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Sim City

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  • Registered Users Posts: 17,739 ✭✭✭✭VinLieger


    Shiminay wrote: »
    Yes, most likely based on a contract that was put in place long before Origin existed :) EA pulled many titles from Steam when they launched Origin, not all - probably for contractual and common sense reasons.

    This, its part of a contract and EA cant get out of it. You will never see another NEW EA game on steam as long as Origin is up and running.

    Your seriously missing out if you only play steam games and own a PC as its not that great a platform if im honest its just nobody was in time to rival it similarly to WOWs domination of the MMO market. It cornered something and did it very well for a time but now theres so many other awesome games out there that arent on it. Just look at GOG for one very obvious example


  • Registered Users Posts: 2,843 ✭✭✭Julez


    I still don't understand this. Beefy PCs can handle the cities as it is no problem, so why not? And the people with slower pcs can just play the game as it is. Christ on a bike

    Well there goes any chance of me ever going back and playing this. Very disappointing.


  • Registered Users Posts: 17,739 ✭✭✭✭VinLieger


    If I ever do play this again it will be a cracked and heavily modded version played far away from origins and EA's prying and intrusive eyes


  • Registered Users Posts: 9,900 ✭✭✭InTheTrees


    I still havent bought it yet, and I'm jumping back to this thread...a year later? Lunacy really.

    Anyway. I saw this story in the last few days and it seems hopeful, what do you think?

    "SimCity will finally be able to go offline.

    Patrick Buechner, general manager of Maxis Emeryville, confirmed in a blog post on Monday that the developer was working on a mode that doesn't require an Internet connection, which will come in the next update to the city-building game. "


    http://news.cnet.com/8301-10797_3-57617125-235/hallelujah-simcity-finally-gets-an-offline-mode/


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    As said above, it's too little too late. They had a chance of making a great game, but took a load of short cuts, lied to the fans, tried to get every extra cent they could lay their hands on, refused to admit their mistakes until a year later, and then lied again about how much effort it was to fix some of those mistakes.

    They'd be better off just dropping the game completely and starting again from the beginning. There's nothing they can do to fix this game without recoding the whole thing. Which is sad, because in the early parts of the game, it's a hell of a lot of fun.


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  • Registered Users Posts: 7,002 ✭✭✭Wossack


    offline mode? gonna be really cynical and suggest this is purely so EA can start shutting down some multiplayer servers


  • Registered Users Posts: 1,582 ✭✭✭Laviski


    played again yesterday and despite its problems and small size i still really enjoy it. started from scratch again as its being so long and lost 6 hours easily before realizing it.

    Offline mode is a step in the right direction be it their goal is to shut down some online servers or not. larger city sizes should only be their next goal.


  • Registered Users Posts: 3,500 ✭✭✭Drexel


    Laviski wrote: »
    played again yesterday and despite its problems and small size i still really enjoy it. started from scratch again as its being so long and lost 6 hours easily before realizing it.

    Offline mode is a step in the right direction be it their goal is to shut down some online servers or not. larger city sizes should only be their next goal.

    Hopefully the modding community will be able to do something about city sizes now there is an offline mode. Te size is still the biggest problem. Cities are all the same. No room for creativity at all. No terrain tool either.

    Just seen the cities of tomorrow pack is 25 quid! Omg. They really are mo fo's


  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    Wossack wrote: »
    offline mode? gonna be really cynical and suggest this is purely so EA can start shutting down some multiplayer servers

    Probably because they're paying for far too many servers that only have single player regions on them. :P


  • Registered Users Posts: 81,890 ✭✭✭✭Overheal


    Wossack wrote: »
    offline mode? gonna be really cynical and suggest this is purely so EA can start shutting down some multiplayer servers
    you mean that dell inspiron in the corner that just checks to see if you're online and lets you run the game locally? ;)


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  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    Overheal wrote: »
    you mean that dell inspiron in the corner that just checks to see if you're online and lets you run the game locally? ;)

    Pfft, Dell? Nah, they just strung together a few Amigas.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    jonny666 wrote: »
    Hopefully the modding community will be able to do something about city sizes now there is an offline mode. Te size is still the biggest problem. Cities are all the same. No room for creativity at all. No terrain tool either.

    Just seen the cities of tomorrow pack is 25 quid! Omg. They really are mo fo's
    A guy already cracked the city size thing, but I don't think simple mods will help. The game doesn't seem to be capable of handling larger cities.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    It doesn't seem capable of handling small ones either :p


  • Registered Users Posts: 17,739 ✭✭✭✭VinLieger


    humanji wrote: »
    A guy already cracked the city size thing, but I don't think simple mods will help. The game doesn't seem to be capable of handling larger cities.

    Mainly due to the piss poor coding behind the engine it would seem, sure it ook how many months for them to sort out traffic?


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    VinLieger wrote: »
    Mainly due to the piss poor coding behind the engine it would seem, sure it ook how many months for them to sort out traffic?
    They sorted it out? :D


  • Registered Users Posts: 12,474 ✭✭✭✭Snake Plisken


    just ogt a mail from ea saying offline mode is available now!


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Yea, who gives a fig? :) Game's still utterly broken.


  • Moderators, Computer Games Moderators Posts: 23,077 Mod ✭✭✭✭Kiith


    Larger cities would probably make me try it, but i don't want to play a remake of Sim Town.


  • Registered Users Posts: 6,977 ✭✭✭wyrn


    It took me hours to install it. It wouldn't allow me to run the game. Finally googled the problem and installed as an Administrator and bingo it worked. Never played the game. Which is a shame seeing as I have the previous versions


  • Moderators, Computer Games Moderators Posts: 14,689 Mod ✭✭✭✭Dcully


    Thought id try it out the other day and i was bored within an hour as the usual BS of too small and area.
    This is not sim city its barely even sim village ffs.
    Biggest waste of money on a game ever for me.


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  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Yea, it's grand for that first hour, but then the awful reality sets in.

    I'd love to watch someone from Maxis play this and show me how you're supposed to enjoy it - maybe they just play the game in a totally different way than the real world does and they've learned how to enjoy it.


  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    Shiminay wrote: »
    Yea, it's grand for that first hour, but then the awful reality sets in.

    I'd love to watch someone from Maxis play this and show me how you're supposed to enjoy it - maybe they just play the game in a totally different way than the real world does and they've learned how to enjoy it.

    It's simple, first get some lead paint chips...


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,466 CMod ✭✭✭✭Sierra Oscar


    Dcully wrote: »
    Thought id try it out the other day and i was bored within an hour as the usual BS of too small and area.
    This is not sim city its barely even sim village ffs.
    Biggest waste of money on a game ever for me.

    Yeah, the city size limits are really off putting. I thought they said that they were thinking about expanding the city limits? Haven't heard much about that!


  • Registered Users Posts: 1,630 ✭✭✭gaynorvader


    Yeah, the city size limits are really off putting. I thought they said that they were thinking about expanding the city limits? Haven't heard much about that!

    I believe there was a quote earlier in the post from Maxis saying that their algorithm wouldn't work on bigger cities. :( Who doesn't make scalable code?


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,466 CMod ✭✭✭✭Sierra Oscar


    I believe there was a quote earlier in the post from Maxis saying that their algorithm wouldn't work on bigger cities. :( Who doesn't make scalable code?

    That is pretty poor planning! Anyone with a little bit of foresight should have realized that one of the first things people would like to see was bigger cities.


  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    OSI wrote: »
    I don't think it was so much the code wouldn't work, as they used marketing spec for "It's so utterly unoptimised it would crush any PC that's sub €5,000"

    Nah, that was back when apparently our PCs couldn't handle the simulation and they were going to have to ship a lot of the heavy lifting off to a server farm.

    Which has anyone with even a vague understanding of IT going "eh..."


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    It's not that computers couldn't handle the calculations. It's that the software couldn't. The game is designed on the small scale, so removing that limit requires essentially reprogramming huge amounts of the the game. Considering they couldn't be arsed putting in offline mode until a year later, the chances of them making an effort at increasing the city size is non-existent.


  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    humanji wrote: »
    It's not that computers couldn't handle the calculations. It's that the software couldn't. The game is designed on the small scale, so removing that limit requires essentially reprogramming huge amounts of the the game. Considering they couldn't be arsed putting in offline mode until a year later, the chances of them making an effort at increasing the city size is non-existent.

    I'd say more than likely, there was some substantial change to how things were modelled made after most or all of the modelling code had been written and the team moved onto a different part of the project or a different project, so a patching was done rather than rewriting large amounts of code. I'd say there's some interesting stories that we may not hear for many years that went on during the development of this one.


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