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Baldur's Gate III

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Comments

  • Registered Users, Registered Users 2 Posts: 3,189 ✭✭✭McFly85


    It’s actually crazy how permanent even the most innocuous of actions can be, this happened to me yesterday:

    Going through the Gauntlet of Shar and the fight in the Silenced Library.

    Had quickly destroyed the orb that was causing silence and there was a few enemies huddled together to the side of a bookcase. Had Gale cast Fireball to catch all 3.

    Fight finished without issue, opened the door and tried to solve the puzzle. Eventually realised it was looking for a book. Gathered all the books, nothing worked, wasn’t sure if it was bugged, reloaded a few times, nothing.

    When I went to look up to see if I had missed anything, I eventually realised casting fireball had burned the f*cking book I needed!

    Moral of the story, be incredibly aware of who or what you’re casting a spell on!



  • Registered Users, Registered Users 2 Posts: 34,258 ✭✭✭✭Penn


    My character is a sorcerer too, but I find having multiple can really synergise their attacks; using one for AOE then one for maybe direct damage or picking off the stragglers. Mostly then have Shadowheart for heals and support attacks, then Karlach as main tank/damage.

    Asterion was great in Act 1 but after that yeah I found his usefulness dwindled compared to others. Laezel I wanted to use more but just never found the right way to use her effectively.

    Wyll has been relegated to "bring along only if I know there's a specific NPC he needs to talk to". He seems too much like a jack of all trades, master of none.



  • Registered Users, Registered Users 2 Posts: 3,189 ✭✭✭McFly85


    My character is a fighter, so generally it’s me, Gale and Shadowheart for Spells/Buffs, and whoever else needs to be there for the story or situation. Mostly Wyll though as he can speak to animals which can be useful and has some decent ranged/AoE spells.

    Astarion is by far the one I use least, always seemed more useful outside of battle than in it. There is a side quest I need him for though so will have to bring him in pretty soon.



  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Other than the main character Asteron is the only one who's always in party, some of that is for lockpicks and traps but for assassin he's got advantage over anyone who's not taken a turn yet who sneak attack applies to and can use that with normal bonus attacks and regains move at start of combat. So 2 sneak attacks and 2 bonus attack to start.

    Wyll has decent melee as he can use his charisma for that rather than strength or dexterity. He's got a very decent long range catnip which if you upgrade it knocks enemies and has 2 shots, and for warlocks even if he's only got 2 main spell slots they cast at max level and the 2 slots refill after a short rest. If you've a bard in party that's 6 lvl X spells per long rest and he's concentration spells don't have time limits just need to hold concentration.

    If I'm really going to get swamped by numbers I cast darkness and then have wyll with devil sight and usually Karlach who I've given a blind proof ring to and they hold that while the other 2 jump in and out when opportune. All the act 2 undead fights were very easy from this as I'd a cleric with spirits who just needed to stand there as they charged or do a little loop and since he's got pole arm that was swinging all the time with advantage and ally reaction from sentinel.

    My mains is a cleric so only have Shadowheart when I'm dealing with extra amounts of undead, should probably try to get more out of Gale, and barbarian for karlach seems better than the battlemast I made Laezel



  • Registered Users, Registered Users 2 Posts: 6,693 ✭✭✭Glebee


    I think im going to have to play through again at some stage, just started Act 3 and have only used Asteron, Shadowheart and Lae'zel.



  • Registered Users, Registered Users 2 Posts: 34,258 ✭✭✭✭Penn


    Just following on from this, I think I'm going to swap out Glass Cannon Gale for Laezel. As useful as he is for AOEs and general ranged and elemental damage, a lot of my fights lately have ended up with Gale down first, then Shadowheart, my character clinging on for dear life because I always forget to share out healing potions or let Gale/Shadowheart use them before they die, and Karlach bombing around the place with 90% of her health left doing huge damage. Maybe a second fighter wouldn't be a bad idea at this stage.

    I'm sure there'll be fights I have to go back and tag him back in for, but for now he can weave his way back to camp.

    Finally beat that boss I was stuck on last night too. Have to say though, I never minded starting that fight over and over again, because the music for it is just so damn good!



  • Registered Users, Registered Users 2 Posts: 34,258 ✭✭✭✭Penn


    Also saw that the cast of BG3 are playing a DnD campaign as their characters




  • Registered Users, Registered Users 2 Posts: 8,063 ✭✭✭BKtje


    I actually use all the characters. Rather than Long rest once my initial 4 are low on whatever, I swap them out for others and only once they too are low will I long rest. Still only Act 1 as I don't have a lot of time but I am really enjoying it. In the beginning I wanted to play an "Iron Man" but since Im playing it on the hardest setting I quickly abandoned that idea and only reload when all my guys die :p

    Next playthrough when I understand the mechanics better I might try dead is dead again.



  • Registered Users, Registered Users 2 Posts: 34,258 ✭✭✭✭Penn


    Damn, that's hardcore!

    Don't know if I could do a dead is dead kind of run. Have to admit, I've often had to offer up a character or two as sacrificial lambs.




  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,734 CMod ✭✭✭✭johnny_ultimate


    Like all RPGs, I like the comfort of knowing a couple of characters very well, rather than trying to keep a grasp on all the possible party members. Definitely means I miss out on some tactical options, but also just like the feeling of having a well-oiled combat machine in place.

    Very keen to give Halsin a go now that he's a full party member though!

    To Larian's credit, though, it's very easy to swap people in and out, and shared levelling means there's never going to be a party member left behind if you decide to leave them on the bench. And thankfully a lot of the stories progress regardless of whether the companion involved is in your party or not.

    Completed The Gauntlet of Shar last night, but haven't ventured over to Moonrise Towers yet. So in the back half of Act 2, but still a bit to do before I finally move on. Definitely a shorter chapter all-in-all, but really enjoying the increased variety of combat.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,853 CMod ✭✭✭✭Retr0gamer


    Can you play it like a real d&d campaign where if you die you rip up the character sheet and start with a new character?



  • Registered Users, Registered Users 2 Posts: 8,063 ✭✭✭BKtje


    What I mean by dead is dead is that if it's game over, I wouldn't load a saved game. I've no problem using resurrection scrolls, withers or anything that is in game. I used to love Iron Man mode in Xcom where after every move your game was saved so you couldn't save scum. Think i put in around 200 hours into the game before I finally beat it on hard. Love that game.

    No idea about ripping up character sheets but I'd simply restart the game. BG3 is way too unforgiving to do it this way without knowing all the mechanics which is why I stopped, I do plan to try it again though whenever I finish the game :)



  • Registered Users, Registered Users 2 Posts: 34,258 ✭✭✭✭Penn


    Ah that makes more sense. I went from pretty much never talking to Withers in Act 1 and 2 bar the first introduction, to wondering if there's a way I can just open a debit account with him so he can resurrect people automatically for me, such is the rate they start dying in Act 3.



  • Registered Users, Registered Users 2 Posts: 34,258 ✭✭✭✭Penn


    No. I'm not even sure how far you can continue without your main character if they die. Technically you don't need to create a character as you can pick one of the main group and play as them from the start, but I presume the game is still contingent around your selected character (chosen or created) being the main character in the story. You can also replace some of the main group with hired characters but they'll have no impact on the story like the main group.

    From what I've heard there are definitely big differences in those regards between a normal DnD campaign and this game, as the game is definitely pushing you into one main quest line as one character, with variances of how that quest line plays out, but you still can't stray too far from the path. But I also know f*ck all about DnD so I don't know.

    Post edited by Penn on


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Dead main character makes a blue orb that you can interact with even if the body is gone.

    This was new and before you'd just have to reload a save.

    companions can't revive main character from whitiers they've to use the blue orb.

    Blue orb also applies to companions if their bodies are gone, apparently they didn't like players putting dead companions into container and then yeeting them off cliffs.

    Also in most cases you're "downed" and not "dead", you've to fail a dice roll 3 times or get attacked on the ground 3 times to die fully. The icon changes when the battle is over as the turns are no longer ticking by but you can still just help them up for free or any healing spell will also help them up. Healing word is a level 1 ranged spell and a lot of class have it and it's enough to get someone up.

    If they died fully a scroll of Revivify can get them up or spell.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,734 CMod ✭✭✭✭johnny_ultimate


    Thought I was finally going to make it to Moonrise Towers last night after wrapping up a few side quests, but accidentally stumbled across a morgue and several associated areas that ended up being another hour plus of gameplay 😅



  • Registered Users, Registered Users 2 Posts: 34,258 ✭✭✭✭Penn


    Had similar tonight, where I tried looting something but it wasn't working, so I figured there was nothing there. Continued on past it, picked up a few other items around the area etc, and was about to leave before I decided to try loot the big thing one more time. Approaching it from another angle worked, and also resulted in a huge story moment/revelation.

    Almost completely missed it just because I was at slightly the wrong angle.



  • Registered Users, Registered Users 2 Posts: 3,189 ✭✭✭McFly85


    Had a couple of situations like that too, where I couldn’t interact with something it really looked like I should be able to!

    Holding down X to scan and list all of the intractable items that you’re close to does the trick too if you can’t find an angle that works.



  • Registered Users, Registered Users 2 Posts: 34,258 ✭✭✭✭Penn


    It's insane knowing that as much as I've tried scouring every nook and cranny in every area I could possibly find, there's undoubtedly still a huge amount of content I've missed by just not connecting some dots, not looting/reading everything, not having the right person in my party, or not winning an invisible skill check. Some stuff you'll miss naturally due to decisions you have to make, but so much you can miss by just not walking close enough to a wall for a skill check that reveals it's a secret door.

    I'm definitely in the endgame at this stage, doesn't seem to be much left for me to do in Act 3 other than finish it, but I'll definitely be giving this another playthrough maybe around Xmas.

    Also I was too harsh on Laezel. I still don't like her character, but man she can get so many attacks off in one go.



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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,734 CMod ✭✭✭✭johnny_ultimate


    Yeah Lae’Zel can stack an insane number of attacks in a row, it gets preposterous 😂

    Loving the weirdo random bosses you encounter in the field during Act 2. Also where Larian has gone really wild and let you skip fights or make them trivially easy with mad, ludicrous dialogue options. The sense of fun and humour in the game makes a real difference.



  • Registered Users, Registered Users 2 Posts: 8,063 ✭✭✭BKtje


    I have a few hours free tonight, I plan to pour me a glass or two of whiskey and get a good few hours in to "relax". Really looking forward to it.



  • Registered Users, Registered Users 2 Posts: 1,186 ✭✭✭brady12


    How is it on console?



  • Registered Users, Registered Users 2 Posts: 34,258 ✭✭✭✭Penn


    Haven't had any issues. Some inventory stuff can be a bit clunky compared to PC, but I think if you haven't played the PC version it shouldn't be that big an issue, you get used to it fairly quickly.



  • Registered Users, Registered Users 2 Posts: 34,258 ✭✭✭✭Penn


    Finished the campaign, with about 95 hours on the clock.

    Satisfied with the ending, though was faced with a choice in the last section to which there were no good solutions, and therefore no real brilliant ending. Still though, that's all part of it, the culmination of your previous decisions.

    What an amazing game though. Will undoubtedly be my GOTY. Really looking forward to giving it another playthrough in a few months.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,734 CMod ✭✭✭✭johnny_ultimate


    The finale of Act 2 is really a multi-evening epic! Dramatically ups the scales of the main story, but also a perfect example of how your choices and the game’s character work layer on top of each other to have outcomes that feels earned and individual (even if obviously it’s all pre-scripted). While I’m not an expert on classic western RPGs (I was very much a JRPG kid), I definitely can’t recall any RPG that succeeds so well in really following through on big, sprawling, diverging decisions and actual role playing.



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  • Registered Users Posts: 833 ✭✭✭blackwave


    Will you do a second replay as the dark urge? I am in act but already want to try a dark urge playthrough as it seems like a lot of fun.



  • Registered Users, Registered Users 2 Posts: 34,258 ✭✭✭✭Penn


    Only looked into it in a little, but possibly. I know myself that as much as I'd aim to make different decisions, be more of a prick to everyone, have a bit more fun etc, I know I'll likely end up making most of the same decisions again just with a different build. So maybe the Dark Urge will force me to play completely differently.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,734 CMod ✭✭✭✭johnny_ultimate


    Loving how overwhelming Baldur's Gate itself is - exactly what arriving in a busy, landmark environment in an RPG should feel like. A bunch of interesting threads to explore, a real sense of scale and activity, and all the stuff you've been doing throughout the game (big and small) coming to fruition. I'm having momentous choices thrown at me left, right and centre - a real potent sense of disparate factions vying to manipulate and use your party for their own ends.

    Above all, it truly is revelatory to play an RPG of this size that's 'all killer, no filler' - for a 70+ hour game, not having any fat on its bones is a serious achievement.



  • Registered Users, Registered Users 2 Posts: 3,636 ✭✭✭Fionn1952


    In Act 3 now, biggest thing for me is that it actually feels like D&D. It is the closest I've ever felt to tabletop play, including some of the potentially ridiculous scenarios that just seem like 'ehh.....I'll allow it' rule of coolesque DM decisions.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,734 CMod ✭✭✭✭johnny_ultimate


    Deep into Act 3 now. Making progress but it's bloody massive! Have been ticking away at side quests before tackling any of the really big story encounters, but there are so many continuations and follow-ons from stuff earlier in the game - not to mention new stuff - that I've probably spent a dozen-odd hours already digging into them! But again: it's all really good stuff, so happy to chip away and move ever forward towards the end game :)

    Have hit level 11 and my characters are really feeling agile and powerful now. Another bonus attack for Lae'Zel is making her an absolute tank. I've really come back around on Astarion too - still a bit limited in the bonus action front, but a stealth attack is now pretty devastating, and the mounting bonuses have made lockpicking and trap disarming almost trivially easy (think I'm guaranteed a minimum of a 11-12 roll at this stage, maybe even higher with bonuses - usually hits 18-20+ easy).



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  • Registered Users, Registered Users 2 Posts: 6,693 ✭✭✭Glebee


    On Act 3 myself but sort of burnt out of Baldurs Gate, have not played in well over a week.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,734 CMod ✭✭✭✭johnny_ultimate


    Act 3 spoiler:

    Played through House of Hope and the incredible Raphael boss fight last night - foolishly thought it'd be a quick hour or two jaunt, but ended up going to bed much later than intended as I had to do a few takes of the fight. What a boss battle! Just a great example of having to use all the tools available - bumping up resistances to survive the initial onslaught; taking advantage of holding and distraction spells to hold back a powerful enemy's attacks; and taking advantage of stacked movement and attack surges to clear environmental obstacles as quickly as possible.

    Glad they give you an extra fighter for that battle though - Hope's robust healing skills, bespoke banishment skill and divine intervention once-off long rest were invaluable in having the resources necessary to make it through that.

    That music too - gotta love a good unique boss battle theme, sung by the boss himself :P



  • Registered Users Posts: 1,511 ✭✭✭SK1979


    Rolled the credits on this there the other day. PS5 says 105 hours on my save but that doesn’t include reloads so probably at least 120+.


    can’t argue with that in terms of value. Honestly though, the quality did dip a bit in Act 3. I read Johnny’s spoiler above and actually didn’t do that part. Kind of raging now as I think the biggest complaint I have about Act 3 is that it was too easy. Rarely if ever was challenged in combat and I was a complete ARPG novice!


    I’d definitely replay the game if Larrian tightened up the final Act. Just felt a little muddled, but again with the scope involved it’s hard to be too critical.


    overall though, an incredible experience.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,734 CMod ✭✭✭✭johnny_ultimate


    Do you have a save pre ending where you could go back and dust off that side quest? Definitely worth it IMO.



  • Registered Users, Registered Users 2 Posts: 34,258 ✭✭✭✭Penn


    Yeah it was one of my favourite parts of Act 3. Did my best to not really talk about it here because it's just well worth experiencing naturally.



  • Registered Users Posts: 1,511 ✭✭✭SK1979


    I definitely have a save that I could go back to I’m sure. I think I finished up with about 300 quick saves. :-)



  • Registered Users, Registered Users 2 Posts: 15,404 ✭✭✭✭Vicxas


    This gave me a chuckle



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,734 CMod ✭✭✭✭johnny_ultimate


    Finally think I'm in the end game. All companion quests completed other than two that are dependent on story quests. Only two or three minor sidequests left. Just need to get Orin's stone and think it's the finale then?

    There are some great encounters in Act III, mostly non-mandatory and several related to companion quests. Still amazed by the size of it - maybe I've been particularly thorough (and even then I know I've missed at least one significant side quest) but I'd say it has taken maybe half of my entire 70ish hour playthrough to get through Act III alone.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,734 CMod ✭✭✭✭johnny_ultimate


    Had the opportunity to finish this over the long weekend. An exceptional, genre-defining RPG all-in-all - a sprawling, reactive piece of pure design, backed up by superb writing and characterisation across the board. From lovely little character moments, to goofy little asides and massive setpieces, it manages to be intimate and sprawling at the same time. Definitely sets a new benchmark for the writing of companion characters in RPGs - the bland AF ones you find in the likes of Bethesda studio games really can't cut it compared to this odd, lovable, demented group of weirdos.

    Act III was massive for me - as said above, maybe half of my game time in total. I got a few patches worth of fixes, and for the most part I thoroughly enjoyed its epic scope and culmination of everything leading up to it. But it's unquestionably the buggiest part of the game - just a fair bit of jank and some hilariously broken bits (the sidequest 'Free the Artist' was insanely glitchy for me in particular). But a lot of it boils down to the ambition and scope of the thing - even at its jankiest, it's always a pleasure seeing the systems and RPG elements coming together so wonderfully.

    Quite liked the ending overall, even if the mission itself was very much the big spectacular video game ending. Still, some proper epic fights to close things out, and I liked the character endings for the most part.

    I'm surprised there's such an outcry

    over Karlach's ending online - I do understand it has been fleshed out since release, but at the same time the choice between death and a 'life' in hell was a powerful, tragic way to wrap her story up (I chose the former, because it was the only one that felt right). I get some players want to be able to guide everyone to a happy ending, but sometimes tragedy is the most poetic and apt thing.




  • Registered Users Posts: 15 Alipiama


    Definitely the game of the year. As a huge fan of Dragon Age:Origins, BGIII impressed me a lot



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  • Registered Users, Registered Users 2 Posts: 6,693 ✭✭✭Glebee


    Haven just gotten started on Act 3 and just hit a wall with BG3, completely burnt out of it. Not touched it in weeks.



  • Moderators, Computer Games Moderators Posts: 15,237 Mod ✭✭✭✭FutureGuy


    Soooooo

    Downloaded the trial and 2 hours went by in a flash. Can't see the game listed on Smyths OR in CEX. Where can I buy a physical copy?



  • Registered Users, Registered Users 2 Posts: 2,577 ✭✭✭DeSelby83


    Just picked this up on Xbox. Anyone got any starter tips or should I just dive in and wing it and see how it all plays out.



  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik




  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    If you lose a dice roll it isn't the same as losing in another game, it just means the events take a different route. It can mean that you get something else or another route through presents itself that in the end might be better or get you something better.

    Compared to the likes of a bioware game were getting the "good ending" means winning a lot, in BG3 it could mean losing a bit too. A few times I'd managed to convince people of something but you don't realize till later there's also negatives from that or there was a secret bit of info you could have used.

    So don't feel the need to reload after ever dice roll loss, now there are times where the game gives you choices that you probably shouldn't have pick and they've got game ending rolls attached but other than that just see where the game goes.



  • Registered Users, Registered Users 2 Posts: 6,294 ✭✭✭Mike Litoris


    Just finished there this morning. Lots of memorable moments but right at the end.....

    The killing blow on the Netherbrain was with a thrown shovel! Karlach had run out of attacking moves except for enraged throw so I hopped the trusty shovel at it! It was the first time I actually used the move in the game. What an epic way to finish it off!😁



  • Registered Users, Registered Users 2 Posts: 34,258 ✭✭✭✭Penn


    Just wing it. There's really no bad choices, just your choices. Just explore as much as you can, do whatever you want, and have fun.

    One thing I will say for the first few hours though, the combat can be tricky to get the hang of, especially getting used to your own abilities, the abilities of your party, and you'll probably lose a good few fights at the start until you get used to not just your powers and movement, but what your enemies can do. It's not always explained that well either. So for the first while at least, there's no real harm in reloading a save and trying a fight again from the start. Just do it for fights rather than decisions, it's a much better game if you live with your decisions and dice rolls.



  • Registered Users, Registered Users 2 Posts: 2,577 ✭✭✭DeSelby83


    Thanks for the suggestions both, so I'm pretty much going to wing it then and see how my story plays out. I probably will save scum before fights alright if I can until I get a good feel for it and understanding of my party and all the abilities.



  • Registered Users, Registered Users 2 Posts: 3,001 ✭✭✭KilOit


    I'm new to DnD style games but is every enemy encounter supposed to be difficult? you can't just blow through some minor enemies, playing on hard and getting through it slowly. I can't help but scum save some encounters to try different things, most people doing this?

    I am enjoying the difficulty of it but a lot to learn



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  • Registered Users, Registered Users 2 Posts: 34,258 ✭✭✭✭Penn


    Yeah even minor fights can be pretty tough, particularly if the rolls don't go your way, or they're spread out or mob you. Also tends to be a case where you're trying not to unnecessarily use spell slots too. I can only imagine it's worse on Hard difficulty.

    The minor fights do get easier as time goes on as you have a better grasp on your own party and tactics, but at the start, there really aren't any minor fights. Most fights are challenging because you have to learn the game systems to optimise your attacks.



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