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Bf4 clans

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  • Registered Users Posts: 249 ✭✭thurlesdrunk


    Here's the current standings for the Bullseye mission lads;

    GROOVERR83 - 10
    Spagitis - 9
    CobraEire73 - 7
    keithc83 - 7
    paul_booth_fan - 5
    thurlesdrunk - 4
    XtraFalcon - 4
    Shane_86 - 4
    falstaff30 - 4
    CookMySock88 - 1

    Still anyones game as 8 hours still on the clock!!


  • Registered Users Posts: 533 ✭✭✭cobraeire


    Here's the current standings for the Bullseye mission lads;

    GROOVERR83 - 10
    Spagitis - 9
    CobraEire73 - 7
    keithc83 - 7
    paul_booth_fan - 5
    thurlesdrunk - 4
    XtraFalcon - 4
    Shane_86 - 4
    falstaff30 - 4
    CookMySock88 - 1

    Still anyones game as 8 hours still on the clock!!

    Cheers for that paul


  • Registered Users Posts: 249 ✭✭thurlesdrunk


    Final results for Bullseye King!

    GROOVERR83 - 10
    Spagitis - 9
    CobraEire73 - 7
    keithc83 - 7
    paul_booth_fan - 5
    thurlesdrunk - 4
    XtraFalcon - 4
    Shane_86 - 4
    falstaff30 - 4
    CookMySock88 - 1

    Well done to Groover for the win and also to Ricky for the close second place!


  • Registered Users Posts: 1,282 ✭✭✭paul_booth_fan


    Must......unlock........F2000...........before..........Naval Strike......


  • Registered Users Posts: 1,282 ✭✭✭paul_booth_fan


    Must......unlock........F2000...........before..........Naval Strike......

    Irritating as ****. While deliberately trying NOT to kill people just so I get the assist, I still end up killing over 20 damn enemies and only getting 1 kill assist ribbon. I seem to be the person finishing off everyone else's kills :D


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  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,079 CMod ✭✭✭✭Spear


    Irritating as ****. While deliberately trying NOT to kill people just so I get the assist, I still end up killing over 20 damn enemies and only getting 1 kill assist ribbon. I seem to be the person finishing off everyone else's kills :D

    I deliberately went for a low player count server, and did it on the first attempt. Some of the unlock methods are either just annoying or vapidly simple, Eagles Nest being fairly artificial too.


  • Registered Users Posts: 1,282 ✭✭✭paul_booth_fan


    Spear wrote: »
    I deliberately went for a low player count server, and did it on the first attempt. Some of the unlock methods are either just annoying or vapidly simple, Eagles Nest being fairly artificial too.

    It's almost like they forgot to think of the unlock requirements and just threw something together at the last minute. I gave up on the Eagles Nest 2 or 3 times before getting it within 5 minutes on my next attempt. Got very lucky and I think 4 of the 5 required kills were enemy snipers already up, probably there trying to GOL Magnum as well :) That Jump Master dog tag is simply atrocious though


  • Registered Users Posts: 13,407 ✭✭✭✭gimli2112


    Must......unlock........F2000...........before..........Naval Strike......


    Drove me demented as I really wanted the gun. The amount of games I suffered through Metro trying to get assists. Then it just popped up. Not to pushed about Eagle's Nest as I don't snipe much but the Gol Magnum looks pretty cool.


  • Registered Users Posts: 1,282 ✭✭✭paul_booth_fan


    I've got Naval Strike downloading while the kids have breakfast, bring on nap time :)


  • Registered Users Posts: 6,389 ✭✭✭jonski


    Irritating as ****. While deliberately trying NOT to kill people just so I get the assist, I still end up killing over 20 damn enemies and only getting 1 kill assist ribbon. I seem to be the person finishing off everyone else's kills :D

    Jump on a server running Locker , go Support , grab any LMG and lay down covering fire . Job done .


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  • Registered Users Posts: 1,282 ✭✭✭paul_booth_fan


    jonski wrote: »
    Jump on a server running Locker , go Support , grab any LMG and lay down covering fire . Job done .

    You have to get the 2 Kill Assist Ribbons in the same round as getting 10 kills in the Metro. Ribbon progress resets after each round as well so both have to be unlocked in a single round. It sounds easy enough, 10 kills and 10 assists..........**** me it's annoyingly awkward though


  • Registered Users Posts: 6,389 ✭✭✭jonski


    You have to get the 2 Kill Assist Ribbons in the same round as getting 10 kills in the Metro. Ribbon progress resets after each round as well so both have to be unlocked in a single round. It sounds easy enough, 10 kills and 10 assists..........**** me it's annoyingly awkward though

    Ok , jump on a Metro server , high ticket if needs be , grab any LMG , lay down covering fire , job done .

    PS: if I got to try out the F2000 before I did it I wouldn't have bothered ;)


  • Registered Users Posts: 13,407 ✭✭✭✭gimli2112


    Ah it's not that bad. I've always had a soft spot for that gun in other FPS' so I'm probably a bit biased but it's pretty good in close/medium range. Decent rate of fire and hip fire spread.

    Oh and most importantly it looks awesome.


  • Registered Users Posts: 1,282 ✭✭✭paul_booth_fan


    jonski wrote: »
    Ok , jump on a Metro server , high ticket if needs be , grab any LMG , lay down covering fire , job done .

    PS: if I got to try out the F2000 before I did it I wouldn't have bothered ;)

    Ha ha, no custom server options on console either :) I've had numerous games with 8 or 9 assists and can't seem to get that last one before the tickets run out. I've also NEVER played on the Russian played so I'm constantly trying to push up the escalators. I reckon I'd have easily unlocked it if I got a chance to defend the B flag as opposed to attacking it.
    Except for the UCAV(cannot fly jets at all) I'm intent on unlocking all the guns and gadgets etc even if I never use them. I want the AWS and SR-2 today


  • Registered Users Posts: 6,389 ✭✭✭jonski


    Ha ha, no custom server options on console

    What am I doing in the PS4 thread and how did I get here , probably just clicked on it so it wouldn't be showing as unread :)
    Except for the UCAV(cannot fly jets at all) I'm intent on unlocking all the guns and gadgets etc even if I never use them. I want the AWS and SR-2 today

    I swore I wouldn't do that this time and would only play with the weapons I liked but as I started to bore a little of the game I Started trying and unlocking the other weapons and gadgets .


  • Registered Users Posts: 1,282 ✭✭✭paul_booth_fan


    Kids in bed, update Battlefield, ready to play Naval Strike.........then this.... IMG_20140325_110902_zpsqhf1bhk9.jpg

    Yay, thanx EA. I heard Naval Strike won't be released on PC today, quality issues!


  • Registered Users Posts: 1,677 ✭✭✭allybhoy


    You have to get the 2 Kill Assist Ribbons in the same round as getting 10 kills in the Metro. Ribbon progress resets after each round as well so both have to be unlocked in a single round. It sounds easy enough, 10 kills and 10 assists..........**** me it's annoyingly awkward though

    I got it fairly handy Paul from the bottom of the escalators, go prone near the plants or benches then just grenade spam mini's and use an LMG and keep her lit. Once you have the ten assists, to get the ten kills from the bottom of the escalators, go around the back, stick some C4 in the lift, send it upstairs, wait 30 seconds or so, then pull the trigger...rinse and repeat!


  • Registered Users Posts: 1,282 ✭✭✭paul_booth_fan


    allybhoy wrote: »
    I got it fairly handy Paul from the bottom of the escalators, go prone near the plants or benches then just grenade spam mini's and use an LMG and keep her lit. Once you have the ten assists, to get the ten kills from the bottom of the escalators, go around the back, stick some C4 in the lift, send it upstairs, wait 30 seconds or so, then pull the trigger...rinse and repeat!

    Yeah I might have to just camp it until I get the assists first. The kills are never the problem. The patch on the 25th is going to increase the time it takes to replenish grenades so I hope to get the damn gun before then.

    Edit: just realised today IS the 25th......ha


  • Registered Users Posts: 460 ✭✭keithc83


    March 25 PS4 Game Update Notes

    GENERAL FIXES
    -General stability improvements
    -Fix for a crash that could occur when players were customizing vehicles.
    -Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
    -Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
    -Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
    -Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
    -Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
    -Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
    -Fix for going above ceiling exploits in Operation Metro.
    -Fix for a new MAV riding exploit.
    -Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
    -Fix for soldiers getting catapulted when walking on steep surfaces

    “NETCODE”
    -Fix for an issue where the kill camera would display the incorrect killer.
    -Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
    -Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
    -Fix for weapons firing twice, or not at all in some instances.
    -Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
    -Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
    -Fix for an issue that could cause packet loss.

    PROGRESSION
    -Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.

    WEAPONS / GADGET TWEAKS
    -Increased the damage of the normal buckshot against targets with Body Armor.
    -Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
    -Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
    -Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
    -Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
    -Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

    GRENADE TWEAKS
    -Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

    VEHICLE TWEAKS
    -Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

    AIRCRAFT TWEAKS
    -Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
    -Significantly increased the damage of Transport Helicopter miniguns.
    -Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
    -Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.

    AC-130 GUNSHIP TWEAKS
    -Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
    -Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
    -Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.


  • Registered Users Posts: 1,282 ✭✭✭paul_booth_fan


    keithc83 wrote: »
    AC-130 GUNSHIP TWEAKS
    -Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
    -Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

    Oh thank ****, because I've always thought the AC-130 was dangerously underpowered :D


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  • Registered Users Posts: 460 ✭✭keithc83


    Oh thank ****, because I've always thought the AC-130 was dangerously underpowered :D

    Well no worries about that any longer! I am screwed! :D


  • Closed Accounts Posts: 489 ✭✭BordorFox


    It's about time the AC-130 got some power, given it's a gunship that couldn't even kill soldiers 95% of the time.


  • Registered Users Posts: 1,282 ✭✭✭paul_booth_fan


    Despite the Naval Strike maps being out, I was determined to unlock the F2000 before playing them. After several more close calls I finally succeeded........... Screenshot_2014-03-25-18-43-04_zpspzk0dr8h.png

    Within a minute of unlocking the AWS(hands down my favorite gun by a mile already) I managed to push through 2 defenders and into the small elevator room. Killed 1 guy defending the escalators as the door opened and moved around to the right to hide my flank. Positing myself at the back wall of the elevators, looking into the lockers and sweet baby jebus it's an orgy of red triangles :D Absolutely spray into the narrow corridor clipping all of them. Rest of my team were at the top of the corridor shooting down, never been so happy to have my kills stolen :)


  • Registered Users Posts: 249 ✭✭thurlesdrunk


    Rank 17 Platoon lads, great work!!!


  • Registered Users Posts: 1,677 ✭✭✭allybhoy


    Lads, for anyone who hasnt gotten NS yet, yis need to get it, its very very good, easily the best expansion pack, maps are brilliantly laid out and are very infantry focused. I played about 7 games of carrier assault and it was the most fun ive had playing BF in a while. The servers were a bit laggy at times and was still getting the odd bit off rubber banding but honestly they are super, love the hovercrafts \ bumpercars aswell, so easy to get roadkills


  • Registered Users Posts: 1,282 ✭✭✭paul_booth_fan


    allybhoy wrote: »
    Lads, for anyone who hasnt gotten NS yet, yis need to get it, its very very good, easily the best expansion pack, maps are brilliantly laid out and are very infantry focused. I played about 7 games of carrier assault and it was the most fun ive had playing BF in a while. The servers were a bit laggy at times and was still getting the odd bit off rubber banding but honestly they are super, love the hovercrafts \ bumpercars aswell, so easy to get roadkills

    I've only played a few of the maps and/or game modes but you're right. It's brilliant so far. It's surprisingly well balanced for a Naval themed release, infantry play a huge role. I REALLY wanna get a kill with that cannon :D

    I am worried about the lagging though, the whole DLC is delayed until middle of April on PC & XB1 because if it


  • Registered Users Posts: 1,677 ✭✭✭allybhoy


    I've only played a few of the maps and/or game modes but you're right. It's brilliant so far. It's surprisingly well balanced for a Naval themed release, infantry play a huge role. I REALLY wanna get a kill with that cannon :D

    I am worried about the lagging though, the whole DLC is delayed until middle of April on PC & XB1 because if it

    Its crazy good. Last night I had some of the best firefights ive ever had in Bf4, the The naval base with the submarine in it is brilliantly designed, loads of cover, and very tactical aswell with bridges and the floodgates, feels a bit like Goldeneye or something, thats my favourite map so far. The level with the the fort with the canons on top of it, is also excellent kinda feels a bit like Castle Wolfenstein mixed in with a pirate game. The entire DLC though has a great balance between vehicles and infantry

    I had a load of lag in a US server, changed my filter to europe and was fine after that. Thurles joined me after a few games but said he had to bail cos he was getting a load of lag, funnily enough i seemed to be grand.


  • Registered Users Posts: 249 ✭✭thurlesdrunk


    allybhoy wrote: »
    Lads, for anyone who hasnt gotten NS yet, yis need to get it, its very very good, easily the best expansion pack, maps are brilliantly laid out and are very infantry focused. I played about 7 games of carrier assault and it was the most fun ive had playing BF in a while. The servers were a bit laggy at times and was still getting the odd bit off rubber banding but honestly they are super, love the hovercrafts \ bumpercars aswell, so easy to get roadkills

    I have to agree with you Ally, only had a quick few go's last night with a bit of lag but maps are excellent along with the carrier assault mode. Definitely worth the money. Time to unlock the new semi-automatic sniper rifle now!!


  • Registered Users Posts: 1,282 ✭✭✭paul_booth_fan


    I have to agree with you Ally, only had a quick few go's last night with a bit of lag but maps are excellent along with the carrier assault mode. Definitely worth the money. Time to unlock the new semi-automatic sniper rifle now!!

    The part I'm happiest about is that finally, the unlock requirements for the new guns don't make you camp a damn tower for the whole match. The AWS is a ****ing beast


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  • Registered Users Posts: 1,677 ✭✭✭allybhoy


    To unlock the AWS paul do you have to destroy the vehicles in NS or can you do it in any maps? Cant really see meself C4'ng that many boats


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