventuring, come, dont be holding back wih him, join me in the adventure!"
    Ekbard marches back to the west door and enters it.


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    The halflings run along and stand with Ekbard just past the west door, but before the turn to the left.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard advances around the bend


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    The corridor past the turn intersects another running perpendicular (East-West) before continuing South itself to a sharp right turn.


  • Closed Accounts Posts: 16,707 ✭✭✭✭Tigger


    Goodie follows as his scrying didn’t work


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    At the intersection, Ekbard takes the west corridor.


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    Tigger wrote: »
    Goodie follows as his scrying didn’t work
    OOC: It did
    Fourier wrote: »
    Goodie maintains a permanent watch on Ekbard from outside.


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  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    sKeith wrote: »
    At the intersection, Ekbard takes the west corridor.
    This leads to a set of eight prison doors. The keys are on a nearby wall. A sign above says:

    "DO NOT OPEN WITHOUT APPROVAL OF HEAD PRIEST"


  • Closed Accounts Posts: 16,707 ✭✭✭✭Tigger


    Fourier wrote: »
    OOC: It did

    Ooc well makes it easier to follow them
    I thought it was a good plan but keith ya he Kline makes me feel I’m wrong


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard shouts "Is there a head priest about, i need a head priest now. stat.."


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard grabs the keys.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard goes to cell door 1 and opens it.


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    The skeleton of a long dead dwarf lies within.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard says hello to the skeleton.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Ekbard searches the skeleton.


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    Tigger wrote: »
    Ooc well makes it easier to follow them
    I thought it was a good plan but keith ya he Kline makes me feel I’m wrong
    Goodie quickly catches up with Ekbard.

    OOC: Scrying will stay active, I'll let you pear inside certain rooms/objects.


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  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    sKeith wrote: »
    Ekbard searches the skeleton.
    Nothing of interest.


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