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Prison Architect Discussion

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  • Moderators, Entertainment Moderators, Social & Fun Moderators Posts: 14,009 Mod ✭✭✭✭wnolan1992


    Vicxas wrote: »
    Guy reckons that its gonna be in alpha for a long time. Theres no mention of even a beta yet

    This makes me happy. The longer it's in Alpha, the greater the likelihood of more cool features being added to what is already a pretty cool game.

    Hope we get some new objects in the next update. Like actual gates for the prison or more leisure objects.

    I must sign up to the developer forum I saw knocking around at some point...


  • Registered Users Posts: 15,290 ✭✭✭✭Vicxas


    wnolan1992 wrote: »
    This makes me happy. The longer it's in Alpha, the greater the likelihood of more cool features being added to what is already a pretty cool game.

    Hope we get some new objects in the next update. Like actual gates for the prison or more leisure objects.

    I must sign up to the developer forum I saw knocking around at some point...

    I think all you need is your steam CD key and you can get on to the alpha forums


  • Registered Users Posts: 5,316 ✭✭✭gavmcg92


    wnolan1992 wrote: »
    I must sign up to the developer forum I saw knocking around at some point...

    What's the address? Wouldn't mind adding to the discussion.


  • Closed Accounts Posts: 1,467 ✭✭✭McSasquatch


    gavmcg92 wrote: »
    What's the address? Wouldn't mind adding to the discussion.

    http://forums.introversion.co.uk/prisonarchitect/


  • Moderators, Entertainment Moderators, Social & Fun Moderators Posts: 14,009 Mod ✭✭✭✭wnolan1992


    Well, I finally got a prison functioning somewhat well... unfortunately, even with only 20 or so prisoners it's chugging like hell (and I have 8GB RAM and a decent enough i7 in this laptop)...

    264629.jpg

    This normal security prison comprises of 64 cells separated into two blocks. In each cell, prisoners can relax on their budget bed with a selection of books on their personalised bookshelves. Each cell block has a dedicated shower area, as well a common room where the prisoners are free to partake in a variety of activities, including pool, watching TV, standing around aimlessly and being watched by CCTV cameras.

    You will also notice the metal detectors leading into each Cell Block. We here at GeneriPrison Inc. believe in trusting our inmates. And in that spirit we subject them to several scans a day to ensure we can trust them. In the unlikely event contraband is found, prisoners are escorted to their cells with a minimal amount of baton-beating.

    Adjacent to Cell Block B is the solitary confinement area, where prisoners who need a break from the hustle and bustle of prison life can kick back without interruption or distractions.

    At the front of the prison is a Holding Cell to welcome new arrivals to our little community, an infirmary to care for the sick, a morgue for the hopefully rare event when a baton-beating leads to death, a cleaning cupboard where volatile chemicals are stored (conveniently located next to the laundry room where the prisoners work unsupervised for 4 hours a day), a visitor room and a yard complete with several weight benches so our prisoners can bulk up in order to be better equipped to deal with the aforementioned baton-beatings.

    To the North is our beautiful green area. Unfortunately, given that the prison has no windows, our prisoners can not enjoy the view, so we have decided to develop this into a workshop area where they can repay their debt to society by making low quality licence plates and sneakers for Nike.

    We hope you have enjoyed this presentation by GeneriPrison Inc. We hope you will consider us the next time you rob a liquor store or steal an old lady's purse.

    GeneriPrison Inc. We're Generic!



    I should work in marketing... :P


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  • Registered Users Posts: 15,290 ✭✭✭✭Vicxas


    wnolan1992 wrote: »
    Well, I finally got a prison functioning somewhat well... unfortunately, even with only 20 or so prisoners it's chugging like hell (and I have 8GB RAM and a decent enough i7 in this laptop)...

    I have a 7950 GFX card and when workers are building anything en mass it chugs along.

    I hope they optimise it in another build


  • Moderators, Entertainment Moderators, Social & Fun Moderators Posts: 14,009 Mod ✭✭✭✭wnolan1992


    Vicxas wrote: »
    I have a 7950 GFX card and when workers are building anything en mass it chugs along.

    I hope they optimise it in another build

    Yeah, it could have been that that was slowing it down. When I zoomed in on the office block or the Solitary Cells, I could hear the building sounds so maybe the game was glitching out and telling itself there were workers there. Hopefully when I reload later it'll have sorted itself, really don't want to scrap this prison just yet.


  • Registered Users Posts: 5,316 ✭✭✭gavmcg92


    I wonder if Alpha 12 will be backwards compatible with old prisons.


  • Registered Users Posts: 5,316 ✭✭✭gavmcg92


    Any of you guys have these trading cards?

    Chow,
    Recreation or
    Workout

    I have 2 x Jailbird to trade.


  • Registered Users Posts: 515 ✭✭✭Dothehustle


    gavmcg92 wrote: »
    Any of you guys have these trading cards?

    Chow,
    Recreation or
    Workout

    I have 2 x Jailbird to trade.
    Nope don't have any of those but I'd take one of our jailbird of you if I have anything else u need
    http://steamcommunity.com/id/piercea1/inventory/#753


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  • Registered Users Posts: 955 ✭✭✭Mister Man


    I'm making my first large prison now. It's taking x10 as long as it should because it's lagging really bad! Anyone know how the will turn out seen as I have the time lapse recording on? Hoping it isn't going to be a laggy video too.
    I've been finding it really enjoyable to re-create birds-eye views of prisons! Makes for some really cool design! Might start uploading them to the workshop and see if anyone else likes them. They aren't really setup too well for day-to-day running, but they look good :P


  • Registered Users Posts: 5,316 ✭✭✭gavmcg92


    251l.png

    Looks like Alpha 12 is on its way ... well the video is anyway!


  • Closed Accounts Posts: 1,467 ✭✭✭McSasquatch


    And here's that video! Nice update to contraband, and the game was updated over night.



  • Registered Users Posts: 515 ✭✭✭Dothehustle


    So was alpha 12 released last night ??

    Probably a stupid question but can you continue a save game from alpha 11 on to alpha 12


  • Registered Users Posts: 955 ✭✭✭Mister Man


    So was alpha 12 released last night ??

    Probably a stupid question but can you continue a save game from alpha 11 on to alpha 12

    I launched it tis morning and it needed an update first, so I assume it was sometime today or yesterday.
    I've been able to launch my old prison saves in 12 no problem, so it's fine


  • Moderators, Entertainment Moderators, Social & Fun Moderators Posts: 14,009 Mod ✭✭✭✭wnolan1992


    Wow, that's a fairly cool update. And the prospect of sniffer dogs (well, I assume that's what they were alluding to) is quite intriguing...

    Haven't had a chance to update yet, but has the FoW bug been fixed does anyone know?


  • Registered Users Posts: 8,798 ✭✭✭MiskyBoyy


    Ha that's awesome. Just from looking at the video, I love what they done with the contraband! Won't be able to try it out for a few days but really looking forward to trying out the new update :D


  • Registered Users Posts: 955 ✭✭✭Mister Man


    Here's what I've been working on lately, since I've been sick, which lead to a few days off. I'm probably going to throw it onto the workshop when it's done see if theres any interest. I've only planned out one cell block and the two yards so far, so still a good bit to do before it's ready.

    2013-07-31_00001.jpg

    It's based on this prison btw:
    pentonville_prison_birds_eye_view.jpg


  • Registered Users Posts: 8,798 ✭✭✭MiskyBoyy


    Mister Man wrote: »
    Here's what I've been working on lately, since I've been sick, which lead to a few days off. I'm probably going to throw it onto the workshop when it's done see if theres any interest. I've only planned out one cell block and the two yards so far, so still a good bit to do before it's ready.

    Looks awesome :)

    I see you have the problem of the money spent on something getting stuck in the top left corner too?

    Wonder have they fixed it in the latest update...


  • Registered Users Posts: 5,316 ✭✭✭gavmcg92


    Stumbled across this on reddit. Seems to be a cell block calculator. You can throw in how many rooms you want or how much space you have for a cell block. It then figures out what the best layout is and how much it's going to cost to complete. Still slightly crude but it gets the job. Haven't used it yet for my prison but I might see what it's like for my alpha 12 build.


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  • Registered Users Posts: 15,290 ✭✭✭✭Vicxas


    So I got my workshop up and running, problem is that I can only have a maximum of 5 guys in there at 1 time (im putting it down to the size of the room)

    I turned my prison intake back on and seen that I was gonna have 31 guys coming in! So im now stuck caus i cant take that many in in 1 go and my guys keep getting released.

    Anyone have any ideas?

    Also is there any grants passed the original 4?


  • Registered Users Posts: 5,316 ✭✭✭gavmcg92


    Vicxas wrote: »
    So I got my workshop up and running, problem is that I can only have a maximum of 5 guys in there at 1 time (im putting it down to the size of the room)

    I turned my prison intake back on and seen that I was gonna have 31 guys coming in! So im now stuck caus i cant take that many in in 1 go and my guys keep getting released.

    Anyone have any ideas?

    Also is there any grants passed the original 4?

    Every 12 blocks allows you to have 1 more worker. This goes to a maximum of 20 workers which is 240 blocks. I now make that the standard size of my workshops when I start out. This alpha 12 build I'm doing has 2 x 240 squared workshops. So 40 prisoners will be put to work.


  • Registered Users Posts: 15,290 ✭✭✭✭Vicxas


    gavmcg92 wrote: »
    Every 12 blocks allows you to have 1 more worker. This goes to a maximum of 20 workers which is 240 blocks. I now make that the standard size of my workshops when I start out. This alpha 12 build I'm doing has 2 x 240 squared workshops. So 40 prisoners will be put to work.


    Nice one, cheers mate :)

    I can hear the sound of money in my head :)

    On the subject of cells, can you have more than 1 prisoner per cell, or is max 1?


  • Registered Users Posts: 5,316 ✭✭✭gavmcg92


    Vicxas wrote: »
    Nice one, cheers mate :)

    I can hear the sound of money in my head :)

    On the subject of cells, can you have more than 1 prisoner per cell, or is max 1?

    I've seen people put more than one in a "cell" (more than one cell in a room), sort of like an open plan type thing, but currently more than one prisoner per cell isn't supported.

    You can use holding cells instead of cells if you want to have more than one prisoner per room.

    Looks like we have our sniffer dogs :)

    HrT7UMU.png

    undercover police cars, regular cars and robbery vans?

    Ncxu0nP.png


  • Registered Users Posts: 15,290 ✭✭✭✭Vicxas


    Cars, wonder what the hell is going on there :)


  • Registered Users Posts: 5,316 ✭✭✭gavmcg92


    Vicxas wrote: »
    Cars, wonder what the hell is going on there :)

    I think the whole idea of getaway cars is a bit much. The developers have been talking about how it's sort of unrealistic the way 'released' prisoners just get up and leave, by walking to the edge of the map. They wanted their family to collect them. So I would think that the cars are going to pull up when a prisoner is released and collect them as they leave.

    You also see prisoner's civi clothes. The 60s gangster looking things down the bottom right. I think they might change into them on release day. As for the van with the cash bags in the back and the undercover police cars? I have no idea. Maybe they're going to be for fleshing out the campaign.


  • Registered Users Posts: 15,290 ✭✭✭✭Vicxas


    Or maybe these are escape routes? They were mentioning in the Alpha 12 video that thats what they're working towards.


  • Registered Users Posts: 5,316 ✭✭✭gavmcg92


    Anyone else getting false positive readings on their metal detectors?


  • Registered Users Posts: 515 ✭✭✭Dothehustle


    gavmcg92 wrote: »
    Anyone else getting false positive readings on their metal detectors?

    Yep all the time and they don't like being searched for no reason
    Think I might have a break from it at the moment
    I have 27 hours since I got it last week ( it's a lot for me)
    Heres my prison not great but functioning with 198 prisoners at the moment
    Can't really do much without another canteen but don't know if that bug has been fixed yet

    ?id=165856432

    And for some reason I can't get the image working

    http://cloud-3.steampowered.com/ugc/612773448179086265/C890C57FBE5EE3C4F5C54BF220806245EFD011CE/


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  • Registered Users Posts: 5,316 ✭✭✭gavmcg92


    Turns out the false positives are supposed to be in the game. Apparently real metal detectors also give false positives.

    I would love to see a shakedown in that prison of yours :P


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