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Dark Souls II

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  • Registered Users Posts: 1,966 ✭✭✭Scavenger XIII


    krudler wrote: »
    The flow of time at From Software is convoluted.

    Communication between departments is terrible, just cryptic orange writing scawled everywhere. Don't get me started on getting phantom managers summoned to your world for a meeting.


  • Registered Users Posts: 34,788 ✭✭✭✭krudler


    Communication between departments is terrible, just cryptic orange writing scawled everywhere. Don't get me started on getting phantom managers summoned to your world for a meeting.

    Ha, a load of injokes could spring from working there. "Did you get my summon sign to the meeting at 12? we need to engage in some jolly cooperation"


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    krudler wrote: »
    Ha, a load of injokes could spring from working there. "Did you get my summon sign to the meeting at 12? we need to engage in some jolly cooperation"


    and that would all stop after the first time someone got stabbed


  • Registered Users Posts: 26,224 ✭✭✭✭noodler


    krudler wrote: »
    Ha, a load of injokes could spring from working there. "Did you get my summon sign to the meeting at 12? we need to engage in some jolly cooperation"

    HR having to get involved in an array of harrassment cases after one co-worker keeps accusing others of being "quite fond" of them.

    in a creepy way too


    EDIT: Think I'll go for black armour as well. Might check gamestop or gamesnash though as I really want this on the Friday.


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar




    vaatvidya released a lore video for dark souls 2

    it's not terribly spoilery, just a few things he's picked up (or thinks he's picked up) from his time with the beta. obviously if you dont want to know anything, dont watch.. but i'm even more excited now.


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  • Registered Users Posts: 1,896 ✭✭✭penev10


    Taken form January issue of EDGE, Interview with Y u i Ta n i m u r a
    http://www.edge-online.com/features/dark-souls-ii-prepare-to-die-die-and-die-again-in-fromsoftwares-expanded-sequel/
    Apologies for the formatting, taken form an OCR scan

    When we met last year, you spoke of making Dark
    Souls II more accessible than the first game. Since
    then, it’s become clear that this is very much a Souls
    game. What did you mean by ‘accessible’, and how
    have you balanced the desire to attract new players
    with the need to keep existing fans happy?

    First of all, we apologise for using the word ‘accessible’
    and misleading the fans. By ‘accessible’, what we mainly
    meant was going through the process of streamlining and
    carving away the fat to more clearly communicate the
    true essence of Dark Souls. There are two main concepts
    we concentrate on when developing. One is the sense of
    satisfaction when overcoming the hurdles and challenges
    in the game. We aim for players to achieve a huge sense
    of satisfaction as they proceed through the game – for
    the highest sense of achievement possible, we make the
    game challenging. Second is the loose
    connections with other players in the
    same world. This is done through
    elements such as blood messaging, blood
    stains, summoning and invasions,
    [providing] a sense of the other players
    who suffer the same experiences in the
    Dark Souls universe. Our main intent for
    Dark Souls II was to enhance the
    experience to better express these
    underlining concepts more directly to the
    players, and to cut away a lot of the
    tediousness that was included in Dark
    Souls that did not have to do with the
    communication of these concepts.

    There are obvious visual improvements in lighting,
    cloth physics and animation. Why stop there? Why
    make the game for 360 and PS3 when Dark Souls is
    the kind of game that could sell new hardware?

    At the start of development, we felt that there was still a
    lot of potential that remained unused in Dark Souls. I
    hope this can be seen with the demos and footage that we
    have released. Our intention was to capitalise on the total
    potential of [seventh-generation] consoles and deliver
    the game to fans as soon as possible.

    The PC version of the first Dark Souls wasn’t a good
    port. How did that make the team feel, and what are
    you doing to ensure that the PC iteration is better
    this time around?

    We understand and accept a lot of the feedback we have
    received from fans around the world who have played the
    PC version. We first decided to port over to the PC
    platform as a result of the petition signed by players
    around the world. And with our goal to release a PC
    version as soon as possible, it was a decision to simply
    port the experience over in the shortest amount of time
    possible. For the PC version of Dark Souls II, the
    game development will be based on the PC – we will
    make sure that the main PC game features are supported
    and also do our best to attend to a lot of the user
    feedback that we have received.

    What would it take to bring the PC version of Dark
    Souls II to PlayStation 4 and Xbox One?

    We have not put any thought into this yet, so
    I unfortunately can’t answer at this point.

    Miyazaki isn’t directing. Has his
    distance from the project changed the
    way Dark Souls II is developed?

    The basic thinking behind how Dark Souls
    II is developed has not changed. Team
    structures and members have changed a
    little bit, and we may think a little more
    together to bring ideas together. But
    because we are aligned in regards to what
    has to be communicated with the game,
    we have not faced any major changes
    internally. Miyazaki is still involved as a
    supervisor, and I seek advice when
    necessary. There are small things here and
    there [that Mizazaki might not have chosen], perhaps,
    but whenever we go back to the core elements of the Dark
    Souls experience, I feel that the thinking behind the game
    development is similar. I do want to state [there are]
    some differences between Dark Souls I and II, so I think
    the players can also look forward to new elements when
    they pick up the game.

    Players can no longer hide from invasions by staying
    Hollow, and are punished for doing so by having their
    HP affected by death in this form. How are you
    balancing this shift in thinking? Being invaded on
    your way to a boss that you wanted to summon help
    for is one of Dark Souls’ most irritating moments and
    appears to be contradictory to greater accessibility.

    First off, my main intention was to have players play with
    the idea of wanting to stay as a living [human]. [That’s]
    when players immerse themselves more into the
    character; we wanted players to strive and grasp onto life,
    and sense the sorrow, remorse and loneliness when
    playing the game. For this, when players play as a living,
    we have implemented methods to help the player
    out, such as The Way Of Blue Covenant and other items
    that will not make the player completely vulnerable to
    being invaded. The invaders will also have their risks
    when invading and so there will be a strategising
    element for invaders to determine whether they want to
    invade or not.

    What are the biggest challenges in
    balancing a game of two very
    different components – PvP
    interactions that permeate a PvE
    world? Many of the beta changes
    seemed to be aimed at tweaking PvP,
    but is there not a risk that catering
    for one group of players risks
    upsetting the others?

    For the sake of the network beta test, we
    wanted to encourage PvP gameplay in
    order to fully understand the impact on
    the servers, and also learn patterns of
    how players around the world play and
    enjoy the game. The final game will
    obviously prioritise PvE, but at the
    same time [it will] make enhancements
    to the PvP systems.

    To what extent is the world shown in
    the beta the same as the final game?
    Bonfires and item drops in particular
    were very generously spaced for
    player testing. Can you confirm if this will this be
    the case in the full game?

    The environment used for the network beta build was
    unique and is difficult to directly compare with the other
    venues. The pacing of bonfires will change based on the
    environments, and we are still in the midst of tuning and
    balancing the game progression. Items, too, were more of
    a beta decision. We will take the user behaviour and
    results to continue tuning the game to its top level. Life
    Gems are still being balanced and tuned, but I can tell
    you that the number of items will be limited to balance
    the game progression. How the items are to be used [is
    something] the player will have to decide, but in tight,
    intense moments, the Gems may help a little more, since
    players can walk away while recovery takes place.

    In terms of size, how does Dark Souls II’s world
    compare to that of Dark Souls?

    We are thinking about the same size world as Dark Souls.
    The storytelling will be fairly similar, but in regards to
    proceeding through the world, we want to give more
    freedom for the players to choose their decisions, and so
    the unfolding of the world will hopefully be unique to
    each player.

    Dark Souls was P2P based; Dark Souls
    II uses servers. Why the change? Has
    the beta confirmed that this was the
    right decision?


    In connection with enhancing the
    roleplaying elements for Dark Souls II,
    we wanted players to take on their role
    in the universe. For this to be most
    effective, we felt that returning to a
    server-based game system will allow for
    more visibility on the loose connections
    with other players. The beta, we feel,
    did prove a lot of the game’s
    functionality, and with the results we
    will continue to tune for our ideal game
    balance with online game play.

    Did you find any of the classes were
    in need of rebalancing?

    This is a very good point. The classes
    available in the network beta were only
    preset characters that we created
    internally and do not represent the
    balancing or characteristics in the final game. The balance
    of the classes is important, but the players will have the
    freedom to develop their own characters.

    What of players who are daunted by Dark Souls’
    difficulty? What would you say to them?

    A main theme in all games developed by FromSoftware is
    to not fully explain all the elements of how to play and
    challenge players to figure it out for themselves. We
    would like to encourage players to conquer the elements
    they face by paying attention to the surroundings and
    also being creative in strategising


  • Registered Users Posts: 34,788 ✭✭✭✭krudler


    penev10 wrote: »
    What of players who are daunted by Dark Souls’
    difficulty? What would you say to them?

    Man up you wusses, if I could get into it there's hope for anyone :pac:


    No avoiding invasion by staying hollow eh? that could be something that will improve or break how it currently plays, I'll admit I stayed hollow a lot in certain areas on my first playthrough but you only really get the full experience being invaded and summoned. Be interesting to see how they balance it.


  • Closed Accounts Posts: 9,770 ✭✭✭danthefan




  • Registered Users Posts: 26,224 ✭✭✭✭noodler


    I thought that was a poor trailer, graphics look meh and enemies looked a bit resident evil-ish!

    But I am still optimistic!


  • Registered Users Posts: 3,783 ✭✭✭heebusjeebus


    In game character graphics look a bit funky after all that CGI at the beginning. Still a day 1 purchase though.
    I've ordered the Black Armour edition on Amazon for £37. The standard version is £39 for some reason.


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  • Registered Users Posts: 19,960 ✭✭✭✭2smiggy


    Lots of CGI but I liked that. The graphics are fine for me, all about the fighting and game world design. If they get that right again I will be happy

    Where are ye ordering this ? The amazon one is tempting, but I would be waiting till the following Tuesday or Wednesday to get it. Or would parcel Motel get it there for the Friday ? It is a long weekend that weekend so it would be a pity to be stuck without it


  • Registered Users Posts: 3,783 ✭✭✭heebusjeebus


    2smiggy wrote: »
    Lots of CGI but I liked that. The graphics are fine for me, all about the fighting and game world design. If they get that right again I will be happy

    Where are ye ordering this ? The amazon one is tempting, but I would be waiting till the following Tuesday or Wednesday to get it. Or would parcel Motel get it there for the Friday ? It is a long weekend that weekend so it would be a pity to be stuck without it

    With my parcel motel address, Amazon guarantee a release day delivery. So I'd expect to get it from Parcel Motel Saturday 16th.


  • Closed Accounts Posts: 9,770 ✭✭✭danthefan


    2smiggy wrote: »
    Lots of CGI but I liked that. The graphics are fine for me, all about the fighting and game world design. If they get that right again I will be happy

    Where are ye ordering this ? The amazon one is tempting, but I would be waiting till the following Tuesday or Wednesday to get it. Or would parcel Motel get it there for the Friday ? It is a long weekend that weekend so it would be a pity to be stuck without it

    Are you going for a console or PC? If PC then you could obviously buy it digitally, no worries about delivery then.

    Amazon are generally very good with delivery, so are gamestop.ie.


  • Registered Users Posts: 19,960 ✭✭✭✭2smiggy


    I will get it for the PS3. I might just pay the extra money and buy it in the shop on the Friday, as the nearest parcel motel point to me is 25 miles away from me, and that would be a bit annoying to have to collect on the Saturday, and the cost of petrol so not saving much really. If I was not looking forward to it so much I would just wait for amazon super saver delivery


  • Registered Users Posts: 26,224 ✭✭✭✭noodler


    Hmm, black armour on gamestop (Although they did serve me well last time I ordered in terms of getting it to me on release day).

    I am pretty torn. Nothing yet on gamesnash.ie


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,147 Admin ✭✭✭✭✭Mickeroo




  • Registered Users Posts: 34,788 ✭✭✭✭krudler


    Eeeeeeeeeee :D


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,147 Admin ✭✭✭✭✭Mickeroo


    krudler wrote: »
    Eeeeeeeeeee :D

    My sentiments exactly.


  • Registered Users Posts: 34,788 ✭✭✭✭krudler


    Mickeroo wrote: »
    My sentiments exactly.

    jonah_hill_says_no_app.gif


  • Registered Users Posts: 26,224 ✭✭✭✭noodler


    Pshhh I saw itin post 189 hours ago, earlier this morning!


    Looks poor, I repeat!


    Crap graphics and Resi looking enemies.


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  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    yeah i wasnt too thrilled with the trailer either but thankfully every other video i've seen of it looks boner inducing so im not worried


  • Registered Users Posts: 34,788 ✭✭✭✭krudler


    Some of the camera angles in that trailer are strange, you're looking at all out of context footage too, it looks much more fluid and nice in the beta footage when you see it in action properly. I'm not worried about it graphically as long as the framerate is more stable, if it plays the same as DS1 and is as tough and fun to explore then happy days.


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,147 Admin ✭✭✭✭✭Mickeroo


    The graphics don't bother me, it's kind of a trademark for Dark Souls, sure there wasn't really a marked improvement between Demon's Souls and Dark Souls graphics wise imo.


  • Registered Users Posts: 7,160 ✭✭✭tok9


    I also wouldn't worry too much.

    That was a really odd trailer.. as someone else said, the camera was in some awful positions.

    Also with the demo I played at EGX and the beta's the game looks great and the framerate was very good (outstanding at EGX)

    If you thought Dark Souls looked good (which it did) then you'll be happy with Dark Souls 2.


  • Registered Users Posts: 5,575 ✭✭✭ZiabR


    noodler wrote: »
    Pshhh I saw itin post 189 hours ago, earlier this morning!


    Looks poor, I repeat!


    Crap graphics and Resi looking enemies.

    I kinda have to agree with that... as much as I don't want to :(


  • Registered Users Posts: 34,788 ✭✭✭✭krudler


    Mickeroo wrote: »
    The graphics don't bother me, it's kind of a trademark for Dark Souls, sure there wasn't really a marked improvement between Demon's Souls and Dark Souls graphics wise imo.

    I thought Demon's Souls had a better framerate myself, Dark Souls has more detailed environments. Parts of it look lovely, especially the Duke's Archives and Anor Londo, some parts not so much, looking at you Blightown!


  • Moderators, Computer Games Moderators Posts: 23,063 Mod ✭✭✭✭Kiith


    The textures are pretty awful at times in that trailer, but that won't bother me once i'm playing. Once the area's look good, and the combat is as good as i'd expect it to be, i'll be happy (than angry, sad, anxious, delighted, angry, sad, angry etc...)


  • Closed Accounts Posts: 9,770 ✭✭✭danthefan


    krudler wrote: »
    I thought Demon's Souls had a better framerate myself, Dark Souls has more detailed environments. Parts of it look lovely, especially the Duke's Archives and Anor Londo, some parts not so much, looking at you Blightown!

    Depended on where you were in Dark Souls. Some spots were fine, others (I'm looking at you Blighttown) were like a slideshow.


  • Registered Users Posts: 2,315 ✭✭✭Big Knox


    noodler wrote: »
    I thought that was a poor trailer, graphics look meh and enemies looked a bit resident evil-ish!

    But I am still optimistic!

    The enemies are more Demon's Souls like than Dark and I'm happy with that. A slightly darker take on things fits right in with the series. The one thing Demon's Souls done better than Dark was the atmosphere and it looks like they're going back to that which can only be a good thing.


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  • Registered Users Posts: 26,224 ✭✭✭✭noodler


    Big Knox wrote: »
    The enemies are more Demon's Souls like than Dark and I'm happy with that. A slightly darker take on things fits right in with the series. The one thing Demon's Souls done better than Dark was the atmosphere and it looks like they're going back to that which can only be a good thing.

    Not sure I agree.

    demons was lacking in variety for me in terms of setting. Places like firelink, painted world, anor londo were welcome respites from the constant black of demons.

    there is barely anythhing I dont think dark improved on imo.


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