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Cities: Skylines

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Comments

  • Registered Users, Registered Users 2 Posts: 18,298 ✭✭✭✭VinLieger


    Korvanica wrote: »
    Servers are going to get HAMMERED tomorrow at 6 !

    Steam is well used to that, shouldnt be anything it cant handle, just thank god there is no server side action to actually run the game from CO and Paradox like there was with SC


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,773 Mod ✭✭✭✭Sephiroth_dude


    Damn was hoping it would unlock at midnight.


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    Have €20 in my steam wallet,hasnt been anything to tempt me yet until now :P


  • Registered Users, Registered Users 2 Posts: 1,156 ✭✭✭Zhane


    Preordered this last week. My very first Steam game. Looking forward to it a lot.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Well it certainly won't be your last.

    Welcome to the club...

    *maniacal laughter ensues*


  • Registered Users Posts: 25 AndreiD


    I had a nightmare, woke up in a cold sweat. I dreamed that Skylines came out and it was a bad game.
    I think SC2013 traumatized me.


  • Registered Users, Registered Users 2 Posts: 12,616 ✭✭✭✭errlloyd


    God damn it. I'm such a sucker for a city building simulator.


  • Registered Users, Registered Users 2 Posts: 18,298 ✭✭✭✭VinLieger


    I am so pumped for this game!!!! Reports from people with early release copies that the workshop is already filling up with new buildings and mods!!!!!!!!!


  • Registered Users, Registered Users 2 Posts: 18,298 ✭✭✭✭VinLieger


    And got my key from GMG, the wait till 6pm is gonna be looooong


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  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    VinLieger wrote: »
    I am so pumped for this game!!!! Reports from people with early release copies that the workshop is already filling up with new buildings and mods!!!!!!!!!

    Workshop being wiped on Launch. But it'll fill up quick again.
    VinLieger wrote: »
    And got my key from GMG, the wait till 6pm is gonna be looooong

    5pm for us. Its released at 6 CET. :D

    Got mine too, probably wont get to play tonight though :(


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    I watched a stream lastnight and couldnt take my eyes off it for 90 minutes until real life was having a hissy fit.
    The stuff you can do is endless,it really does look great.
    Paradox must have been rubbing their hands when they say the fcuk up maxis did with sim city or i mean sim village.and saw the sheer volume of disgruntled gamers aching for a good city sim.

    PC Gamer giving it 86/100 in their review.
    http://www.pcgamer.com/cities-skylines-review/


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    Dcully wrote: »
    I watched a stream lastnight and couldnt take my eyes off it for 90 minutes until real life was having a hissy fit.

    I had to give up watching streams. I always ended up really frustrated and annoyed becasue they were always doing everything WRONG !!! :mad::D


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    What time will this be available, lads? I just pre-purchased it there. I haven't pre-bought a game before so I'm not sure how this works.

    Can the game be downloaded first and unlocked once it's released? Sorry for my stupid nativity here :o This isn't something I've thought of doing.


  • Registered Users, Registered Users 2 Posts: 18,298 ✭✭✭✭VinLieger


    What time will this be available, lads? I just pre-purchased it there. I haven't pre-bought a game before so I'm not sure how this works.

    Can the game be downloaded first and unlocked once it's released? Sorry for my stupid nativity here :o This isn't something I've thought of doing.

    Its gonna become available at 5pm Irish time, sometimes you are able to pre-load games to some extent but it wont be possible for this so around 5 pm if you refresh your Steam games page there should suddenly appear a button on it to install it. Its about 3gb download which isn't too large compared to many other recent games but the time it takes will depend on your connection


  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭quarryman


    Since when is 7pm CET = 5pm Irish time?


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  • Registered Users, Registered Users 2 Posts: 18,298 ✭✭✭✭VinLieger


    quarryman wrote: »
    Since when is 7pm CET = 5pm Irish time?

    Damn your right got confused by Korvanica saying it was 6 CET


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,773 Mod ✭✭✭✭Sephiroth_dude


    VinLieger wrote: »
    Damn your right got confused by Korvanica saying it was 6 CET

    Damn you to hell :mad:




    :pac:


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    One of the devs yesterday said it was 6 CET. Must have changed :/


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,773 Mod ✭✭✭✭Sephiroth_dude


    Installing \o/


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    Downloading has commenced. 1.6GB

    I just had a quick look at a gameplay video courtesy of IGN. I heard him say IGN are giving the game a score of ~8/10, which is pretty f###ing good! Really excited for this


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  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,773 Mod ✭✭✭✭Sephiroth_dude


    Installed and rearing too go.


  • Registered Users, Registered Users 2 Posts: 18,298 ✭✭✭✭VinLieger


    Game is Live apparently get building!!!!!


  • Registered Users, Registered Users 2 Posts: 727 ✭✭✭Morpork


    First thing I tried to do was change the roads to LHD. Can't find the option for it! Anyone know how to do it?


  • Registered Users, Registered Users 2 Posts: 2,847 ✭✭✭Julez


    Julez wrote: »
    About €15 on Nuuvem.

    I'll just quote this again lads, I got mine on Nuuvem, playing now, no VPN needed or anything of the sort as someone suggested earlier.


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    Morpork wrote: »
    First thing I tried to do was change the roads to LHD. Can't find the option for it! Anyone know how to do it?

    Assuming that acronym is "left hand drive" (I'm horrible for learning abbreviations/acronyms, ignore me) but it's there when you go into the level select screen, there's a little check box under the image for it.


  • Registered Users, Registered Users 2 Posts: 12,616 ✭✭✭✭errlloyd


    Just got caught out trying to build a motorway, it only builds one carriageway at a time! Nightmare


  • Registered Users, Registered Users 2 Posts: 727 ✭✭✭Morpork


    Assuming that acronym is "left hand drive" (I'm horrible for learning abbreviations/acronyms, ignore me) but it's there when you go into the level select screen, there's a little check box under the image for it.

    Hehe good job! ;)
    Ah, so I'm starting my city again so!
    Thanks!


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    After a while, people in my city end up feeling sick and I don't even know what's causing it. I have a water drain pipe so it can't be from dirty water, I have two pumping stations as well and I have like 5 medical centers. People still keeping dying of sickness.

    Anybody figure out how to maintain that?


  • Registered Users, Registered Users 2 Posts: 12,616 ✭✭✭✭errlloyd


    Looks like traffic management is the key to the game again, although nowhere near as annoying as in Simcity. My first city isn't too good at delivering goods or removing dead bodies, which is a pain in the ass. Also, somewhat difficult to build loads of commercial, because even high density office blocks only seem to employ like 15 people.

    Has anyone managed to get traffic management overlays? Or do we actually have to see the traffic to tell how bad it is?


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    OSI wrote: »
    You made sure the pumping stations are upstream from the sewer pipe?

    Well done me. I'm so stupid lol

    No, I did not follow through with that obvious idea. Thanks :o Okay so say I do that anyway, how do I get that connected to my pipeline without causing mental pollution?


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  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    errlloyd wrote: »
    Has anyone managed to get traffic management overlays? Or do we actually have to see the traffic to tell how bad it is?

    The drop down menu in the top left has a traffic tab which colour codes roads according to traffic density, if that's what you mean.
    Well done me. I'm so stupid lol

    No, I did not follow through with that obvious idea. Thanks Okay so say I do that anyway, how do I get that connected to my pipeline without causing mental pollution?

    The underground pipes automatically keep water and sewage separate, so you don't need to worry as long as the drain is downstream from the pump. Just connect them up.


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    The underground pipes automatically keep water and sewage separate, so you don't need to worry as long as the drain is downstream from the pump. Just connect them up.

    Okay, thank you! :)


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Got to play for only about an hour today and already restarted 4 times because I was testing how different features worked (as the hints isn't great). And I was looking forward to restarting each time. As everyone is saying, it really is the SimCity people wanted.


  • Registered Users, Registered Users 2 Posts: 3,500 ✭✭✭Drexel


    Played a few hours tonight. Took it slow. Was at about 7k when my growth started declining. But demand was strong. Seem to have to build out before you go up.

    The best thing is the size. you have room to do what you want.

    Haven't really come across any problems in the simulation itself but it's early days.

    Only gripe I have is the variety of buildings seems fairly limited. My industrial areas are all the same. Shouldn't be too much of a problem with the work shop though


  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    Tried to do a bit of modding for this but the API is... minimal at the moment. You can only do boring stuff. :pac:


  • Registered Users, Registered Users 2 Posts: 12,616 ✭✭✭✭errlloyd


    Played a good few hours now, got a city up to 40k, experimenting with different road and mass transit layouts in different areas. Its an exact copy of Simcity without the stupid bits.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,773 Mod ✭✭✭✭Sephiroth_dude


    I'm finding the tough if I'm honest, can someone look at the below pictures and tell me why I'm not receiving power to some of the buildings?

    2015-03-11_00002_zpsju9je0ks.jpg

    2015-03-11_00001_zps3c1ukpmc.jpg


  • Registered Users, Registered Users 2 Posts: 2,792 ✭✭✭2Mad2BeMad


    loving the game so far
    got up to about 8k pop but going to restart tomorrow properly just wanted to test the waters :P

    only thing I am annoyed about is
    lets say I build up an zone of industrial, all the buildings made, all 2 way roads going in and round and out,
    later on in game, when traffic builds up , I can't build a 4 way lane or a 6 way lane over them roads, I have to delete them all one by one, and then build the roads, theirfore recreating the whole zone again which is awkward if you already have the surrounding area used
    unless theirs a way around this :/
    but other then that
    its everything sim ****y should of been


  • Registered Users, Registered Users 2 Posts: 2,792 ✭✭✭2Mad2BeMad


    I'm finding the tough if I'm honest, can someone look at the below pictures and tell me why I'm not receiving power to some of the buildings?

    in you're pictures, it says electricity consumption 20mw
    production is 15mw

    you need to build more wind turbines/ or what ever other means you're using to get electricity :) try build as many as you can, keep it in the green area
    cause when you start expanding, you're consumption will go through the roof :P also put the wind turbines in an area were their is most wind ( indicated by a dark blue I think )


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  • Registered Users, Registered Users 2 Posts: 727 ✭✭✭Morpork


    Sephiroth, the reason they're not receiving power is because your power consumption is greater than the production. 20MW/15MW. You need more power sources.

    The other thing is, you don't need all those power lines. Power is connected through buildings. So once you have your blue areas connected with power lines and connected to a power source you're fine. It's possible to power an entire city without a single power line. Just have a building close to the power source and no breaks in buildings (blue area).

    The picture at the bottom left of your second screenshot explains it better.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,773 Mod ✭✭✭✭Sephiroth_dude


    2Mad2BeMad wrote: »
    in you're pictures, it says electricity consumption 20mw
    production is 15mw

    you need to build more wind turbines/ or what ever other means you're using to get electricity :) try build as many as you can, keep it in the green area
    cause when you start expanding, you're consumption will go through the roof :P also put the wind turbines in an area were their is most wind ( indicated by a dark blue I think )

    Thanks for that :o I havent a clue what I'm doing LOL :o


  • Registered Users, Registered Users 2 Posts: 2,792 ✭✭✭2Mad2BeMad


    Thanks for that :o I havent a clue what I'm doing LOL :o

    i watched a good few streams which explained it, other then that it'd be hard to figure out without some sort of telling.

    My mate restarted his city 6 times due to not knowing how to play lol kept going bankrupt and couldnt recover ha pity theirs no tutorial


  • Registered Users, Registered Users 2 Posts: 12,616 ✭✭✭✭errlloyd


    I am finding money management really quite easy, always been profitable. Traffic management is a little bit awkward though, I end up building my own pretty awful looking clover leaf junctions everywhere, thank god for limitless space.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,773 Mod ✭✭✭✭Sephiroth_dude


    2Mad2BeMad wrote: »
    i watched a good few streams which explained it, other then that it'd be hard to figure out without some sort of telling.

    My mate restarted his city 6 times due to not knowing how to play lol kept going bankrupt and couldnt recover ha pity theirs no tutorial

    i was watching quills videos all last wk, you'd think id know what to do

    *facepalm*


  • Registered Users, Registered Users 2 Posts: 3,031 ✭✭✭Cravez


    So everyone's impressions of the game is very positive? :D

    Was going to preorder this myself but a shambles that was Resident Evil Revelations 2 fiasco I decided to wait and see what people thought.


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  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Does building a one-way system alleviate traffic much? Haven't had a chance to test it, but I'm just wondering if dividing everything into small zones that have a one way system in them would make everyone a little happier when commuting (until I put in proper public transport).


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    I'm finding the tough if I'm honest, can someone look at the below pictures and tell me why I'm not receiving power to some of the buildings?

    <snip pictures with a billion miles of powerlines in them>

    Zone areas out slower, so houses are build up and power flows along. This will allow you to avoid a few of those powerlines. ;)

    Tried to do a bit of modding for this but the API is... minimal at the moment. You can only do boring stuff. :pac:

    Same here, few mod ideas I want to implement that just don't seem possible at the moment. If you're ever up for working together on mods gimme a shout :)

    My first city is a goddam joke. Traffic is a nightmare. Oneway system is way too big. Takes forever to get around :D

    But i'm lernding.

    I plan on making a city using only dirt tracks too, see what happens.


  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    Korvanica wrote: »
    Same here, few mod ideas I want to implement that just don't seem possible at the moment. If you're ever up for working together on mods gimme a shout :)

    I'm going to have another fiddle tonight, time permitting. The UnityEngine libraries are available, so theoretically you should be able to do almost anything, but it'll be much tougher going outside their API. If I can get control of the camera I'll be laughing - I'll let you know how it goes!


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Korvanica wrote: »
    My first city is a goddam joke. Traffic is a nightmare. Oneway system is way too big. Takes forever to get around :D
    Yeah, I'm making Dublin too.

    Ba-dum-tish!


  • Registered Users, Registered Users 2 Posts: 727 ✭✭✭Morpork


    Keep forgetting I'm not playing SimCity and I keep trying to squeeze things into every available tile. Must spread things out a bit and hopefully it'll help with traffic and make things look a bit prettier.
    Great game so far though.


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