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Ultra Street Fighter 4 Discussion Thread

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Comments

  • Registered Users, Registered Users 2 Posts: 800 ✭✭✭The Hound


    Na doom, St Lp to St Hp is 1 frame and besides, you're not getting charge from St Lp. Cr lp is +4. It would work off counter hit Cr Lp but good luck landing that. Counter hit crouch mp to u1 would work but thats 1 frame too.

    Deejay got mad buffs. -3 hk sobat, wtf. It has great pushback now and some characters struggle to punish it as it is now. Strange buff. Nerf his stupid knee please.

    F Ibuki, hope she's bottom tier, along with Guy

    Looks like Posion has a jagga kick


  • Moderators, Music Moderators Posts: 25,880 Mod ✭✭✭✭Doctor DooM


    The Hound wrote: »
    Na doom, St Lp to St Hp is 1 frame and besides, you're not getting charge from St Lp. Cr lp is +4. It would work off counter hit Cr Lp but good luck landing that. Counter hit crouch mp to u1 would work but thats 1 frame too.

    Deejay got mad buffs. -3 hk sobat, wtf. It has great pushback now and some characters struggle to punish it as it is now. Strange buff. Nerf his stupid knee please.

    F Ibuki, hope she's bottom tier, along with Guy

    Looks like Posion has a jagga kick

    I was thinking cr lk, cr lp, st lp Ultra1 might be possible, no?

    I'm actually well used to standing normals into Guile's Flash Kick or Super but they're cancels not links, so I guess we'll see.

    Looks like Guile's cr lp is getting buffed to +5 too anyway- yay for 2 frame flash kick confirm!


  • Registered Users, Registered Users 2 Posts: 800 ✭✭✭The Hound


    I was thinking cr lk, cr lp, st lp Ultra1 might be possible, no?

    I'm actually well used to standing normals into Guile's Flash Kick or Super but they're cancels not links, so I guess we'll see.

    Looks like Guile's cr lp is getting buffed to +5 too anyway- yay for 2 frame flash kick confirm!
    Ye that sounds impossible since its u1 inut.
    2 frame flash kick confirm sounds great. Now he will be unsafe when he drops a combo


  • Moderators, Music Moderators Posts: 25,880 Mod ✭✭✭✭Doctor DooM


    Translated guile changes so far:

    Hurtbox on wake-up reduced
    Crouching LP +5 on hit
    Crouching MK hitbox and hurtbox expanded
    Reverse Spin Kick hitbox expanded downard
    Air throw range slightly increased
    Flash Kick has 1F more invincibility
    UC1 start-up now 5F, invincible 15F, 450 damage, auto-corrects
    UC2 (Sonic Hurricane) damage increased to 350

    All sounds good!


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    LK tatsu.................. -1 on block :/

    But Rose is looking sick.


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  • Registered Users, Registered Users 2 Posts: 547 ✭✭✭ladnopoka


    look at the sagat buffs :/ character is op already...


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    The Hound wrote: »
    Deejay got mad buffs. -3 hk sobat, wtf. It has great pushback now and some characters struggle to punish it as it is now. Strange buff. Nerf his stupid knee please.

    :D


  • Registered Users, Registered Users 2 Posts: 332 ✭✭Simon_K


    Time to go back to Sagat I suppose.


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    " - Air Slasher now has 15 frames of start up, it was 12 in AE."

    Argh


  • Registered Users, Registered Users 2 Posts: 800 ✭✭✭The Hound


    ladnopoka wrote: »
    look at the sagat fixes :)character is The King...
    Fyp


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  • Moderators Posts: 5,599 ✭✭✭Azza


    Bison changes are rather odd!


  • Registered Users, Registered Users 2 Posts: 19,049 ✭✭✭✭K.O.Kiki


    Cammy
    - Cannon Strike does not come out at low height, has longer recovery after landing. Reportedly, almost no normals connect after it.

    Well she's done.

    Elena
    - Ultra 2 (Healing) heals near 50% of her health. Amount of health healed depends on how long you hold the buttons.

    :D


  • Registered Users, Registered Users 2 Posts: 383 ✭✭OdgeXD


    Cody

    Crack Kick (F+HK) is airborne from first frame

    Finally -_-


  • Registered Users, Registered Users 2 Posts: 933 ✭✭✭Doyler01


    OdgeXD wrote: »
    Cody

    Crack Kick (F+HK) is airborne from first frame

    Finally -_-

    What excellent news


  • Registered Users, Registered Users 2 Posts: 19,049 ✭✭✭✭K.O.Kiki


    Adon
    - Far HK - Is now 1 hit
    - Jaguar Kick - Damage LK/MK 140 > 130, HK 130 > 120
    - Air Jaguar Kick - Damage 80 > 40
    - F.MP - Advantage on hit on standing +4 > +3

    :/

    Cammy

    Cr.Lk - Startup 3f > 4f, cannot rapid fire
    Cr. HP - Advantage on hit +7 > +5
    Cannon Strike - height restriction reduced, landing recovery increased from 5F to 9F

    :/

    Juri

    F.MK - airborne 1f, previously airborne frames 12-16
    St.LP - Hitbox increased downwards
    Far LK - Startup 5f > 4f
    Ex Senpusha - Invincibility 1-6f > 1-7f
    U2 - Hitbox Increased

    :)

    Rose

    Forward Dash - 21f > 20f
    Cr.LP - Damage 20 > 30
    Cr.LK - Damage 30 > 40
    Cr.MP - Damage 60 >70
    Soul Spiral - Damage 100 > 110
    EX Soul Spiral - Damage 120 > 130
    EX Soul Spiral - Stun 100 > 200
    EX Soul Spiral - Invincibility 1-11f > 1-13f, no throw invincibility
    Soul Spark - startup mp 20F, hp 27F
    U1 - Startup 12f > 10f

    :):)

    Oni

    Shoryuken - first hit FADC'able on hit and block
    F.MK - Startup 13F > 11F
    cr.HK - Startup 9F > 8F; recovery 24F > 20F
    Focus - Bigger horizontal hitbox
    HP Shoryuken - Invincibility 8F>5F (9~10f→6~7f hit invi)
    LK Slash - Damage 120>110; Stun 150>130
    HK Slash - Block advantage -8>-6
    EX Slash - Block advantage -10>-8
    MK Stomp - Block advantage -6>-4; no longer invicible frame 1
    Fireball (all) - Recovery 2f shorter
    U1 (ground) - Damage for non full animation 350>375; startup 11F>9F
    UC2 - Command changed to HCBx2+PPP

    ... shít

    source: Reddit


  • Registered Users, Registered Users 2 Posts: 11,138 ✭✭✭✭chopperbyrne


    9f divekick recovery for Cammy is a huge nerf, even if she can do them lower again.


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    "- Air Slasher now has 15 frames of start up, it was 12 in AE ."[/I]

    Argh

    Looks like this was removed from everywhere I read it, likely a mistranslation of: "Air Slasher chip increased from 12 to 15"

    More chip yes plz om nom


  • Registered Users, Registered Users 2 Posts: 1,404 ✭✭✭JustShon


    Don't get why it has "Close Standing Medium Kick hitbox expanded downward so it hits crouching characters now." listed as a change for Ken, it already does that.


  • Moderators, Music Moderators Posts: 25,880 Mod ✭✭✭✭Doctor DooM


    Looks like this was removed from everywhere I read it, likely a mistranslation of: "Air Slasher chip increased from 12 to 15"

    More chip yes plz om nom

    This is why I was wondering why Deejay was getting nerfed. Actually his changes look good.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    "Hey, you're that guy from the World Games Cup. From Ireland right? You were with DooM and that Cody player."

    Ah, FGC. Never change.

    In other news Guy's st.hk is one of the most insanely good AAs in the game now.


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  • Registered Users, Registered Users 2 Posts: 11,138 ✭✭✭✭chopperbyrne


    Guy's st.HK was always a really good AA.

    Did they extend it's hitbox further back towards his head so it stuff close jump ins?


  • Registered Users, Registered Users 2 Posts: 800 ✭✭✭The Hound


    - Sagat can no longer trade a Tiger Uppercut into Ultra


  • Registered Users, Registered Users 2 Posts: 2,629 ✭✭✭raah!


    The gouken changes are looking good. All things that make him more solid and consistent as a char. I hope the cr mp hitstun increase means it can combo to fb, that would be a huge buff. Cancellable st lk is huge too. Will be able to do fbs and then do lk buffered to lp palm to get focus dash throughers.

    I have no idea why they nerfed the stun on his flip throw. Maybe they made it better in another way.

    They need to fix his ****ting high medium counter ****, put it back to all high or all low or something.

    Does cr mp being having increased hitstun mean it has incraesed block stun or are those two separate things?

    Dat bison lk nerf! Hah! That will make bison mirrors different. More recovery on tele, funny. Those are weird changes. It seems they've moved him about away from the steady pressure beast he is towards a more single play damage fellow.


    I might switch to ryu for that extra frame of ultra invincibility.

    Vega's ultra 2 being 5f is an interesting one. It's already a weird ultra.

    I wish they had all these sweet changes without the new nonsense mechancis. That's what I'd like to play


  • Registered Users, Registered Users 2 Posts: 2,629 ✭✭✭raah!


    The dan meter build off taunt is a cool buff. I don't see it being too useful though.

    I'm actually annoyed gouken didn't get more things and that he got a buff considering what everyone else got. But they did give him stuff in good areas. I think he might have good safe blockstrings ending in chipping improved lp palm now, which will be very useful.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Currently Red Focus's input is really annoying. MP+MK+Any Button. It's really easy to accidentally activate it, especially mid combo in the form of a Red FADC which eats four meters. It seems kind of not good in general now. Not worth the cost.

    Also, dunno if it's on SRK or whatever but Delayed Wakeup is done by holding MK+HP, not whatever was initially shown. The arcade staff went around correcting all the system guides halfway through the day.


  • Registered Users, Registered Users 2 Posts: 75 ✭✭recnib


    I'm liking the sound of the Gen changes, and definitely happy that Guile's Ultra 1 can auto correct properly now, been robbed a few times because of that :P


  • Registered Users, Registered Users 2 Posts: 95 ✭✭hdaniel


    Is the delay wakeup available on what was previously a hard knockdown?Presuming thats the way it is but it hasnt been explicitly stated


  • Moderators Posts: 5,599 ✭✭✭Azza




  • Registered Users, Registered Users 2 Posts: 1,762 ✭✭✭Yreval


    In CVS2, if you chose a groove where you cold do the delayed wakeup then every knockdown was a hard knockdown, so I think it's reasonable to assume that you can.

    In other news, footage of the new characters' Supers and Ultras have been released:

    http://shoryuken.com/2013/11/22/capcom-releases-footage-of-elena-hugo-poison-and-rolentos-supers-and-ultras-in-ultra-street-fighter-iv/


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  • Registered Users, Registered Users 2 Posts: 933 ✭✭✭Doyler01




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