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Cyberpunk - CD Project Red

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Comments

  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,774 Mod ✭✭✭✭Sephiroth_dude


    Really disappointed by this.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Really disappointed by this.

    2020 and this is what you are dissapointed by :D

    not too bothered kinda hoping Nvidia unleash the rumoured 3090 first!!! then I can play this.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,774 Mod ✭✭✭✭Sephiroth_dude


    dreamers75 wrote: »
    2020 and this is what you are dissapointed by :D

    Ya I am, Is that ok with you is it ;)?


  • Registered Users, Registered Users 2 Posts: 8,004 ✭✭✭Mr Crispy


    New info taken from a conference call with Adam Kicinski (CDPR President/CEO). Basically the game is still being launched on PS4 and XB1 (and PC obviously), but it will work on the next gens at launch through backwards compatibility. BC improvements mean the game will look better on the next gen consoles at launch, but a true next gen "robust update" will be released next year. Those who already own the PS4/XB1 version of the game will get the PS5/XSX update for free.

    Sources - WCCFTech & Gematsu


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Awesome, good info!


  • Registered Users, Registered Users 2 Posts: 12,734 ✭✭✭✭TheValeyard


    Maybe they just dont want to release in 2020 in case the game causes your GPU to catch fire and burn the house down.

    All eyes on Kursk. Slava Ukraini.



  • Registered Users, Registered Users 2 Posts: 4,436 ✭✭✭Homelander


    The base version on the new consoles will still look significantly better - many assets wouldn't be changed as they are built for the current gen, but the resolution will be true 4K versus 720p/900p/1080p or whatever on the current gen with more stable frames.

    Obviously a full retooled version the following year will be better again, but it would be well worth playing it on the new gen, especially if coming from a standard One S/PS4/PS4 Pro.....the One X less so, but still an improvement.

    A good comparison is probably something like Read Dead 2 on Xbox One v Xbox One X....it is night and day, 900P v true 4K.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool




  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool




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  • Registered Users, Registered Users 2 Posts: 4,436 ✭✭✭Homelander


    I think this is the first single player game I've been genuinely excited about since Fallout 4. Like, that sort of "book a week off work" level excitement, which even the biggest games just don't do for me anymore.


  • Registered Users, Registered Users 2 Posts: 9,107 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2 Posts: 9,107 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2 Posts: 9,107 ✭✭✭EoinMcLovin


    Previews going live at 5.30


  • Registered Users, Registered Users 2 Posts: 23,221 ✭✭✭✭J. Marston



    If it's half as good as Castlevania's anime/animated show, it should be brilliant.

    (Watch Castlevania on Netflix, people!)


  • Registered Users, Registered Users 2 Posts: 9,107 ✭✭✭EoinMcLovin




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  • Registered Users, Registered Users 2 Posts: 9,107 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    J. Marston wrote: »
    If it's half as good as Castlevania's anime/animated show, it should be brilliant.

    (Watch Castlevania on Netflix, people!)

    Studio Trigger who're making it have a few deals with Netflix, one called BNA is out Tuesday. None of their stuff is very cyberpunk looking. They were founded by those who worked on Gurren Lagann, and most of their stuff looks similar to that.

    Castlevania season 4 is probably delayed now after the writer got metooed.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    That game looks to have an Impossible scope. Almost Star Citizen levels if that isn't too hyperbolic. Can see why it has been pushed back a few times. Almost feels overwhelming


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,732 CMod ✭✭✭✭johnny_ultimate


    You know after years of hype, an almost mythical status given its long development period, and some of those pretty spectacular early, concept trailers, it’s always a bit of a shock when I see more footage and it looks exactly like... an open world video game :pac:

    I mean the production values are off the scale, and obviously the key will be how dynamic and surprising it is when we play the darn thing... but yeah a lot of the gameplay footage released today looks pretty ordinary in the end, albeit with an extraordinary level of visual detail and polish. I mean, driving a car around a city will always be driving a car around a city... but I find it interesting to see the reality of the game after such a long time.


  • Registered Users, Registered Users 2 Posts: 9,107 ✭✭✭EoinMcLovin


    Different life paths for V
    1708efebvstarting.jpg


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  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Female V Street Kid, samurai sword and motorbike all the way. Finally gonna get to see the preview stuff now.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    I dunno Johnny, this looks ****ing special. I really want to keep my expectations down but this looks absolutely class. The way they mix a GTA look with a top quality FPS and deep looking RPG, this is gonna be something else.


  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    You know after years of hype, an almost mythical status given its long development period, and some of those pretty spectacular early, concept trailers, it’s always a bit of a shock when I see more footage and it looks exactly like... an open world world video game :pac:

    I mean the production values are off the scale, and obviously the key will be how dynamic and surprising it is when we play the darn thing... but yeah a lot of the gameplay footage released today looks pretty ordinary in the end, albeit with an extraordinary level of visual detail and polish. I mean, driving a car around a city will always be driving a car around a city... but I find it interesting to see the reality of the game after such a long time.

    To be fair, you can boil the Witcher 3 down to just another open world game as well. And that's fine, as it just does what it does extremely well.

    Cyberpunk will be made or broken by how the gameplay feels, and it's storytelling.


  • Registered Users, Registered Users 2 Posts: 9,107 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    For a second I thought they'd been a little more nuanced and organic with the dialogue and stat check and rolls going by the Xbox video, but it was definitely explicit what stat an option relied on from the car repair section at least.


  • Registered Users, Registered Users 2 Posts: 23,221 ✭✭✭✭J. Marston


    nse4yzwj93751.jpg


  • Registered Users Posts: 1,987 ✭✭✭OptimusTractor


    J. Marston wrote: »
    nse4yzwj93751.jpg


    And a partridge in a pear tree.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,732 CMod ✭✭✭✭johnny_ultimate


    Kiith wrote: »
    To be fair, you can boil the Witcher 3 down to just another open world game as well. And that's fine, as it just does what it does extremely well.

    Cyberpunk will be made or broken by how the gameplay feels, and it's storytelling.

    Indeed, and honestly as much as I like The Witcher 3 I find much of its moment-to-moment gameplay - traversal, combat, investigating - reasonably staid. It’s the sheer luxurious detail, technology, world design and world-building that makes it so compelling, plus some great writing.

    Obviously impossible to tell at this stage how Cyberpunk will play over many dozens of hours, and I’m keen to find out. No question it looks like a major step up in graphical fidelity - the animations and character art look stunning, alongside the neon-hued world. But yeah it’ll certainly be great to see if the gameplay design matches that level of ambition - something a clip of a car driving down a street can’t show :)


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    3 types of nipple.

    I'm sold!


  • Registered Users, Registered Users 2 Posts: 12,734 ✭✭✭✭TheValeyard


    Only one vagina option?




    /I'm out.

    All eyes on Kursk. Slava Ukraini.



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  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    My immediate wondering about those options: can you mix and match though? ;)


  • Posts: 0 [Deleted User]


    Unless they can pull off a miracle, I think it's going to run disastrously bad on Xbox One S and not much better on base PS4.


  • Registered Users, Registered Users 2 Posts: 12,734 ✭✭✭✭TheValeyard


    pixelburp wrote: »
    My immediate wondering about those options: can you mix and match though? ;)

    I'd say there will be a fair few hermaphrodite characters created.

    All eyes on Kursk. Slava Ukraini.



  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Could be 10 options could be 10k, I'm still just hitting random until I get something I want.

    They're not mentioning any body types so we'll probably just have the 2, eyebrows don't changes but body type changes can mean changes to skeleton messing with animations and clipping.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Someone mentioned how all the NPCs are the same height. I understand it's too much work to make NPCs of different heights but it seems a little bit off when the city is supposed to be full of diverse lookin' folk.
    J. Marston wrote: »
    6 skin types
    Does that mean color or just skin detail type?

    Mostly liked what I saw although the melee fighting, specifically the punching looked WAY worse than I was expecting. Comparing it to other FPS melee games that did it almost perfectly like Dying Light & Kingdom Come, the animation and hit feedback seems so low quality. I wanted to go full melee so that's a big hit for me.


  • Registered Users, Registered Users 2 Posts: 12,734 ✭✭✭✭TheValeyard


    So, you could be a smurf?

    All eyes on Kursk. Slava Ukraini.



  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    You know after years of hype, an almost mythical status given its long development period, and some of those pretty spectacular early, concept trailers, it’s always a bit of a shock when I see more footage and it looks exactly like... an open world video game :pac:

    I mean the production values are off the scale, and obviously the key will be how dynamic and surprising it is when we play the darn thing... but yeah a lot of the gameplay footage released today looks pretty ordinary in the end, albeit with an extraordinary level of visual detail and polish. I mean, driving a car around a city will always be driving a car around a city... but I find it interesting to see the reality of the game after such a long time.

    The gameplay makes me feel a little cold. Everything shown so far has been so methodically put together and scripted so it doesn't help the game stand out from other open world games. You can see influences of Far Cry, Batman, Mass Effect, Deus Ex and especially GTA in it.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    I love the fact you can accept missions by doing a video call with people and hand in data files by sending through your phone. Worst part of 'sandbox games are traveling a to b to get a mission and then traveling back to b after the mission to hand it in.


  • Registered Users, Registered Users 2 Posts: 8,004 ✭✭✭Mr Crispy


    For me, my enjoyment of the game will largely depend on how well realised Night City is. For all the talk of it being just another open world game (and was it ever going to be anything else?), the setting is pretty unique for this type of game. So while I can totally understand being burned out on apocalyptic wastelands, or magical realms or what have you, the lure of exploring a neon dystopia is pretty strong!


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  • Registered Users, Registered Users 2 Posts: 23,221 ✭✭✭✭J. Marston


    The melee didn't seem very....meaty. There's a beheading at 7:50 here and it was like cutting paper, no weight to it...



  • Registered Users Posts: 1,987 ✭✭✭OptimusTractor


    Mr Crispy wrote: »
    For me, my enjoyment of the game will largely depend on how well realised Night City is. For all the talk of it being just another open world game (and was it ever going to be anything else?), the setting is pretty unique for this type of game. So while I can totally understand being burned out on apocalyptic wastelands, or magical realms or what have you, the lure of exploring a neon dystopia is pretty strong!


    Deus Ex?


  • Registered Users, Registered Users 2 Posts: 8,004 ✭✭✭Mr Crispy


    Deus Ex?

    Sure, but I don't consider it truly open world.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Deus Ex would be more hub worlds than open world.


  • Registered Users, Registered Users 2 Posts: 5,159 ✭✭✭mrkiscool2


    Deus Ex?
    Deus Ex seems a lot different for a lot of reasons. Not open world, multiple locations, the agency etc. V seems more like a lone wolf who may affiliate with gangs/corporations to suit their needs (the player would have some say, as well, obviously).


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Just found out it's a Direct X 12 exclusive. Guess I won't be playing it. Hype completely gone. Somehow I doubt Google will allow them to release their Vulkan build from stadia. Gutted right now.


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  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    Just found out it's a Direct X 12 exclusive.

    May God have mercy on us all..........


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,774 Mod ✭✭✭✭Sephiroth_dude


    What's the problem with Direct X 12?


  • Registered Users, Registered Users 2 Posts: 4,436 ✭✭✭Homelander


    I don't think it'll be any real issue either. DX12 uptake is still low enough in games and was patchy at times because there was no full commitment to it from developers of say, Battlefield or whatever else that had a toggle. It was almost like an experimental mode until they got up to speed with it.

    Cyberpunk is being developed entirely with DX12 in mind so I think it'll be fine. I'm not at all worried about it being DX12 "exclusive", which implies heavy restrictions.....99%+ of people who planned playing it, will still be able to play it.

    Unlike say, the Halo 2 debacle which mandated that you had to have Windows Vista, at a time when XP was still incredibly popular.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    What's the problem with Direct X 12?


    Won't run on my machine. It's a real shame they didn't just use Vulkan... they already have a build for it they just won't release it. Maybe they will a while after release... might get it then. But its gone from being a day-1 purchase for me. What can you expect from a public company though... they answer to investors now and they ate up that Nvidia Gameworks shyte for Witcher 3... microsoft have their grubby fingers in them too now it seems.


  • Registered Users, Registered Users 2 Posts: 6,147 ✭✭✭Cordell


    TBH this is a non issue. If your system is unable to run DX12 is either because it's too old and you won't be able to properly enjoy it anyway, or is by your choice (linux or some EOL Windows version) so why do you expect them to accommodate such a minority?
    Having the build and releasing it outside its intended platform are totally different things.


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