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Sim City

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  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    Azza wrote: »
    I might pick this up now, seems to be in decent order now after several patches and it can be picked up pretty cheap now.

    *hate*


  • Registered Users Posts: 1,585 ✭✭✭Laviski


    Azza wrote: »
    I might pick this up now, seems to be in decent order now after several patches and it can be picked up pretty cheap now.

    still gonna wait till its cheaper before i buy although people that buy this game will now know it work all be it small city sizes.


  • Registered Users Posts: 37,296 ✭✭✭✭the_syco


    Mc Love wrote: »
    Update 7 is out and the reports I have seen so far have said huge improvements in traffic and services now functioning as they should have from day one!! Plus you can build tunnels and overpasses!
    Reinstalls game.
    Azza wrote: »
    I might pick this up now, seems to be in decent order now after several patches and it can be picked up pretty cheap now.
    Would €24 suit you?


  • Registered Users Posts: 14,015 ✭✭✭✭Mc Love


    You guys dont know what you are missing out on! Sure the city size is ridiculous but its practically the only issue with the game at this point. I had a large city (pop) and the small fire station was doing the job!


  • Registered Users Posts: 5,559 ✭✭✭Slutmonkey57b


    Eoin247 wrote: »
    Not unless he was undercover :P

    But seriously, simcity as it is is one of the most taxing games out there for computers. I think it's the GPU you should be looking at rather than CPU. A quick google search for GPU reviews and benchmarks shows that simcity at max settings gives you one of the lowest fps of any game currently available!

    Has it occurred to you that the poor performance might be down to **** coding, not the stresses of the game?


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  • Moderators Posts: 5,554 ✭✭✭Azza


    Has it occurred to you that the poor performance might be down to **** coding, not the stresses of the game?

    Is there any evidence to support that claim. As far as I'm aware the game doesn't have a reputation for being unoptimized.


  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    Azza wrote: »
    Is there any evidence to support that claim. As far as I'm aware the game doesn't have a reputation for being unoptimized.

    Most of the questioning I've seen has been: "Where is all the power going?" The graphics maxed out do not look like they should stress a high end GPU like they do.


  • Registered Users Posts: 37,296 ✭✭✭✭the_syco


    Looks a bit better. Pity you can't build power lines, though. Gonna have to demolish some houses just to put a road down to magically power some houses :/


  • Registered Users Posts: 37,296 ✭✭✭✭the_syco


    Jaysus, came across the blog about raising and lowering the roads. It's almost like they've raised their hands and admitted that their traffic lights are failures!


  • Moderators, Computer Games Moderators Posts: 14,692 Mod ✭✭✭✭Dcully


    Sure the city size is ridiculous but its practically the only issue with the game at this point

    Its been the number one issue for me since release,depressing the hear its still not addressed.
    I havent played since 3 weeks after release.


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  • Registered Users Posts: 13,084 ✭✭✭✭Kirby


    I'm not that fussed with the size. People calling for 5x the size for example are going a bit overboard. I think Double the size would solve a lot of problems and is very doable.

    No, for me the biggest issue is the simulation itself. It needs to feel more real with more going on under the hood. Sims with real problems.


  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    Kirby wrote: »
    I'm not that fussed with the size. People calling for 5x the size for example are going a bit overboard. I think Double the size would solve a lot of problems and is very doable.

    No, for me the biggest issue is the simulation itself. It needs to feel more real with more going on under the hood. Sims with real problems.

    I agree the simulation is a core problem, but for the people calling for 5x remember the city size possible in SC4 and the scope available to you. I think they very much miss this, though most would recognise that other than being about cities SC4 and SC5 are very, very different games in terms of core design.


  • Registered Users Posts: 5,559 ✭✭✭Slutmonkey57b


    Azza wrote: »
    Is there any evidence to support that claim. As far as I'm aware the game doesn't have a reputation for being unoptimized.

    Have you read this thread? This is a game which is so badly coded and full of bugs they effectively had to switch off half its features to get it working for more than a few minutes at launch. And you believe coders that can't work out how to get login working on an in house Amazon cloud system were able to write well optimised graphics code? The default position must be "prove it's *not* crap" or the terrorists win. And by terrorists I mean **** coders and theiving lying sales people.


  • Registered Users Posts: 17,779 ✭✭✭✭VinLieger


    Have you read this thread? This is a game which is so badly coded and full of bugs they effectively had to switch off half its features to get it working for more than a few minutes at launch. And you believe coders that can't work out how to get login working on an in house Amazon cloud system were able to write well optimised graphics code? The default position must be "prove it's *not* crap" or the terrorists win. And by terrorists I mean **** coders and theiving lying sales people.

    Yes because the people building the game engine were responsible for the login servers


  • Registered Users Posts: 2,734 ✭✭✭Newaglish


    I still never understood how the network/login issues and turning off cheetah speed were related.


  • Registered Users Posts: 5,559 ✭✭✭Slutmonkey57b


    Newaglish wrote: »
    I still never understood how the network/login issues and turning off cheetah speed were related.

    Only in that crap code, nonexistent qa and management signoff of broken product with the intention of covering up by pr hype and a craven spineless press corps applied to more than one coding team.


  • Registered Users Posts: 5,559 ✭✭✭Slutmonkey57b


    VinLieger wrote: »
    Yes because the people building the game engine were responsible for the login servers

    There is indisputable evidence of bad coding at all levels of this game. From design, networking, functionality, performance, usability, bugs, graphics you name it, it was broken at launch.


  • Registered Users Posts: 1,585 ✭✭✭Laviski


    There is indisputable evidence of bad coding at all levels of this game. From design, networking, functionality, performance, usability, bugs, graphics you name it, it was broken at launch.

    broken at launch i don't think anyone would dissagree with you but i caved in and i must say the game seems very much playable and enjoyable. i did a lot of research in recent articles and youtube videos before i made the purchase and they all pretty much say this is how the game should have being at launch. but i wouldn't have paid full price for this game.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    There is indisputable evidence of bad coding at all levels of this game. From design, networking, functionality, performance, usability, bugs, graphics you name it, it was broken at launch.
    You're mistaking bad coding for lazy coding. The game worked, but not in the way it was expected to.


  • Registered Users Posts: 1,585 ✭✭✭Laviski


    anyone on boards still playing this feel free to add me ;-)


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  • Registered Users Posts: 17,779 ✭✭✭✭VinLieger


    Gave it a bash again over the last 2 days and found it still has the same problems with trading and raw material industries


  • Registered Users Posts: 37,296 ✭✭✭✭the_syco


    Going to build an entire new map. Although long cul-de-sac's promote a good neighbourhood, the houses at the end won't have electricity. A simple power-line or two would fix that, but can't see such an idea happening.

    New map will hopefully have spaghetti junctions instead of crossroads, so that fire-engines can get to the fire faster!


  • Moderators, Technology & Internet Moderators Posts: 17,133 Mod ✭✭✭✭cherryghost


    New expansion announced - Cities of Tomorrow. Now with
    - The same sized map
    - Still always online play


  • Moderators, Computer Games Moderators Posts: 14,692 Mod ✭✭✭✭Dcully


    lol yet more sim town - oh the joy.


  • Moderators, Computer Games Moderators Posts: 7,941 Mod ✭✭✭✭Yakult


    €40 on Origin.. LOL. EA/Maxis - go home, you are drunk.


  • Moderators, Computer Games Moderators Posts: 14,692 Mod ✭✭✭✭Dcully


    I find this announcement to be fcuking hilarious.
    Im not alone either .



    Taken from corsual.com and i couldnt agree more.


    This expansion offers absolutely nothing players are asking for, even one look at the youtube video comments are a great determining factor of what players actually want. There are almost 500 comments on the video so far and the majority of them are either asking for bigger plot sizes (which they have been for months now) or arguing with other people about why there should be bigger plot sizes. Plot sizes EA, it isn’t a difficult thing, people want bigger pieces of land and they want to build farther into the landscape instead. I’ve never played a previous SimCity for longer than an hour but as far as I remember the land plots were FAR larger.

    Besides the horrendous login issues at the release of this game, it was actually fairly entertaining for a while. I invested about a weeks’ worth of time into the game and actually enjoyed myself quite a bit, but that was it, a week. The game was essentially the exact same thing over and over, which is apparently entertaining to some but I just couldn’t try and lie to myself that after a week, I wasn’t bored of doing the exact same thing each time. I understand the different options available during play, but they just seemed so scarce for a launch, you essentially got what could have been a $5 indie game for $60 and it left me feeling extremely ripped off, but it’s EA so that was to be expected.

    With the release of an expansion pack will there be a reason to actually play the game again? My guess is going to be no. They added a few new locations for you to play in, along with a couple of new buildings to build and a different way to build them, a new disaster and a few other things that are so trivial there is probably no reason to even invest the time in using them.

    There is something very unnerving about the fact that EA can constantly release these sub-par games and “DLC” that should have been in the game in the first place, and actually still consider themselves a competing and driving force in the video game industry. They might make good sales sure, but there are already people boycotting them and with the way the internet works nowadays when one person hates something, so do 10, 000 other people. I’m curious as to how long it takes until EA fizzles out into absolute nothingness because even their loyal fans get tired of their constant DLC and refusal to actually implement something worth it in their games.








  • Registered Users Posts: 14,685 ✭✭✭✭BlitzKrieg


    There is something very unnerving about the fact that EA can constantly release these sub-par games and “DLC” that should have been in the game in the first place, and actually still consider themselves a competing and driving force in the video game industry. They might make good sales sure, but there are already people boycotting them and with the way the internet works nowadays when one person hates something, so do 10, 000 other people. I’m curious as to how long it takes until EA fizzles out into absolute nothingness because even their loyal fans get tired of their constant DLC and refusal to actually implement something worth it in their games.

    That's a bit of a delusion there


  • Registered Users Posts: 7,515 ✭✭✭Outkast_IRE


    BlitzKrieg wrote: »
    That's a bit of a delusion there
    The tide is turning a bit on EA at the moment though.

    Don't think I will buy BF4 this year, because of the whole thing with Premium etc it looks like it will cost about €120 to play the full version of the game.


  • Registered Users Posts: 7,792 ✭✭✭Grumpypants


    BlitzKrieg wrote: »
    That's a bit of a delusion there

    Look at the person who wrote it, zero insight into the industry and the whole article is based on YouTube comments.


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  • Moderators, Computer Games Moderators Posts: 14,692 Mod ✭✭✭✭Dcully


    Look at the person who wrote it, zero insight into the industry and the whole article is based on YouTube comments.

    But hes correct in what hes saying apart from the bit about how long wil EA last etc.
    Everything else is on the money.

    Will you be buying this so called expansion?


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