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Gaming News

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Comments

  • Registered Users, Registered Users 2 Posts: 6,756 ✭✭✭Thecageyone


    Mr Crispy wrote: »
    Sounds like he took his own life sadly.

    Yeah it seems so, I was just doing the research to confirm while editing the post, didn't want to suggest it otherwise.

    Seems there was some bullying/trolling involved on his twitter too, he tweeted only 4-5hrs ago proposing openly to his ex-gf

    People are just junk when it comes to understanding others with mental health issues. Loads of them desperately pulling/deleting response tweets now


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Games have been 70 for consoles for years :confused:


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,843 CMod ✭✭✭✭Retr0gamer


    dreamers75 wrote: »
    Games have been 70 for consoles for years :confused:

    Yep. People keep forgetting this every new generation.

    New Generation. Games look like they go up a tenner but they are actually selling for RRP.

    70 is the RRP for new games. The price drops as the generation goes on because the install base for the console increases meaning games can be bought in bulk for a discount which is passed on to the consumer.

    In an all digital future though, forget about that happening.


  • Posts: 0 [Deleted User]


    Most new SNES games were £40-50, it was only the likes of SFII that were £80.

    The cart was a large part of the price. PS1 games were around £40 new, £20 platinum.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Yes but wiith Digital games we remove the distributor and the shop and make massive savings!!!!

    I left a CD/DVD company in 2003 because the market was dead and downloads were king........


    Games still €60/70

    Those savings 17 years later sure have worked out.


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  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    This is why I moved to PC gaming years ago. Works out so much cheaper.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,843 CMod ✭✭✭✭Retr0gamer


    At least PC has competition. The consoles don't and have locked eco systems. People say PSN has great sales but it has great sales in comparison to consoles, it ain't great compared to PC.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,724 CMod ✭✭✭✭johnny_ultimate


    Honestly think PC sales ain’t what they used to be. Epic sometimes have ludicrous deals and freebies, and bundles and the like can occasionally be a bargain... but even this recent Steam sale to me is basically what I’d expect from a console sale, albeit with some bargains if you dig deep. Been that way for a while. Brand new games are a bit cheaper on PC for sure, but again not in the way they were five years ago even. And physical copies on console mean there is competition - although the digital-only consoles seem intent on changing that up.

    With the likes of Xbox Game Pass in particular I think the price differential between PC and console has faded quite a bit. The only really cheap PC games are on key sites, and they’re dodgy as hell so I don’t even count that.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,724 CMod ✭✭✭✭johnny_ultimate


    Some very bleak stuff going on over at fighting game tournament Evo. Very serious sexual misconduct allegations (involving young boys) against its president Joey Cuellar. Lots of companies and players withdrew from this year’s event; the event has now been cancelled; Evo’s cutting ties with Cuellar; and Cuellar himself acknowledging he did things he “isn’t proud of”. Awful story: https://www.vice.com/en_us/article/k7q3wm/evo-president-on-administrative-leave-following-misconduct-allegations


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,398 Mod ✭✭✭✭CatInABox


    The "PC sales are better" isn't really a thing anymore, games are often on sale with better prices on console this generation. At least through the official stores like Steam anyway, I'm sure you can get some better deals through the likes of CDKeys, and obviously the key resellers are even cheaper, but officially they around the same price.

    In saying that, I don't know about Epic, I just haven't been looking there really, although even if there's better prices there, I'd say that's more a tactic to grow market share than anything else, like the insane amount of great games that they've given away for free, they just really want to eat into the "Steam only" mindset. Once Epic has a large enough market share, I doubt that there'd be much difference in price.


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  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    Some very bleak stuff going on over at fighting game tournament Evo. Very serious sexual misconduct allegations (involving young boys) against its president Joey Cuellar.

    Shur that was all well known. Stories have been told about him for years. Funny how all the big names are acting horrified now. When some of them were probably even there when these things happened.
    But of course nobody ever spoke out when the times were good and he was head of the biggest competition in the world. Hollywood all over again.


  • Registered Users, Registered Users 2 Posts: 11,206 ✭✭✭✭B.A._Baracus


    Most new SNES games were £40-50, it was only the likes of SFII that were £80.

    The cart was a large part of the price. PS1 games were around £40 new, £20 platinum.

    Funny you mention that as I remember going in to the old Virgin Megastore on the Quays (Dublin) in the early / mid 90s and seeing WWF Royal Rumble for the MegaDrive and it was 45 pounds! Insane money back then.
    Even if you take inflation and the pound to euro conversion that would be more than 60 euro worth today, right?


  • Registered Users, Registered Users 2 Posts: 7,922 ✭✭✭Grumpypants


    I've Two games on my shelf with their price tag still on. £49.99 for sending soccer on SNES in 1992. £49.99 for Zelda on N64 in 1998. (Sterling £)

    That's €100 in today's money.

    I was reading an interview with the guy who made sensible soccer he said they got a £90k advance from the publisher and they sold about 2mill copies (if you include the follow up world of sensible soccer between 1992 and 1998). They had a 50/50 split in profits too.

    At that time piracy was about 10-1. So they reckon about 20 million people played it.

    It's crazy to think about how bad piracy was and how good for the industry DRM has been. The anti DRM crowd forget this.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Thing about cost of production vs. cost to customer, I don't believe for one second that any reduction of cost to produce AAA games would be reflected in the price. It'd either remain static - or more, likely - go up to reflect "inflation". Not like the industry has a great reputation for treating its customer base as customers, preferring us as consumers instead; between DLC and microtransactions they will gouge us if they can get away with it. And the "AAA" monicker has become a convenient shorthand for basically saying "premium pricing".


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    At that time piracy was about 10-1. So they reckon about 20 million people played it.

    It's crazy to think about how bad piracy was and how good for the industry DRM has been. The anti DRM crowd forget this.
    https://juliareda.eu/2017/09/secret-copyright-infringement-study/

    As for pricing it really doesn't matter to me what the 'norm' becomes as it will only affect consoles. As others mentioned things are just outright cheaper on PC with competing and legit key retailers like GMG and gamebillet. If the standard becomes €70 then I'm still getting it launch week for €40ish like I did Tekken 7, one of the last big AAA titles I bought at high price in its launch week. Before that I think its been better half of a decade since I paid full price for a single title.


  • Posts: 0 [Deleted User]


    In relation to drm, I'd suspect piracy drastically dwindled because of platforms like steam and even humble bundles. Drm still gets broken for pc games but in general, I'd say people are more likely to buy.


  • Registered Users Posts: 2,110 ✭✭✭The Raging Bile Duct


    I've Two games on my shelf with their price tag still on. £49.99 for sending soccer on SNES in 1992. £49.99 for Zelda on N64 in 1998. (Sterling £)

    That's €100 in today's money.

    I was reading an interview with the guy who made sensible soccer he said they got a £90k advance from the publisher and they sold about 2mill copies (if you include the follow up world of sensible soccer between 1992 and 1998). They had a 50/50 split in profits too.

    At that time piracy was about 10-1. So they reckon about 20 million people played it.

    It's crazy to think about how bad piracy was and how good for the industry DRM has been. The anti DRM crowd forget this.

    That actually works out close to €200 in today's money.


  • Registered Users, Registered Users 2 Posts: 6,146 ✭✭✭Cordell


    In any case, as price per hour of entertainment, gaming is quite a good value even at double of the price of today.


  • Registered Users, Registered Users 2 Posts: 12,556 ✭✭✭✭Skerries


    Funny you mention that as I remember going in to the old Virgin Megastore on the Quays (Dublin) in the early / mid 90s and seeing WWF Royal Rumble for the MegaDrive and it was 45 pounds! Insane money back then.
    Even if you take inflation and the pound to euro conversion that would be more than 60 euro worth today, right?

    I did the math!

    WWF came out in 1993 so £45 back then is the equivalent of €93.44 according to the following sites

    http://kildare.ie/business/euro-cal.asp
    https://www.inflationtool.com/euro-ireland/1993-to-present-value?amount=57


  • Registered Users, Registered Users 2 Posts: 29,286 ✭✭✭✭CastorTroy


    I think the reason given at the time for the high cost of games like Street Fighter 2 on SNES was the cost of the cartridge. Like think was later SNES or N64 games where they felt heavier than others. Same reason they're using for Switch games now and why some are basically just including unlock keys on the cartridges then you have to download the rest of the game.



    As for those Evo allegations, how many have been kicked out of the tournaments in recent times due to saying or doing something and then this comes out


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  • Registered Users, Registered Users 2 Posts: 12,556 ✭✭✭✭Skerries


    That actually works out close to €200 in today's money.

    I did the math again and that would be €99.17 for the 1992 game


  • Registered Users Posts: 2,110 ✭✭✭The Raging Bile Duct


    Skerries wrote: »
    I did the math again and that would be €99.17 for the 1992 game

    Sorry, I thought you were talking about the two games combined.


  • Registered Users, Registered Users 2 Posts: 34,226 ✭✭✭✭Penn


    Giancarlo Esposito (Gus Fring from Breaking Bad, the bad guy from The Mandalorian and much else) says he's starring in a big game due to be announced soon. Only rumour I've seen is Far Cry 6.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Could see him being the big bad in a Far Cry game.


  • Registered Users, Registered Users 2 Posts: 21,476 ✭✭✭✭martyos121


    Penn wrote: »
    Giancarlo Esposito (Gus Fring from Breaking Bad, the bad guy from The Mandalorian and much else) says he's starring in a big game due to be announced soon. Only rumour I've seen is Far Cry 6.

    Surely it has to be Journey to the Centre of Hawkthorne 2.


  • Posts: 0 [Deleted User]


    CastorTroy wrote: »
    I think the reason given at the time for the high cost of games like Street Fighter 2 on SNES was the cost of the cartridge.
    The carts were reasonably expensive to manufacture, and larger ROM sizes cost more than small ones. (And enhancement chips added to the cost also). They would talk about cart size in adverts and PR releases.

    Early SNES games were 4Mbit, I remember a big deal being made about SFII Turbo being the first to have a 20Mbit cart.

    At the time that SFII Turbo was £80, a SNES console with Mario was as little as £100. So a single game was nearly the price of the console! Absolute madness, but it was Nintendo's model at the time.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    The carts were reasonably expensive to manufacture, and larger ROM sizes cost more than small ones. (And enhancement chips added to the cost also). They would talk about cart size in adverts and PR releases.

    Early SNES games were 4Mbit, I remember a big deal being made about SFII Turbo being the first to have a 20Mbit cart.

    At the time that SFII Turbo was £80, a SNES console with Mario was as little as £100. So a single game was nearly the price of the console! Absolute madness, but it was Nintendo's model at the time.

    It's not madness, you said it yourself: hardware costs were much larger, and companies need to make profit to survive.

    That's why the PS1 succeeded: its manufacturing costs went down to almost nothing (CDs) allowing even 20-25 quid games to have a profit margin.


  • Registered Users, Registered Users 2 Posts: 11,206 ✭✭✭✭B.A._Baracus


    Skerries wrote: »
    I did the math!

    WWF came out in 1993 so £45 back then is the equivalent of €93.44 according to the following sites

    http://kildare.ie/business/euro-cal.asp
    https://www.inflationtool.com/euro-ireland/1993-to-present-value?amount=57

    That is insane!!
    I could have sworn this was summer 1995 too so the game was still that price.


  • Registered Users, Registered Users 2 Posts: 12,556 ✭✭✭✭Skerries




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  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    2020: the year racism ended because a video game company removed an emoji 👌


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Skerries wrote: »

    Reading that, I didn't know it started as a hoax by 4chan. That must be kinda embarrassing; making a joke at white supremacists expense only for them to adopt your brainchild in seriousness, using it everywhere.


  • Registered Users, Registered Users 2 Posts: 15,403 ✭✭✭✭Vicxas


    More pandering i see, no one cared but IW decided it was a MASSIVE issue


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Mr Crispy


    Vicxas wrote: »
    More pandering i see, no one cared but IW decided it was a MASSIVE issue

    TBF, it was removed without any fanfare. That's hardly making it a massive issue. Anyway, if no one actually cared that it was there, then they shouldn't care that it has been removed.


  • Registered Users, Registered Users 2 Posts: 10,364 ✭✭✭✭Kylo Ren


    I don't think games have been 60 for a while. The last couple console generations the new games have been 70 for a while which was already pointed out. Then you have most games coming out with a 70/80 edition with digital crap, 100+ editions and even some 250+ editions with merch and digital crap again. Now with digital, most big games are 70 at launch and the cut no longer taken from printing, pressing, distribution and the share to the likes of GameStop and Amazon disappearing is a sizable difference. Haven't even mentioned the now highly lucrative microtransactions in games that people view from a slight annoyance to predatory gambling mechanics dressed up with shiny bells and whistles and everything in between -- but watch the multi million/billion dollar businesses come cap in hand and make it feel like ye are doing them the favour.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    pixelburp wrote: »
    Reading that, I didn't know it started as a hoax by 4chan. That must be kinda embarrassing; making a joke at white supremacists expense only for them to adopt your brainchild in seriousness, using it everywhere.

    How was it a joke at white supremacist expense.

    Trump made a weird OK hand sign and 4Chan managed to convince the likes of CNN it was white power.


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  • Registered Users, Registered Users 2 Posts: 7,922 ✭✭✭Grumpypants


    Kylo Ren wrote: »
    I don't think games have been 60 for a while. The last couple console generations the new games have been 70 for a while which was already pointed out. Then you have most games coming out with a 70/80 edition with digital crap, 100+ editions and even some 250+ editions with merch and digital crap again. Now with digital, most big games are 70 at launch and the cut no longer taken from printing, pressing, distribution and the share to the likes of GameStop and Amazon disappearing is a sizable difference. Haven't even mentioned the now highly lucrative microtransactions in games that people view from a slight annoyance to predatory gambling mechanics dressed up with shiny bells and whistles and everything in between -- but watch the multi million/billion dollar businesses come cap in hand and make it feel like ye are doing them the favour.

    Printing a disc cost cents, distribution isn't that expensive either, especially at scale. GameStop took a smaller cut than the digital stores which take 30%. They also handled the sale, the money, the customer service.

    When selling digitally on your own store (Never mind the huge cost of data). You have the cost of the servers, the 24/7 teams if engineers to monitor and maintain them. The extra costs in handling money in terms of legal compliance. The customer support staff needed to deal with any issues.

    Digital isn't just extra free money for companies. There is a huge cost associated with it that never exist with the old ship and forget model.

    Almost every aspect of game making has gone up in price bar the cost to consumer.

    It has never been cheaper and we have never had so much choice in the history of the industry.


  • Registered Users, Registered Users 2 Posts: 10,364 ✭✭✭✭Kylo Ren


    Printing a disc cost cents, distribution isn't that expensive either, especially at scale. GameStop took a smaller cut than the digital stores which take 30%. They also handled the sale, the money, the customer service.

    When selling digitally on your own store (Never mind the huge cost of data). You have the cost of the servers, the 24/7 teams if engineers to monitor and maintain them. The extra costs in handling money in terms of legal compliance. The customer support staff needed to deal with any issues.

    Digital isn't just extra free money for companies. There is a huge cost associated with it that never exist with the old ship and forget model.

    Almost every aspect of game making has gone up in price bar the cost to consumer.

    It has never been cheaper and we have never had so much choice in the history of the industry.

    Those small costs that you describe also scale so they add up.

    I'll put it to you this way, if you asked every game company would you rather sell digitally or physically, 99% of them will say digital. The gains far outweigh the costs.

    The cost has gone up in certain areas: controllers are a lot more expensive; only get one in the box now and usually without a game bundled which most of them did back in the day with many of them also giving you two controllers; online subscriptions; special editions and microtransactions that while you don't have to partake in, garners such a high revenue that it can't be discounted in the argument that these businesses require upping the price of games.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Printing a disc cost cents, distribution isn't that expensive either, especially at scale. GameStop took a smaller cut than the digital stores which take 30%. They also handled the sale, the money, the customer service.

    When selling digitally on your own store (Never mind the huge cost of data). You have the cost of the servers, the 24/7 teams if engineers to monitor and maintain them. The extra costs in handling money in terms of legal compliance. The customer support staff needed to deal with any issues.

    Digital isn't just extra free money for companies. There is a huge cost associated with it that never exist with the old ship and forget model.

    Almost every aspect of game making has gone up in price bar the cost to consumer.

    It has never been cheaper and we have never had so much choice in the history of the industry.

    For a physical game to be €50 it cost €20 for manufacture/distribution. The €20 would be broken down to Manufacturue, deliverer, shops profits. So thats €30 to the publisher and maybe €10 to the developer depending on the publising deal.

    For a game to be delivered digitially it does not cost anywhere near €20, would be more like €1 with AWS.

    Now its €49 to the developer.


  • Registered Users, Registered Users 2 Posts: 7,922 ✭✭✭Grumpypants


    dreamers75 wrote: »
    For a physical game to be €50 it cost €20 for manufacture/distribution. The €20 would be broken down to Manufacturue, deliverer, shops profits. So thats €30 to the publisher and maybe €10 to the developer depending on the publising deal.

    For a game to be delivered digitially it does not cost anywhere near €20, would be more like €1 with AWS.

    Now its €49 to the developer.

    The margin on digital is higher but not anything near what you are suggesting.

    You are mixing up a few things. If you are comparing selling in a physical shop it should be compared to selling on a digital storefront.

    For starters Steam, PlayStation, Xbox and Nintendo all take 30%. So a game sold digitally for €49 would only net the developer €35.

    In that case, the physical and digital store takes the brunt of the infrastructure and service costs away from the developer.

    Just because they don't print a disk and have a shop with a person in it doesn't automatically make it free. Sony need huge servers, in huge buildings with huge rent. They have massive power bills. They need a customer service org. Just 25 staff costs about a million a year.

    Then you need engineers to build and manage the store front, you need QA to test it. You need a legal team etc etc. Those costs run into the millions as well.

    This notion of the cost being €1, only works if you Conviently ignore all the other costs.

    The main plus for digital is it speeds up delivery and lowers risk of loss rather than it boosts the margin.

    Printing and delivering a disk to a shop is a small amount. Less than a Euro. The risk is if you have to print and deliver at scale. Say you print 5 million disks then you are spending €5million. If you only sell 1million that is a big €4million hit.

    If you only print 1 million and the game is a hit then it takes weeks to get more on the shelf. It's why pre order numbers are a great indicator.


  • Registered Users, Registered Users 2 Posts: 28,354 ✭✭✭✭TitianGerm


    dreamers75 wrote: »
    For a physical game to be €50 it cost €20 for manufacture/distribution. The €20 would be broken down to Manufacturue, deliverer, shops profits. So thats €30 to the publisher and maybe €10 to the developer depending on the publising deal.

    For a game to be delivered digitially it does not cost anywhere near €20, would be more like €1 with AWS.

    Now its €49 to the developer.

    Microsoft, Sony and Steam take something like 30% of online sale on their platforms.


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  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    Then you need engineers to build and manage the store front, you need QA to test it.

    Just go the Sony route and update it once per generation!


  • Registered Users, Registered Users 2 Posts: 9,227 ✭✭✭RobertFoster


    TitianGerm wrote: »
    Microsoft, Sony and Steam take something like 30% of online sale on their platforms.
    IGN have a retailer cuts diagram (too big to embed)

    Steam scales to 25% and 20% after $10m and $50m in sales. Across PC, console, mobile, and physical, most charge 30%. The only outliers are itch.io (developer's choice), Humble Bundle (25%), and Epic (12%).


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,398 Mod ✭✭✭✭CatInABox


    https://twitter.com/XboxIE_Official/status/1280139442187956230


    July 23rd for the Xbox Showcase. Hopefully they've learnt from their first reveal and show some actual gameplay.


  • Registered Users, Registered Users 2 Posts: 12,033 ✭✭✭✭Jordan 199


    CatInABox wrote: »
    July 23rd for the Xbox Showcase. Hopefully they've learnt from their first reveal and show some actual gameplay.

    I'm hoping they will show some of new Flight Simulator game and possibly a release date.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,764 Mod ✭✭✭✭Sephiroth_dude


    CatInABox wrote: »
    https://twitter.com/XboxIE_Official/status/1280139442187956230


    July 23rd for the Xbox Showcase. Hopefully they've learnt from their first reveal and show some actual gameplay.

    Hopefully it's not as cringey as most of their presentations are.


  • Registered Users, Registered Users 2 Posts: 34,226 ✭✭✭✭Penn


    Hopefully it's not as cringey as most of their presentations are.

    Hopefully with it being a "Games showcase", they just stick to gameplay and trailers, like the PS5 event. Some intros and outros by the devs, but mostly just the games themselves.

    Hopefully we see what their new first party studios have been doing too.


  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    Hopefully it's not as cringey as most of their presentations are.

    Less phil spencer talking and more actual trailers of what people want to see. Doesn't all have to be first party but their first party stuff is very important; especially new IP's as Gears, Halo and Forza have been well milked now


  • Registered Users, Registered Users 2 Posts: 34,226 ✭✭✭✭Penn


    ERG89 wrote: »
    Less phil spencer talking and more actual trailers of what people want to see. Doesn't all have to be first party but their first party stuff is very important; especially new IP's as Gears, Halo and Forza have been well milked now

    I think there'll definitely be Halo 6 and a new Forza. Can't imagine a new Gears, probably too early. But yeah, their new 1st party studios, time to see what they bring to the table.

    World Premiere of Crackdown 4, anyone?


  • Registered Users, Registered Users 2 Posts: 9,107 ✭✭✭EoinMcLovin




  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,764 Mod ✭✭✭✭Sephiroth_dude


    Penn wrote: »
    Hopefully with it being a "Games showcase", they just stick to gameplay and trailers, like the PS5 event. Some intros and outros by the devs, but mostly just the games themselves.

    Hopefully we see what their new first party studios have been doing too.
    ERG89 wrote: »
    Less phil spencer talking and more actual trailers of what people want to see. Doesn't all have to be first party but their first party stuff is very important; especially new IP's as Gears, Halo and Forza have been well milked now

    Christ Half the time all they go on about is bloody game pass and player experience, if they put half their energy into talking about exclusive titles forthcoming from the studio's they've acquired over the last couple of years, we'd all be happy, gamepass is old news now!


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