Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Help Keep Boards Alive. Support us by going ad free today. See here: https://subscriptions.boards.ie/.
If we do not hit our goal we will be forced to close the site.

Current status: https://keepboardsalive.com/

Annual subs are best for most impact. If you are still undecided on going Ad Free - you can also donate using the Paypal Donate option. All contribution helps. Thank you.

Cities: Skylines

145791020

Comments

  • Registered Users, Registered Users 2 Posts: 6,030 ✭✭✭Slippin Jimmy


    Upgraded to windows 10 tech preview yesterday. Tried playing the game today and it pretty much worked fine except for the mouse isn't as responsive when moving to different areas of the map. Have to use the keyboard. Is there anything I can do without rolling back to windows 7?


  • Registered Users, Registered Users 2 Posts: 19,109 ✭✭✭✭VinLieger


    Upgraded to windows 10 tech preview yesterday. Tried playing the game today and it pretty much worked fine except for the mouse isn't as responsive when moving to different areas of the map. Have to use the keyboard. Is there anything I can do without rolling back to windows 7?

    I would check the paradox forums to see if anyone else has had the same issue, but fyi windows previews are notoriously buggy for games so may not be something that is fixable yet


  • Registered Users, Registered Users 2 Posts: 6,030 ✭✭✭Slippin Jimmy


    Just wondering if anyone has come across this. I have a city with 30k people. My power production is as high as can be, yet parts of my city has a power outage. This has reduced the population to about 15k. Everything seems to be connected up as its all blue and buildings beside it are getting power. Does anyone have any suggestions?


  • Registered Users, Registered Users 2 Posts: 5,780 ✭✭✭jamo2oo9


    Just wondering if anyone has come across this. I have a city with 30k people. My power production is as high as can be, yet parts of my city has a power outage. This has reduced the population to about 15k. Everything seems to be connected up as its all blue and buildings beside it are getting power. Does anyone have any suggestions?

    Are your power grids connected or separated as in you have two cities and each of them are connected a power source in that city? Normally connecting every district to the power sources does the job.


  • Registered Users, Registered Users 2 Posts: 26,578 ✭✭✭✭Turtwig


    Ok folks two questions:

    -Best place to buy this.
    -The game touts the idea that you can follow your citizen lives. Like Sim City 5 did. Is this another illusion, or does the mechanic actually work here. Your citizens lives are consistent every day and every time you load up the game.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 5,780 ✭✭✭jamo2oo9


    Turtwig wrote: »
    Ok folks two questions:

    -Best place to buy this.
    -The game touts the idea that you can follow your citizen lives. Like Sim City 5 did. Is this another illusion, or does the mechanic actually work here. Your citizens lives are consistent every day and every time you load up the game.

    Check dlcompare
    You can find a list of vendors selling at difference prices.

    Yeah, you can follow your citizens everywhere from leaving their residence to going to work via car or public transport or going to the shops or parks. If you download the mod "First Person Camera", you can see their view FP on groundlevel.

    Although you can't go inside buildings and subways but you get the gist :)


  • Registered Users, Registered Users 2 Posts: 180 ✭✭Haithabu


    Coyote wrote: »
    so afterr playing it a few times i have posted it to the workshop


    any ideas or improvements for it more than welcome?
    Thanks for the map. I actually saw the map on Steam before I saw this subforum.

    A pity that Howth is outside the buildable area, I would like to have it and build some posh suburb on it. The airport is also outside.

    I guess the issue is that the playable area in the game is "only" 10 square km and Dublin city is much bigger. We need to find a mod to unlock the space outside the 25 tiles :) But that sounds greedy as the developers only wanted to give 9 tiles ...


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    Just wondering if anyone has come across this. I have a city with 30k people. My power production is as high as can be, yet parts of my city has a power outage. This has reduced the population to about 15k. Everything seems to be connected up as its all blue and buildings beside it are getting power. Does anyone have any suggestions?

    Any chance you have the majority of the power running from the dam?


  • Registered Users, Registered Users 2 Posts: 5,780 ✭✭✭jamo2oo9


    Haithabu wrote: »
    Thanks for the map. I actually saw the map on Steam before I saw this subforum.

    A pity that Howth is outside the buildable area, I would like to have it and build some posh suburb on it. The airport is also outside.

    I guess the issue is that the playable area in the game is "only" 10 square km and Dublin city is much bigger. We need to find a mod to unlock the space outside the 25 tiles :) But that sounds greedy as the developers only wanted to give 9 tiles ...

    There is a mod that allows you to unlock all 25 tiles. You can find it on the steam workshop.


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    That was a great story. Really shows how deep the game is. I find myself following some Cims around mainly to figure out wtf I've done wrong with my traffic system. I couldn't go this deep with my 100k population :D

    I only bought this game last week, easily my GOTY so far.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 19,109 ✭✭✭✭VinLieger


    Turtwig wrote: »
    Ok folks two questions:
    -The game touts the idea that you can follow your citizen lives. Like Sim City 5 did. Is this another illusion, or does the mechanic actually work here. Your citizens lives are consistent every day and every time you load up the game.

    So what Simcity 2013 did was fake the number of citizens that were actually in your city so that the maths worked out that if the counter read 1 million there was actually only around 120k in your city.

    So far there is no evidence to suggest Skylines similarly falsifies its numbers, in fact its quite the opposite considering the starter plot sizes are around the same size as the simcity single plots were and its quite difficult to fit even 50k into one of them


  • Registered Users, Registered Users 2 Posts: 180 ✭✭Haithabu


    But still in Cities Skylines the amount of people living in a house is not accurate. There is one high density residential building which has 14 floors and it houses 10 households, looking at the house it would look like you could have 2 or even 4 households on one floor. The other high density buildings are similar.

    And further, my town has a population of 17,000 and it has a number of skyscrapers, three 3-lane-each-side motorways multiple fire departments and police stations and I would have the need to install a subway system. 17,000 is about the size of Tullamore and I don't see that many skyscrapers there or demand for a subway system.


  • Registered Users, Registered Users 2 Posts: 180 ✭✭Haithabu


    jamo2oo9 wrote: »
    There is a mod that allows you to unlock all 25 tiles. You can find it on the steam workshop.
    I have that mod but I want more :) I want to build on the areas outside the 25 tiles as well.


  • Registered Users, Registered Users 2 Posts: 19,109 ✭✭✭✭VinLieger


    Haithabu wrote: »
    But still in Cities Skylines the amount of people living in a house is not accurate. There is one high density residential building which has 14 floors and it houses 10 households, looking at the house it would look like you could have 2 or even 4 households on one floor. The other high density buildings are similar.

    And further, my town has a population of 17,000 and it has a number of skyscrapers, three 3-lane-each-side motorways multiple fire departments and police stations and I would have the need to install a subway system. 17,000 is about the size of Tullamore and I don't see that many skyscrapers there or demand for a subway system.

    You understand the reason for these limitations was so people could build cities of a decent size? The more population the more your processor gets eaten, only the beefiest of processors with water cooling will be able to handle massive 300k+ cities let alone thinking about 1 million ones due to all the things that need to be tracked for each individual person in the game.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,708 CMod ✭✭✭✭Sierra Oscar


    I picked this up over the weekend. Didn't know what to expect as I hadn't really been following it during development.

    First impressions are very positive. I never thought I would find traffic so fascinating!


  • Registered Users, Registered Users 2 Posts: 12,636 ✭✭✭✭errlloyd


    I've been really trying to break away from the grid system on my newest city. Also trying to kind of transition my industrial estates into my cities, instead of having them sitting off the highway somewhere. What do you guys think (also if anyone knows what the visual bug is near the wind turbines, seems linked to auto bulldoze).

    94D0122F329BFD693570F54332B43430EC50130E


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    Looks good apart from the polluted waters :P


  • Registered Users, Registered Users 2 Posts: 12,636 ✭✭✭✭errlloyd


    Looks good apart from the polluted waters :P

    Actually I dunno how to get rid of that polluted stuff to the right, it's not flowing any more, just sitting. Can you make a disconnected water network to pump around water? If so I might pump it out.


  • Registered Users, Registered Users 2 Posts: 5,780 ✭✭✭jamo2oo9


    errlloyd wrote: »
    Actually I dunno how to get rid of that polluted stuff to the right, it's not flowing any more, just sitting. Can you make a disconnected water network to pump around water? If so I might pump it out.

    You can add a separate pump and pump it somewhere else. Just make sure it's not connected to the water supply!

    Or, you could add in the water treatment plant and it'll push it out


  • Registered Users, Registered Users 2 Posts: 1,230 ✭✭✭Wetbench4


    My 1st city.
    2048x1152.resizedimage
    2048x1152.resizedimage
    2048x1152.resizedimage
    2048x1152.resizedimage

    I learned how to play on this city so I think I might start a new fresh one.

    What does everyone do with cemeteries? Once they fill I usually just leave them and build more but maybe I should empty them, but that just seems wrong. :D Will a city run fine with no cemeteries and just crematoriums?

    Also do ye delete abandoned buildings or just let them be?


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 1,230 ✭✭✭Wetbench4


    Also, my train network just doesn't work, as soon as i added a few stops it just became gridlocked.


  • Registered Users, Registered Users 2 Posts: 12,636 ✭✭✭✭errlloyd


    Wetbench4 wrote: »
    Also, my train network just doesn't work, as soon as i added a few stops it just became gridlocked.

    Disconnect your internal train network from the external lines. By all means have the external lines coming in to one "central station" but use a separate station building and a separate track to link that to your cities system.

    Otherwise tourist trains are gonna keep trying to come in to every single one of your stations (with like two people on them) and they'll turn around jump tracks and just get in the way.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Before I buy this soon, couple of Qs:


    1) are there any disasters like in SimCity
    2) replay value?
    3) is it much different to cities XL/platinum



    Thanks :)


  • Registered Users, Registered Users 2 Posts: 12,636 ✭✭✭✭errlloyd


    Before I buy this soon, couple of Qs:


    1) are there any disasters like in SimCity
    2) replay value?
    3) is it much different to cities XL/platinum



    Thanks :)

    1) no, these are lacking although I think will be added. The closest thing you get to a sim city style disaster is accidentally flooding your own city by messing up dam placement, or Accidently poisoning everyone with untreated sewage.

    2) I think the replay value is excellent. I'm 100 hours in and not bored. You do find yourself dedicating time to the details though. You don't just plop a train station, hook up the road and go that's all gravy, you plop it, and set up sidings and warehouse space. It's a purely aesthetic exercise, it feels good to nail it.

    3) haven't played. Apologies.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    errlloyd wrote: »
    1) no, these are lacking although I think will be added. The closest thing you get to a sim city style disaster is accidentally flooding your own city by messing up dam placement, or Accidently poisoning everyone with untreated sewage.

    2) I think the replay value is excellent. I'm 100 hours in and not bored. You do find yourself dedicating time to the details though. You don't just plop a train station, hook up the road and go that's all gravy, you plop it, and set up sidings and warehouse space. It's a purely aesthetic exercise, it feels good to nail it.

    3) haven't played. Apologies.

    Cheers for the response, May give it a dabble ;)


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    Before I buy this soon, couple of Qs:


    1) are there any disasters like in SimCity
    2) replay value?
    3) is it much different to cities XL/platinum



    Thanks :)

    1) There's mods in progress for this.
    2) Loads, there's a lot of variables in the game and the huge modding work already gone into this just adds to it.
    3) Compared to cities XL, this game blasts it out of the water. Cities XL was the only decent alternative to SimCity and that was saying a lot, I think Cities XL is very bland.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,708 CMod ✭✭✭✭Sierra Oscar


    errlloyd wrote: »
    1) no, these are lacking although I think will be added. The closest thing you get to a sim city style disaster is accidentally flooding your own city by messing up dam placement, or Accidently poisoning everyone with untreated sewage.

    Judging by some of the comments made by the developers we will see additional content being added down the line through updates. Wouldn't surprise me if they added in disasters / random events at some stage, its top of the list when it comes to requested items. I hope they do anyway.


  • Moderators, Computer Games Moderators, Social & Fun Moderators, Paid Member Posts: 81,176 Mod ✭✭✭✭Sephiroth_dude


    I would love it if they added disasters.


  • Registered Users, Registered Users 2 Posts: 19,109 ✭✭✭✭VinLieger


    They have stated the first thing they are working on having is Tunnels, I think they wanna get a bit more functional stuff in there before adding cosmetic stuff like disasters


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 6,030 ✭✭✭Slippin Jimmy


    VinLieger wrote: »
    They have stated the first thing they are working on having is Tunnels, I think they wanna get a bit more functional stuff in there before adding cosmetic stuff like disasters

    Having tunnels would be great. It would be great for my city because the traffic is really backed up trying to get to certain parts of the city. Could just have one big ring road with lots of exits.


Advertisement